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46 Commits
sdl-multiw
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7
.vscode/launch.json
vendored
7
.vscode/launch.json
vendored
@@ -10,5 +10,12 @@
|
|||||||
"cwd": "${workspaceFolder}",
|
"cwd": "${workspaceFolder}",
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||||||
"preLaunchTask": "zig: build"
|
"preLaunchTask": "zig: build"
|
||||||
},
|
},
|
||||||
|
{
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||||||
|
"name": "Zig: Debug (gdb)",
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||||||
|
"type": "gdb",
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||||||
|
"request": "launch",
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|
"program": "${workspaceFolder}/zig-out/bin/Zivro",
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||||||
|
"preLaunchTask": "zig: build"
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||||||
|
},
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||||||
]
|
]
|
||||||
}
|
}
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||||||
|
|||||||
7
.vscode/settings.json
vendored
Normal file
7
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
{
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||||||
|
"zig.testArgs": [
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||||||
|
"build",
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|
"test",
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|
"-Dtest-filter=${filter}"
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||||||
|
]
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||||||
|
}
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||||||
5
.vscode/tasks.json
vendored
5
.vscode/tasks.json
vendored
@@ -10,11 +10,6 @@
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|||||||
"isDefault": true
|
"isDefault": true
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||||||
},
|
},
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||||||
"problemMatcher": ["$gcc"],
|
"problemMatcher": ["$gcc"],
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"presentation": {
|
|
||||||
"reveal": "always",
|
|
||||||
"panel": "shared",
|
|
||||||
"showReuseMessage": true
|
|
||||||
}
|
|
||||||
}
|
}
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]
|
]
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}
|
}
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||||||
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|||||||
11
build.zig
11
build.zig
@@ -34,7 +34,16 @@ pub fn build(b: *std.Build) void {
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}
|
}
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|
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const exe_tests = b.addTest(.{
|
const exe_tests = b.addTest(.{
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.root_module = exe.root_module,
|
.root_module = b.createModule(.{
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|
.root_source_file = b.path("src/tests.zig"),
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|
.target = target,
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.optimize = optimize,
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|
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.imports = &.{
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.{ .name = "dvui", .module = dvui_dep.module("dvui_sdl3") },
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.{ .name = "sdl-backend", .module = dvui_dep.module("sdl3") },
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},
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}),
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});
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});
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|
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const run_exe_tests = b.addRunArtifact(exe_tests);
|
const run_exe_tests = b.addRunArtifact(exe_tests);
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||||||
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|||||||
180
src/Canvas.zig
Normal file
180
src/Canvas.zig
Normal file
@@ -0,0 +1,180 @@
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|
const std = @import("std");
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const builtin = @import("builtin");
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const dvui = @import("dvui");
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const Document = @import("models/Document.zig");
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const RenderEngine = @import("render/RenderEngine.zig").RenderEngine;
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const basic_models = @import("models/basic_models.zig");
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const Rect_i = basic_models.Rect_i;
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const Size_i = basic_models.Size_i;
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|
const Point2_f = @import("models/basic_models.zig").Point2_f;
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|
const Color = dvui.Color;
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|
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|
const Canvas = @This();
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|
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|
allocator: std.mem.Allocator,
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|
document: *Document,
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render_engine: RenderEngine,
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|
texture: ?dvui.Texture = null,
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|
pos: dvui.Point = dvui.Point{ .x = 400, .y = 400 },
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|
scroll: dvui.ScrollInfo = .{
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|
.vertical = .auto,
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|
.horizontal = .auto,
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|
},
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|
native_scaling: bool = true,
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|
redraw_throttle_ms: u32 = 50,
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_visible_rect: ?Rect_i = null,
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_zoom: f32 = 1,
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_redraw_pending: bool = false,
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|
_last_redraw_time_ms: i64 = 0,
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|
cursor_document_point: ?Point2_f = null,
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|
/// true — рисовать документ (render), false — пример (gradient/squares).
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|
draw_document: bool = true,
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|
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|
pub fn init(allocator: std.mem.Allocator, document: *Document, engine: RenderEngine) Canvas {
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|
return .{
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|
.allocator = allocator,
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|
.document = document,
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.render_engine = engine,
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|
};
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|
}
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|
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|
pub fn deinit(self: *Canvas) void {
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if (self.texture) |texture| {
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dvui.Texture.destroyLater(texture);
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|
self.texture = null;
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|
}
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|
}
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|
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|
fn redraw(self: *Canvas) !void {
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|
const full = self.getZoomedImageSize();
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|
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|
const vis: Rect_i = self._visible_rect orelse Rect_i{ .x = 0, .y = 0, .w = 0, .h = 0 };
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||||||
|
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||||||
|
if (vis.w == 0 or vis.h == 0) {
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|
if (self.texture) |tex| {
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||||||
|
dvui.Texture.destroyLater(tex);
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||||||
|
self.texture = null;
|
||||||
|
}
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||||||
|
return;
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||||||
|
}
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|
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||||||
|
const canvas_size: Size_i = .{ .w = full.w, .h = full.h };
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|
const new_texture = if (self.draw_document)
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|
self.render_engine.render(self.document, canvas_size, vis) catch null
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||||||
|
else
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||||||
|
self.render_engine.example(canvas_size, vis) catch null;
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||||||
|
|
||||||
|
if (new_texture) |tex| {
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||||||
|
if (self.texture) |old_tex| {
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||||||
|
dvui.Texture.destroyLater(old_tex);
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||||||
|
}
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||||||
|
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||||||
|
self.texture = tex;
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||||||
|
}
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||||||
|
self._last_redraw_time_ms = std.time.milliTimestamp();
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||||||
|
}
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|
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||||||
|
pub fn exampleReset(self: *Canvas) !void {
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|
self.render_engine.exampleReset();
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|
try self.redraw();
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||||||
|
}
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|
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|
pub fn setZoom(self: *Canvas, value: f32) void {
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|
self._zoom = @max(value, 0.01);
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|
}
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|
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||||||
|
pub fn addZoom(self: *Canvas, value: f32) void {
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||||||
|
self._zoom += value;
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|
self._zoom = @max(self._zoom, 0.01);
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||||||
|
}
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|
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||||||
|
pub fn getZoom(self: Canvas) f32 {
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||||||
|
return self._zoom;
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||||||
|
}
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||||||
|
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||||||
|
pub fn requestRedraw(self: *Canvas) void {
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||||||
|
self._redraw_pending = true;
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||||||
|
}
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||||||
|
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||||||
|
pub fn processPendingRedraw(self: *Canvas) !void {
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||||||
|
if (!self._redraw_pending) return;
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||||||
|
if (self.redraw_throttle_ms == 0) {
|
||||||
|
self._redraw_pending = false;
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||||||
|
try self.redraw();
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||||||
|
return;
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||||||
|
}
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||||||
|
const now_ms = std.time.milliTimestamp();
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||||||
|
const elapsed: i64 = if (self._last_redraw_time_ms == 0) self.redraw_throttle_ms else now_ms - self._last_redraw_time_ms;
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||||||
|
if (elapsed < @as(i64, @intCast(self.redraw_throttle_ms))) return;
|
||||||
|
self._redraw_pending = false;
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||||||
|
try self.redraw();
|
||||||
|
}
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||||||
|
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||||||
|
pub fn getZoomedImageSize(self: Canvas) Rect_i {
|
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|
const doc = self.document;
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||||||
|
return .{
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||||||
|
.x = @intFromFloat(self.pos.x),
|
||||||
|
.y = @intFromFloat(self.pos.y),
|
||||||
|
.w = @intFromFloat(doc.size.w * self._zoom),
|
||||||
|
.h = @intFromFloat(doc.size.h * self._zoom),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Возвращает координаты точки контента в координатах документа. Всегда возвращает точку,
|
||||||
|
/// даже если она за пределами документа
|
||||||
|
pub fn contentPointToDocument(self: Canvas, content_point: dvui.Point, natural_scale: f32) Point2_f {
|
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|
const img = self.getZoomedImageSize();
|
||||||
|
const px_x = content_point.x * natural_scale - @as(f32, @floatFromInt(img.x));
|
||||||
|
const px_y = content_point.y * natural_scale - @as(f32, @floatFromInt(img.y));
|
||||||
|
return .{
|
||||||
|
.x = px_x / self._zoom,
|
||||||
|
.y = px_y / self._zoom,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Возвращает true, если точка контента лежит внутри холста (документа).
|
||||||
|
pub fn isContentPointOnDocument(self: Canvas, content_point: dvui.Point, natural_scale: f32) bool {
|
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|
const img = self.getZoomedImageSize();
|
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|
const left_n = @as(f32, @floatFromInt(img.x)) / natural_scale;
|
||||||
|
const top_n = @as(f32, @floatFromInt(img.y)) / natural_scale;
|
||||||
|
const right_n = @as(f32, @floatFromInt(img.x + img.w)) / natural_scale;
|
||||||
|
const bottom_n = @as(f32, @floatFromInt(img.y + img.h)) / natural_scale;
|
||||||
|
return content_point.x >= left_n and content_point.x < right_n and
|
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|
content_point.y >= top_n and content_point.y < bottom_n;
|
||||||
|
}
|
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|
|
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|
pub fn updateVisibleImageRect(self: *Canvas, viewport: dvui.Rect, scroll_offset: dvui.Point) bool {
|
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|
const next = computeVisibleImageRect(self.*, viewport, scroll_offset);
