Compare commits
18 Commits
sdl-multiw
...
716b6fbeea
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| e22051c1c1 | |||
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| 7a5f9d62a8 |
7
.vscode/launch.json
vendored
7
.vscode/launch.json
vendored
@@ -10,5 +10,12 @@
|
|||||||
"cwd": "${workspaceFolder}",
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"cwd": "${workspaceFolder}",
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"preLaunchTask": "zig: build"
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"preLaunchTask": "zig: build"
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},
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},
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{
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"name": "Zig: Debug (gdb)",
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"type": "gdb",
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"request": "launch",
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"program": "${workspaceFolder}/zig-out/bin/Zivro",
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"preLaunchTask": "zig: build"
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},
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]
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]
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}
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}
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7
.vscode/settings.json
vendored
Normal file
7
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,7 @@
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{
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"zig.testArgs": [
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"build",
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"test",
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"-Dtest-filter=${filter}"
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]
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}
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5
.vscode/tasks.json
vendored
5
.vscode/tasks.json
vendored
@@ -10,11 +10,6 @@
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"isDefault": true
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"isDefault": true
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},
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},
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"problemMatcher": ["$gcc"],
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"problemMatcher": ["$gcc"],
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"presentation": {
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"reveal": "always",
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"panel": "shared",
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"showReuseMessage": true
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}
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}
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}
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]
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]
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}
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}
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11
build.zig
11
build.zig
@@ -34,7 +34,16 @@ pub fn build(b: *std.Build) void {
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}
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}
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const exe_tests = b.addTest(.{
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const exe_tests = b.addTest(.{
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.root_module = exe.root_module,
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.root_module = b.createModule(.{
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.root_source_file = b.path("src/tests.zig"),
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.target = target,
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.optimize = optimize,
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.imports = &.{
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.{ .name = "dvui", .module = dvui_dep.module("dvui_sdl3") },
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.{ .name = "sdl-backend", .module = dvui_dep.module("sdl3") },
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},
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}),
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});
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});
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const run_exe_tests = b.addRunArtifact(exe_tests);
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const run_exe_tests = b.addRunArtifact(exe_tests);
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135
src/Canvas.zig
Normal file
135
src/Canvas.zig
Normal file
@@ -0,0 +1,135 @@
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const std = @import("std");
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const builtin = @import("builtin");
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const dvui = @import("dvui");
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const Document = @import("models/Document.zig");
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const RenderEngine = @import("render/RenderEngine.zig").RenderEngine;
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const ImageRect = @import("models/rasterization_models.zig").ImageRect;
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const Size = dvui.Size;
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const Color = dvui.Color;
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const Canvas = @This();
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allocator: std.mem.Allocator,
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texture: ?dvui.Texture = null,
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size: Size = .{ .w = 800, .h = 600 },
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pos: dvui.Point = dvui.Point{ .x = 0, .y = 0 },
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scroll: dvui.ScrollInfo = .{
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.vertical = .auto,
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.horizontal = .auto,
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},
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native_scaling: bool = false,
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gradient_start: Color.PMA = .{ .r = 0, .g = 0, .b = 0, .a = 255 },
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gradient_end: Color.PMA = .{ .r = 255, .g = 255, .b = 255, .a = 255 },
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document: ?*Document = null,
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render_engine: RenderEngine,
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_visible_rect: ?ImageRect = null,
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_zoom: f32 = 1,
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|
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pub fn init(allocator: std.mem.Allocator, engine: RenderEngine) Canvas {
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return .{
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.allocator = allocator,
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.render_engine = engine,
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};
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}
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pub fn deinit(self: *Canvas) void {
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if (self.texture) |texture| {
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dvui.Texture.destroyLater(texture);
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self.texture = null;
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}
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}
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/// Заполнить canvas градиентом
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pub fn redrawExample(self: *Canvas) !void {
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const full = self.getScaledImageSize();
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const vis: ImageRect = self._visible_rect orelse ImageRect{ .x = 0, .y = 0, .w = 0, .h = 0 };
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if (vis.w == 0 or vis.h == 0) {
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if (self.texture) |tex| {
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dvui.Texture.destroyLater(tex);
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self.texture = null;
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}
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return;
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}
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const new_texture = self.render_engine.example(.{ .w = full.w, .h = full.h }, vis) catch null;
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if (new_texture) |tex| {
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// Удалить старую текстуру
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if (self.texture) |old_tex| {
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dvui.Texture.destroyLater(old_tex);
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}
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self.texture = tex;
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}
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}
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// Ресетнуть example изображение в renderEngine
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pub fn exampleReset(self: *Canvas) !void {
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self.render_engine.exampleReset();
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try self.redrawExample();
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|
}
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|
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pub fn setZoom(self: *Canvas, value: f32) void {
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self._zoom = @max(value, 0.01);
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}
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|
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pub fn addZoom(self: *Canvas, value: f32) void {
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self._zoom += value;
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self._zoom = @max(self._zoom, 0.01);
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}
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pub fn getScaledImageSize(self: Canvas) ImageRect {
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return .{
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.x = @intFromFloat(self.pos.x),
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.y = @intFromFloat(self.pos.y),
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.w = @intFromFloat(self.size.w * self._zoom),
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.h = @intFromFloat(self.size.h * self._zoom),
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};
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}
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/// Обновить видимую часть изображения (в пикселях холста) и сохранить в `visible_rect`.
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///
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/// `viewport` и `scroll_offset` ожидаются в *physical* пикселях (т.е. уже умноженные на windowNaturalScale).
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///
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/// После обновления (или если текстуры ещё нет) перерисовывает текстуру, чтобы она содержала только видимую часть.
