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@@ -3,6 +3,7 @@ const Canvas = @import("Canvas.zig");
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const CpuRenderEngine = @import("render/CpuRenderEngine.zig");
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const RenderEngine = @import("render/RenderEngine.zig").RenderEngine;
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const Document = @import("models/Document.zig");
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const random_document = @import("models/random_document.zig");
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const basic_models = @import("models/basic_models.zig");
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const WindowContext = @This();
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@@ -60,7 +61,7 @@ pub fn addNewDocument(self: *WindowContext) !void {
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const ptr = try self.allocator.create(OpenDocument);
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errdefer self.allocator.destroy(ptr);
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OpenDocument.init(self.allocator, ptr);
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try ptr.document.addRandomShapes(std.crypto.random);
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try random_document.addRandomShapes(&ptr.document, std.crypto.random);
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try self.documents.append(self.allocator, ptr);
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self.active_document_index = self.documents.items.len - 1;
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}
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@@ -36,43 +36,3 @@ pub fn addShape(self: *Document, parent: ?*Object, shape_kind: Object.ShapeKind)
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try self.addObject(obj);
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}
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}
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fn randomShapeKind(rng: std.Random) Object.ShapeKind {
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const shapes_implemented = [_]Object.ShapeKind{ .line, .ellipse, .broken };
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return shapes_implemented[rng.intRangeLessThan(usize, 0, shapes_implemented.len)];
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}
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/// Создаёт случайное количество фигур в документе (в т.ч. вложенных).
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/// Используются только реализованные типы: line, ellipse, broken.
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/// Ограничение max_total предотвращает экспоненциальный рост и переполнение.
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pub fn addRandomShapes(self: *Document, rng: std.Random) !void {
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const max_total: usize = 80;
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var total_count: usize = 0;
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const n_root = rng.intRangeLessThan(usize, 1, 5);
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for (0..n_root) |_| {
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if (total_count >= max_total) break;
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try self.addShape(null, randomShapeKind(rng));
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total_count += 1;
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}
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var stack = std.ArrayList(*Object).empty;
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defer stack.deinit(self.allocator);
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for (self.objects.items) |*obj| {
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try stack.append(self.allocator, obj);
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}
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while (stack.pop()) |obj| {
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if (total_count >= max_total) continue;
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const n_children = rng.intRangeLessThan(usize, 0, 2);
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const base_len = obj.children.items.len;
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for (0..n_children) |_| {
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if (total_count >= max_total) break;
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try self.addShape(obj, randomShapeKind(rng));
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total_count += 1;
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}
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// Пушим в стек только после всех append, чтобы не держать указатели при реаллокации obj.children
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for (obj.children.items[base_len..]) |*child| {
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try stack.append(self.allocator, child);
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}
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}
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}
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@@ -10,6 +10,24 @@ pub const ShapeKind = enum {
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broken,
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};
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const default_common_data = [_]PropertyData{
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.{ .position = .{ .x = 0, .y = 0 } },
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.{ .angle = 0 },
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.{ .scale = .{ .scale_x = 1, .scale_y = 1 } },
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.{ .visible = true },
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.{ .opacity = 1.0 },
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.{ .locked = false },
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.{ .stroke_rgba = 0x000000FF },
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};
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pub const defaultCommonProperties: [default_common_data.len]Property = blk: {
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var result: [default_common_data.len]Property = undefined;
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for (default_common_data, &result) |d, *p| {
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p.* = .{ .data = d };
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}
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break :blk result;
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};
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shape: ShapeKind,
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properties: std.ArrayList(Property),
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children: std.ArrayList(Object),
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@@ -29,7 +47,8 @@ pub fn setProperty(self: *Object, allocator: std.mem.Allocator, prop: Property)
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return;
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}
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}
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try self.properties.append(allocator, prop);
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std.debug.print("Property not found: {s}\n", .{@tagName(prop.data)});
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return error.PropertyNotFound;
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}
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pub fn addChild(self: *Object, allocator: std.mem.Allocator, template: Object) !void {