|
||||||
|
var changed = false;
|
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|
if (self._visible_rect) |vis| {
|
||||||
|
changed |= next.x != vis.x or next.y != vis.y or next.w != vis.w or next.h != vis.h;
|
||||||
|
}
|
||||||
|
self._visible_rect = next;
|
||||||
|
if (changed or self.texture == null) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn computeVisibleImageRect(self: Canvas, viewport: dvui.Rect, scroll_offset: dvui.Point) Rect_i {
|
||||||
|
const image_rect = self.getZoomedImageSize();
|
||||||
|
|
||||||
|
const img_w: u32 = image_rect.w;
|
||||||
|
const img_h: u32 = image_rect.h;
|
||||||
|
|
||||||
|
const vis_w: u32 = @min(@as(u32, @intFromFloat(viewport.w)), img_w);
|
||||||
|
const vis_h: u32 = @min(@as(u32, @intFromFloat(viewport.h)), img_h);
|
||||||
|
|
||||||
|
const raw_x: i64 = @intFromFloat(scroll_offset.x - @as(f32, @floatFromInt(image_rect.x)));
|
||||||
|
const raw_y: i64 = @intFromFloat(scroll_offset.y - @as(f32, @floatFromInt(image_rect.y)));
|
||||||
|
|
||||||
|
const vis_x: u32 = @intCast(std.math.clamp(raw_x, 0, @as(i64, img_w) - @as(i64, vis_w)));
|
||||||
|
const vis_y: u32 = @intCast(std.math.clamp(raw_y, 0, @as(i64, img_h) - @as(i64, vis_h)));
|
||||||
|
|
||||||
|
return Rect_i{
|
||||||
|
.x = vis_x,
|
||||||
|
.y = vis_y,
|
||||||
|
.w = vis_w,
|
||||||
|
.h = vis_h,
|
||||||
|
};
|
||||||
|
}
|
||||||
93
src/WindowContext.zig
Normal file
93
src/WindowContext.zig
Normal file
@@ -0,0 +1,93 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const Canvas = @import("Canvas.zig");
|
||||||
|
const CpuRenderEngine = @import("render/CpuRenderEngine.zig");
|
||||||
|
const RenderEngine = @import("render/RenderEngine.zig").RenderEngine;
|
||||||
|
const Document = @import("models/Document.zig");
|
||||||
|
const random_document = @import("models/random_document.zig");
|
||||||
|
const basic_models = @import("models/basic_models.zig");
|
||||||
|
|
||||||
|
const WindowContext = @This();
|
||||||
|
|
||||||
|
pub const OpenDocument = struct {
|
||||||
|
document: Document,
|
||||||
|
cpu_render: CpuRenderEngine,
|
||||||
|
canvas: Canvas,
|
||||||
|
|
||||||
|
pub fn init(allocator: std.mem.Allocator, self: *OpenDocument) void {
|
||||||
|
const default_size = basic_models.Size_f{ .w = 800, .h = 600 };
|
||||||
|
self.document = Document.init(allocator, default_size);
|
||||||
|
self.cpu_render = CpuRenderEngine.init(allocator, .Squares);
|
||||||
|
self.canvas = Canvas.init(allocator, &self.document, (&self.cpu_render).renderEngine());
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: *OpenDocument) void {
|
||||||
|
self.document.deinit();
|
||||||
|
self.canvas.deinit();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
allocator: std.mem.Allocator,
|
||||||
|
frame_index: u64,
|
||||||
|
documents: std.ArrayList(*OpenDocument),
|
||||||
|
active_document_index: ?usize,
|
||||||
|
|
||||||
|
pub fn init(allocator: std.mem.Allocator) !WindowContext {
|
||||||
|
const frame_index: u64 = 0;
|
||||||
|
const documents = std.ArrayList(*OpenDocument).empty;
|
||||||
|
const active_document_index: ?usize = null;
|
||||||
|
return .{
|
||||||
|
.allocator = allocator,
|
||||||
|
.frame_index = frame_index,
|
||||||
|
.documents = documents,
|
||||||
|
.active_document_index = active_document_index,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: *WindowContext) void {
|
||||||
|
for (self.documents.items) |ptr| {
|
||||||
|
ptr.deinit();
|
||||||
|
self.allocator.destroy(ptr);
|
||||||
|
}
|
||||||
|
self.documents.deinit(self.allocator);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn activeDocument(self: *WindowContext) ?*OpenDocument {
|
||||||
|
const i = self.active_document_index orelse return null;
|
||||||
|
if (i >= self.documents.items.len) return null;
|
||||||
|
return self.documents.items[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn addNewDocument(self: *WindowContext) !void {
|
||||||
|
const ptr = try self.allocator.create(OpenDocument);
|
||||||
|
errdefer self.allocator.destroy(ptr);
|
||||||
|
OpenDocument.init(self.allocator, ptr);
|
||||||
|
try random_document.addRandomShapes(&ptr.document, std.crypto.random);
|
||||||
|
try self.documents.append(self.allocator, ptr);
|
||||||
|
self.active_document_index = self.documents.items.len - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn setActiveDocument(self: *WindowContext, index: usize) void {
|
||||||
|
if (index < self.documents.items.len) {
|
||||||
|
self.active_document_index = index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn closeDocument(self: *WindowContext, index: usize) void {
|
||||||
|
if (index >= self.documents.items.len) return;
|
||||||
|
const open_doc = self.documents.items[index];
|
||||||
|
open_doc.deinit();
|
||||||
|
self.allocator.destroy(open_doc);
|
||||||
|
_ = self.documents.orderedRemove(index);
|
||||||
|
|
||||||
|
if (self.active_document_index) |*active| {
|
||||||
|
if (index < active.*) {
|
||||||
|
active.* -= 1;
|
||||||
|
} else if (index == active.*) {
|
||||||
|
if (self.documents.items.len > 0) {
|
||||||
|
active.* = @min(index, self.documents.items.len - 1);
|
||||||
|
} else {
|
||||||
|
self.active_document_index = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
218
src/main.zig
218
src/main.zig
@@ -1,215 +1,49 @@
|
|||||||
const std = @import("std");
|
const std = @import("std");
|
||||||
const builtin = @import("builtin");
|
|
||||||
const dvui = @import("dvui");
|
const dvui = @import("dvui");
|
||||||
const SDLBackend = @import("sdl-backend");
|
const SDLBackend = @import("sdl-backend");
|
||||||
|
const WindowContext = @import("WindowContext.zig");
|
||||||
const WindowContext = struct {
|
const ui = @import("ui/frame.zig");
|
||||||
backend: SDLBackend,
|
|
||||||
window: dvui.Window,
|
|
||||||
title: [:0]u8,
|
|
||||||
id: usize,
|
|
||||||
|
|
||||||
fn deinit(self: *WindowContext, allocator: std.mem.Allocator, last_backend: bool) void {
|
|
||||||
self.window.deinit();
|
|
||||||
|
|
||||||
if (last_backend) {
|
|
||||||
self.backend.deinit();
|
|
||||||
} else {
|
|
||||||
destroyBackendKeepingSDL(&self.backend);
|
|
||||||
}
|
|
||||||
|
|
||||||
allocator.free(self.title);
|
|
||||||
self.* = undefined;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
pub fn main() !void {
|
pub fn main() !void {
|
||||||
if (@import("builtin").os.tag == .windows) {
|
|
||||||
// on windows graphical apps have no console, so output goes to nowhere - attach it manually. related: https://github.com/ziglang/zig/issues/4196
|
|
||||||
dvui.Backend.Common.windowsAttachConsole() catch {};
|
|
||||||
}
|
|
||||||
SDLBackend.enableSDLLogging();
|
|
||||||
std.log.info("SDL version: {f}", .{SDLBackend.getSDLVersion()});
|
|
||||||
|
|
||||||
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
|
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
|
||||||
defer _ = gpa.deinit();
|
|
||||||
const allocator = gpa.allocator();
|
const allocator = gpa.allocator();
|
||||||
|
|
||||||
var windows = try std.ArrayList(*WindowContext).initCapacity(allocator, 0);
|
var backend = try SDLBackend.initWindow(.{
|
||||||
defer {
|
|
||||||
for (windows.items, 0..) |ctx, i| {
|
|
||||||
const last = i + 1 == windows.items.len;
|
|
||||||
ctx.deinit(allocator, last);
|
|
||||||
allocator.destroy(ctx);
|
|
||||||
}
|
|
||||||
windows.deinit(allocator);
|
|
||||||
}
|
|
||||||
|
|
||||||
var next_window_id: usize = 1;
|
|
||||||
const first_ctx = try createWindow(allocator, next_window_id);
|
|
||||||
next_window_id += 1;
|
|
||||||
try windows.append(allocator, first_ctx);
|
|
||||||
|
|
||||||
var interrupted = false;
|
|
||||||
|
|
||||||
main_loop: while (true) {
|
|
||||||
if (windows.items.len == 0) break :main_loop;
|
|
||||||
|
|
||||||
const saw_events = try pumpEvents(&windows);
|
|
||||||
|
|
||||||
var min_wait_event_micros: u32 = std.math.maxInt(u32);
|
|
||||||
var idx: usize = 0;
|
|
||||||
while (idx < windows.items.len) {
|
|
||||||
const ctx = windows.items[idx];
|
|
||||||
|
|
||||||
// beginWait coordinates with waitTime below to run frames only when needed
|
|
||||||
const nstime = ctx.window.beginWait(interrupted);
|
|
||||||
// marks the beginning of a frame for dvui, can call dvui functions after this
|
|
||||||
try ctx.window.begin(nstime);
|
|
||||||
|
|
||||||
// if dvui widgets might not cover the whole window, then need to clear
|
|
||||||
// the previous frame's render
|
|
||||||
_ = SDLBackend.c.SDL_SetRenderDrawColor(ctx.backend.renderer, 0, 0, 0, 255);
|
|
||||||
_ = SDLBackend.c.SDL_RenderClear(ctx.backend.renderer);
|
|
||||||
|
|
||||||
const keep_open = try gui_frame(ctx, allocator, &windows, &next_window_id);
|
|
||||||
if (!keep_open) {
|
|
||||||
closeWindow(&windows, allocator, idx);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// marks end of dvui frame, don't call dvui functions after this
|
|
||||||
// - sends all dvui stuff to backend for rendering, must be called before renderPresent()
|
|
||||||
const end_micros = try ctx.window.end(.{});
|
|
||||||
|
|
||||||
// cursor management
|
|
||||||
try ctx.backend.setCursor(ctx.window.cursorRequested());
|
|
||||||
try ctx.backend.textInputRect(ctx.window.textInputRequested());
|
|
||||||
|
|
||||||
// render frame to OS
|
|
||||||
try ctx.backend.renderPresent();
|
|
||||||
|
|
||||||
// waitTime and beginWait combine to achieve variable framerates
|
|
||||||
const wait_event_micros = ctx.window.waitTime(end_micros);
|
|
||||||
min_wait_event_micros = @min(min_wait_event_micros, wait_event_micros);
|
|
||||||
|
|
||||||
idx += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (windows.items.len == 0) break :main_loop;
|
|
||||||
|
|
||||||
interrupted = saw_events or try windows.items[0].backend.waitEventTimeout(min_wait_event_micros);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn createWindow(allocator: std.mem.Allocator, id: usize) !*WindowContext {
|
|
||||||
var ctx = try allocator.create(WindowContext);
|
|
||||||
errdefer allocator.destroy(ctx);
|
|
||||||
|
|
||||||
ctx.id = id;
|
|
||||||
|
|
||||||
const title_bytes = try std.fmt.allocPrint(allocator, "My DVUI App #{d}", .{id});
|
|
||||||
defer allocator.free(title_bytes);
|
|
||||||
|
|
||||||
ctx.title = try allocator.allocSentinel(u8, title_bytes.len, 0);
|
|
||||||
@memcpy(ctx.title[0..title_bytes.len], title_bytes);
|
|
||||||
|
|
||||||
ctx.backend = try SDLBackend.initWindow(.{
|
|
||||||
.allocator = allocator,
|
.allocator = allocator,
|
||||||
.size = .{ .w = 800.0, .h = 600.0 },
|
.size = .{ .w = 800.0, .h = 600.0 },
|
||||||
.title = ctx.title,
|
.title = "My DVUI App",
|
||||||
.vsync = true,
|
.vsync = true,
|
||||||
});
|
});
|
||||||
errdefer destroyBackendKeepingSDL(&ctx.backend);
|
defer backend.deinit();
|
||||||
|
|
||||||
const theme = switch (ctx.backend.preferredColorScheme() orelse .light) {
|
var win = try dvui.Window.init(@src(), allocator, backend.backend(), .{
|
||||||
|
.theme = switch (backend.preferredColorScheme() orelse .light) {
|
||||||
.light => dvui.Theme.builtin.adwaita_light,
|
.light => dvui.Theme.builtin.adwaita_light,
|
||||||
.dark => dvui.Theme.builtin.adwaita_dark,
|
.dark => dvui.Theme.builtin.adwaita_dark,
|
||||||
};
|
},
|
||||||
|
});
|
||||||
|
defer win.deinit();
|
||||||
|
|
||||||
ctx.window = try dvui.Window.init(@src(), allocator, ctx.backend.backend(), .{ .theme = theme });
|
var ctx = try WindowContext.init(allocator);
|
||||||
errdefer ctx.window.deinit();
|
defer ctx.deinit();
|
||||||
|
|
||||||
return ctx;
|
var interrupted = false;
|
||||||
}
|
main_loop: while (true) {
|
||||||
|
const nstime = win.beginWait(interrupted);
|
||||||
|
try win.begin(nstime);
|
||||||
|
try backend.addAllEvents(&win);
|
||||||
|
|
||||||
fn closeWindow(windows: *std.ArrayList(*WindowContext), allocator: std.mem.Allocator, idx: usize) void {
|
_ = SDLBackend.c.SDL_SetRenderDrawColor(backend.renderer, 0, 0, 0, 255);
|
||||||
const last = windows.items.len == 1;
|
_ = SDLBackend.c.SDL_RenderClear(backend.renderer);
|
||||||
const ctx = windows.swapRemove(idx);
|
|
||||||
ctx.deinit(allocator, last);
|
|
||||||
allocator.destroy(ctx);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn destroyBackendKeepingSDL(backend: *SDLBackend) void {
|
if (!ui.guiFrame(&ctx)) break :main_loop;
|
||||||
SDLBackend.c.SDL_DestroyRenderer(backend.renderer);
|
|
||||||
SDLBackend.c.SDL_DestroyWindow(backend.window);
|
|
||||||
backend.we_own_window = false;
|
|
||||||
backend.deinit();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn windowId(ctx: *WindowContext) u32 {
|
const end_micros = try win.end(.{});
|
||||||
return @intCast(SDLBackend.c.SDL_GetWindowID(ctx.backend.window));
|
try backend.setCursor(win.cursorRequested());
|
||||||
}
|
try backend.textInputRect(win.textInputRequested());
|
||||||
|
try backend.renderPresent();
|
||||||
|
|
||||||
fn eventWindowId(event: SDLBackend.c.SDL_Event) ?u32 {
|
const wait_event_micros = win.waitTime(end_micros);
|
||||||
return switch (event.type) {
|
interrupted = try backend.waitEventTimeout(wait_event_micros);
|
||||||
if (SDLBackend.sdl3) SDLBackend.c.SDL_EVENT_KEY_DOWN else SDLBackend.c.SDL_KEYDOWN => @intCast(event.key.windowID),
|
|
||||||
if (SDLBackend.sdl3) SDLBackend.c.SDL_EVENT_KEY_UP else SDLBackend.c.SDL_KEYUP => @intCast(event.key.windowID),
|
|
||||||
if (SDLBackend.sdl3) SDLBackend.c.SDL_EVENT_TEXT_INPUT else SDLBackend.c.SDL_TEXTINPUT => @intCast(event.text.windowID),
|
|
||||||
if (SDLBackend.sdl3) SDLBackend.c.SDL_EVENT_TEXT_EDITING else SDLBackend.c.SDL_TEXTEDITING => @intCast(event.edit.windowID),
|
|
||||||
if (SDLBackend.sdl3) SDLBackend.c.SDL_EVENT_MOUSE_MOTION else SDLBackend.c.SDL_MOUSEMOTION => @intCast(event.motion.windowID),
|
|
||||||
if (SDLBackend.sdl3) SDLBackend.c.SDL_EVENT_MOUSE_BUTTON_DOWN else SDLBackend.c.SDL_MOUSEBUTTONDOWN => @intCast(event.button.windowID),
|
|
||||||
if (SDLBackend.sdl3) SDLBackend.c.SDL_EVENT_MOUSE_BUTTON_UP else SDLBackend.c.SDL_MOUSEBUTTONUP => @intCast(event.button.windowID),
|
|
||||||
if (SDLBackend.sdl3) SDLBackend.c.SDL_EVENT_MOUSE_WHEEL else SDLBackend.c.SDL_MOUSEWHEEL => @intCast(event.wheel.windowID),
|
|
||||||
if (SDLBackend.sdl3) SDLBackend.c.SDL_EVENT_WINDOW_CLOSE_REQUESTED else SDLBackend.c.SDL_WINDOWEVENT => @intCast(event.window.windowID),
|
|
||||||
else => null,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
fn pumpEvents(windows: *std.ArrayList(*WindowContext)) !bool {
|
|
||||||
var event: SDLBackend.c.SDL_Event = undefined;
|
|
||||||
const poll_got_event = if (SDLBackend.sdl3) true else 1;
|
|
||||||
var saw_event = false;
|
|
||||||
|
|
||||||
while (SDLBackend.c.SDL_PollEvent(&event) == poll_got_event) {
|
|
||||||
saw_event = true;
|
|
||||||
|
|
||||||
if (eventWindowId(event)) |wid| {
|
|
||||||
for (windows.items) |ctx| {
|
|
||||||
if (windowId(ctx) == wid) {
|
|
||||||
_ = try ctx.backend.addEvent(&ctx.window, event);
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
// broadcast events without a window target (like SDL_QUIT)
|
|
||||||
for (windows.items) |ctx| {
|
|
||||||
_ = try ctx.backend.addEvent(&ctx.window, event);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return saw_event;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn gui_frame(ctx: *WindowContext, allocator: std.mem.Allocator, windows: *std.ArrayList(*WindowContext), next_window_id: *usize) !bool {
|
|
||||||
for (ctx.window.events.items) |*e| {
|
|
||||||
if (e.evt == .window and e.evt.window.action == .close) return false;
|
|
||||||
// Treat SDL_QUIT as a global request; ignore here so other windows keep running.