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pub fn updateVisibleImageRect(self: *Canvas, viewport: dvui.Rect, scroll_offset: dvui.Point) !void {
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const next = computeVisibleImageRect(self.*, viewport, scroll_offset);
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var changed = false;
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if (self._visible_rect) |vis| {
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changed |= next.x != vis.x or next.y != vis.y or next.w != vis.w or next.h != vis.h;
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|
}
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self._visible_rect = next;
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|
if (changed) {
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std.debug.print("Visible Image Rect: {{ x: {}, y: {}, w: {}, h: {} }}\n", .{ next.x, next.y, next.w, next.h });
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|
}
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|
if (changed or self.texture == null) {
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try self.redrawExample();
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|
}
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|
}
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|
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|
fn computeVisibleImageRect(self: Canvas, viewport: dvui.Rect, scroll_offset: dvui.Point) ImageRect {
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const image_rect = self.getScaledImageSize();
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|
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const img_w: u32 = image_rect.w;
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|
const img_h: u32 = image_rect.h;
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|
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|
// Видимый размер всегда равен размеру viewport, но не больше холста
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const vis_w: u32 = @min(@as(u32, @intFromFloat(viewport.w)), img_w);
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const vis_h: u32 = @min(@as(u32, @intFromFloat(viewport.h)), img_h);
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|
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|
// Вычисляем x и y на основе scroll_offset, clamped чтобы не выходить за границы
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const raw_x: i64 = @intFromFloat(scroll_offset.x - @as(f32, @floatFromInt(image_rect.x)));
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const raw_y: i64 = @intFromFloat(scroll_offset.y - @as(f32, @floatFromInt(image_rect.y)));
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|
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|
const vis_x: u32 = @intCast(std.math.clamp(raw_x, 0, @as(i64, img_w) - @as(i64, vis_w)));
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|
const vis_y: u32 = @intCast(std.math.clamp(raw_y, 0, @as(i64, img_h) - @as(i64, vis_h)));
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|
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|
return ImageRect{
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|
.x = vis_x,
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|
.y = vis_y,
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|
.w = vis_w,
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|
.h = vis_h,
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|
};
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|
}
|
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30
src/WindowContext.zig
Normal file
30
src/WindowContext.zig
Normal file
@@ -0,0 +1,30 @@
|
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|
const std = @import("std");
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|
const Canvas = @import("Canvas.zig");
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|
const CpuRenderEngine = @import("render/CpuRenderEngine.zig");
|
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|
|
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|
const WindowContext = @This();
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|
|
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|
allocator: std.mem.Allocator,
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|
canvas: Canvas,
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|
cpu_render: *CpuRenderEngine,
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|
frame_index: u64,
|
||||||
|
|
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|
pub fn init(allocator: std.mem.Allocator) !WindowContext {
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|
var self: WindowContext = undefined;
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|
self.allocator = allocator;
|
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|
|
||||||
|
self.cpu_render = try allocator.create(CpuRenderEngine);
|
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|
errdefer allocator.destroy(self.cpu_render);
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|
self.cpu_render.* = CpuRenderEngine.init(allocator, .Squares);
|
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|
|
||||||
|
self.canvas = Canvas.init(allocator, self.cpu_render.renderEngine());
|
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|
|
||||||
|
self.frame_index = 0;
|
||||||
|
|
||||||
|
return self;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: *WindowContext) void {
|
||||||
|
self.canvas.deinit();
|
||||||
|
self.allocator.destroy(self.cpu_render);
|
||||||
|
}
|
||||||
386
src/main.zig
386
src/main.zig
@@ -1,215 +1,253 @@
|
|||||||
const std = @import("std");
|
const std = @import("std");
|
||||||
