Первые попытки проверки видимой части
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60
src/main.zig
60
src/main.zig
@@ -93,7 +93,7 @@ fn gui_frame(ctx: *WindowContext) bool {
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canvas.fillRandomGradient() catch |err| {
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std.debug.print("Error filling canvas: {}\n", .{err});
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};
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canvas.pos = .{ .x = 400, .y = 400 };
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canvas.pos = .{ .x = 800, .y = 400 };
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}
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}
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left_panel.deinit();
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@@ -120,14 +120,11 @@ fn gui_frame(ctx: *WindowContext) bool {
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{
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var textured = dvui_ext.texturedBox(right_panel.data().contentRectScale(), dvui.Rect.all(20));
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{
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var canvas_box = dvui.box(
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var overlay = dvui.overlay(
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@src(),
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.{ .dir = .vertical },
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.{ .expand = .both },
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);
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{
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dvui.label(@src(), "Canvas", .{}, .{ .gravity_x = 0.5, .gravity_y = 0.0 });
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var scroll = dvui.scrollArea(
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@src(),
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.{
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@@ -144,42 +141,51 @@ fn gui_frame(ctx: *WindowContext) bool {
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// Отобразить canvas внутри scroll area.
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// ScrollArea сам двигает дочерние виджеты, поэтому margin не нужен.
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if (canvas.texture) |texture| {
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const img_size = canvas.getScaledSize();
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_ = dvui.image(@src(), .{
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.source = .{ .texture = texture },
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}, .{
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.margin = .{ .x = canvas.pos.x, .y = canvas.pos.y },
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.min_size_content = .{
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.w = @floatFromInt(texture.width),
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.h = @floatFromInt(texture.height),
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.w = img_size.w,
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.h = img_size.h,
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},
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});
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}
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}
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if (ctrl) {
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for (dvui.events()) |*e| {
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switch (e.evt) {
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.mouse => |mouse| {
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const action = mouse.action;
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if (dvui.eventMatchSimple(e, scroll.data()) and (action == .wheel_x or action == .wheel_y)) {
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switch (action) {
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.wheel_y => |y| {
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canvas.addZoom(y / 1000);
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canvas.redrawGradient() catch {};
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},
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else => {},
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// Получить viewport и scroll offset
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const viewport_rect = scroll.data().contentRect();
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const scroll_current = dvui.Point{ .x = canvas.scroll.viewport.x, .y = canvas.scroll.viewport.y };
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const visible_rect = canvas.getVisibleImageRect(viewport_rect, scroll_current);
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std.debug.print("Visible image rect: {any}\n", .{visible_rect});
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}
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// Заблокировать события скролла, если нажат ctrl
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if (ctrl) {
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for (dvui.events()) |*e| {
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switch (e.evt) {
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.mouse => |mouse| {
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const action = mouse.action;
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if (dvui.eventMatchSimple(e, scroll.data()) and (action == .wheel_x or action == .wheel_y)) {
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switch (action) {
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.wheel_y => |y| {
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canvas.addZoom(y / 1000);
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canvas.redrawGradient() catch {};
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},
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else => {},
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}
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e.handled = true;
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}
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e.handled = true;
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}
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},
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else => {},
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},
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else => {},
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}
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}
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}
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}
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scroll.deinit();
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dvui.label(@src(), "Canvas", .{}, .{ .gravity_x = 0.5, .gravity_y = 0.0 });
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}
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canvas_box.deinit();
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overlay.deinit();
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}
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textured.deinit();
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}
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