|
|
||||||
}
|
|
||||||
|
|
||||||
var root = dvui.box(@src(), .{ .dir = .vertical }, .{ .expand = .both, .padding = dvui.Rect.all(12), .background = true, .style = .window });
|
|
||||||
defer root.deinit();
|
|
||||||
|
|
||||||
dvui.label(@src(), "Window #{d}", .{ctx.id}, .{ .font_style = .title_2 });
|
|
||||||
dvui.label(@src(), "Open windows: {d}", .{windows.items.len}, .{});
|
|
||||||
|
|
||||||
if (dvui.button(@src(), "New window", .{}, .{})) {
|
|
||||||
const id = next_window_id.*;
|
|
||||||
next_window_id.* += 1;
|
|
||||||
const new_ctx = try createWindow(allocator, id);
|
|
||||||
try windows.append(allocator, new_ctx);
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|||||||
38
src/models/Document.zig
Normal file
38
src/models/Document.zig
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const basic_models = @import("basic_models.zig");
|
||||||
|
const Size_f = basic_models.Size_f;
|
||||||
|
const Document = @This();
|
||||||
|
|
||||||
|
pub const Object = @import("Object.zig");
|
||||||
|
const shape = @import("shape/shape.zig");
|
||||||
|
|
||||||
|
size: Size_f,
|
||||||
|
allocator: std.mem.Allocator,
|
||||||
|
objects: std.ArrayList(Object),
|
||||||
|
|
||||||
|
pub fn init(allocator: std.mem.Allocator, size: Size_f) Document {
|
||||||
|
return .{
|
||||||
|
.size = size,
|
||||||
|
.allocator = allocator,
|
||||||
|
.objects = std.ArrayList(Object).empty,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: *Document) void {
|
||||||
|
for (self.objects.items) |*obj| obj.deinit(self.allocator);
|
||||||
|
self.objects.deinit(self.allocator);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn addObject(self: *Document, template: Object) !void {
|
||||||
|
const obj = try template.clone(self.allocator);
|
||||||
|
try self.objects.append(self.allocator, obj);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn addShape(self: *Document, parent: ?*Object, shape_kind: Object.ShapeKind) !void {
|
||||||
|
const obj = try shape.createObject(self.allocator, shape_kind);
|
||||||
|
if (parent) |p| {
|
||||||
|
try p.addChild(self.allocator, obj);
|
||||||
|
} else {
|
||||||
|
try self.addObject(obj);
|
||||||
|
}
|
||||||
|
}
|
||||||
85
src/models/Object.zig
Normal file
85
src/models/Object.zig
Normal file
@@ -0,0 +1,85 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const Property = @import("Property.zig").Property;
|
||||||
|
const PropertyData = @import("Property.zig").Data;
|
||||||
|
const Object = @This();
|
||||||
|
|
||||||
|
pub const ShapeKind = enum {
|
||||||
|
line,
|
||||||
|
ellipse,
|
||||||
|
arc,
|
||||||
|
broken,
|
||||||
|
};
|
||||||
|
|
||||||
|
const default_common_data = [_]PropertyData{
|
||||||
|
.{ .position = .{ .x = 0, .y = 0 } },
|
||||||
|
.{ .angle = 0 },
|
||||||
|
.{ .scale = .{ .scale_x = 1, .scale_y = 1 } },
|
||||||
|
.{ .visible = true },
|
||||||
|
.{ .opacity = 1.0 },
|
||||||
|
.{ .locked = false },
|
||||||
|
.{ .stroke_rgba = 0x000000FF },
|
||||||
|
.{ .thickness = 2.0 },
|
||||||
|
};
|
||||||
|
|
||||||
|
pub const defaultCommonProperties: [default_common_data.len]Property = blk: {
|
||||||
|
var result: [default_common_data.len]Property = undefined;
|
||||||
|
for (default_common_data, &result) |d, *p| {
|
||||||
|
p.* = .{ .data = d };
|
||||||
|
}
|
||||||
|
break :blk result;
|
||||||
|
};
|
||||||
|
|
||||||
|
shape: ShapeKind,
|
||||||
|
properties: std.ArrayList(Property),
|
||||||
|
children: std.ArrayList(Object),
|
||||||
|
|
||||||
|
pub fn getProperty(self: Object, tag: std.meta.Tag(PropertyData)) ?*const PropertyData {
|
||||||
|
for (self.properties.items) |*prop| {
|
||||||
|
if (std.meta.activeTag(prop.data) == tag) return &prop.data;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn setProperty(self: *Object, allocator: std.mem.Allocator, prop: Property) !void {
|
||||||
|
for (self.properties.items, 0..) |*p, i| {
|
||||||
|
if (std.meta.activeTag(p.data) == std.meta.activeTag(prop.data)) {
|
||||||
|
if (p.data == .points) p.data.points.deinit(allocator);
|
||||||
|
self.properties.items[i] = prop;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return error.PropertyNotFound;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn addChild(self: *Object, allocator: std.mem.Allocator, template: Object) !void {
|
||||||
|
const obj = try template.clone(allocator);
|
||||||
|
try self.children.append(allocator, obj);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn clone(self: Object, allocator: std.mem.Allocator) !Object {
|
||||||
|
var properties_list = std.ArrayList(Property).empty;
|
||||||
|
errdefer properties_list.deinit(allocator);
|
||||||
|
for (self.properties.items) |prop| {
|
||||||
|
try properties_list.append(allocator, try prop.clone(allocator));
|
||||||
|
}
|
||||||
|
|
||||||
|
var children_list = std.ArrayList(Object).empty;
|
||||||
|
errdefer children_list.deinit(allocator);
|
||||||
|
for (self.children.items) |child| {
|
||||||
|
try children_list.append(allocator, try child.clone(allocator));
|
||||||
|
}
|
||||||
|
|
||||||
|
return .{
|
||||||
|
.shape = self.shape,
|
||||||
|
.properties = properties_list,
|
||||||
|
.children = children_list,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: *Object, allocator: std.mem.Allocator) void {
|
||||||
|
for (self.children.items) |*child| child.deinit(allocator);
|
||||||
|
self.children.deinit(allocator);
|
||||||
|
for (self.properties.items) |*prop| prop.deinit(allocator);
|
||||||
|
self.properties.deinit(allocator);
|
||||||
|
self.* = undefined;
|
||||||
|
}
|
||||||
49
src/models/Property.zig
Normal file
49
src/models/Property.zig
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const basic_models = @import("basic_models.zig");
|
||||||
|
const Point2_f = basic_models.Point2_f;
|
||||||
|
const Scale2_f = basic_models.Scale2_f;
|
||||||
|
const Size_f = basic_models.Size_f;
|
||||||
|
const Radii_f = basic_models.Radii_f;
|
||||||
|
|
||||||
|
pub const Data = union(enum) {
|
||||||
|
position: Point2_f,
|
||||||
|
angle: f32,
|
||||||
|
scale: Scale2_f,
|
||||||
|
visible: bool,
|
||||||
|
opacity: f32,
|
||||||
|
locked: bool,
|
||||||
|
|
||||||
|
size: Size_f,
|
||||||
|
radii: Radii_f,
|
||||||
|
end_point: Point2_f,
|
||||||
|
|
||||||
|
points: std.ArrayList(Point2_f),
|
||||||
|
|
||||||
|
fill_rgba: u32,
|
||||||
|
stroke_rgba: u32,
|
||||||
|
|
||||||
|
thickness: f32,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub const Property = struct {
|
||||||
|
data: Data,
|
||||||
|
|
||||||
|
pub fn deinit(self: *Property, allocator: std.mem.Allocator) void {
|
||||||
|
switch (self.data) {
|
||||||
|
.points => |*list| list.deinit(allocator),
|
||||||
|
else => {},
|
||||||
|
}
|
||||||
|
self.* = undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn clone(self: Property, allocator: std.mem.Allocator) !Property {
|
||||||
|
return switch (self.data) {
|
||||||
|
.points => |list| .{
|
||||||
|
.data = .{
|
||||||
|
.points = try list.clone(allocator),
|
||||||
|
},
|
||||||
|
},
|
||||||
|
else => .{ .data = self.data },
|
||||||
|
};
|
||||||
|
}
|
||||||
|
};
|
||||||
45
src/models/basic_models.zig
Normal file
45
src/models/basic_models.zig
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
pub const Rect_i = struct {
|
||||||
|
x: u32,
|
||||||
|
y: u32,
|
||||||
|
w: u32,
|
||||||
|
h: u32,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub const Size_i = struct {
|
||||||
|
w: u32,
|
||||||
|
h: u32,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub const Size_f = struct {
|
||||||
|
w: f32,
|
||||||
|
h: f32,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub const Point2_f = struct {
|
||||||
|
x: f32 = 0,
|
||||||
|
y: f32 = 0,
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Целочисленная точка (например, координаты в буфере пикселей).
|
||||||
|
pub const Point2_i = struct {
|
||||||
|
x: i32 = 0,
|
||||||
|
y: i32 = 0,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub const Radii_f = struct {
|
||||||
|
x: f32,
|
||||||
|
y: f32,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub const Scale2_f = struct {
|
||||||
|
scale_x: f32 = 1,
|
||||||
|
scale_y: f32 = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Прямоугольник в координатах документа (f32), например локальные границы объекта.
|
||||||
|
pub const Rect_f = struct {
|
||||||
|
x: f32 = 0,
|
||||||
|
y: f32 = 0,
|
||||||
|
w: f32 = 0,
|
||||||
|
h: f32 = 0,
|
||||||
|
};
|
||||||
130
src/models/random_document.zig
Normal file
130
src/models/random_document.zig
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const Document = @import("Document.zig");
|
||||||
|
const Object = Document.Object;
|
||||||
|
const shape = @import("shape/shape.zig");
|
||||||
|
const basic_models = @import("basic_models.zig");
|
||||||
|
const Size_f = basic_models.Size_f;
|
||||||
|
const Point2_f = basic_models.Point2_f;
|
||||||
|
const Scale2_f = basic_models.Scale2_f;
|
||||||
|
const Radii_f = basic_models.Radii_f;
|
||||||
|
|
||||||
|
fn randFloat(rng: std.Random, min: f32, max: f32) f32 {
|
||||||
|
return min + (max - min) * rng.float(f32);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn randRgba(rng: std.Random) u32 {
|
||||||
|
const r = rng.int(u8);
|
||||||
|
const g = rng.int(u8);
|
||||||
|
const b = rng.int(u8);
|
||||||
|
const a: u8 = @intCast(rng.intRangeLessThan(usize, 128, 256));
|
||||||
|
return r | (@as(u32, g) << 8) | (@as(u32, b) << 16) | (@as(u32, a) << 24);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn randomShapeKind(rng: std.Random) Object.ShapeKind {
|
||||||
|
const shapes_implemented = [_]Object.ShapeKind{ .line, .ellipse, .broken };
|
||||||
|
return shapes_implemented[rng.intRangeLessThan(usize, 0, shapes_implemented.len)];
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Случайно заполняет все доступные свойства объекта; позиция — в пределах документа.
|
||||||
|
fn randomizeObjectProperties(allocator: std.mem.Allocator, doc_size: *const Size_f, obj: *Object, rng: std.Random) !void {
|
||||||
|
const margin: f32 = 8;
|
||||||
|
const max_x = @max(0, doc_size.w - margin);
|
||||||
|
const max_y = @max(0, doc_size.h - margin);
|
||||||
|
|
||||||
|
try obj.setProperty(allocator, .{ .data = .{
|
||||||
|
.position = .{
|
||||||
|
.x = randFloat(rng, margin, if (max_x > margin) max_x else margin),
|
||||||
|
.y = randFloat(rng, margin, if (max_y > margin) max_y else margin),
|
||||||
|
},
|
||||||
|
} });
|
||||||
|
try obj.setProperty(allocator, .{ .data = .{ .angle = randFloat(rng, 0, 2 * std.math.pi) } });
|
||||||
|
try obj.setProperty(allocator, .{ .data = .{
|
||||||
|
.scale = .{
|
||||||
|
.scale_x = randFloat(rng, 0.25, 2.0),
|
||||||
|
.scale_y = randFloat(rng, 0.25, 2.0),
|
||||||
|
},
|
||||||
|
} });
|
||||||
|
try obj.setProperty(allocator, .{ .data = .{ .visible = true } });
|
||||||
|
try obj.setProperty(allocator, .{ .data = .{ .opacity = randFloat(rng, 0.3, 1.0) } });
|
||||||
|
try obj.setProperty(allocator, .{ .data = .{ .locked = rng.boolean() } });
|
||||||
|
|
||||||
|
const stroke = randRgba(rng);
|
||||||
|
try obj.setProperty(allocator, .{ .data = .{ .stroke_rgba = stroke } });
|
||||||
|
obj.setProperty(allocator, .{ .data = .{ .fill_rgba = randRgba(rng) } }) catch {};
|
||||||
|
const thickness = randFloat(rng, max_x * 0.01, max_x * 0.1);
|
||||||
|
try obj.setProperty(allocator, .{ .data = .{ .thickness = thickness } });
|
||||||
|
|
||||||
|
switch (obj.shape) {
|
||||||
|
.line => {
|
||||||
|
const len = randFloat(rng, 20, @min(doc_size.w, doc_size.h) * 0.5);
|
||||||
|
const angle = randFloat(rng, 0, 2 * std.math.pi);
|
||||||
|
try obj.setProperty(allocator, .{ .data = .{
|
||||||
|
.end_point = .{
|
||||||
|
.x = std.math.cos(angle) * len,
|
||||||
|
.y = std.math.sin(angle) * len,
|
||||||
|
},
|
||||||
|
} });
|
||||||
|
},
|
||||||
|
.ellipse => {
|
||||||
|
const max_r = @min(120, @min(doc_size.w / 4, doc_size.h / 4));
|
||||||
|
try obj.setProperty(allocator, .{ .data = .{
|
||||||
|
.radii = .{
|
||||||
|
.x = randFloat(rng, 8, @max(8, max_r)),
|
||||||
|
.y = randFloat(rng, 8, @max(8, max_r)),
|
||||||
|
},
|
||||||
|
} });
|
||||||
|
},
|
||||||
|
.broken => {
|
||||||
|
var points = std.ArrayList(Point2_f).empty;
|
||||||
|
const n = rng.intRangeLessThan(usize, 2, 9);
|
||||||
|
var x: f32 = 0;
|
||||||
|
var y: f32 = 0;
|
||||||
|
for (0..n) |_| {
|
||||||
|
try points.append(allocator, .{ .x = x, .y = y });
|
||||||
|
x += randFloat(rng, -40, 80);
|
||||||
|
y += randFloat(rng, -30, 60);
|
||||||
|
}
|
||||||
|
try obj.setProperty(allocator, .{ .data = .{ .points = points } });
|
||||||
|
},
|
||||||
|
.arc => {},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Создаёт в документе случайное количество фигур (в т.ч. вложенных).
|
||||||
|
/// У каждой фигуры все доступные свойства задаются случайно; позиция — в пределах документа.
|
||||||
|
/// Реализованные типы: line, ellipse, broken.
|
||||||
|
pub fn addRandomShapes(doc: *Document, rng: std.Random) !void {
|
||||||
|
const max_total: usize = 80;
|
||||||
|
var total_count: usize = 0;
|
||||||
|
const allocator = doc.allocator;
|
||||||
|
|
||||||
|
const n_root = rng.intRangeLessThan(usize, 6, 15);
|
||||||
|
for (0..n_root) |_| {
|
||||||
|
if (total_count >= max_total) break;
|
||||||
|
var obj = try shape.createObject(allocator, randomShapeKind(rng));
|
||||||
|
try randomizeObjectProperties(allocator, &doc.size, &obj, rng);
|
||||||
|
try doc.addObject(obj);
|
||||||
|
total_count += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
var stack = std.ArrayList(*Object).empty;
|
||||||
|
defer stack.deinit(allocator);
|
||||||
|
for (doc.objects.items) |*obj| {
|
||||||
|
try stack.append(allocator, obj);
|
||||||
|
}
|
||||||
|
while (stack.pop()) |obj| {
|
||||||
|
if (total_count >= max_total) continue;
|
||||||
|
const n_children = rng.intRangeLessThan(usize, 0, 2);
|
||||||
|
const base_len = obj.children.items.len;
|
||||||
|
for (0..n_children) |_| {
|
||||||
|
if (total_count >= max_total) break;
|
||||||
|
var child = try shape.createObject(allocator, randomShapeKind(rng));
|
||||||
|
try randomizeObjectProperties(allocator, &doc.size, &child, rng);
|
||||||
|
try obj.addChild(allocator, child);
|
||||||
|
total_count += 1;
|
||||||
|
}
|
||||||
|
for (obj.children.items[base_len..]) |*child| {
|
||||||
|
try stack.append(allocator, child);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
23
src/models/shape/arc.zig
Normal file
23
src/models/shape/arc.zig
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const Object = @import("../Object.zig");
|
||||||
|
const PropertyData = @import("../Property.zig").Data;
|
||||||
|
const Rect_f = @import("../basic_models.zig").Rect_f;
|
||||||
|
const shape_mod = @import("shape.zig");
|
||||||
|
|
||||||
|
/// Теги обязательных свойств (заглушка: arc пока не реализован).