const builtin = @import("builtin");
|
const builtin = @import("builtin");
|
||||||
const dvui = @import("dvui");
|
const dvui = @import("dvui");
|
||||||
|
const dvui_ext = @import("ui/dvui_ext.zig");
|
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const SDLBackend = @import("sdl-backend");
|
const SDLBackend = @import("sdl-backend");
|
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|
const Document = @import("models/Document.zig");
|
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const WindowContext = struct {
|
const ImageRect = @import("models/rasterization_models.zig").ImageRect;
|
||||||
backend: SDLBackend,
|
const WindowContext = @import("WindowContext.zig");
|
||||||
window: dvui.Window,
|
const sdl_c = SDLBackend.c;
|
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title: [:0]u8,
|
const Allocator = std.mem.Allocator;
|
||||||
id: usize,
|
const Color = dvui.Color;
|
||||||
|
|
||||||
fn deinit(self: *WindowContext, allocator: std.mem.Allocator, last_backend: bool) void {
|
|
||||||
self.window.deinit();
|
|
||||||
|
|
||||||
if (last_backend) {
|
|
||||||
self.backend.deinit();
|
|
||||||
} else {
|
|
||||||
destroyBackendKeepingSDL(&self.backend);
|
|
||||||
}
|
|
||||||
|
|
||||||
allocator.free(self.title);
|
|
||||||
self.* = undefined;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
pub fn main() !void {
|
pub fn main() !void {
|
||||||
if (@import("builtin").os.tag == .windows) {
|
|
||||||
// on windows graphical apps have no console, so output goes to nowhere - attach it manually. related: https://github.com/ziglang/zig/issues/4196
|
|
||||||
dvui.Backend.Common.windowsAttachConsole() catch {};
|
|
||||||
}
|
|
||||||
SDLBackend.enableSDLLogging();
|
|
||||||
std.log.info("SDL version: {f}", .{SDLBackend.getSDLVersion()});
|
|
||||||
|
|
||||||
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
|
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
|
||||||
defer _ = gpa.deinit();
|
|
||||||
const allocator = gpa.allocator();
|
const allocator = gpa.allocator();
|
||||||
|
|
||||||
var windows = try std.ArrayList(*WindowContext).initCapacity(allocator, 0);
|
var backend = try SDLBackend.initWindow(.{
|
||||||
defer {
|
.allocator = allocator,
|
||||||
for (windows.items, 0..) |ctx, i| {
|
.size = .{ .w = 800.0, .h = 600.0 },
|
||||||
const last = i + 1 == windows.items.len;
|
.title = "My DVUI App",
|
||||||
ctx.deinit(allocator, last);
|
.vsync = true,
|
||||||
allocator.destroy(ctx);
|
});
|
||||||
}
|
defer backend.deinit();
|
||||||
windows.deinit(allocator);
|
|
||||||
}
|
|
||||||
|
|
||||||
var next_window_id: usize = 1;
|
var win = try dvui.Window.init(@src(), allocator, backend.backend(), .{
|
||||||
const first_ctx = try createWindow(allocator, next_window_id);
|
.theme = switch (backend.preferredColorScheme() orelse .light) {
|
||||||
next_window_id += 1;
|
.light => dvui.Theme.builtin.adwaita_light,
|
||||||
try windows.append(allocator, first_ctx);
|
.dark => dvui.Theme.builtin.adwaita_dark,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
defer win.deinit();
|
||||||
|
|
||||||
|
var ctx = try WindowContext.init(allocator);
|
||||||
|
defer ctx.deinit();
|
||||||
|
|
||||||
var interrupted = false;
|
var interrupted = false;
|
||||||
|
|
||||||
main_loop: while (true) {
|
main_loop: while (true) {
|
||||||
if (windows.items.len == 0) break :main_loop;
|
|
||||||
|
|
||||||
const saw_events = try pumpEvents(&windows);
|
|
||||||
|
|
||||||
var min_wait_event_micros: u32 = std.math.maxInt(u32);
|
|
||||||
var idx: usize = 0;
|
|
||||||
while (idx < windows.items.len) {
|
|
||||||
const ctx = windows.items[idx];
|
|
||||||
|
|
||||||
// beginWait coordinates with waitTime below to run frames only when needed
|
// beginWait coordinates with waitTime below to run frames only when needed
|
||||||
const nstime = ctx.window.beginWait(interrupted);
|
const nstime = win.beginWait(interrupted);
|
||||||
|
|
||||||
// marks the beginning of a frame for dvui, can call dvui functions after this
|
// marks the beginning of a frame for dvui, can call dvui functions after this
|
||||||
try ctx.window.begin(nstime);
|
try win.begin(nstime);
|
||||||
|
|
||||||
|
// send all SDL events to dvui for processing
|
||||||
|
try backend.addAllEvents(&win);
|
||||||
|
|
||||||
// if dvui widgets might not cover the whole window, then need to clear
|
// if dvui widgets might not cover the whole window, then need to clear
|
||||||
// the previous frame's render
|
// the previous frame's render
|
||||||
_ = SDLBackend.c.SDL_SetRenderDrawColor(ctx.backend.renderer, 0, 0, 0, 255);
|
_ = SDLBackend.c.SDL_SetRenderDrawColor(backend.renderer, 0, 0, 0, 255);
|
||||||
_ = SDLBackend.c.SDL_RenderClear(ctx.backend.renderer);
|
_ = SDLBackend.c.SDL_RenderClear(backend.renderer);
|
||||||
|
|
||||||
const keep_open = try gui_frame(ctx, allocator, &windows, &next_window_id);
|
const keep_running = gui_frame(&ctx);
|
||||||
if (!keep_open) {
|
if (!keep_running) break :main_loop;
|
||||||
closeWindow(&windows, allocator, idx);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// marks end of dvui frame, don't call dvui functions after this
|
// marks end of dvui frame, don't call dvui functions after this
|
||||||
// - sends all dvui stuff to backend for rendering, must be called before renderPresent()
|
// - sends all dvui stuff to backend for rendering, must be called before renderPresent()
|
||||||
const end_micros = try ctx.window.end(.{});
|
const end_micros = try win.end(.{});
|
||||||
|
|
||||||
// cursor management
|
// cursor management
|
||||||
try ctx.backend.setCursor(ctx.window.cursorRequested());
|
try backend.setCursor(win.cursorRequested());
|
||||||
try ctx.backend.textInputRect(ctx.window.textInputRequested());
|
