Первые попытки рисовать
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@@ -3,7 +3,9 @@ const builtin = @import("builtin");
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const dvui = @import("dvui");
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const Document = @import("models/Document.zig");
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const RenderEngine = @import("render/RenderEngine.zig").RenderEngine;
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const ImageRect = @import("models/basic_models.zig").ImageRect;
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const basic_models = @import("models/basic_models.zig");
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const ImageRect = basic_models.ImageRect;
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const ImageSize = basic_models.ImageSize;
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const Point2 = @import("models/basic_models.zig").Point2;
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const Color = dvui.Color;
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@@ -25,6 +27,8 @@ _zoom: f32 = 1,
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_redraw_pending: bool = false,
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_last_redraw_time_ms: i64 = 0,
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cursor_document_point: ?Point2 = null,
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/// true — рисовать документ (render), false — пример (gradient/squares).
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draw_document: bool = true,
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pub fn init(allocator: std.mem.Allocator, document: *Document, engine: RenderEngine) Canvas {
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return .{
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@@ -41,7 +45,7 @@ pub fn deinit(self: *Canvas) void {
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}
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}
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pub fn redrawExample(self: *Canvas) !void {
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fn redraw(self: *Canvas) !void {
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const full = self.getZoomedImageSize();
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const vis: ImageRect = self._visible_rect orelse ImageRect{ .x = 0, .y = 0, .w = 0, .h = 0 };
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@@ -54,7 +58,11 @@ pub fn redrawExample(self: *Canvas) !void {
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return;
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}
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const new_texture = self.render_engine.example(.{ .w = full.w, .h = full.h }, vis) catch null;
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const canvas_size: ImageSize = .{ .w = full.w, .h = full.h };
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const new_texture = if (self.draw_document)
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self.render_engine.render(self.document, canvas_size, vis) catch null
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else
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self.render_engine.example(canvas_size, vis) catch null;
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if (new_texture) |tex| {
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if (self.texture) |old_tex| {
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@@ -68,7 +76,7 @@ pub fn redrawExample(self: *Canvas) !void {
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pub fn exampleReset(self: *Canvas) !void {
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self.render_engine.exampleReset();
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try self.redrawExample();
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try self.redraw();
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}
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pub fn setZoom(self: *Canvas, value: f32) void {
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@@ -88,14 +96,14 @@ pub fn processPendingRedraw(self: *Canvas) !void {
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if (!self._redraw_pending) return;
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if (self.redraw_throttle_ms == 0) {
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self._redraw_pending = false;
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try self.redrawExample();
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try self.redraw();
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return;
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}
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const now_ms = std.time.milliTimestamp();
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const elapsed: i64 = if (self._last_redraw_time_ms == 0) self.redraw_throttle_ms else now_ms - self._last_redraw_time_ms;
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if (elapsed < @as(i64, @intCast(self.redraw_throttle_ms))) return;
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self._redraw_pending = false;
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try self.redrawExample();
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try self.redraw();
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}
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pub fn getZoomedImageSize(self: Canvas) ImageRect {
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@@ -2,6 +2,8 @@ const std = @import("std");
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const builtin = @import("builtin");
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const dvui = @import("dvui");
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const RenderEngine = @import("RenderEngine.zig").RenderEngine;
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const Document = @import("../models/Document.zig");
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const shape = @import("../models/shape/shape.zig");
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const basic_models = @import("../models/basic_models.zig");
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const ImageSize = basic_models.ImageSize;
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const ImageRect = basic_models.ImageRect;
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@@ -171,3 +173,95 @@ pub fn example(self: CpuRenderEngine, canvas_size: ImageSize, visible_rect: Imag
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pub fn renderEngine(self: *CpuRenderEngine) RenderEngine {
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return .{ .cpu = self };
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}
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/// Растеризует документ: фон + контуры AABB всех объектов по getLocalBounds и position.