|
||||||
|
pub fn getRequiredTags() []const std.meta.Tag(PropertyData) {
|
||||||
|
return &[_]std.meta.Tag(PropertyData){};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Добавляет свойства по умолчанию для дуги (заглушка).
|
||||||
|
pub fn appendDefaultShapeProperties(allocator: std.mem.Allocator, obj: *Object) !void {
|
||||||
|
_ = allocator;
|
||||||
|
_ = obj;
|
||||||
|
return error.ArcNotImplemented;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Локальные границы дуги (заглушка: пока не реализовано).
|
||||||
|
pub fn getLocalBounds(obj: *const Object) !Rect_f {
|
||||||
|
try shape_mod.ensure(obj, .arc);
|
||||||
|
return error.ArcNotImplemented;
|
||||||
|
}
|
||||||
51
src/models/shape/broken.zig
Normal file
51
src/models/shape/broken.zig
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const Object = @import("../Object.zig");
|
||||||
|
const Property = @import("../Property.zig").Property;
|
||||||
|
const PropertyData = @import("../Property.zig").Data;
|
||||||
|
const Point2_f = @import("../basic_models.zig").Point2_f;
|
||||||
|
const Rect_f = @import("../basic_models.zig").Rect_f;
|
||||||
|
const shape_mod = @import("shape.zig");
|
||||||
|
|
||||||
|
/// Точки ломаной по умолчанию (для создания).
|
||||||
|
pub const default_points = [_]Point2_f{
|
||||||
|
.{ .x = 0, .y = 0 },
|
||||||
|
.{ .x = 80, .y = 0 },
|
||||||
|
.{ .x = 80, .y = 60 },
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Теги обязательных свойств (у ломаной нет const default_shape_properties, только default_points).
|
||||||
|
pub fn getRequiredTags() []const std.meta.Tag(PropertyData) {
|
||||||
|
return &[_]std.meta.Tag(PropertyData){
|
||||||
|
.points,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Добавляет к объекту свойства по умолчанию для ломаной (points из default_points).
|
||||||
|
pub fn appendDefaultShapeProperties(allocator: std.mem.Allocator, obj: *Object) !void {
|
||||||
|
var points = std.ArrayList(Point2_f).empty;
|
||||||
|
try points.appendSlice(allocator, &default_points);
|
||||||
|
try obj.properties.append(allocator, .{ .data = .{ .points = points } });
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Локальные границы ломаной: AABB по всем точкам.
|
||||||
|
pub fn getLocalBounds(obj: *const Object) !Rect_f {
|
||||||
|
try shape_mod.ensure(obj, .broken);
|
||||||
|
const p = obj.getProperty(.points).?;
|
||||||
|
if (p.points.items.len == 0) return error.EmptyPoints;
|
||||||
|
var min_x: f32 = p.points.items[0].x;
|
||||||
|
var max_x: f32 = min_x;
|
||||||
|
var min_y: f32 = p.points.items[0].y;
|
||||||
|
var max_y: f32 = min_y;
|
||||||
|
for (p.points.items[1..]) |pt| {
|
||||||
|
min_x = @min(min_x, pt.x);
|
||||||
|
max_x = @max(max_x, pt.x);
|
||||||
|
min_y = @min(min_y, pt.y);
|
||||||
|
max_y = @max(max_y, pt.y);
|
||||||
|
}
|
||||||
|
return .{
|
||||||
|
.x = min_x,
|
||||||
|
.y = min_y,
|
||||||
|
.w = max_x - min_x,
|
||||||
|
.h = max_y - min_y,
|
||||||
|
};
|
||||||
|
}
|
||||||
33
src/models/shape/ellipse.zig
Normal file
33
src/models/shape/ellipse.zig
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const Object = @import("../Object.zig");
|
||||||
|
const Property = @import("../Property.zig").Property;
|
||||||
|
const PropertyData = @import("../Property.zig").Data;
|
||||||
|
const Rect_f = @import("../basic_models.zig").Rect_f;
|
||||||
|
const shape_mod = @import("shape.zig");
|
||||||
|
|
||||||
|
/// Свойства фигуры по умолчанию (для создания и проверки типа). Теги для ensure выводятся отсюда.
|
||||||
|
pub const default_shape_properties = [_]Property{
|
||||||
|
.{ .data = .{ .radii = .{ .x = 50, .y = 50 } } },
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Теги обязательных свойств (выводятся из default_shape_properties).
|
||||||
|
pub fn getRequiredTags() []const std.meta.Tag(PropertyData) {
|
||||||
|
return &([_]std.meta.Tag(PropertyData){std.meta.activeTag(default_shape_properties[0].data)});
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Добавляет к объекту свойства по умолчанию для эллипса.
|
||||||
|
pub fn appendDefaultShapeProperties(allocator: std.mem.Allocator, obj: *Object) !void {
|
||||||
|
for (default_shape_properties) |prop| try obj.properties.append(allocator, prop);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Локальные границы эллипса: [-radii.x, -radii.y] .. [radii.x, radii.y].
|
||||||
|
pub fn getLocalBounds(obj: *const Object) !Rect_f {
|
||||||
|
try shape_mod.ensure(obj, .ellipse);
|
||||||
|
const r = obj.getProperty(.radii).?;
|
||||||
|
return .{
|
||||||
|
.x = -r.radii.x,
|
||||||
|
.y = -r.radii.y,
|
||||||
|
.w = 2 * r.radii.x,
|
||||||
|
.h = 2 * r.radii.y,
|
||||||
|
};
|
||||||
|
}
|
||||||
37
src/models/shape/line.zig
Normal file
37
src/models/shape/line.zig
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const Object = @import("../Object.zig");
|
||||||
|
const Property = @import("../Property.zig").Property;
|
||||||
|
const PropertyData = @import("../Property.zig").Data;
|
||||||
|
const Rect_f = @import("../basic_models.zig").Rect_f;
|
||||||
|
const shape_mod = @import("shape.zig");
|
||||||
|
|
||||||
|
/// Свойства фигуры по умолчанию (для создания и проверки типа). Теги для ensure выводятся отсюда.
|
||||||
|
pub const default_shape_properties = [_]Property{
|
||||||
|
.{ .data = .{ .end_point = .{ .x = 100, .y = 0 } } },
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Теги обязательных свойств (выводятся из default_shape_properties).
|
||||||
|
pub fn getRequiredTags() []const std.meta.Tag(PropertyData) {
|
||||||
|
return &([_]std.meta.Tag(PropertyData){std.meta.activeTag(default_shape_properties[0].data)});
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Добавляет к объекту свойства по умолчанию для линии.
|
||||||
|
pub fn appendDefaultShapeProperties(allocator: std.mem.Allocator, obj: *Object) !void {
|
||||||
|
for (default_shape_properties) |prop| try obj.properties.append(allocator, prop);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Локальные границы линии: от (0,0) до end_point.
|
||||||
|
pub fn getLocalBounds(obj: *const Object) !Rect_f {
|
||||||
|
try shape_mod.ensure(obj, .line);
|
||||||
|
const ep = obj.getProperty(.end_point).?;
|
||||||
|
const min_x = @min(0, ep.end_point.x);
|
||||||
|
const max_x = @max(0, ep.end_point.x);
|
||||||
|
const min_y = @min(0, ep.end_point.y);
|
||||||
|
const max_y = @max(0, ep.end_point.y);
|
||||||
|
return .{
|
||||||
|
.x = min_x,
|
||||||
|
.y = min_y,
|
||||||
|
.w = max_x - min_x,
|
||||||
|
.h = max_y - min_y,
|
||||||
|
};
|
||||||
|
}
|
||||||
95
src/models/shape/shape.zig
Normal file
95
src/models/shape/shape.zig
Normal file
@@ -0,0 +1,95 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const Object = @import("../Object.zig");
|
||||||
|
const Property = @import("../Property.zig").Property;
|
||||||
|
const PropertyData = @import("../Property.zig").Data;
|
||||||
|
const defaultCommonProperties = Object.defaultCommonProperties;
|
||||||
|
const basic_models = @import("../basic_models.zig");
|
||||||
|
const line = @import("line.zig");
|
||||||
|
const ellipse = @import("ellipse.zig");
|
||||||
|
const broken = @import("broken.zig");
|
||||||
|
const arc = @import("arc.zig");
|
||||||
|
|
||||||
|
pub const Rect = basic_models.Rectf;
|
||||||
|
|
||||||
|
/// Создаёт объект с общими свойствами по умолчанию и специфичными для типа фигуры.
|
||||||
|
pub fn createObject(allocator: std.mem.Allocator, shape_kind: Object.ShapeKind) !Object {
|
||||||
|
var obj = try createWithCommonProperties(allocator, shape_kind);
|
||||||
|
errdefer obj.deinit(allocator);
|
||||||
|
switch (shape_kind) {
|
||||||
|
.line => try line.appendDefaultShapeProperties(allocator, &obj),
|
||||||
|
.ellipse => try ellipse.appendDefaultShapeProperties(allocator, &obj),
|
||||||
|
.broken => try broken.appendDefaultShapeProperties(allocator, &obj),
|
||||||
|
.arc => try arc.appendDefaultShapeProperties(allocator, &obj),
|
||||||
|
}
|
||||||
|
return obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn createWithCommonProperties(allocator: std.mem.Allocator, shape_kind: Object.ShapeKind) !Object {
|
||||||
|
var properties_list = std.ArrayList(Property).empty;
|
||||||
|
errdefer properties_list.deinit(allocator);
|
||||||
|
for (defaultCommonProperties) |prop| try properties_list.append(allocator, prop);
|
||||||
|
return .{
|
||||||
|
.shape = shape_kind,
|
||||||
|
.properties = properties_list,
|
||||||
|
.children = std.ArrayList(Object).empty,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Проверяет, что объект имеет ожидаемый тип и все требуемые для этого типа свойства.
|
||||||
|
pub fn ensure(obj: *const Object, expected_kind: Object.ShapeKind) !void {
|
||||||
|
if (obj.shape != expected_kind) return error.WrongShapeKind;
|
||||||
|
const tags = requiredTagsFor(expected_kind);
|
||||||
|
for (tags) |tag| {
|
||||||
|
if (obj.getProperty(tag) == null) return error.MissingRequiredProperty;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn requiredTagsFor(kind: Object.ShapeKind) []const std.meta.Tag(PropertyData) {
|
||||||
|
return switch (kind) {
|
||||||
|
.line => line.getRequiredTags(),
|
||||||
|
.ellipse => ellipse.getRequiredTags(),
|
||||||
|
.broken => broken.getRequiredTags(),
|
||||||
|
.arc => arc.getRequiredTags(),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Локальные границы объекта (AABB в своих координатах).
