ПРавильные прямоугольники
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@@ -64,26 +64,82 @@ fn renderSquares(self: CpuRenderEngine, pixels: []Color.PMA, canvas_size: ImageS
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_ = self;
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const squares_num = 5;
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const thikness: u32 = @intFromFloat(@as(f32, @floatFromInt(canvas_size.w + canvas_size.h)) / 2 * 0.03);
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const squares_sum_height = canvas_size.h - thikness * (squares_num + 1);
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const square_height = squares_sum_height / squares_num;
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var thikness: u32 = @intFromFloat(@as(f32, @floatFromInt(canvas_size.w + canvas_size.h)) / 2 * 0.03);
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if (thikness == 0) thikness = 1;
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const squares_sum_w = canvas_size.w - thikness * (squares_num + 1);
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const base_w = squares_sum_w / squares_num;
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const extra_w = squares_sum_w % squares_num;
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const squares_sum_h = canvas_size.h - thikness * (squares_num + 1);
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const base_h = squares_sum_h / squares_num;
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const extra_h = squares_sum_h % squares_num;
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var x_pos: [6]u32 = undefined;
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x_pos[0] = 0;
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for (1..squares_num + 1) |i| {
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const w = base_w + if (i - 1 < extra_w) @as(u32, 1) else 0;
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x_pos[i] = x_pos[i - 1] + thikness + w;
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}
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var y_pos: [6]u32 = undefined;
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y_pos[0] = 0;
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for (1..squares_num + 1) |i| {
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const h = base_h + if (i - 1 < extra_h) @as(u32, 1) else 0;
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y_pos[i] = y_pos[i - 1] + thikness + h;
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}
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var y: u32 = 0;
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while (y < visible_rect.h) {
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while (y < visible_rect.h) : (y += 1) {
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const canvas_y = y + visible_rect.y;
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var start_line_index = canvas_y / square_height;
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if (canvas_y >= canvas_size.h) continue;
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var x: u32 = 0;
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while (x < visible_rect.w) : (x += 1) {
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const canvas_x = x + visible_rect.x;
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if (canvas_x >= canvas_size.w) continue;
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start_line_index = start_line_index * square_height + thikness * (if (start_line_index > 0) start_line_index - 1 else 0);
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const draw_line = canvas_y < start_line_index + thikness and canvas_y >= start_line_index;
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if (draw_line) {
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var x: u32 = 0;
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while (x < visible_rect.w) {
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pixels[y * visible_rect.w + x] = .{ .r = 255, .b = 0, .g = 0, .a = 255 };
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// Check if in vertical line
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var in_vertical_line = false;
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for (x_pos) |pos| {
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if (canvas_x >= pos and canvas_x < pos + thikness) {
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in_vertical_line = true;
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break;
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}
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}
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x += 1;
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// Check if in horizontal line
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var in_horizontal_line = false;
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for (y_pos) |pos| {
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if (canvas_y >= pos and canvas_y < pos + thikness) {
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in_horizontal_line = true;
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break;
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}
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}
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if (in_vertical_line or in_horizontal_line) {
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pixels[y * visible_rect.w + x] = .{ .r = 255, .g = 0, .b = 0, .a = 255 };
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} else {
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// Find square
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var square_x: u32 = 0;
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for (0..squares_num) |i| {
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if (canvas_x >= x_pos[i] + thikness and canvas_x < x_pos[i + 1]) {
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square_x = @intCast(i);
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break;
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}
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}
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var square_y: u32 = 0;
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for (0..squares_num) |i| {
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if (canvas_y >= y_pos[i] + thikness and canvas_y < y_pos[i + 1]) {
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square_y = @intCast(i);
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break;
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}
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}
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if (square_x % 2 == square_y % 2) {
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pixels[y * visible_rect.w + x] = .{ .r = 255, .g = 255, .b = 255, .a = 255 };
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} else {
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pixels[y * visible_rect.w + x] = .{ .r = 0, .g = 0, .b = 0, .a = 255 };
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}
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}
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}
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y += 1;
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}
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}
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@@ -98,7 +154,7 @@ pub fn example(self: CpuRenderEngine, canvas_size: ImageSize, visible_rect: Imag
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const pixels = try self._allocator.alloc(Color.PMA, @as(usize, width) * height);
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defer self._allocator.free(pixels);
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std.debug.print("w={any}, fw={any};\th={any}, fh={any}\n", .{ width, full_w, height, full_h });
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// std.debug.print("w={any}, fw={any};\th={any}, fh={any}\n", .{ width, full_w, height, full_h });
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switch (self.type) {
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.Gradient => self.renderGradient(pixels, width, height, full_w, full_h, visible_rect),
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