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@@ -21,6 +21,8 @@ pub const Data = union(enum) {
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fill_rgba: u32,
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stroke_rgba: u32,
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thickness: f32,
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};
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pub const Property = struct {
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@@ -45,33 +47,3 @@ pub const Property = struct {
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};
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}
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};
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const default_common_data = [_]Data{
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.{ .position = .{ .x = 0, .y = 0 } },
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.{ .angle = 0 },
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.{ .scale = .{ .scale_x = 1, .scale_y = 1 } },
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.{ .visible = true },
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.{ .opacity = 1.0 },
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.{ .locked = false },
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};
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pub const defaultCommonProperties: [default_common_data.len]Property = blk: {
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var result: [default_common_data.len]Property = undefined;
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for (default_common_data, &result) |d, *p| {
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p.* = .{ .data = d };
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}
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break :blk result;
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};
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test "Property wrapper and Data" {
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const p = Property{ .data = .{ .opacity = 0.5 } };
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try std.testing.expect(p.data == .opacity);
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try std.testing.expect(p.data.opacity == 0.5);
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}
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test "common properties" {
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try std.testing.expect(defaultCommonProperties[0].data == .position);
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try std.testing.expect(defaultCommonProperties[0].data.position.x == 0);
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try std.testing.expect(defaultCommonProperties[3].data == .visible);
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try std.testing.expect(defaultCommonProperties[3].data.visible == true);
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}
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128
src/models/random_document.zig
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128
src/models/random_document.zig
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@@ -0,0 +1,128 @@
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const std = @import("std");
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const Document = @import("Document.zig");
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const Object = Document.Object;
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const shape = @import("shape/shape.zig");
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const basic_models = @import("basic_models.zig");
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const Size = basic_models.Size;
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const Point2 = basic_models.Point2;
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const Scale2 = basic_models.Scale2;
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const Radii = basic_models.Radii;
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fn randFloat(rng: std.Random, min: f32, max: f32) f32 {
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return min + (max - min) * rng.float(f32);
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}
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fn randRgba(rng: std.Random) u32 {
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const r = rng.int(u8);
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const g = rng.int(u8);
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const b = rng.int(u8);
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const a: u8 = @intCast(rng.intRangeLessThan(usize, 128, 256));
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return r | (@as(u32, g) << 8) | (@as(u32, b) << 16) | (@as(u32, a) << 24);
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}
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fn randomShapeKind(rng: std.Random) Object.ShapeKind {
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const shapes_implemented = [_]Object.ShapeKind{ .line, .ellipse, .broken };
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return shapes_implemented[rng.intRangeLessThan(usize, 0, shapes_implemented.len)];
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}
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/// Случайно заполняет все доступные свойства объекта; позиция — в пределах документа.
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fn randomizeObjectProperties(allocator: std.mem.Allocator, doc_size: *const Size, obj: *Object, rng: std.Random) !void {
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const margin: f32 = 8;
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const max_x = @max(0, doc_size.width - margin);
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const max_y = @max(0, doc_size.height - margin);
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try obj.setProperty(allocator, .{ .data = .{
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.position = .{
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.x = randFloat(rng, margin, if (max_x > margin) max_x else margin),
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.y = randFloat(rng, margin, if (max_y > margin) max_y else margin),
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},
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} });
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try obj.setProperty(allocator, .{ .data = .{ .angle = randFloat(rng, 0, 2 * std.math.pi) } });
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try obj.setProperty(allocator, .{ .data = .{
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.scale = .{
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.scale_x = randFloat(rng, 0.25, 2.0),
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.scale_y = randFloat(rng, 0.25, 2.0),
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},
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} });
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try obj.setProperty(allocator, .{ .data = .{ .visible = rng.boolean() } });
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try obj.setProperty(allocator, .{ .data = .{ .opacity = randFloat(rng, 0.3, 1.0) } });
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try obj.setProperty(allocator, .{ .data = .{ .locked = rng.boolean() } });
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const stroke = randRgba(rng);
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try obj.setProperty(allocator, .{ .data = .{ .stroke_rgba = stroke } });
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obj.setProperty(allocator, .{ .data = .{ .fill_rgba = randRgba(rng) } }) catch {};
