Толщина круга
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@@ -6,14 +6,24 @@ const Color = @import("dvui").Color;
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const Object = Document.Object;
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const default_stroke: Color.PMA = .{ .r = 0, .g = 0, .b = 0, .a = 255 };
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const default_thickness: f32 = 2.0;
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/// Эллипс с центром (0,0) и полуосями radii (обводка).
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/// Эллипс с центром (0,0) и полуосями radii (обводка с учётом thickness).
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pub fn draw(ctx: *DrawContext, obj: *const Object) void {
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const r_prop = obj.getProperty(.radii) orelse return;
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const rx = r_prop.radii.x;
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const ry = r_prop.radii.y;
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if (rx <= 0 or ry <= 0) return;
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const stroke = if (obj.getProperty(.stroke_rgba)) |s| pipeline.rgbaToPma(s.stroke_rgba) else default_stroke;
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const thickness = if (obj.getProperty(.thickness)) |t| t.thickness else default_thickness;
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// Полуширина обводки в нормализованных единицах (d = (x/rx)² + (y/ry)², граница при d=1).
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const min_r = @min(rx, ry);
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const half_norm = thickness / (2.0 * min_r);
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const inner = @max(0.0, 1.0 - half_norm);
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const outer = 1.0 + half_norm;
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const d_inner_sq = inner * inner;
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const d_outer_sq = outer * outer;
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const corners = [_]struct { x: f32, y: f32 }{
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.{ .x = -rx, .y = -ry },
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@@ -51,7 +61,7 @@ pub fn draw(ctx: *DrawContext, obj: *const Object) void {
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const nx = loc.x / rx;
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const ny = loc.y / ry;
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const d = nx * nx + ny * ny;
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if (d >= 0.9 and d <= 1.1) {
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if (d >= d_inner_sq and d <= d_outer_sq) {
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ctx.blendPixelAtBuffer(@intCast(bx), @intCast(by), stroke);
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}
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}
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