177 lines
4.7 KiB
C#
177 lines
4.7 KiB
C#
using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Controls.Shapes;
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using Avalonia.Input;
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using Avalonia.Interactivity;
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using Avalonia.Media;
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using Avalonia.Threading;
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using Snake.Core;
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namespace Snake.Avalonia.Views;
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public partial class GameView : UserControl
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{
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private const int BoardWidth = 20;
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private const int BoardHeight = 15;
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private const double CellSize = 20;
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private const int BaseTickMs = 120;
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private SnakeGame _game = new(BoardWidth, BoardHeight);
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private readonly DispatcherTimer _timer;
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private bool _isRunning;
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public GameView()
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{
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InitializeComponent();
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GameCanvas.Width = BoardWidth * CellSize;
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GameCanvas.Height = BoardHeight * CellSize;
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_timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(BaseTickMs) };
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_timer.Tick += OnTimerTick;
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StartButton.Click += OnStartClick;
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RestartButton.Click += OnRestartClick;
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KeyDown += OnKeyDown;
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GameCanvas.PointerPressed += (_, _) => Focus();
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UpdateHud();
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RenderBoard();
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}
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private void OnStartClick(object? sender, RoutedEventArgs e)
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{
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if (_isRunning && !_game.IsGameOver)
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return;
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if (_game.IsGameOver)
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ResetGame();
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StartGame();
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}
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private void OnRestartClick(object? sender, RoutedEventArgs e)
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{
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ResetGame();
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StartGame();
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}
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private void ResetGame()
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{
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_game = new SnakeGame(BoardWidth, BoardHeight);
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_isRunning = false;
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_timer.Stop();
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UpdateHud();
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RenderBoard();
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}
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private void StartGame()
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{
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_isRunning = true;
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_timer.Interval = TimeSpan.FromMilliseconds(SnakeGame.GetTickIntervalMs(_game.Score, BaseTickMs));
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_timer.Start();
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UpdateHud();
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Focus();
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}
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private void OnTimerTick(object? sender, EventArgs e)
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{
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if (!_isRunning || _game.IsGameOver)
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return;
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_game.Tick();
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if (_game.IsGameOver)
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{
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_isRunning = false;
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_timer.Stop();
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}
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else
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{
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var interval = SnakeGame.GetTickIntervalMs(_game.Score, BaseTickMs);
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if (_timer.Interval != TimeSpan.FromMilliseconds(interval))
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_timer.Interval = TimeSpan.FromMilliseconds(interval);
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}
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UpdateHud();
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RenderBoard();
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}
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private void OnKeyDown(object? sender, KeyEventArgs e)
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{
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if (!_isRunning && !_game.IsGameOver && e.Key is Key.Up or Key.Down or Key.Left or Key.Right)
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{
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StartGame();
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}
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switch (e.Key)
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{
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case Key.Up:
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_game.SetDirection(Direction.Up);
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break;
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case Key.Down:
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_game.SetDirection(Direction.Down);
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break;
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case Key.Left:
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_game.SetDirection(Direction.Left);
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break;
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case Key.Right:
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_game.SetDirection(Direction.Right);
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break;
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}
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}
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private void UpdateHud()
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{
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ScoreText.Text = $"Score: {_game.Score}";
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LevelText.Text = $"Level: {_game.Level}";
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StatusText.Text = _game.IsGameOver
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? "Game Over!"
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: _isRunning
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? "Playing"
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: "Press Start or an arrow key";
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}
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private void RenderBoard()
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{
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GameCanvas.Children.Clear();
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var snakeCells = _game.Snake.Segments.ToHashSet();
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var head = _game.Snake.Head;
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for (var y = 0; y < BoardHeight; y++)
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{
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for (var x = 0; x < BoardWidth; x++)
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{
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var position = new Position(x, y);
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if (!snakeCells.Contains(position))
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continue;
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var rect = new Rectangle
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{
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Width = CellSize - 1,
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Height = CellSize - 1,
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Fill = position == head ? Brushes.LimeGreen : Brushes.Green
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};
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Canvas.SetLeft(rect, x * CellSize);
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Canvas.SetTop(rect, y * CellSize);
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GameCanvas.Children.Add(rect);
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}
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}
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var food = _game.Food.Position;
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var foodRect = new Rectangle
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{
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Width = CellSize - 1,
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Height = CellSize - 1,
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Fill = Brushes.Red
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};
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Canvas.SetLeft(foodRect, food.X * CellSize);
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Canvas.SetTop(foodRect, food.Y * CellSize);
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GameCanvas.Children.Add(foodRect);
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}
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}
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