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switch (obj.shape) {
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.line => {
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const len = randFloat(rng, 20, @min(doc_size.width, doc_size.height) * 0.5);
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const angle = randFloat(rng, 0, 2 * std.math.pi);
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try obj.setProperty(allocator, .{ .data = .{
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.end_point = .{
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.x = std.math.cos(angle) * len,
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.y = std.math.sin(angle) * len,
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},
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} });
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},
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.ellipse => {
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const max_r = @min(120, @min(doc_size.width / 4, doc_size.height / 4));
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try obj.setProperty(allocator, .{ .data = .{
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.radii = .{
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.x = randFloat(rng, 8, @max(8, max_r)),
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.y = randFloat(rng, 8, @max(8, max_r)),
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},
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} });
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},
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.broken => {
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var points = std.ArrayList(Point2).empty;
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const n = rng.intRangeLessThan(usize, 2, 9);
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var x: f32 = 0;
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var y: f32 = 0;
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for (0..n) |_| {
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try points.append(allocator, .{ .x = x, .y = y });
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x += randFloat(rng, -40, 80);
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y += randFloat(rng, -30, 60);
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}
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try obj.setProperty(allocator, .{ .data = .{ .points = points } });
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},
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.arc => {},
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}
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}
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/// Создаёт в документе случайное количество фигур (в т.ч. вложенных).
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/// У каждой фигуры все доступные свойства задаются случайно; позиция — в пределах документа.
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/// Реализованные типы: line, ellipse, broken.
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pub fn addRandomShapes(doc: *Document, rng: std.Random) !void {
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const max_total: usize = 80;
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var total_count: usize = 0;
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const allocator = doc.allocator;
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const n_root = rng.intRangeLessThan(usize, 1, 5);
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for (0..n_root) |_| {
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if (total_count >= max_total) break;
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var obj = try shape.createObject(allocator, randomShapeKind(rng));
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try randomizeObjectProperties(allocator, &doc.size, &obj, rng);
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try doc.addObject(obj);
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total_count += 1;
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}
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var stack = std.ArrayList(*Object).empty;
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defer stack.deinit(allocator);
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for (doc.objects.items) |*obj| {
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try stack.append(allocator, obj);
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}
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while (stack.pop()) |obj| {
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if (total_count >= max_total) continue;
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const n_children = rng.intRangeLessThan(usize, 0, 2);
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const base_len = obj.children.items.len;
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for (0..n_children) |_| {
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if (total_count >= max_total) break;
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var child = try shape.createObject(allocator, randomShapeKind(rng));
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try randomizeObjectProperties(allocator, &doc.size, &child, rng);
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try obj.addChild(allocator, child);
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total_count += 1;
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}
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for (obj.children.items[base_len..]) |*child| {
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try stack.append(allocator, child);
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}
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}
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}
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@@ -15,7 +15,9 @@ pub const default_points = [_]Point2{
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/// Теги обязательных свойств (у ломаной нет const default_shape_properties, только default_points).
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pub fn getRequiredTags() []const std.meta.Tag(PropertyData) {
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return &[_]std.meta.Tag(PropertyData){.points};
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return &[_]std.meta.Tag(PropertyData){
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.points,
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};
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}
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/// Добавляет к объекту свойства по умолчанию для ломаной (points из default_points).
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@@ -2,7 +2,7 @@ const std = @import("std");
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const Object = @import("../Object.zig");
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const Property = @import("../Property.zig").Property;
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const PropertyData = @import("../Property.zig").Data;
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const defaultCommonProperties = @import("../Property.zig").defaultCommonProperties;
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const defaultCommonProperties = Object.defaultCommonProperties;
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const basic_models = @import("../basic_models.zig");
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const line = @import("line.zig");
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const ellipse = @import("ellipse.zig");
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