|
||||||
|
pub fn getLocalBounds(obj: *const Object) !Rect {
|
||||||
|
return switch (obj.shape) {
|
||||||
|
.line => line.getLocalBounds(obj),
|
||||||
|
.ellipse => ellipse.getLocalBounds(obj),
|
||||||
|
.broken => broken.getLocalBounds(obj),
|
||||||
|
.arc => arc.getLocalBounds(obj),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
test "getLocalBounds" {
|
||||||
|
const shape = @This();
|
||||||
|
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
|
||||||
|
defer _ = gpa.deinit();
|
||||||
|
const allocator = gpa.allocator();
|
||||||
|
|
||||||
|
var line_obj = try shape.createObject(allocator, .line);
|
||||||
|
defer line_obj.deinit(allocator);
|
||||||
|
const line_bounds = try getLocalBounds(&line_obj);
|
||||||
|
try std.testing.expect(line_bounds.x == 0);
|
||||||
|
try std.testing.expect(line_bounds.y == 0);
|
||||||
|
try std.testing.expect(line_bounds.w == 100);
|
||||||
|
try std.testing.expect(line_bounds.h == 0);
|
||||||
|
|
||||||
|
var ellipse_obj = try shape.createObject(allocator, .ellipse);
|
||||||
|
defer ellipse_obj.deinit(allocator);
|
||||||
|
const ellipse_bounds = try getLocalBounds(&ellipse_obj);
|
||||||
|
try std.testing.expect(ellipse_bounds.x == -50);
|
||||||
|
try std.testing.expect(ellipse_bounds.y == -50);
|
||||||
|
try std.testing.expect(ellipse_bounds.w == 100);
|
||||||
|
try std.testing.expect(ellipse_bounds.h == 100);
|
||||||
|
|
||||||
|
var broken_obj = try shape.createObject(allocator, .broken);
|
||||||
|
defer broken_obj.deinit(allocator);
|
||||||
|
const broken_bounds = try getLocalBounds(&broken_obj);
|
||||||
|
try std.testing.expect(broken_bounds.x == 0);
|
||||||
|
try std.testing.expect(broken_bounds.y == 0);
|
||||||
|
try std.testing.expect(broken_bounds.w == 80);
|
||||||
|
try std.testing.expect(broken_bounds.h == 60);
|
||||||
|
}
|
||||||
188
src/render/CpuRenderEngine.zig
Normal file
188
src/render/CpuRenderEngine.zig
Normal file
@@ -0,0 +1,188 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const builtin = @import("builtin");
|
||||||
|
const dvui = @import("dvui");
|
||||||
|
const RenderEngine = @import("RenderEngine.zig").RenderEngine;
|
||||||
|
const Document = @import("../models/Document.zig");
|
||||||
|
const basic_models = @import("../models/basic_models.zig");
|
||||||
|
const cpu_draw = @import("cpu/draw.zig");
|
||||||
|
const Size_i = basic_models.Size_i;
|
||||||
|
const Rect_i = basic_models.Rect_i;
|
||||||
|
const Allocator = std.mem.Allocator;
|
||||||
|
const Color = dvui.Color;
|
||||||
|
|
||||||
|
const CpuRenderEngine = @This();
|
||||||
|
const Type = enum {
|
||||||
|
Gradient,
|
||||||
|
Squares,
|
||||||
|
};
|
||||||
|
|
||||||
|
type: Type,
|
||||||
|
_allocator: Allocator,
|
||||||
|
gradient_start: Color.PMA = .{ .r = 0, .g = 0, .b = 0, .a = 255 },
|
||||||
|
gradient_end: Color.PMA = .{ .r = 255, .g = 255, .b = 255, .a = 255 },
|
||||||
|
|
||||||
|
pub fn init(allocator: Allocator, render_type: Type) CpuRenderEngine {
|
||||||
|
return .{
|
||||||
|
._allocator = allocator,
|
||||||
|
.type = render_type,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn exampleReset(self: *CpuRenderEngine) void {
|
||||||
|
var prng = std.Random.DefaultPrng.init(@intCast(std.time.microTimestamp()));
|
||||||
|
const random = prng.random();
|
||||||
|
self.gradient_start = Color.PMA{ .r = random.int(u8), .g = random.int(u8), .b = random.int(u8), .a = 255 };
|
||||||
|
self.gradient_end = Color.PMA{ .r = random.int(u8), .g = random.int(u8), .b = random.int(u8), .a = 255 };
|
||||||
|
}
|
||||||
|
|
||||||
|
fn renderGradient(self: CpuRenderEngine, pixels: []Color.PMA, width: u32, height: u32, full_w: u32, full_h: u32, visible_rect: Rect_i) void {
|
||||||
|
var y: u32 = 0;
|
||||||
|
while (y < height) : (y += 1) {
|
||||||
|
var x: u32 = 0;
|
||||||
|
while (x < width) : (x += 1) {
|
||||||
|
const gx: u32 = visible_rect.x + x;
|
||||||
|
const gy: u32 = visible_rect.y + y;
|
||||||
|
|
||||||
|
const denom_x: f32 = if (full_w > 1) @as(f32, @floatFromInt(full_w - 1)) else 1;
|
||||||
|
const denom_y: f32 = if (full_h > 1) @as(f32, @floatFromInt(full_h - 1)) else 1;
|
||||||
|
const fx: f32 = @as(f32, @floatFromInt(gx)) / denom_x;
|
||||||
|
const fy: f32 = @as(f32, @floatFromInt(gy)) / denom_y;
|
||||||
|
const factor: f32 = std.math.clamp((fx + fy) / 2, 0, 1);
|
||||||
|
|
||||||
|
const r_f: f32 = @as(f32, @floatFromInt(self.gradient_start.r)) + factor * (@as(f32, @floatFromInt(self.gradient_end.r)) - @as(f32, @floatFromInt(self.gradient_start.r)));
|
||||||
|
const g_f: f32 = @as(f32, @floatFromInt(self.gradient_start.g)) + factor * (@as(f32, @floatFromInt(self.gradient_end.g)) - @as(f32, @floatFromInt(self.gradient_start.g)));
|
||||||
|
const b_f: f32 = @as(f32, @floatFromInt(self.gradient_start.b)) + factor * (@as(f32, @floatFromInt(self.gradient_end.b)) - @as(f32, @floatFromInt(self.gradient_start.b)));
|
||||||
|
|
||||||
|
const r: u8 = @intFromFloat(std.math.clamp(r_f, 0, 255));
|
||||||
|
const g: u8 = @intFromFloat(std.math.clamp(g_f, 0, 255));
|
||||||
|
const b: u8 = @intFromFloat(std.math.clamp(b_f, 0, 255));
|
||||||
|
pixels[y * width + x] = .{ .r = r, .g = g, .b = b, .a = 255 };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn renderSquares(self: CpuRenderEngine, pixels: []Color.PMA, canvas_size: Size_i, visible_rect: Rect_i) void {
|
||||||
|
_ = self;
|
||||||
|
|
||||||
|
const colors = [_]Color.PMA{
|
||||||
|
.{ .r = 255, .g = 0, .b = 0, .a = 255 },
|
||||||
|
.{ .r = 255, .g = 165, .b = 0, .a = 255 },
|
||||||
|
.{ .r = 255, .g = 255, .b = 0, .a = 255 },
|
||||||
|
.{ .r = 0, .g = 255, .b = 0, .a = 255 },
|
||||||
|
.{ .r = 0, .g = 255, .b = 255, .a = 255 },
|
||||||
|
.{ .r = 0, .g = 0, .b = 255, .a = 255 },
|
||||||
|
};
|
||||||
|
|
||||||
|
const squares_num = 5;
|
||||||
|
var thikness: u32 = @intFromFloat(@as(f32, @floatFromInt(canvas_size.w + canvas_size.h)) / 2 * 0.03);
|
||||||
|
if (thikness == 0) thikness = 1;
|
||||||
|
|
||||||
|
const squares_sum_w = canvas_size.w - thikness * (squares_num + 1);
|
||||||
|
const base_w = squares_sum_w / squares_num;
|
||||||
|
const extra_w = squares_sum_w % squares_num;
|
||||||
|
const squares_sum_h = canvas_size.h - thikness * (squares_num + 1);
|
||||||
|
const base_h = squares_sum_h / squares_num;
|
||||||
|
const extra_h = squares_sum_h % squares_num;
|
||||||
|
|
||||||
|
var x_pos: [6]u32 = undefined;
|
||||||
|
x_pos[0] = 0;
|
||||||
|
for (1..squares_num + 1) |i| {
|
||||||
|
const w = base_w + if (i - 1 < extra_w) @as(u32, 1) else 0;
|
||||||
|
x_pos[i] = x_pos[i - 1] + thikness + w;
|
||||||
|
}
|
||||||
|
|
||||||
|
var y_pos: [6]u32 = undefined;
|
||||||
|
y_pos[0] = 0;
|
||||||
|
for (1..squares_num + 1) |i| {
|
||||||
|
const h = base_h + if (i - 1 < extra_h) @as(u32, 1) else 0;
|
||||||
|
y_pos[i] = y_pos[i - 1] + thikness + h;
|
||||||
|
}
|
||||||
|
|
||||||
|
var y: u32 = 0;
|
||||||
|
while (y < visible_rect.h) : (y += 1) {
|
||||||
|
const canvas_y = y + visible_rect.y;
|
||||||
|
if (canvas_y >= canvas_size.h) continue;
|
||||||
|
var x: u32 = 0;
|
||||||
|
while (x < visible_rect.w) : (x += 1) {
|
||||||
|
const canvas_x = x + visible_rect.x;
|
||||||
|
if (canvas_x >= canvas_size.w) continue;
|
||||||
|
|
||||||
|
var vertical_index: ?u32 = null;
|
||||||
|
for (0..x_pos.len) |i| {
|
||||||
|
if (canvas_x >= x_pos[i] and canvas_x < x_pos[i] + thikness) {
|
||||||
|
vertical_index = @intCast(i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var horizontal_index: ?u32 = null;
|
||||||
|
for (0..y_pos.len) |i| {
|
||||||
|
if (canvas_y >= y_pos[i] and canvas_y < y_pos[i] + thikness) {
|
||||||
|
horizontal_index = @intCast(i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (vertical_index) |idx| {
|
||||||
|
pixels[y * visible_rect.w + x] = colors[idx];
|
||||||
|
} else if (horizontal_index) |idx| {
|
||||||
|
pixels[y * visible_rect.w + x] = colors[idx];
|
||||||
|
} else {
|
||||||
|
var square_x: u32 = 0;
|
||||||
|
for (0..squares_num) |i| {
|
||||||
|
if (canvas_x >= x_pos[i] + thikness and canvas_x < x_pos[i + 1]) {
|
||||||
|
square_x = @intCast(i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var square_y: u32 = 0;
|
||||||
|
for (0..squares_num) |i| {
|
||||||
|
if (canvas_y >= y_pos[i] + thikness and canvas_y < y_pos[i + 1]) {
|
||||||
|
square_y = @intCast(i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (square_x % 2 == square_y % 2) {
|
||||||
|
pixels[y * visible_rect.w + x] = .{ .r = 255, .g = 255, .b = 255, .a = 255 };
|
||||||
|
} else {
|
||||||
|
pixels[y * visible_rect.w + x] = .{ .r = 0, .g = 0, .b = 0, .a = 255 };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn example(self: CpuRenderEngine, canvas_size: Size_i, visible_rect: Rect_i) !?dvui.Texture {
|
||||||
|
const full_w = canvas_size.w;
|
||||||
|
const full_h = canvas_size.h;
|
||||||
|
|
||||||
|
const width = visible_rect.w;
|
||||||
|
const height = visible_rect.h;
|
||||||
|
|
||||||
|
const pixels = try self._allocator.alloc(Color.PMA, @as(usize, width) * height);
|
||||||
|
defer self._allocator.free(pixels);
|
||||||
|
|
||||||
|
switch (self.type) {
|
||||||
|
.Gradient => self.renderGradient(pixels, width, height, full_w, full_h, visible_rect),
|
||||||
|
.Squares => self.renderSquares(pixels, canvas_size, visible_rect),
|
||||||
|
}
|
||||||
|
|
||||||
|
return try dvui.textureCreate(pixels, width, height, .nearest);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn renderEngine(self: *CpuRenderEngine) RenderEngine {
|
||||||
|
return .{ .cpu = self };
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Растеризует документ: фон + рекурсивная отрисовка фигур через конвейер (трансформ, прозрачность, наложение).
|
||||||
|
pub fn renderDocument(self: *CpuRenderEngine, document: *const Document, canvas_size: Size_i, visible_rect: Rect_i) !?dvui.Texture {
|
||||||
|
const width = visible_rect.w;
|
||||||
|
const height = visible_rect.h;
|
||||||
|
const pixels = try self._allocator.alloc(Color.PMA, @as(usize, width) * height);
|
||||||
|
defer self._allocator.free(pixels);
|
||||||
|
|
||||||
|
for (pixels) |*p| p.* = .{ .r = 255, .g = 255, .b = 255, .a = 255 };
|
||||||
|
cpu_draw.drawDocument(pixels, width, height, visible_rect, document, canvas_size);
|
||||||
|
|
||||||
|
return try dvui.textureCreate(pixels, width, height, .nearest);
|
||||||
|
}
|
||||||
27
src/render/RenderEngine.zig
Normal file
27
src/render/RenderEngine.zig
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
const dvui = @import("dvui");
|
||||||
|
const CpuRenderEngine = @import("CpuRenderEngine.zig");
|
||||||
|
const Document = @import("../models/Document.zig");
|
||||||
|
const basic_models = @import("../models/basic_models.zig");
|
||||||
|
|
||||||
|
pub const RenderEngine = union(enum) {
|
||||||
|
cpu: *CpuRenderEngine,
|
||||||
|
|
||||||
|
pub fn exampleReset(self: RenderEngine) void {
|
||||||
|
switch (self) {
|
||||||
|
.cpu => |cpu_r| cpu_r.exampleReset(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn example(self: RenderEngine, canvas_size: basic_models.Size_i, visible_rect: basic_models.Rect_i) !?dvui.Texture {
|
||||||
|
return switch (self) {
|
||||||
|
.cpu => |cpu_r| cpu_r.example(canvas_size, visible_rect),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Растеризует документ в текстуру (размер и видимая область в пикселях холста).
|
||||||
|
pub fn render(self: RenderEngine, document: *const Document, canvas_size: basic_models.Size_i, visible_rect: basic_models.Rect_i) !?dvui.Texture {
|
||||||
|
return switch (self) {
|
||||||
|
.cpu => |cpu_r| cpu_r.renderDocument(document, canvas_size, visible_rect),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
};
|
||||||
8
src/render/cpu/arc.zig
Normal file
8
src/render/cpu/arc.zig
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
const Document = @import("../../models/Document.zig");
|
||||||
|
const pipeline = @import("pipeline.zig");
|
||||||
|
const DrawContext = pipeline.DrawContext;
|
||||||
|
|
||||||
|
const Object = Document.Object;
|
||||||
|
|
||||||
|
/// Рисует дугу (заглушка: пока не реализовано).
|
||||||
|
pub fn draw(_: *DrawContext, _: *const Object) void {}
|
||||||
23
src/render/cpu/broken.zig
Normal file
23
src/render/cpu/broken.zig
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const Document = @import("../../models/Document.zig");
|
||||||
|
const pipeline = @import("pipeline.zig");
|
||||||
|
const line = @import("line.zig");
|
||||||
|
const DrawContext = pipeline.DrawContext;
|
||||||
|
const Color = @import("dvui").Color;
|
||||||
|
|
||||||
|
const Object = Document.Object;
|
||||||
|
const default_stroke: Color.PMA = .{ .r = 0, .g = 0, .b = 0, .a = 255 };
|
||||||
|
const default_thickness: f32 = 2.0;
|
||||||
|
|
||||||
|
/// Рисует ломаную по точкам в локальных координатах. Обводка по stroke_rgba.
|
||||||
|
pub fn draw(ctx: *DrawContext, obj: *const Object) void {
|
||||||
|
const p_prop = obj.getProperty(.points) orelse return;
|
||||||
|
const pts = p_prop.points.items;
|
||||||
|
if (pts.len < 2) return;
|
||||||
|
const stroke = if (obj.getProperty(.stroke_rgba)) |s| pipeline.rgbaToPma(s.stroke_rgba) else default_stroke;
|
||||||
|
const thickness = if (obj.getProperty(.thickness)) |t| t.thickness else default_thickness;
|
||||||
|
var i: usize = 0;
|
||||||
|
while (i + 1 < pts.len) : (i += 1) {
|
||||||
|
line.drawLine(ctx, pts[i].x, pts[i].y, pts[i + 1].x, pts[i + 1].y, stroke, thickness);
|
||||||
|
}
|
||||||
|
}
|
||||||
77
src/render/cpu/draw.zig
Normal file
77
src/render/cpu/draw.zig
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const Document = @import("../../models/Document.zig");
|
||||||
|
const pipeline = @import("pipeline.zig");
|
||||||
|
const line = @import("line.zig");
|
||||||
|
const ellipse = @import("ellipse.zig");
|
||||||
|
const broken = @import("broken.zig");
|
||||||
|
const arc = @import("arc.zig");
|
||||||
|
const basic_models = @import("../../models/basic_models.zig");
|
||||||
|
const Rect_i = basic_models.Rect_i;
|
||||||
|
const Size_i = basic_models.Size_i;
|
||||||
|
|
||||||
|
const Object = Document.Object;
|
||||||
|
const DrawContext = pipeline.DrawContext;
|
||||||
|
const Transform = pipeline.Transform;
|
||||||
|
|
||||||
|
fn getLocalTransform(obj: *const Object) Transform {
|
||||||
|
const pos = if (obj.getProperty(.position)) |p| p.position else basic_models.Point2_f{ .x = 0, .y = 0 };
|
||||||
|
const angle = if (obj.getProperty(.angle)) |p| p.angle else 0;
|
||||||
|
const scale = if (obj.getProperty(.scale)) |p| p.scale else basic_models.Scale2_f{ .scale_x = 1, .scale_y = 1 };
|
||||||
|
const opacity = if (obj.getProperty(.opacity)) |p| p.opacity else 1.0;
|
||||||
|
return .{
|
||||||
|
.position = pos,
|
||||||
|
.angle = angle,
|
||||||
|
.scale = scale,
|
||||||
|
.opacity = opacity,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
fn isVisible(obj: *const Object) bool {
|
||||||
|
return if (obj.getProperty(.visible)) |p| p.visible else true;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn drawObject(ctx: *DrawContext, obj: *const Object, parent_transform: Transform) void {
|
||||||
|
if (!isVisible(obj)) return;
|
||||||
|
const local = getLocalTransform(obj);
|
||||||
|
const world = Transform.compose(parent_transform, local);
|
||||||
|
ctx.setTransform(world);
|
||||||
|
|
||||||
|
switch (obj.shape) {
|
||||||
|
.line => line.draw(ctx, obj),
|
||||||
|
.ellipse => ellipse.draw(ctx, obj),
|
||||||
|
.broken => broken.draw(ctx, obj),
|
||||||
|
.arc => arc.draw(ctx, obj),
|
||||||
|
}
|
||||||
|
|
||||||
|
for (obj.children.items) |*child| {
|
||||||
|
drawObject(ctx, child, world);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Рекурсивно рисует документ в буфер: сначала корневые объекты по порядку, затем их потомков (каждый следующий поверх предыдущего).