try backend.textInputRect(win.textInputRequested());
|
||||||
|
|
||||||
// render frame to OS
|
// render frame to OS
|
||||||
try ctx.backend.renderPresent();
|
try backend.renderPresent();
|
||||||
|
|
||||||
// waitTime and beginWait combine to achieve variable framerates
|
// waitTime and beginWait combine to achieve variable framerates
|
||||||
const wait_event_micros = ctx.window.waitTime(end_micros);
|
const wait_event_micros = win.waitTime(end_micros);
|
||||||
min_wait_event_micros = @min(min_wait_event_micros, wait_event_micros);
|
interrupted = try backend.waitEventTimeout(wait_event_micros);
|
||||||
|
|
||||||
idx += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (windows.items.len == 0) break :main_loop;
|
|
||||||
|
|
||||||
interrupted = saw_events or try windows.items[0].backend.waitEventTimeout(min_wait_event_micros);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn createWindow(allocator: std.mem.Allocator, id: usize) !*WindowContext {
|
fn gui_frame(ctx: *WindowContext) bool {
|
||||||
var ctx = try allocator.create(WindowContext);
|
const canvas = &ctx.canvas;
|
||||||
errdefer allocator.destroy(ctx);
|
const ctrl: bool = dvui.currentWindow().modifiers.control();
|
||||||
|
|
||||||
ctx.id = id;
|
for (dvui.events()) |*e| {
|
||||||
|
|
||||||
const title_bytes = try std.fmt.allocPrint(allocator, "My DVUI App #{d}", .{id});
|
|
||||||
defer allocator.free(title_bytes);
|
|
||||||
|
|
||||||
ctx.title = try allocator.allocSentinel(u8, title_bytes.len, 0);
|
|
||||||
@memcpy(ctx.title[0..title_bytes.len], title_bytes);
|
|
||||||
|
|
||||||
ctx.backend = try SDLBackend.initWindow(.{
|
|
||||||
.allocator = allocator,
|
|
||||||
.size = .{ .w = 800.0, .h = 600.0 },
|
|
||||||
.title = ctx.title,
|
|
||||||
.vsync = true,
|
|
||||||
});
|
|
||||||
errdefer destroyBackendKeepingSDL(&ctx.backend);
|
|
||||||
|
|
||||||
const theme = switch (ctx.backend.preferredColorScheme() orelse .light) {
|
|
||||||
.light => dvui.Theme.builtin.adwaita_light,
|
|
||||||
.dark => dvui.Theme.builtin.adwaita_dark,
|
|
||||||
};
|
|
||||||
|
|
||||||
ctx.window = try dvui.Window.init(@src(), allocator, ctx.backend.backend(), .{ .theme = theme });
|
|
||||||
errdefer ctx.window.deinit();
|
|
||||||
|
|
||||||
return ctx;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn closeWindow(windows: *std.ArrayList(*WindowContext), allocator: std.mem.Allocator, idx: usize) void {
|
|
||||||
const last = windows.items.len == 1;
|
|
||||||
const ctx = windows.swapRemove(idx);
|
|
||||||
ctx.deinit(allocator, last);
|
|
||||||
allocator.destroy(ctx);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn destroyBackendKeepingSDL(backend: *SDLBackend) void {
|
|
||||||
SDLBackend.c.SDL_DestroyRenderer(backend.renderer);
|
|
||||||
SDLBackend.c.SDL_DestroyWindow(backend.window);
|
|
||||||
backend.we_own_window = false;
|
|
||||||
backend.deinit();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn windowId(ctx: *WindowContext) u32 {
|
|
||||||
return @intCast(SDLBackend.c.SDL_GetWindowID(ctx.backend.window));
|
|
||||||
}
|
|
||||||
|
|
||||||
fn eventWindowId(event: SDLBackend.c.SDL_Event) ?u32 {
|
|
||||||
return switch (event.type) {
|
|
||||||
if (SDLBackend.sdl3) SDLBackend.c.SDL_EVENT_KEY_DOWN else SDLBackend.c.SDL_KEYDOWN => @intCast(event.key.windowID),
|
|
||||||
if (SDLBackend.sdl3) SDLBackend.c.SDL_EVENT_KEY_UP else SDLBackend.c.SDL_KEYUP => @intCast(event.key.windowID),
|
|
||||||
if (SDLBackend.sdl3) SDLBackend.c.SDL_EVENT_TEXT_INPUT else SDLBackend.c.SDL_TEXTINPUT => @intCast(event.text.windowID),
|
|
||||||
if (SDLBackend.sdl3) SDLBackend.c.SDL_EVENT_TEXT_EDITING else SDLBackend.c.SDL_TEXTEDITING => @intCast(event.edit.windowID),
|
|
||||||
if (SDLBackend.sdl3) SDLBackend.c.SDL_EVENT_MOUSE_MOTION else SDLBackend.c.SDL_MOUSEMOTION => @intCast(event.motion.windowID),
|
|
||||||
if (SDLBackend.sdl3) SDLBackend.c.SDL_EVENT_MOUSE_BUTTON_DOWN else SDLBackend.c.SDL_MOUSEBUTTONDOWN => @intCast(event.button.windowID),
|
|
||||||
if (SDLBackend.sdl3) SDLBackend.c.SDL_EVENT_MOUSE_BUTTON_UP else SDLBackend.c.SDL_MOUSEBUTTONUP => @intCast(event.button.windowID),
|
|
||||||
if (SDLBackend.sdl3) SDLBackend.c.SDL_EVENT_MOUSE_WHEEL else SDLBackend.c.SDL_MOUSEWHEEL => @intCast(event.wheel.windowID),
|
|
||||||
if (SDLBackend.sdl3) SDLBackend.c.SDL_EVENT_WINDOW_CLOSE_REQUESTED else SDLBackend.c.SDL_WINDOWEVENT => @intCast(event.window.windowID),
|
|
||||||
else => null,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
fn pumpEvents(windows: *std.ArrayList(*WindowContext)) !bool {
|
|
||||||
var event: SDLBackend.c.SDL_Event = undefined;
|
|
||||||
const poll_got_event = if (SDLBackend.sdl3) true else 1;
|
|
||||||
var saw_event = false;
|
|
||||||
|
|
||||||
while (SDLBackend.c.SDL_PollEvent(&event) == poll_got_event) {
|
|
||||||
saw_event = true;
|
|
||||||
|
|
||||||
if (eventWindowId(event)) |wid| {
|
|
||||||
for (windows.items) |ctx| {
|
|
||||||
if (windowId(ctx) == wid) {
|
|
||||||
_ = try ctx.backend.addEvent(&ctx.window, event);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// broadcast events without a window target (like SDL_QUIT)
|
|
||||||
for (windows.items) |ctx| {
|
|
||||||
_ = try ctx.backend.addEvent(&ctx.window, event);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return saw_event;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn gui_frame(ctx: *WindowContext, allocator: std.mem.Allocator, windows: *std.ArrayList(*WindowContext), next_window_id: *usize) !bool {
|
|
||||||
for (ctx.window.events.items) |*e| {
|
|
||||||
if (e.evt == .window and e.evt.window.action == .close) return false;
|
if (e.evt == .window and e.evt.window.action == .close) return false;
|
||||||
// Treat SDL_QUIT as a global request; ignore here so other windows keep running.
