Я перенёс логику создания объектов фигур из `Document.zig` и `Object.zig` в новый модуль `shape.zig`. Это упрощает добавление новых фигур и улучшает организацию кода.
100 lines
4.1 KiB
Zig
100 lines
4.1 KiB
Zig
const std = @import("std");
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const Object = @import("Object.zig");
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const Property = @import("Property.zig").Property;
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const PropertyData = @import("Property.zig").Data;
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const defaultCommonProperties = @import("Property.zig").defaultCommonProperties;
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const basic_models = @import("basic_models.zig");
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const line = @import("shape/line.zig");
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const ellipse = @import("shape/ellipse.zig");
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const broken = @import("shape/broken.zig");
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const arc = @import("shape/arc.zig");
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pub const Rect = basic_models.Rect;
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/// Создаёт объект с общими свойствами по умолчанию и специфичными для типа фигуры.
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pub fn createObject(allocator: std.mem.Allocator, shape_kind: Object.ShapeKind) !Object {
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var obj = try createWithCommonProperties(allocator, shape_kind);
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errdefer obj.deinit(allocator);
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switch (shape_kind) {
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.line => try line.appendDefaultShapeProperties(allocator, &obj),
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.ellipse => try ellipse.appendDefaultShapeProperties(allocator, &obj),
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.broken => try broken.appendDefaultShapeProperties(allocator, &obj),
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.arc => try arc.appendDefaultShapeProperties(allocator, &obj),
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}
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return obj;
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}
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fn createWithCommonProperties(allocator: std.mem.Allocator, shape_kind: Object.ShapeKind) !Object {
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var properties_list = std.ArrayList(Property).empty;
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errdefer properties_list.deinit(allocator);
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for (defaultCommonProperties) |prop| try properties_list.append(allocator, prop);
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return .{
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.shape = shape_kind,
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.properties = properties_list,
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.children = std.ArrayList(Object).empty,
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};
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}
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/// Проверяет, что объект имеет ожидаемый тип и все требуемые для этого типа свойства.
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pub fn ensure(obj: *const Object, expected_kind: Object.ShapeKind) !void {
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if (obj.shape != expected_kind) return error.WrongShapeKind;
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const tags = requiredTagsFor(expected_kind);
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for (tags) |tag| {
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if (obj.getProperty(tag) == null) return error.MissingRequiredProperty;
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}
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}
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fn requiredTagsFor(kind: Object.ShapeKind) []const std.meta.Tag(PropertyData) {
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return switch (kind) {
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.line => line.getRequiredTags(),
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.ellipse => ellipse.getRequiredTags(),
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.broken => broken.getRequiredTags(),
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.arc => arc.getRequiredTags(),
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};
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}
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/// Локальные границы объекта (AABB в своих координатах).
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pub fn getLocalBounds(obj: *const Object) ?Rect {
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ensure(obj, obj.shape) catch return null;
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return switch (obj.shape) {
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.line => line.getLocalBounds(obj),
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.ellipse => ellipse.getLocalBounds(obj),
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.broken => broken.getLocalBounds(obj),
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.arc => arc.getLocalBounds(obj),
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};
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}
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test "getLocalBounds" {
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const shape = @This();
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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defer _ = gpa.deinit();
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const allocator = gpa.allocator();
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var line_obj = try shape.createObject(allocator, .line);
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defer line_obj.deinit(allocator);
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const line_bounds = getLocalBounds(&line_obj);
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try std.testing.expect(line_bounds != null);
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try std.testing.expect(line_bounds.?.x == 0);
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try std.testing.expect(line_bounds.?.y == 0);
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try std.testing.expect(line_bounds.?.w == 100);
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try std.testing.expect(line_bounds.?.h == 0);
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var ellipse_obj = try shape.createObject(allocator, .ellipse);
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defer ellipse_obj.deinit(allocator);
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const ellipse_bounds = getLocalBounds(&ellipse_obj);
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try std.testing.expect(ellipse_bounds != null);
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try std.testing.expect(ellipse_bounds.?.x == -50);
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try std.testing.expect(ellipse_bounds.?.y == -50);
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try std.testing.expect(ellipse_bounds.?.w == 100);
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try std.testing.expect(ellipse_bounds.?.h == 100);
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var broken_obj = try shape.createObject(allocator, .broken);
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defer broken_obj.deinit(allocator);
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const broken_bounds = getLocalBounds(&broken_obj);
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try std.testing.expect(broken_bounds != null);
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try std.testing.expect(broken_bounds.?.x == 0);
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try std.testing.expect(broken_bounds.?.y == 0);
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try std.testing.expect(broken_bounds.?.w == 80);
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try std.testing.expect(broken_bounds.?.h == 60);
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}
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