|
||||||
|
pub fn drawDocument(
|
||||||
|
pixels: []@import("dvui").Color.PMA,
|
||||||
|
buf_width: u32,
|
||||||
|
buf_height: u32,
|
||||||
|
visible_rect: Rect_i,
|
||||||
|
document: *const Document,
|
||||||
|
canvas_size: Size_i,
|
||||||
|
) void {
|
||||||
|
const scale_x: f32 = if (document.size.w > 0) @as(f32, @floatFromInt(canvas_size.w)) / document.size.w else 0;
|
||||||
|
const scale_y: f32 = if (document.size.h > 0) @as(f32, @floatFromInt(canvas_size.h)) / document.size.h else 0;
|
||||||
|
|
||||||
|
var ctx = DrawContext{
|
||||||
|
.pixels = pixels,
|
||||||
|
.buf_width = buf_width,
|
||||||
|
.buf_height = buf_height,
|
||||||
|
.visible_rect = visible_rect,
|
||||||
|
.scale_x = scale_x,
|
||||||
|
.scale_y = scale_y,
|
||||||
|
};
|
||||||
|
// вывести visible_rect
|
||||||
|
std.debug.print("visible_rect: {{ x: {}, y: {}, w: {}, h: {} }}\n", .{ visible_rect.x, visible_rect.y, visible_rect.w, visible_rect.h });
|
||||||
|
const identity = Transform{};
|
||||||
|
for (document.objects.items) |*obj| {
|
||||||
|
drawObject(&ctx, obj, identity);
|
||||||
|
}
|
||||||
|
}
|
||||||
59
src/render/cpu/ellipse.zig
Normal file
59
src/render/cpu/ellipse.zig
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const Document = @import("../../models/Document.zig");
|
||||||
|
const pipeline = @import("pipeline.zig");
|
||||||
|
const DrawContext = pipeline.DrawContext;
|
||||||
|
const Color = @import("dvui").Color;
|
||||||
|
|
||||||
|
const Object = Document.Object;
|
||||||
|
const default_stroke: Color.PMA = .{ .r = 0, .g = 0, .b = 0, .a = 255 };
|
||||||
|
|
||||||
|
/// Рисует эллипс: центр (0,0), полуоси radii. Растеризация в координатах буфера (обводка кольцом).
|
||||||
|
pub fn draw(ctx: *DrawContext, obj: *const Object) void {
|
||||||
|
const r_prop = obj.getProperty(.radii) orelse return;
|
||||||
|
const rx = r_prop.radii.x;
|
||||||
|
const ry = r_prop.radii.y;
|
||||||
|
if (rx <= 0 or ry <= 0) return;
|
||||||
|
const stroke = if (obj.getProperty(.stroke_rgba)) |s| pipeline.rgbaToPma(s.stroke_rgba) else default_stroke;
|
||||||
|
|
||||||
|
const corners = [_]struct { x: f32, y: f32 }{
|
||||||
|
.{ .x = -rx, .y = -ry },
|
||||||
|
.{ .x = rx, .y = -ry },
|
||||||
|
.{ .x = rx, .y = ry },
|
||||||
|
.{ .x = -rx, .y = ry },
|
||||||
|
};
|
||||||
|
const w0 = ctx.localToWorld(corners[0].x, corners[0].y);
|
||||||
|
const b0 = ctx.worldToBufferF(w0.x, w0.y);
|
||||||
|
var min_bx: f32 = b0.x;
|
||||||
|
var min_by: f32 = b0.y;
|
||||||
|
var max_bx: f32 = b0.x;
|
||||||
|
var max_by: f32 = b0.y;
|
||||||
|
for (corners[1..]) |c| {
|
||||||
|
const w = ctx.localToWorld(c.x, c.y);
|
||||||
|
const b = ctx.worldToBufferF(w.x, w.y);
|
||||||
|
min_bx = @min(min_bx, b.x);
|
||||||
|
min_by = @min(min_by, b.y);
|
||||||
|
max_bx = @max(max_bx, b.x);
|
||||||
|
max_by = @max(max_by, b.y);
|
||||||
|
}
|
||||||
|
const buf_w: i32 = @intCast(ctx.buf_width);
|
||||||
|
const buf_h: i32 = @intCast(ctx.buf_height);
|
||||||
|
const x0: i32 = @max(0, @as(i32, @intFromFloat(std.math.floor(min_bx))));
|
||||||
|
const y0: i32 = @max(0, @as(i32, @intFromFloat(std.math.floor(min_by))));
|
||||||
|
const x1: i32 = @min(buf_w, @as(i32, @intFromFloat(std.math.ceil(max_bx))) + 1);
|
||||||
|
const y1: i32 = @min(buf_h, @as(i32, @intFromFloat(std.math.ceil(max_by))) + 1);
|
||||||
|
|
||||||
|
var by: i32 = y0;
|
||||||
|
while (by < y1) : (by += 1) {
|
||||||
|
var bx: i32 = x0;
|
||||||
|
while (bx < x1) : (bx += 1) {
|
||||||
|
const w = ctx.bufferToWorld(@as(f32, @floatFromInt(bx)) + 0.5, @as(f32, @floatFromInt(by)) + 0.5);
|
||||||
|
const loc = ctx.worldToLocal(w.x, w.y);
|
||||||
|
const nx = loc.x / rx;
|
||||||
|
const ny = loc.y / ry;
|
||||||
|
const d = nx * nx + ny * ny;
|
||||||
|
if (d >= 0.9 and d <= 1.1) {
|
||||||
|
ctx.blendPixelAtBuffer(@intCast(bx), @intCast(by), stroke);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
58
src/render/cpu/line.zig
Normal file
58
src/render/cpu/line.zig
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
const Document = @import("../../models/Document.zig");
|
||||||
|
const pipeline = @import("pipeline.zig");
|
||||||
|
const DrawContext = pipeline.DrawContext;
|
||||||
|
const Color = @import("dvui").Color;
|
||||||
|
|
||||||
|
const Object = Document.Object;
|
||||||
|
const default_stroke: Color.PMA = .{ .r = 0, .g = 0, .b = 0, .a = 255 };
|
||||||
|
const default_thickness: f32 = 2.0;
|
||||||
|
|
||||||
|
/// Рисует линию в локальных координатах: от (0,0) до end_point. Растеризация в координатах буфера (без пробелов при зуме).
|
||||||
|
pub fn draw(ctx: *DrawContext, obj: *const Object) void {
|
||||||
|
const ep_prop = obj.getProperty(.end_point) orelse return;
|
||||||
|
const end_x = ep_prop.end_point.x;
|
||||||
|
const end_y = ep_prop.end_point.y;
|
||||||
|
const stroke = if (obj.getProperty(.stroke_rgba)) |s| pipeline.rgbaToPma(s.stroke_rgba) else default_stroke;
|
||||||
|
const thickness = if (obj.getProperty(.thickness)) |t| t.thickness else default_thickness;
|
||||||
|
drawLine(ctx, 0, 0, end_x, end_y, stroke, thickness);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Линия по локальным координатам фигуры: переводит концы в буфер и рисует в пикселях буфера.
|
||||||
|
pub fn drawLine(ctx: *DrawContext, x0: f32, y0: f32, x1: f32, y1: f32, color: Color.PMA, thickness: f32) void {
|
||||||
|
const w0 = ctx.localToWorld(x0, y0);
|
||||||
|
const w1 = ctx.localToWorld(x1, y1);
|
||||||
|
const b0 = ctx.worldToBuffer(w0.x, w0.y);
|
||||||
|
const b1 = ctx.worldToBuffer(w1.x, w1.y);
|
||||||
|
drawLineInBuffer(ctx, b0.x, b0.y, b1.x, b1.y, color, thickness);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Брезенхем в координатах буфера; пиксели вне [0, buf_width) x [0, buf_height) пропускаются.
|
||||||
|
fn drawLineInBuffer(ctx: *DrawContext, bx0: i32, by0: i32, bx1: i32, by1: i32, color: Color.PMA, thickness: f32) void {
|
||||||
|
const bw = ctx.buf_width;
|
||||||
|
const bh = ctx.buf_height;
|
||||||
|
const dx: i32 = @intCast(@abs(bx1 - bx0));
|
||||||
|
const dy: i32 = -@as(i32, @intCast(@abs(by1 - by0)));
|
||||||
|
const sx: i32 = if (bx0 < bx1) 1 else -1;
|
||||||
|
const sy: i32 = if (by0 < by1) 1 else -1;
|
||||||
|
var err = dx + dy;
|
||||||
|
var x = bx0;
|
||||||
|
var y = by0;
|
||||||
|
|
||||||
|
_ = thickness;
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
if (x >= 0 and x < bw and y >= 0 and y < bh) {
|
||||||
|
ctx.blendPixelAtBuffer(@intCast(x), @intCast(y), color);
|
||||||
|
}
|
||||||
|
if (x == bx1 and y == by1) break;
|
||||||
|
const e2 = 2 * err;
|
||||||
|
if (e2 >= dy) {
|
||||||
|
err += dy;
|
||||||
|
x += sx;
|
||||||
|
}
|
||||||
|
if (e2 <= dx) {
|
||||||
|
err += dx;
|
||||||
|
y += sy;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
158
src/render/cpu/pipeline.zig
Normal file
158
src/render/cpu/pipeline.zig
Normal file
@@ -0,0 +1,158 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const dvui = @import("dvui");
|
||||||
|
const basic_models = @import("../../models/basic_models.zig");
|
||||||
|
const Point2_f = basic_models.Point2_f;
|
||||||
|
const Point2_i = basic_models.Point2_i;
|
||||||
|
const Scale2_f = basic_models.Scale2_f;
|
||||||
|
const Rect_i = basic_models.Rect_i;
|
||||||
|
const Color = dvui.Color;
|
||||||
|
|
||||||
|
/// Трансформ объекта в мировых координатах документа (позиция, угол, масштаб, непрозрачность).
|
||||||
|
pub const Transform = struct {
|
||||||
|
position: Point2_f = .{},
|
||||||
|
angle: f32 = 0,
|
||||||
|
scale: Scale2_f = .{},
|
||||||
|
opacity: f32 = 1.0,
|
||||||
|
|
||||||
|
/// Композиция: мировой трансформ = parent * local (local в пространстве родителя).
|
||||||
|
pub fn compose(parent: Transform, local: Transform) Transform {
|
||||||
|
const cos_a = std.math.cos(parent.angle);
|
||||||
|
const sin_a = std.math.sin(parent.angle);
|
||||||
|
const sx = parent.scale.scale_x * local.scale.scale_x;
|
||||||
|
const sy = parent.scale.scale_y * local.scale.scale_y;
|
||||||
|
const local_px = local.position.x * parent.scale.scale_x;
|
||||||
|
const local_py = local.position.y * parent.scale.scale_y;
|
||||||
|
const rx = cos_a * local_px - sin_a * local_py;
|
||||||
|
const ry = sin_a * local_px + cos_a * local_py;
|
||||||
|
return .{
|
||||||
|
.position = .{
|
||||||
|
.x = parent.position.x + rx,
|
||||||
|
.y = parent.position.y + ry,
|
||||||
|
},
|
||||||
|
.angle = parent.angle + local.angle,
|
||||||
|
.scale = .{ .scale_x = sx, .scale_y = sy },
|
||||||
|
.opacity = parent.opacity * local.opacity,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Единый конвейер: принимает позицию в локальных координатах фигуры и цвет пикселя,
|
||||||
|
/// применяет трансформ (вращение, масштаб, перенос) и непрозрачность, накладывает на буфер.
|
||||||
|
pub const DrawContext = struct {
|
||||||
|
pixels: []Color.PMA,
|
||||||
|
buf_width: u32,
|
||||||
|
buf_height: u32,
|
||||||
|
visible_rect: Rect_i,
|
||||||
|
scale_x: f32,
|
||||||
|
scale_y: f32,
|
||||||
|
transform: Transform = .{},
|
||||||
|
|
||||||
|
pub fn setTransform(self: *DrawContext, t: Transform) void {
|
||||||
|
self.transform = t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Локальные координаты фигуры -> мировые (документ).
|
||||||
|
pub fn localToWorld(self: *const DrawContext, local_x: f32, local_y: f32) Point2_f {
|
||||||
|
const t = &self.transform;
|
||||||
|
const cos_a = std.math.cos(t.angle);
|
||||||
|
const sin_a = std.math.sin(t.angle);
|
||||||
|
return .{
|
||||||
|
.x = t.position.x + (local_x * t.scale.scale_x) * cos_a - (local_y * t.scale.scale_y) * sin_a,
|
||||||
|
.y = t.position.y + (local_x * t.scale.scale_x) * sin_a + (local_y * t.scale.scale_y) * cos_a,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Мировые координаты документа -> координаты в буфере (float; могут быть вне [0, buf_w] x [0, buf_h]).
|
||||||
|
pub fn worldToBufferF(self: *const DrawContext, wx: f32, wy: f32) Point2_f {
|
||||||
|
const canvas_x = wx * self.scale_x;
|
||||||
|
const canvas_y = wy * self.scale_y;
|
||||||
|
const vx = @as(f32, @floatFromInt(self.visible_rect.x));
|
||||||
|
const vy = @as(f32, @floatFromInt(self.visible_rect.y));
|
||||||
|
return .{
|
||||||
|
.x = canvas_x - vx,
|
||||||
|
.y = canvas_y - vy,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Мировые координаты документа -> целочисленные координаты в буфере (округление до ближайшего пикселя).