|
if (e.evt == .app and e.evt.app.action == .quit) return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
var root = dvui.box(@src(), .{ .dir = .vertical }, .{ .expand = .both, .padding = dvui.Rect.all(12), .background = true, .style = .window });
|
const root = dvui.box(
|
||||||
|
@src(),
|
||||||
|
.{ .dir = .horizontal },
|
||||||
|
.{ .expand = .both, .background = true, .style = .window },
|
||||||
|
);
|
||||||
defer root.deinit();
|
defer root.deinit();
|
||||||
|
|
||||||
dvui.label(@src(), "Window #{d}", .{ctx.id}, .{ .font_style = .title_2 });
|
// Левая панель с фиксированной шириной
|
||||||
dvui.label(@src(), "Open windows: {d}", .{windows.items.len}, .{});
|
var left_panel = dvui.box(@src(), .{ .dir = .vertical }, .{ .expand = .vertical, .min_size_content = .{ .w = 200 }, .background = true });
|
||||||
|
{
|
||||||
if (dvui.button(@src(), "New window", .{}, .{})) {
|
dvui.label(@src(), "Tools", .{}, .{});
|
||||||
const id = next_window_id.*;
|
if (dvui.button(@src(), "Fill Random Color", .{}, .{}) or ctx.frame_index == 0) {
|
||||||
next_window_id.* += 1;
|
canvas.exampleReset() catch |err| {
|
||||||
const new_ctx = try createWindow(allocator, id);
|
std.debug.print("Error reset example: {}\n", .{err});
|
||||||
try windows.append(allocator, new_ctx);
|
};
|
||||||
|
canvas.pos = .{ .x = 400, .y = 400 };
|
||||||
}
|
}
|
||||||
|
if (dvui.checkbox(@src(), &canvas.native_scaling, "Scaling", .{})) {}
|
||||||
|
if (dvui.button(@src(), if (ctx.cpu_render.type == .Gradient) "Gradient" else "Squares", .{}, .{})) {
|
||||||
|
if (ctx.cpu_render.type == .Gradient) {
|
||||||
|
ctx.cpu_render.type = .Squares;
|
||||||
|
} else {
|
||||||
|
ctx.cpu_render.type = .Gradient;
|
||||||
|
}
|
||||||
|
canvas.redrawExample() catch {};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
left_panel.deinit();
|
||||||
|
|
||||||
|
// Правая панель - занимает оставшееся пространство
|
||||||
|
const back = dvui.box(
|
||||||
|
@src(),
|
||||||
|
.{ .dir = .horizontal },
|
||||||
|
.{ .expand = .both, .padding = dvui.Rect.all(12), .background = true },
|
||||||
|
);
|
||||||
|
{
|
||||||
|
const fill_color = Color.black.opacity(0.25);
|
||||||
|
var right_panel = dvui.box(
|
||||||
|
@src(),
|
||||||
|
.{ .dir = .vertical },
|
||||||
|
.{
|
||||||
|
.expand = .both,
|
||||||
|
.background = true,
|
||||||
|
.padding = dvui.Rect.all(5),
|
||||||
|
.corner_radius = dvui.Rect.all(24),
|
||||||
|
.color_fill = fill_color,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
{
|
||||||
|
var textured = dvui_ext.texturedBox(right_panel.data().contentRectScale(), dvui.Rect.all(20));
|
||||||
|
{
|
||||||
|
var overlay = dvui.overlay(
|
||||||
|
@src(),
|
||||||
|
.{ .expand = .both },
|
||||||
|
);
|
||||||
|
{
|
||||||
|
var scroll = dvui.scrollArea(
|
||||||
|
@src(),
|
||||||
|
.{
|
||||||
|
.scroll_info = &canvas.scroll,
|
||||||
|
.vertical_bar = .auto,
|
||||||
|
.horizontal_bar = .auto,
|
||||||
|
},
|
||||||
|
.{
|
||||||
|
.expand = .both,
|
||||||
|
.background = false,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
{
|
||||||
|
const natural_scale = if (canvas.native_scaling) 1 else dvui.windowNaturalScale();
|
||||||
|
const img_size = canvas.getScaledImageSize();
|
||||||
|
|
||||||
|
// Получить viewport и scroll offset
|
||||||
|
const viewport_rect = scroll.data().contentRect();
|
||||||
|
const scroll_current = dvui.Point{ .x = canvas.scroll.viewport.x, .y = canvas.scroll.viewport.y };
|
||||||
|
|
||||||
|
// viewport_rect/scroll_current — в natural единицах.
|
||||||
|
// Для расчёта видимой области в пикселях изображения переводим в physical.
|
||||||
|
const viewport_px = dvui.Rect{
|
||||||
|
.x = viewport_rect.x * natural_scale,
|
||||||
|
.y = viewport_rect.y * natural_scale,
|
||||||
|
.w = viewport_rect.w * natural_scale,
|
||||||
|
.h = viewport_rect.h * natural_scale,
|
||||||
|
};
|
||||||
|
const scroll_px = dvui.Point{
|
||||||
|
.x = scroll_current.x * natural_scale,
|
||||||
|
.y = scroll_current.y * natural_scale,
|
||||||
|
};
|
||||||
|
|
||||||
|
canvas.updateVisibleImageRect(viewport_px, scroll_px) catch |err| {
|
||||||
|
std.debug.print("updateVisibleImageRect error: {}\n", .{err});
|
||||||
|
};
|
||||||
|
|
||||||
|
// `canvas.texture` contains ONLY the visible part.
|
||||||
|
// If we render it inside a widget sized as the full image, dvui will stretch it.
|
||||||
|
// Instead: create a scroll content surface sized like the full image, then place
|
||||||
|
// the visible texture at the correct offset at 1:1.
