const Tool = @import("../Tool.zig"); const shape = @import("../../models/shape/shape.zig"); fn onCanvasClick(ctx: *const Tool.ToolContext) !void { const canvas = ctx.canvas; var obj = shape.createObject(canvas.allocator, .broken) catch return; defer obj.deinit(canvas.allocator); try ctx.addObject(obj); } pub const tool = Tool.Tool{ .onCanvasClick = onCanvasClick };