|
||||||
|
pub fn worldToBuffer(self: *const DrawContext, wx: f32, wy: f32) Point2_i {
|
||||||
|
const b = self.worldToBufferF(wx, wy);
|
||||||
|
return .{
|
||||||
|
.x = @intFromFloat(std.math.round(b.x)),
|
||||||
|
.y = @intFromFloat(std.math.round(b.y)),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Координаты буфера -> мировые (документ). scale_x/scale_y не должны быть 0.
|
||||||
|
pub fn bufferToWorld(self: *const DrawContext, buf_x: f32, buf_y: f32) Point2_f {
|
||||||
|
const vx = @as(f32, @floatFromInt(self.visible_rect.x));
|
||||||
|
const vy = @as(f32, @floatFromInt(self.visible_rect.y));
|
||||||
|
const canvas_x = buf_x + vx;
|
||||||
|
const canvas_y = buf_y + vy;
|
||||||
|
const sx = if (self.scale_x != 0) self.scale_x else 1.0;
|
||||||
|
const sy = if (self.scale_y != 0) self.scale_y else 1.0;
|
||||||
|
return .{
|
||||||
|
.x = canvas_x / sx,
|
||||||
|
.y = canvas_y / sy,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Мировые координаты -> локальные фигуры (обратное к localToWorld).
|
||||||
|
pub fn worldToLocal(self: *const DrawContext, wx: f32, wy: f32) Point2_f {
|
||||||
|
const t = &self.transform;
|
||||||
|
const dx = wx - t.position.x;
|
||||||
|
const dy = wy - t.position.y;
|
||||||
|
const cos_a = std.math.cos(-t.angle);
|
||||||
|
const sin_a = std.math.sin(-t.angle);
|
||||||
|
const sx = if (t.scale.scale_x != 0) t.scale.scale_x else 1.0;
|
||||||
|
const sy = if (t.scale.scale_y != 0) t.scale.scale_y else 1.0;
|
||||||
|
return .{
|
||||||
|
.x = (dx * cos_a - dy * sin_a) / sx,
|
||||||
|
.y = (dx * sin_a + dy * cos_a) / sy,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Смешивает цвет в пикселе буфера (bx, by) с учётом opacity текущего трансформа. Bounds не проверяются.
|
||||||
|
pub fn blendPixelAtBuffer(self: *DrawContext, bx: u32, by: u32, color: Color.PMA) void {
|
||||||
|
if (bx >= self.buf_width or by >= self.buf_height) return;
|
||||||
|
const t = &self.transform;
|
||||||
|
const idx = by * self.buf_width + bx;
|
||||||
|
const dst = &self.pixels[idx];
|
||||||
|
const a = @as(f32, @floatFromInt(color.a)) / 255.0 * t.opacity;
|
||||||
|
const src_r = @as(f32, @floatFromInt(color.r)) * a;
|
||||||
|
const src_g = @as(f32, @floatFromInt(color.g)) * a;
|
||||||
|
const src_b = @as(f32, @floatFromInt(color.b)) * a;
|
||||||
|
const inv_a = 1.0 - a;
|
||||||
|
dst.r = @intFromFloat(std.math.clamp(src_r + inv_a * @as(f32, @floatFromInt(dst.r)), 0, 255));
|
||||||
|
dst.g = @intFromFloat(std.math.clamp(src_g + inv_a * @as(f32, @floatFromInt(dst.g)), 0, 255));
|
||||||
|
dst.b = @intFromFloat(std.math.clamp(src_b + inv_a * @as(f32, @floatFromInt(dst.b)), 0, 255));
|
||||||
|
dst.a = @intFromFloat(std.math.clamp(a * 255 + inv_a * @as(f32, @floatFromInt(dst.a)), 0, 255));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Записывает пиксель в локальных координатах фигуры с учётом трансформа и прозрачности (PMA blend).
|
||||||
|
pub fn blendPixelLocal(self: *DrawContext, local_x: f32, local_y: f32, color: Color.PMA) void {
|
||||||
|
const w = self.localToWorld(local_x, local_y);
|
||||||
|
const b = self.worldToBufferF(w.x, w.y);
|
||||||
|
const bx: i32 = @intFromFloat(b.x);
|
||||||
|
const by: i32 = @intFromFloat(b.y);
|
||||||
|
const vw = @as(i32, @intCast(self.visible_rect.w));
|
||||||
|
const vh = @as(i32, @intCast(self.visible_rect.h));
|
||||||
|
if (bx < 0 or bx >= vw or by < 0 or by >= vh) return;
|
||||||
|
self.blendPixelAtBuffer(@intCast(bx), @intCast(by), color);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
pub fn rgbaToPma(rgba: u32) Color.PMA {
|
||||||
|
const r: u8 = @intCast((rgba >> 0) & 0xFF);
|
||||||
|
const g: u8 = @intCast((rgba >> 8) & 0xFF);
|
||||||
|
const b: u8 = @intCast((rgba >> 16) & 0xFF);
|
||||||
|
const a: u8 = @intCast((rgba >> 24) & 0xFF);
|
||||||
|
if (a == 0) return .{ .r = 0, .g = 0, .b = 0, .a = 0 };
|
||||||
|
const af: f32 = @as(f32, @floatFromInt(a)) / 255.0;
|
||||||
|
return .{
|
||||||
|
.r = @intFromFloat(@as(f32, @floatFromInt(r)) * af),
|
||||||
|
.g = @intFromFloat(@as(f32, @floatFromInt(g)) * af),
|
||||||
|
.b = @intFromFloat(@as(f32, @floatFromInt(b)) * af),
|
||||||
|
.a = a,
|
||||||
|
};
|
||||||
|
}
|
||||||
14
src/tests.zig
Normal file
14
src/tests.zig
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
// Корень для `zig build test`. Тесты из импортированных здесь модулей выполняются (в Zig не подтягиваются из транзитивных импортов).
|
||||||
|
// Добавляй сюда _ = @import("path/to/module.zig"); для каждого модуля с test-блоками.
|
||||||
|
// Чтобы увидеть список всех тестов: после `zig build test` выполни `./zig-out/bin/test`.
|
||||||
|
test "discover tests" {
|
||||||
|
_ = @import("main.zig");
|
||||||
|
_ = @import("models/Property.zig");
|
||||||
|
_ = @import("models/shape/shape.zig");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Убедиться, что выполнились все ожидаемые тесты: этот тест пройдёт только если до него дошли (т.е. все предыдущие прошли).
|
||||||
|
test "all module tests completed" {
|
||||||
|
const std = @import("std");
|
||||||
|
std.debug.print("\n (все тесты модулей выполнены)\n", .{});
|
||||||
|
}
|
||||||
168
src/ui/canvas_view.zig
Normal file
168
src/ui/canvas_view.zig
Normal file
@@ -0,0 +1,168 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const dvui = @import("dvui");
|
||||||
|
const dvui_ext = @import("dvui_ext.zig");
|
||||||
|
const Canvas = @import("../Canvas.zig");
|
||||||
|
const Rect_i = @import("../models/basic_models.zig").Rect_i;
|
||||||
|
|
||||||
|
pub fn canvasView(canvas: *Canvas, content_rect_scale: dvui.RectScale) void {
|
||||||
|
var textured = dvui_ext.texturedBox(content_rect_scale, dvui.Rect.all(20));
|
||||||
|
{
|
||||||
|
var overlay = dvui.overlay(@src(), .{ .expand = .both });
|
||||||
|
{
|
||||||
|
var scroll = dvui.scrollArea(
|
||||||
|
@src(),
|
||||||
|
.{
|
||||||
|
.scroll_info = &canvas.scroll,
|
||||||
|
.vertical_bar = .auto,
|
||||||
|
.horizontal_bar = .auto,
|
||||||
|
},
|
||||||
|
.{ .expand = .both, .background = false },
|
||||||
|
);
|
||||||
|
{
|
||||||
|
drawCanvasContent(canvas, scroll);
|
||||||
|
handleCanvasZoom(canvas, scroll);
|
||||||
|
handleCanvasMouse(canvas, scroll);
|
||||||
|
}
|
||||||
|
scroll.deinit();
|
||||||
|
|
||||||
|
dvui.label(@src(), "Canvas", .{}, .{ .gravity_x = 0.5, .gravity_y = 0.0 });
|
||||||
|
}
|
||||||
|
overlay.deinit();
|
||||||
|
}
|
||||||
|
textured.deinit();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn drawCanvasContent(canvas: *Canvas, scroll: anytype) void {
|
||||||
|
const natural_scale = if (canvas.native_scaling) 1 else dvui.windowNaturalScale();
|
||||||
|
const img_size = canvas.getZoomedImageSize();
|
||||||
|
const viewport_rect = scroll.data().contentRect();
|
||||||
|
const scroll_current = dvui.Point{ .x = canvas.scroll.viewport.x, .y = canvas.scroll.viewport.y };
|
||||||
|
|
||||||
|
const viewport_px = dvui.Rect{
|
||||||
|
.x = viewport_rect.x * natural_scale,
|
||||||
|
.y = viewport_rect.y * natural_scale,
|
||||||
|
.w = viewport_rect.w * natural_scale,
|
||||||
|
.h = viewport_rect.h * natural_scale,
|
||||||
|
};
|
||||||
|
const scroll_px = dvui.Point{
|
||||||
|
.x = scroll_current.x * natural_scale,
|
||||||
|
.y = scroll_current.y * natural_scale,
|
||||||
|
};
|
||||||
|
|
||||||
|
const changed = canvas.updateVisibleImageRect(viewport_px, scroll_px);
|
||||||
|
if (changed)
|
||||||
|
canvas.requestRedraw();
|
||||||
|
canvas.processPendingRedraw() catch |err| {
|
||||||
|
std.debug.print("processPendingRedraw error: {}\n", .{err});
|
||||||
|
};
|
||||||
|
|
||||||
|
const content_w_px: u32 = img_size.x + img_size.w;
|
||||||
|
const content_h_px: u32 = img_size.y + img_size.h;
|
||||||
|
const content_w = @as(f32, @floatFromInt(content_w_px)) / natural_scale;
|
||||||
|
const content_h = @as(f32, @floatFromInt(content_h_px)) / natural_scale;
|
||||||
|
|
||||||
|
var canvas_layer = dvui.overlay(
|
||||||
|
@src(),
|
||||||
|
.{ .min_size_content = .{ .w = content_w, .h = content_h }, .background = false },
|
||||||
|
);
|
||||||
|
{
|
||||||
|
if (canvas.texture) |tex| {
|
||||||
|
const vis = canvas._visible_rect orelse Rect_i{ .x = 0, .y = 0, .w = 0, .h = 0 };
|
||||||
|
const left = @as(f32, @floatFromInt(img_size.x + vis.x)) / natural_scale;
|
||||||
|
const top = @as(f32, @floatFromInt(img_size.y + vis.y)) / natural_scale;
|
||||||
|
|
||||||
|
_ = dvui.image(
|
||||||
|
@src(),
|
||||||
|
.{ .source = .{ .texture = tex } },
|
||||||
|
.{
|
||||||
|
.background = false,
|
||||||
|
.expand = .none,
|
||||||
|
.gravity_x = 0.0,
|
||||||
|
.gravity_y = 0.0,
|
||||||
|
.margin = .{ .x = left, .y = top, .w = canvas.pos.x, .h = canvas.pos.y },
|
||||||
|
.min_size_content = .{
|
||||||
|
.w = @as(f32, @floatFromInt(vis.w)) / natural_scale,
|
||||||
|
.h = @as(f32, @floatFromInt(vis.h)) / natural_scale,
|
||||||
|
},
|
||||||
|
.max_size_content = .{
|
||||||
|
.w = @as(f32, @floatFromInt(vis.w)) / natural_scale,
|
||||||
|
.h = @as(f32, @floatFromInt(vis.h)) / natural_scale,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
canvas_layer.deinit();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handleCanvasZoom(canvas: *Canvas, scroll: anytype) void {
|
||||||
|
const ctrl = dvui.currentWindow().modifiers.control();
|
||||||
|
if (!ctrl) return;
|
||||||
|
|
||||||
|
const natural_scale = if (canvas.native_scaling) 1 else dvui.windowNaturalScale();
|
||||||
|
|
||||||
|
for (dvui.events()) |*e| {
|
||||||
|
switch (e.evt) {
|
||||||
|
.mouse => |*mouse| {
|
||||||
|
const action = mouse.action;
|
||||||
|
if (dvui.eventMatchSimple(e, scroll.data()) and (action == .wheel_x or action == .wheel_y)) {
|
||||||
|
switch (action) {
|
||||||
|
.wheel_y => |y| {
|
||||||
|
const viewport_pt = scroll.data().contentRectScale().pointFromPhysical(mouse.p);
|
||||||
|
const content_pt = dvui.Point{
|
||||||
|
.x = viewport_pt.x + canvas.scroll.viewport.x,
|
||||||
|
.y = viewport_pt.y + canvas.scroll.viewport.y,
|
||||||
|
};
|
||||||
|
const doc_pt = canvas.contentPointToDocument(content_pt, natural_scale);
|
||||||
|
|
||||||
|
canvas.addZoom(y / 1000);
|
||||||
|
canvas.requestRedraw();
|
||||||
|
|
||||||
|
// Сдвигаем viewport так, чтобы точка под курсором (даже вне холста) не уезжала
|
||||||
|
const new_zoom = canvas.getZoom();
|
||||||
|
const img = canvas.getZoomedImageSize();
|
||||||
|
const new_content_x = (@as(f32, @floatFromInt(img.x)) + doc_pt.x * new_zoom) / natural_scale;
|
||||||
|
const new_content_y = (@as(f32, @floatFromInt(img.y)) + doc_pt.y * new_zoom) / natural_scale;
|
||||||
|
canvas.scroll.viewport.x = new_content_x - viewport_pt.x;
|
||||||
|
canvas.scroll.viewport.y = new_content_y - viewport_pt.y;
|
||||||
|
const viewport_rect = scroll.data().contentRect();
|
||||||
|
const content_w = @as(f32, @floatFromInt(img.x + img.w)) / natural_scale;
|
||||||
|
const content_h = @as(f32, @floatFromInt(img.y + img.h)) / natural_scale;
|
||||||
|
const max_x = @max(0, content_w - viewport_rect.w + canvas.pos.x);
|
||||||
|
const max_y = @max(0, content_h - viewport_rect.h + canvas.pos.y);
|
||||||
|
canvas.scroll.viewport.x = std.math.clamp(canvas.scroll.viewport.x, 0, max_x);
|
||||||
|
canvas.scroll.viewport.y = std.math.clamp(canvas.scroll.viewport.y, 0, max_y);
|
||||||
|
},
|
||||||
|
else => {},
|
||||||
|
}
|
||||||
|
e.handled = true;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
else => {},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handleCanvasMouse(canvas: *Canvas, scroll: anytype) void {
|
||||||
|
const natural_scale = if (canvas.native_scaling) 1 else dvui.windowNaturalScale();
|
||||||