|
||||||
|
const content_w_px: u32 = img_size.x + img_size.w;
|
||||||
|
const content_h_px: u32 = img_size.y + img_size.h;
|
||||||
|
const content_w = @as(f32, @floatFromInt(content_w_px)) / natural_scale;
|
||||||
|
const content_h = @as(f32, @floatFromInt(content_h_px)) / natural_scale;
|
||||||
|
|
||||||
|
var canvas_layer = dvui.overlay(
|
||||||
|
@src(),
|
||||||
|
.{ .min_size_content = .{ .w = content_w, .h = content_h }, .background = false },
|
||||||
|
);
|
||||||
|
{
|
||||||
|
if (canvas.texture) |tex| {
|
||||||
|
const vis = canvas._visible_rect orelse ImageRect{ .x = 0, .y = 0, .w = 0, .h = 0 };
|
||||||
|
const left = @as(f32, @floatFromInt(img_size.x + vis.x)) / natural_scale;
|
||||||
|
const top = @as(f32, @floatFromInt(img_size.y + vis.y)) / natural_scale;
|
||||||
|
|
||||||
|
_ = dvui.image(
|
||||||
|
@src(),
|
||||||
|
.{ .source = .{ .texture = tex } },
|
||||||
|
.{
|
||||||
|
.background = false,
|
||||||
|
.expand = .none,
|
||||||
|
.gravity_x = 0.0,
|
||||||
|
.gravity_y = 0.0,
|
||||||
|
.margin = .{ .x = left, .y = top, .w = canvas.pos.x, .h = canvas.pos.y },
|
||||||
|
.min_size_content = .{
|
||||||
|
.w = @as(f32, @floatFromInt(vis.w)) / natural_scale,
|
||||||
|
.h = @as(f32, @floatFromInt(vis.h)) / natural_scale,
|
||||||
|
},
|
||||||
|
.max_size_content = .{
|
||||||
|
.w = @as(f32, @floatFromInt(vis.w)) / natural_scale,
|
||||||
|
.h = @as(f32, @floatFromInt(vis.h)) / natural_scale,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
canvas_layer.deinit();
|
||||||
|
|
||||||
|
// Заблокировать события скролла, если нажат ctrl
|
||||||
|
if (ctrl) {
|
||||||
|
for (dvui.events()) |*e| {
|
||||||
|
switch (e.evt) {
|
||||||
|
.mouse => |mouse| {
|
||||||
|
const action = mouse.action;
|
||||||
|
if (dvui.eventMatchSimple(e, scroll.data()) and (action == .wheel_x or action == .wheel_y)) {
|
||||||
|
switch (action) {
|
||||||
|
.wheel_y => |y| {
|
||||||
|
canvas.addZoom(y / 1000);
|
||||||
|
canvas.redrawExample() catch {};
|
||||||
|
},
|
||||||
|
else => {},
|
||||||
|
}
|
||||||
|
e.handled = true;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
else => {},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scroll.deinit();
|
||||||
|
|
||||||
|
dvui.label(@src(), "Canvas", .{}, .{ .gravity_x = 0.5, .gravity_y = 0.0 });
|
||||||
|
}
|
||||||
|
overlay.deinit();
|
||||||
|
}
|
||||||
|
textured.deinit();
|
||||||
|
}
|
||||||
|
right_panel.deinit();
|
||||||
|
}
|
||||||
|
back.deinit();
|
||||||
|
|
||||||
|
ctx.frame_index += 1;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
1
src/models/Document.zig
Normal file
1
src/models/Document.zig
Normal file
@@ -0,0 +1 @@
|
|||||||
|
// Файл векторного документа
|
||||||
11
src/models/rasterization_models.zig
Normal file
11
src/models/rasterization_models.zig
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
pub const ImageRect = struct {
|
||||||
|
x: u32,
|
||||||
|
y: u32,
|
||||||
|
w: u32,
|
||||||
|
h: u32,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub const ImageSize = struct {
|
||||||
|
w: u32,
|
||||||
|
h: u32,
|
||||||
|
};
|
||||||
169
src/render/CpuRenderEngine.zig
Normal file
169
src/render/CpuRenderEngine.zig
Normal file
@@ -0,0 +1,169 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const builtin = @import("builtin");
|
||||||
|
const dvui = @import("dvui");
|
||||||
|
const RenderEngine = @import("RenderEngine.zig").RenderEngine;
|
||||||
|
const rast_models = @import("../models/rasterization_models.zig");
|
||||||
|
const ImageSize = rast_models.ImageSize;
|
||||||
|
const ImageRect = rast_models.ImageRect;
|
||||||
|
const Allocator = std.mem.Allocator;
|
||||||
|
const Color = dvui.Color;
|
||||||
|
|
||||||
|
const CpuRenderEngine = @This();
|
||||||
|
const Type = enum {
|
||||||
|
Gradient,
|
||||||
|
Squares,
|
||||||
|
};
|
||||||
|
|
||||||
|
type: Type,
|
||||||
|
_allocator: Allocator,
|
||||||
|
gradient_start: Color.PMA = .{ .r = 0, .g = 0, .b = 0, .a = 255 },
|
||||||
|
gradient_end: Color.PMA = .{ .r = 255, .g = 255, .b = 255, .a = 255 },
|
||||||
|
|
||||||
|
pub fn init(allocator: Allocator, render_type: Type) CpuRenderEngine {
|
||||||
|
return .{
|
||||||
|
._allocator = allocator,
|
||||||
|
.type = render_type,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn exampleReset(self: *CpuRenderEngine) void {
|
||||||
|
// Сгенерировать случайные цвета градиента
|
||||||
|
var prng = std.Random.DefaultPrng.init(@intCast(std.time.microTimestamp()));
|
||||||
|
const random = prng.random();
|
||||||
|
