Позиция мыши в координатах документа
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@@ -4,6 +4,7 @@ const dvui = @import("dvui");
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const Document = @import("models/Document.zig");
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const RenderEngine = @import("render/RenderEngine.zig").RenderEngine;
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const ImageRect = @import("models/basic_models.zig").ImageRect;
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const Point2 = @import("models/basic_models.zig").Point2;
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const Color = dvui.Color;
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const Canvas = @This();
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@@ -24,6 +25,8 @@ _visible_rect: ?ImageRect = null,
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_zoom: f32 = 1,
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_redraw_pending: bool = false,
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_last_redraw_time_ms: i64 = 0,
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/// Позиция курсора в координатах документа (обновляется в handleCanvasMouse). null если вне документа.
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cursor_document_point: ?Point2 = null,
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pub fn init(allocator: std.mem.Allocator, document: *Document, engine: RenderEngine) Canvas {
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return .{
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@@ -42,7 +45,7 @@ pub fn deinit(self: *Canvas) void {
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/// Заполнить canvas градиентом
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pub fn redrawExample(self: *Canvas) !void {
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const full = self.getScaledImageSize();
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const full = self.getZoomedImageSize();
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const vis: ImageRect = self._visible_rect orelse ImageRect{ .x = 0, .y = 0, .w = 0, .h = 0 };
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@@ -102,7 +105,7 @@ pub fn processPendingRedraw(self: *Canvas) !void {
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try self.redrawExample();
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}
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pub fn getScaledImageSize(self: Canvas) ImageRect {
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pub fn getZoomedImageSize(self: Canvas) ImageRect {
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const doc = self.document;
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return .{
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.x = @intFromFloat(self.pos.x),
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@@ -112,6 +115,28 @@ pub fn getScaledImageSize(self: Canvas) ImageRect {
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};
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}
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/// Перевести точку из системы координат контента скролла (natural scale, начало — левый верхний угол скроллируемой области)
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/// в координаты документа (единицы документа до зума).
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/// Возвращает null, если точка вне области изображения документа.
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pub fn contentPointToDocument(self: Canvas, content_point: dvui.Point, natural_scale: f32) ?Point2 {
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const img = self.getZoomedImageSize();
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const left_n = @as(f32, @floatFromInt(img.x)) / natural_scale;
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const top_n = @as(f32, @floatFromInt(img.y)) / natural_scale;
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const right_n = @as(f32, @floatFromInt(img.x + img.w)) / natural_scale;
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const bottom_n = @as(f32, @floatFromInt(img.y + img.h)) / natural_scale;
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if (content_point.x < left_n or content_point.x >= right_n or
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content_point.y < top_n or content_point.y >= bottom_n)
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return null;
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const px_x = content_point.x * natural_scale - @as(f32, @floatFromInt(img.x));
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const px_y = content_point.y * natural_scale - @as(f32, @floatFromInt(img.y));
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return Point2{
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.x = px_x / self._zoom,
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.y = px_y / self._zoom,
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};
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}
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/// Обновить видимую часть изображения (в пикселях холста) и сохранить в `visible_rect`.
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///
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/// `viewport` и `scroll_offset` ожидаются в *physical* пикселях (т.е. уже умноженные на windowNaturalScale).
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@@ -134,7 +159,7 @@ pub fn updateVisibleImageRect(self: *Canvas, viewport: dvui.Rect, scroll_offset:
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}
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fn computeVisibleImageRect(self: Canvas, viewport: dvui.Rect, scroll_offset: dvui.Point) ImageRect {
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const image_rect = self.getScaledImageSize();
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const image_rect = self.getZoomedImageSize();
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const img_w: u32 = image_rect.w;
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const img_h: u32 = image_rect.h;
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@@ -22,6 +22,7 @@ pub fn canvasView(canvas: *Canvas, content_rect_scale: dvui.RectScale) void {
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{
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drawCanvasContent(canvas, scroll);
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handleCanvasZoom(canvas, scroll);
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handleCanvasMouse(canvas, scroll);
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}
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scroll.deinit();
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@@ -34,7 +35,7 @@ pub fn canvasView(canvas: *Canvas, content_rect_scale: dvui.RectScale) void {
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fn drawCanvasContent(canvas: *Canvas, scroll: anytype) void {
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const natural_scale = if (canvas.native_scaling) 1 else dvui.windowNaturalScale();
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const img_size = canvas.getScaledImageSize();
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const img_size = canvas.getZoomedImageSize();
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const viewport_rect = scroll.data().contentRect();
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const scroll_current = dvui.Point{ .x = canvas.scroll.viewport.x, .y = canvas.scroll.viewport.y };
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@@ -118,3 +119,27 @@ fn handleCanvasZoom(canvas: *Canvas, scroll: anytype) void {
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}
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}
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}
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/// Обрабатывает события мыши: переводит позицию курсора в координаты документа и сохраняет в canvas.cursor_document_point.
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fn handleCanvasMouse(canvas: *Canvas, scroll: anytype) void {
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const natural_scale = if (canvas.native_scaling) 1 else dvui.windowNaturalScale();
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for (dvui.events()) |*e| {
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switch (e.evt) {
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.mouse => |*mouse| {
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if (mouse.action != .press or mouse.button != .left) continue;
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if (!dvui.eventMatchSimple(e, scroll.data())) continue;
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const viewport_pt = scroll.data().contentRectScale().pointFromPhysical(mouse.p);
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const content_pt = dvui.Point{
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.x = viewport_pt.x + canvas.scroll.viewport.x,
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.y = viewport_pt.y + canvas.scroll.viewport.y,
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};
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canvas.cursor_document_point = canvas.contentPointToDocument(content_pt, natural_scale);
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if (canvas.cursor_document_point) |point|
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std.debug.print("cursor_document_point: {}\n", .{point});
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},
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else => {},
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}
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}
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}
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