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pub fn renderDocument(self: *CpuRenderEngine, document: *const Document, canvas_size: ImageSize, visible_rect: ImageRect) !?dvui.Texture {
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const width = visible_rect.w;
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const height = visible_rect.h;
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const pixels = try self._allocator.alloc(Color.PMA, @as(usize, width) * height);
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defer self._allocator.free(pixels);
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const scale_x: f32 = if (document.size.width > 0) @as(f32, @floatFromInt(canvas_size.w)) / document.size.width else 0;
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const scale_y: f32 = if (document.size.height > 0) @as(f32, @floatFromInt(canvas_size.h)) / document.size.height else 0;
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// Фон
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for (pixels) |*p| p.* = .{ .r = 255, .g = 255, .b = 255, .a = 255 };
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const default_stroke: Color.PMA = .{ .r = 0, .g = 0, .b = 0, .a = 255 };
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for (document.objects.items) |*obj| {
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const local_bounds = shape.getLocalBounds(obj) catch continue;
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const pos = if (obj.getProperty(.position)) |p| p.position else basic_models.Point2{ .x = 0, .y = 0 };
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const world_x = local_bounds.x + pos.x;
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const world_y = local_bounds.y + pos.y;
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const px_min_x: i32 = @intFromFloat(world_x * scale_x);
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const px_min_y: i32 = @intFromFloat(world_y * scale_y);
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const px_max_x: i32 = @intFromFloat((world_x + local_bounds.w) * scale_x);
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const px_max_y: i32 = @intFromFloat((world_y + local_bounds.h) * scale_y);
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const stroke = if (obj.getProperty(.stroke_rgba)) |s| rgbaToPma(s.stroke_rgba) else default_stroke;
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drawRectOutline(pixels, width, height, visible_rect, px_min_x, px_min_y, px_max_x, px_max_y, stroke);
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}
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return try dvui.textureCreate(pixels, width, height, .nearest);
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}
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fn rgbaToPma(rgba: u32) Color.PMA {
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const r: u8 = @intCast((rgba >> 0) & 0xFF);
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const g: u8 = @intCast((rgba >> 8) & 0xFF);
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const b: u8 = @intCast((rgba >> 16) & 0xFF);
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const a: u8 = @intCast((rgba >> 24) & 0xFF);
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if (a == 0) return .{ .r = 0, .g = 0, .b = 0, .a = 0 };
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const af: f32 = @as(f32, @floatFromInt(a)) / 255.0;
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return .{
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.r = @intFromFloat(@as(f32, @floatFromInt(r)) * af),
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.g = @intFromFloat(@as(f32, @floatFromInt(g)) * af),
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.b = @intFromFloat(@as(f32, @floatFromInt(b)) * af),
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.a = a,
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};
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}
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fn drawRectOutline(
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pixels: []Color.PMA,
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buf_width: u32,
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buf_height: u32,
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visible_rect: ImageRect,
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px_min_x: i32,
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px_min_y: i32,
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px_max_x: i32,
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px_max_y: i32,
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color: Color.PMA,
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) void {
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_ = buf_height;
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const vx: i32 = @intCast(visible_rect.x);
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const vy: i32 = @intCast(visible_rect.y);
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const vw: i32 = @intCast(visible_rect.w);
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const vh: i32 = @intCast(visible_rect.h);
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const x0 = std.math.clamp(px_min_x, vx, vx + vw - 1);
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const x1 = std.math.clamp(px_max_x, vx, vx + vw - 1);
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const y0 = std.math.clamp(px_min_y, vy, vy + vh - 1);
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const y1 = std.math.clamp(px_max_y, vy, vy + vh - 1);
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const y_edges = [_]i32{ y0, y1 };
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for (y_edges) |cy| {
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if (cy < vy or cy >= vy + vh) continue;
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const by: u32 = @intCast(cy - vy);
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var cx = x0;
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while (cx <= x1) : (cx += 1) {
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if (cx < vx or cx >= vx + vw) continue;
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const bx: u32 = @intCast(cx - vx);
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pixels[by * buf_width + bx] = color;
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}
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}
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const x_edges = [_]i32{ x0, x1 };
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for (x_edges) |cx| {
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if (cx < vx or cx >= vx + vw) continue;
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const bx: u32 = @intCast(cx - vx);
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var cy = y0;
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while (cy <= y1) : (cy += 1) {
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if (cy < vy or cy >= vy + vh) continue;
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const by: u32 = @intCast(cy - vy);
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pixels[by * buf_width + bx] = color;
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}
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}
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}
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@@ -1,5 +1,6 @@
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const dvui = @import("dvui");
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const CpuRenderEngine = @import("CpuRenderEngine.zig");
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const Document = @import("../models/Document.zig");
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const basic_models = @import("../models/basic_models.zig");
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pub const RenderEngine = union(enum) {
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@@ -16,4 +17,11 @@ pub const RenderEngine = union(enum) {
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.cpu => |cpu_r| cpu_r.example(canvas_size, visible_rect),
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};
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}
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/// Растеризует документ в текстуру (размер и видимая область в пикселях холста).
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pub fn render(self: RenderEngine, document: *const Document, canvas_size: basic_models.ImageSize, visible_rect: basic_models.ImageRect) !?dvui.Texture {
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return switch (self) {
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.cpu => |cpu_r| cpu_r.renderDocument(document, canvas_size, visible_rect),
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};
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}
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};
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@@ -112,13 +112,18 @@ pub fn leftPanel(ctx: *WindowContext) void {
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if (active_doc) |doc| {
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const canvas = &doc.canvas;
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if (dvui.checkbox(@src(), &canvas.native_scaling, "Scaling", .{})) {}
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if (dvui.checkbox(@src(), &canvas.draw_document, "Draw document", .{})) {
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canvas.requestRedraw();
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}
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if (!canvas.draw_document) {
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if (dvui.button(@src(), if (doc.cpu_render.type == .Gradient) "Gradient" else "Squares", .{}, .{})) {
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if (doc.cpu_render.type == .Gradient) {
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doc.cpu_render.type = .Squares;
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} else {
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doc.cpu_render.type = .Gradient;
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}
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canvas.redrawExample() catch {};
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canvas.requestRedraw();
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}
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}
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} else {
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dvui.label(@src(), "No document", .{}, .{});
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