self.gradient_start = Color.PMA{ .r = random.int(u8), .g = random.int(u8), .b = random.int(u8), .a = 255 };
|
||||||
|
self.gradient_end = Color.PMA{ .r = random.int(u8), .g = random.int(u8), .b = random.int(u8), .a = 255 };
|
||||||
|
}
|
||||||
|
|
||||||
|
fn renderGradient(self: CpuRenderEngine, pixels: []Color.PMA, width: u32, height: u32, full_w: u32, full_h: u32, visible_rect: ImageRect) void {
|
||||||
|
var y: u32 = 0;
|
||||||
|
while (y < height) : (y += 1) {
|
||||||
|
var x: u32 = 0;
|
||||||
|
while (x < width) : (x += 1) {
|
||||||
|
const gx: u32 = visible_rect.x + x;
|
||||||
|
const gy: u32 = visible_rect.y + y;
|
||||||
|
|
||||||
|
const denom_x: f32 = if (full_w > 1) @as(f32, @floatFromInt(full_w - 1)) else 1;
|
||||||
|
const denom_y: f32 = if (full_h > 1) @as(f32, @floatFromInt(full_h - 1)) else 1;
|
||||||
|
const fx: f32 = @as(f32, @floatFromInt(gx)) / denom_x;
|
||||||
|
const fy: f32 = @as(f32, @floatFromInt(gy)) / denom_y;
|
||||||
|
const factor: f32 = std.math.clamp((fx + fy) / 2, 0, 1);
|
||||||
|
|
||||||
|
const r_f: f32 = @as(f32, @floatFromInt(self.gradient_start.r)) + factor * (@as(f32, @floatFromInt(self.gradient_end.r)) - @as(f32, @floatFromInt(self.gradient_start.r)));
|
||||||
|
const g_f: f32 = @as(f32, @floatFromInt(self.gradient_start.g)) + factor * (@as(f32, @floatFromInt(self.gradient_end.g)) - @as(f32, @floatFromInt(self.gradient_start.g)));
|
||||||
|
const b_f: f32 = @as(f32, @floatFromInt(self.gradient_start.b)) + factor * (@as(f32, @floatFromInt(self.gradient_end.b)) - @as(f32, @floatFromInt(self.gradient_start.b)));
|
||||||
|
|
||||||
|
const r: u8 = @intFromFloat(std.math.clamp(r_f, 0, 255));
|
||||||
|
const g: u8 = @intFromFloat(std.math.clamp(g_f, 0, 255));
|
||||||
|
const b: u8 = @intFromFloat(std.math.clamp(b_f, 0, 255));
|
||||||
|
pixels[y * width + x] = .{ .r = r, .g = g, .b = b, .a = 255 };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn renderSquares(self: CpuRenderEngine, pixels: []Color.PMA, canvas_size: ImageSize, visible_rect: ImageRect) void {
|
||||||
|
_ = self;
|
||||||
|
|
||||||
|
const squares_num = 5;
|
||||||
|
var thikness: u32 = @intFromFloat(@as(f32, @floatFromInt(canvas_size.w + canvas_size.h)) / 2 * 0.03);
|
||||||
|
if (thikness == 0) thikness = 1;
|
||||||
|
|
||||||
|
const squares_sum_w = canvas_size.w - thikness * (squares_num + 1);
|
||||||
|
const base_w = squares_sum_w / squares_num;
|
||||||
|
const extra_w = squares_sum_w % squares_num;
|
||||||
|
const squares_sum_h = canvas_size.h - thikness * (squares_num + 1);
|
||||||
|
const base_h = squares_sum_h / squares_num;
|
||||||
|
const extra_h = squares_sum_h % squares_num;
|
||||||
|
|
||||||
|
var x_pos: [6]u32 = undefined;
|
||||||
|
x_pos[0] = 0;
|
||||||
|
for (1..squares_num + 1) |i| {
|
||||||
|
const w = base_w + if (i - 1 < extra_w) @as(u32, 1) else 0;
|
||||||
|
x_pos[i] = x_pos[i - 1] + thikness + w;
|
||||||
|
}
|
||||||
|
|
||||||
|
var y_pos: [6]u32 = undefined;
|
||||||
|
y_pos[0] = 0;
|
||||||
|
for (1..squares_num + 1) |i| {
|
||||||
|
const h = base_h + if (i - 1 < extra_h) @as(u32, 1) else 0;
|
||||||
|
y_pos[i] = y_pos[i - 1] + thikness + h;
|
||||||
|
}
|
||||||
|
|
||||||
|
var y: u32 = 0;
|
||||||
|
while (y < visible_rect.h) : (y += 1) {
|
||||||
|
const canvas_y = y + visible_rect.y;
|
||||||
|
if (canvas_y >= canvas_size.h) continue;
|
||||||
|
var x: u32 = 0;
|
||||||
|
while (x < visible_rect.w) : (x += 1) {
|
||||||
|
const canvas_x = x + visible_rect.x;
|
||||||
|
if (canvas_x >= canvas_size.w) continue;
|
||||||
|
|
||||||
|
// Check if in vertical line
|
||||||
|
var in_vertical_line = false;
|
||||||
|
for (x_pos) |pos| {
|
||||||
|
if (canvas_x >= pos and canvas_x < pos + thikness) {
|
||||||
|
in_vertical_line = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if in horizontal line
|
||||||
|
var in_horizontal_line = false;
|
||||||
|
for (y_pos) |pos| {
|
||||||
|
if (canvas_y >= pos and canvas_y < pos + thikness) {
|
||||||
|
in_horizontal_line = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (in_vertical_line or in_horizontal_line) {
|
||||||
|
pixels[y * visible_rect.w + x] = .{ .r = 255, .g = 0, .b = 0, .a = 255 };
|
||||||
|
} else {
|
||||||
|
// Find square
|
||||||
|
var square_x: u32 = 0;
|
||||||
|
for (0..squares_num) |i| {
|
||||||
|
if (canvas_x >= x_pos[i] + thikness and canvas_x < x_pos[i + 1]) {
|
||||||
|
square_x = @intCast(i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var square_y: u32 = 0;
|
||||||
|
for (0..squares_num) |i| {
|
||||||
|
if (canvas_y >= y_pos[i] + thikness and canvas_y < y_pos[i + 1]) {