|
|
||||||
|
for (dvui.events()) |*e| {
|
||||||
|
switch (e.evt) {
|
||||||
|
.mouse => |*mouse| {
|
||||||
|
if (mouse.action != .press or mouse.button != .left) continue;
|
||||||
|
if (!dvui.eventMatchSimple(e, scroll.data())) continue;
|
||||||
|
|
||||||
|
const viewport_pt = scroll.data().contentRectScale().pointFromPhysical(mouse.p);
|
||||||
|
const content_pt = dvui.Point{
|
||||||
|
.x = viewport_pt.x + canvas.scroll.viewport.x,
|
||||||
|
.y = viewport_pt.y + canvas.scroll.viewport.y,
|
||||||
|
};
|
||||||
|
const doc_pt = canvas.contentPointToDocument(content_pt, natural_scale);
|
||||||
|
canvas.cursor_document_point = if (canvas.isContentPointOnDocument(content_pt, natural_scale)) doc_pt else null;
|
||||||
|
if (canvas.cursor_document_point) |point|
|
||||||
|
std.debug.print("cursor_document_point: {}\n", .{point});
|
||||||
|
},
|
||||||
|
else => {},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
7
src/ui/dvui_ext.zig
Normal file
7
src/ui/dvui_ext.zig
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const dvui = @import("dvui");
|
||||||
|
const TexturedBox = @import("./types/TexturedBox.zig");
|
||||||
|
|
||||||
|
pub fn texturedBox(rs: dvui.RectScale, corner_radius: dvui.Rect) TexturedBox {
|
||||||
|
return TexturedBox.init(rs, corner_radius);
|
||||||
|
}
|
||||||
33
src/ui/frame.zig
Normal file
33
src/ui/frame.zig
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
const dvui = @import("dvui");
|
||||||
|
const WindowContext = @import("../WindowContext.zig");
|
||||||
|
const tab_bar = @import("tab_bar.zig");
|
||||||
|
const left_panel = @import("left_panel.zig");
|
||||||
|
const right_panel = @import("right_panel.zig");
|
||||||
|
|
||||||
|
pub fn guiFrame(ctx: *WindowContext) bool {
|
||||||
|
for (dvui.events()) |*e| {
|
||||||
|
if (e.evt == .window and e.evt.window.action == .close) return false;
|
||||||
|
if (e.evt == .app and e.evt.app.action == .quit) return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
var root = dvui.box(
|
||||||
|
@src(),
|
||||||
|
.{ .dir = .vertical },
|
||||||
|
.{ .expand = .both, .background = true, .style = .window },
|
||||||
|
);
|
||||||
|
{
|
||||||
|
tab_bar.tabBar(ctx);
|
||||||
|
|
||||||
|
var content_row = dvui.box(@src(), .{ .dir = .horizontal }, .{ .expand = .both });
|
||||||
|
{
|
||||||
|
left_panel.leftPanel(ctx);
|
||||||
|
|
||||||
|
right_panel.rightPanel(ctx);
|
||||||
|
}
|
||||||
|
content_row.deinit();
|
||||||
|
}
|
||||||
|
root.deinit();
|
||||||
|
|
||||||
|
ctx.frame_index += 1;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
137
src/ui/left_panel.zig
Normal file
137
src/ui/left_panel.zig
Normal file
@@ -0,0 +1,137 @@
|
|||||||
|
const dvui = @import("dvui");
|
||||||
|
const WindowContext = @import("../WindowContext.zig");
|
||||||
|
const Document = @import("../models/Document.zig");
|
||||||
|
const Object = Document.Object;
|
||||||
|
|
||||||
|
const panel_gap: f32 = 12;
|
||||||
|
const panel_padding: f32 = 5;
|
||||||
|
const panel_radius: f32 = 24;
|
||||||
|
const fill_color = dvui.Color.black.opacity(0.2);
|
||||||
|
|
||||||
|
fn shapeLabel(shape: Object.ShapeKind) []const u8 {
|
||||||
|
return switch (shape) {
|
||||||
|
.line => "Line",
|
||||||
|
.ellipse => "Ellipse",
|
||||||
|
.arc => "Arc",
|
||||||
|
.broken => "Broken line",
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
fn objectTreeRow(obj: *const Object, depth: u32, row_id: *usize) void {
|
||||||
|
const id = row_id.*;
|
||||||
|
row_id.* += 1;
|
||||||
|
const indent_px = depth * 18;
|
||||||
|
var row = dvui.box(
|
||||||
|
@src(),
|
||||||
|
.{ .dir = .horizontal },
|
||||||
|
.{ .padding = dvui.Rect{ .x = @floatFromInt(indent_px) }, .id_extra = id },
|
||||||
|
);
|
||||||
|
{
|
||||||
|
dvui.labelNoFmt(@src(), shapeLabel(obj.shape), .{}, .{ .id_extra = id });
|
||||||
|
}
|
||||||
|
row.deinit();
|
||||||
|
for (obj.children.items) |*child| {
|
||||||
|
objectTreeRow(child, depth + 1, row_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn objectTree(ctx: *WindowContext) void {
|
||||||
|
const active_doc = ctx.activeDocument();
|
||||||
|
if (active_doc) |open_doc| {
|
||||||
|
const doc = &open_doc.document;
|
||||||
|
if (doc.objects.items.len == 0) {
|
||||||
|
dvui.label(@src(), "No objects", .{}, .{});
|
||||||
|
} else {
|
||||||
|
var row_id: usize = 0;
|
||||||
|
for (doc.objects.items) |*obj| {
|
||||||
|
objectTreeRow(obj, 0, &row_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
dvui.label(@src(), "No document", .{}, .{});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn leftPanel(ctx: *WindowContext) void {
|
||||||
|
var padding = dvui.Rect.all(panel_gap);
|
||||||
|
padding.w = 0;
|
||||||
|
var panel = dvui.box(
|
||||||
|
@src(),
|
||||||
|
.{ .dir = .vertical },
|
||||||
|
.{
|
||||||
|
.expand = .vertical,
|
||||||
|
.min_size_content = .{ .w = 220 },
|
||||||
|
.background = true,
|
||||||
|
.padding = padding,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
{
|
||||||
|
|
||||||
|
// Нижняя часть: настройки
|
||||||
|
var settings_section = dvui.box(
|
||||||
|
@src(),
|
||||||
|
.{ .dir = .vertical },
|
||||||
|
.{
|
||||||
|
.expand = .horizontal,
|
||||||
|
.gravity_y = 1.0,
|
||||||
|
.margin = .{ .y = 5 },
|
||||||
|
.padding = dvui.Rect.all(panel_padding),
|
||||||
|
.corner_radius = dvui.Rect.all(panel_radius),
|
||||||
|
.color_fill = fill_color,
|
||||||
|
.background = true,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
{
|
||||||
|
dvui.label(@src(), "Settings", .{}, .{});
|
||||||
|
|
||||||
|
const active_doc = ctx.activeDocument();
|
||||||
|
if (active_doc) |doc| {
|
||||||
|
const canvas = &doc.canvas;
|
||||||
|
if (dvui.checkbox(@src(), &canvas.native_scaling, "Scaling", .{})) {}
|
||||||
|
if (dvui.checkbox(@src(), &canvas.draw_document, "Draw document", .{})) {
|
||||||
|
canvas.requestRedraw();
|
||||||
|
}
|
||||||
|
if (!canvas.draw_document) {
|
||||||
|
if (dvui.button(@src(), if (doc.cpu_render.type == .Gradient) "Gradient" else "Squares", .{}, .{})) {
|
||||||
|
if (doc.cpu_render.type == .Gradient) {
|
||||||
|
doc.cpu_render.type = .Squares;
|
||||||
|
} else {
|
||||||
|
doc.cpu_render.type = .Gradient;
|
||||||
|
}
|
||||||
|
canvas.requestRedraw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
dvui.label(@src(), "No document", .{}, .{});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
settings_section.deinit();
|
||||||
|
|
||||||
|
// Верхняя часть: дерево объектов
|
||||||
|
var tree_section = dvui.box(
|
||||||
|
@src(),
|
||||||
|
.{ .dir = .vertical },
|
||||||
|
.{
|
||||||
|
.expand = .both,
|
||||||
|
.padding = dvui.Rect.all(panel_padding),
|
||||||
|
.corner_radius = dvui.Rect.all(panel_radius),
|
||||||
|
.color_fill = fill_color,
|
||||||
|
.background = true,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
{
|
||||||
|
dvui.label(@src(), "Objects", .{}, .{});
|
||||||
|
var scroll = dvui.scrollArea(
|
||||||
|
@src(),
|
||||||
|
.{ .vertical = .auto },
|
||||||
|
.{ .expand = .both, .background = false },
|
||||||
|
);
|
||||||
|
{
|
||||||
|
objectTree(ctx);
|
||||||
|
}
|
||||||
|
scroll.deinit();
|
||||||
|
}
|
||||||
|
tree_section.deinit();
|
||||||
|
}
|
||||||
|
panel.deinit();
|
||||||
|
}
|
||||||
68
src/ui/right_panel.zig
Normal file
68
src/ui/right_panel.zig
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const dvui = @import("dvui");
|
||||||
|
const WindowContext = @import("../WindowContext.zig");
|
||||||
|
const canvas_view = @import("canvas_view.zig");
|
||||||
|
|
||||||
|
pub fn rightPanel(ctx: *WindowContext) void {
|
||||||
|
const fill_color = dvui.Color.black.opacity(0.25);
|
||||||
|
var back = dvui.box(
|
||||||
|
@src(),
|
||||||
|
.{ .dir = .horizontal },
|
||||||
|
.{ .expand = .both, .padding = dvui.Rect.all(12), .background = true },
|
||||||
|
);
|
||||||
|
{
|
||||||
|
var panel = dvui.box(
|
||||||
|
@src(),
|
||||||
|
.{ .dir = .vertical },
|
||||||
|
.{
|
||||||
|
.expand = .both,
|
||||||
|
.background = true,
|
||||||
|
.padding = dvui.Rect.all(5),
|
||||||
|
.corner_radius = dvui.Rect.all(24),
|
||||||
|
.color_fill = fill_color,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
{
|
||||||
|
const active_doc = ctx.activeDocument();
|
||||||
|
if (active_doc) |doc| {
|
||||||
|
const content_rect_scale = panel.data().contentRectScale();
|
||||||
|
canvas_view.canvasView(&doc.canvas, content_rect_scale);
|
||||||
|
} else {
|
||||||
|
noDocView(ctx);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
panel.deinit();
|
||||||
|
}
|
||||||
|
back.deinit();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn noDocView(ctx: *WindowContext) void {
|
||||||
|
var center = dvui.box(
|
||||||
|
@src(),
|
||||||
|
.{ .dir = .vertical },
|
||||||
|
.{
|
||||||
|
.expand = .both,
|
||||||
|
.padding = dvui.Rect.all(20),
|
||||||
|
},
|
||||||
|
);
|
||||||
|
{
|
||||||
|
var box = dvui.box(
|
||||||
|
@src(),
|
||||||
|
.{ .dir = .vertical },
|
||||||
|
.{
|
||||||
|
.gravity_x = 0.5,
|
||||||
|
.gravity_y = 0.5,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
{
|
||||||
|
dvui.label(@src(), "No document open", .{}, .{});
|
||||||
|
if (dvui.button(@src(), "New document", .{}, .{})) {
|
||||||
|
ctx.addNewDocument() catch |err| {
|
||||||
|
std.debug.print("addNewDocument error: {}\n", .{err});
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
box.deinit();
|
||||||
|
}
|
||||||
|
center.deinit();
|
||||||
|
}
|
||||||
26
src/ui/tab_bar.zig
Normal file
26
src/ui/tab_bar.zig
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const dvui = @import("dvui");
|
||||||
|
const WindowContext = @import("../WindowContext.zig");
|
||||||
|
|
||||||
|
pub fn tabBar(ctx: *WindowContext) void {
|
||||||
|
var bar = dvui.box(
|
||||||
|
@src(),
|
||||||
|
.{ .dir = .horizontal },
|
||||||
|
.{ .expand = .horizontal, .min_size_content = .{ .h = 32 }, .background = true, .padding = dvui.Rect.all(4) },
|
||||||
|
);
|
||||||
|
{
|
||||||
|
for (ctx.documents.items, 0..) |_, i| {
|
||||||
|
var buf: [32]u8 = undefined;
|
||||||
|
const label = std.fmt.bufPrint(&buf, "Doc {d}", .{i + 1}) catch "Doc";
|
||||||
|
if (dvui.button(@src(), label, .{}, .{ .id_extra = i })) {
|
||||||
|
ctx.setActiveDocument(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (dvui.button(@src(), "+", .{}, .{})) {
|
||||||
|
ctx.addNewDocument() catch |err| {
|
||||||
|
std.debug.print("addNewDocument error: {}\n", .{err});
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
bar.deinit();
|
||||||
|
}
|
||||||
33
src/ui/types/TexturedBox.zig
Normal file
33
src/ui/types/TexturedBox.zig
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const dvui = @import("dvui");
|
||||||
|
const TexturedBox = @This();
|
||||||
|
|
||||||
|
parent: dvui.Widget,
|
||||||
|
rs: dvui.RectScale,
|
||||||
|
pic: ?dvui.Picture,
|
||||||
|
corner_radius: dvui.Rect,
|
||||||
|
|
||||||
|
pub fn init(rs: dvui.RectScale, corner_radius: dvui.Rect) TexturedBox {
|
||||||
|
const parent = dvui.parentGet();
|
||||||
|
const pic = dvui.Picture.start(rs.r);
|
||||||
|
return .{
|
||||||
|
.parent = parent,
|
||||||
|
.corner_radius = corner_radius,
|
||||||
|
.rs = rs,
|
||||||
|
.pic = pic,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: *TexturedBox) void {
|
||||||
|
if (self.pic) |*picture| {
|
||||||
|
picture.stop();
|
||||||
|
|
||||||
|
const tex = dvui.textureFromTarget(picture.texture) catch null;
|
||||||
|
if (tex) |t| {
|
||||||
|
dvui.Texture.destroyLater(t);
|
||||||
|
dvui.renderTexture(t, self.rs, .{
|
||||||
|
.corner_radius = self.corner_radius,
|
||||||
|
}) catch {};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user