|
||||||
|
square_y = @intCast(i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (square_x % 2 == square_y % 2) {
|
||||||
|
pixels[y * visible_rect.w + x] = .{ .r = 255, .g = 255, .b = 255, .a = 255 };
|
||||||
|
} else {
|
||||||
|
pixels[y * visible_rect.w + x] = .{ .r = 0, .g = 0, .b = 0, .a = 255 };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn example(self: CpuRenderEngine, canvas_size: ImageSize, visible_rect: ImageRect) !?dvui.Texture {
|
||||||
|
const full_w = canvas_size.w;
|
||||||
|
const full_h = canvas_size.h;
|
||||||
|
|
||||||
|
const width = visible_rect.w;
|
||||||
|
const height = visible_rect.h;
|
||||||
|
|
||||||
|
// Выделить буфер пиксельных данных
|
||||||
|
const pixels = try self._allocator.alloc(Color.PMA, @as(usize, width) * height);
|
||||||
|
defer self._allocator.free(pixels);
|
||||||
|
|
||||||
|
// std.debug.print("w={any}, fw={any};\th={any}, fh={any}\n", .{ width, full_w, height, full_h });
|
||||||
|
|
||||||
|
switch (self.type) {
|
||||||
|
.Gradient => self.renderGradient(pixels, width, height, full_w, full_h, visible_rect),
|
||||||
|
.Squares => self.renderSquares(pixels, canvas_size, visible_rect),
|
||||||
|
}
|
||||||
|
|
||||||
|
return try dvui.textureCreate(pixels, width, height, .nearest);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn renderEngine(self: *CpuRenderEngine) RenderEngine {
|
||||||
|
return .{ .cpu = self };
|
||||||
|
}
|
||||||
20
src/render/RenderEngine.zig
Normal file
20
src/render/RenderEngine.zig
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
// Интерфейс для рендеринга документа
|
||||||
|
const dvui = @import("dvui");
|
||||||
|
const CpuRenderEngine = @import("CpuRenderEngine.zig");
|
||||||
|
const rast_models = @import("../models/rasterization_models.zig");
|
||||||
|
|
||||||
|
pub const RenderEngine = union(enum) {
|
||||||
|
cpu: *CpuRenderEngine,
|
||||||
|
|
||||||
|
pub fn exampleReset(self: RenderEngine) void {
|
||||||
|
switch (self) {
|
||||||
|
.cpu => |cpu_r| cpu_r.exampleReset(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn example(self: RenderEngine, canvas_size: rast_models.ImageSize, visible_rect: rast_models.ImageRect) !?dvui.Texture {
|
||||||
|
return switch (self) {
|
||||||
|
.cpu => |cpu_r| cpu_r.example(canvas_size, visible_rect),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
};
|
||||||
6
src/tests.zig
Normal file
6
src/tests.zig
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
// Test root for `zig build test`.
|
||||||
|
// Import modules here to ensure their `test` blocks are discovered.
|
||||||
|
|
||||||
|
test "module test discovery" {
|
||||||
|
_ = @import("render/CpuRenderEngine.zig");
|
||||||
|
}
|
||||||
8
src/ui/dvui_ext.zig
Normal file
8
src/ui/dvui_ext.zig
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
// Расширения для dvui
|
||||||
|
const std = @import("std");
|
||||||
|
const dvui = @import("dvui");
|
||||||
|
const TexturedBox = @import("./types/TexturedBox.zig");
|
||||||
|
|
||||||
|
pub fn texturedBox(rs: dvui.RectScale, corner_radius: dvui.Rect) TexturedBox {
|
||||||
|
return TexturedBox.init(rs, corner_radius);
|
||||||
|
}
|
||||||
38
src/ui/types/TexturedBox.zig
Normal file
38
src/ui/types/TexturedBox.zig
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
// Отрисовка дочернего контента как текстуры с параметрами скругления
|
||||||
|
const std = @import("std");
|
||||||
|
const dvui = @import("dvui");
|
||||||
|
const TexturedBox = @This();
|
||||||
|
|
||||||
|
parent: dvui.Widget,
|
||||||
|
rs: dvui.RectScale,
|
||||||
|
pic: ?dvui.Picture,
|
||||||
|
corner_radius: dvui.Rect,
|
||||||
|
|
||||||
|
pub fn init(rs: dvui.RectScale, corner_radius: dvui.Rect) TexturedBox {
|
||||||
|
const parent = dvui.parentGet();
|
||||||
|
const pic = dvui.Picture.start(rs.r);
|
||||||
|
return .{
|
||||||
|
.parent = parent,
|
||||||
|
.corner_radius = corner_radius,
|
||||||
|
.rs = rs,
|
||||||
|
.pic = pic,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: *TexturedBox) void {
|
||||||
|
if (self.pic) |*picture| {
|
||||||
|
picture.stop();
|
||||||
|
|
||||||
|
const tex = dvui.textureFromTarget(picture.texture) catch null;
|
||||||
|
if (tex) |t| {
|
||||||
|
dvui.Texture.destroyLater(t);
|
||||||
|
// self.rs.r.y -= 2;
|
||||||
|
// self.rs.r.x -= 2;
|
||||||
|
// self.rs.r.h += 2;
|
||||||
|
// self.rs.r.w += 2;
|
||||||
|
dvui.renderTexture(t, self.rs, .{
|
||||||
|
.corner_radius = self.corner_radius,
|
||||||
|
}) catch {};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user