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4
.vscode/launch.json
vendored
4
.vscode/launch.json
vendored
@@ -12,9 +12,11 @@
|
||||
},
|
||||
{
|
||||
"name": "Zig: Debug (gdb)",
|
||||
"type": "gdb",
|
||||
"type": "cppdbg",
|
||||
"request": "launch",
|
||||
"program": "${workspaceFolder}/zig-out/bin/Zivro",
|
||||
"cwd": "${workspaceFolder}",
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||||
"MIMode": "gdb",
|
||||
"preLaunchTask": "zig: build"
|
||||
},
|
||||
]
|
||||
|
||||
1
.vscode/tasks.json
vendored
1
.vscode/tasks.json
vendored
@@ -9,7 +9,6 @@
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": ["$gcc"],
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
0
assets/icons/.gitkeep
Normal file
0
assets/icons/.gitkeep
Normal file
@@ -8,18 +8,19 @@ pub fn build(b: *std.Build) void {
|
||||
|
||||
const exe = b.addExecutable(.{
|
||||
.name = "Zivro",
|
||||
// .use_llvm = true,
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||||
// .use_lld = true,
|
||||
.root_module = b.createModule(.{
|
||||
.root_source_file = b.path("src/main.zig"),
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||||
.target = target,
|
||||
.optimize = optimize,
|
||||
|
||||
.imports = &.{
|
||||
.{ .name = "dvui", .module = dvui_dep.module("dvui_sdl3") },
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||||
.{ .name = "sdl-backend", .module = dvui_dep.module("sdl3") },
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||||
},
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||||
}),
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||||
});
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||||
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||||
exe.bundle_compiler_rt = true;
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||||
b.installArtifact(exe);
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||||
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||||
const run_step = b.step("run", "Run the app");
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||||
|
||||
@@ -33,8 +33,8 @@
|
||||
// internet connectivity.
|
||||
.dependencies = .{
|
||||
.dvui = .{
|
||||
.url = "https://github.com/david-vanderson/dvui/archive/main.tar.gz",
|
||||
.hash = "dvui-0.4.0-dev-AQFJmev72QC6e0ojhnW8a_wRhZDgzWWLgeyoNuIPZc2m",
|
||||
.url = "git+https://github.com/david-vanderson/dvui#edb2d5a4cd2981fca74ee5f096277b91333c1316",
|
||||
.hash = "dvui-0.4.0-dev-AQFJmeGB3QAwun9qF76CDE5IopA4nUVRgD-IwwTsOo4H",
|
||||
},
|
||||
|
||||
// See `zig fetch --save <url>` for a command-line interface for adding dependencies.
|
||||
|
||||
0
review.txt
Normal file
0
review.txt
Normal file
152
src/Canvas.zig
152
src/Canvas.zig
@@ -3,14 +3,20 @@ const builtin = @import("builtin");
|
||||
const dvui = @import("dvui");
|
||||
const Document = @import("models/Document.zig");
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||||
const RenderEngine = @import("render/RenderEngine.zig").RenderEngine;
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||||
const ImageRect = @import("models/basic_models.zig").ImageRect;
|
||||
const basic_models = @import("models/basic_models.zig");
|
||||
const Rect_i = basic_models.Rect_i;
|
||||
const Size_i = basic_models.Size_i;
|
||||
const Point2_f = @import("models/basic_models.zig").Point2_f;
|
||||
const Color = dvui.Color;
|
||||
|
||||
const tools = @import("toolbar/tools.zig");
|
||||
const Toolbar = @import("toolbar/Toolbar.zig");
|
||||
const random_document = @import("random_document.zig");
|
||||
const Canvas = @This();
|
||||
|
||||
allocator: std.mem.Allocator,
|
||||
document: *Document,
|
||||
render_engine: RenderEngine,
|
||||
toolbar: Toolbar,
|
||||
texture: ?dvui.Texture = null,
|
||||
pos: dvui.Point = dvui.Point{ .x = 400, .y = 400 },
|
||||
scroll: dvui.ScrollInfo = .{
|
||||
@@ -18,35 +24,45 @@ scroll: dvui.ScrollInfo = .{
|
||||
.horizontal = .auto,
|
||||
},
|
||||
native_scaling: bool = true,
|
||||
/// Максимальная частота перерисовки при зуме. 0 = без ограничения.
|
||||
cursor_document_point: ?Point2_f = null,
|
||||
draw_document: bool = true,
|
||||
show_render_stats: bool = true,
|
||||
/// Rect тулбара (из предыдущего кадра) для исключения кликов по нему из handleCanvasMouse.
|
||||
toolbar_rect_scale: ?dvui.RectScale = null,
|
||||
/// Rect панели свойств (из предыдущего кадра) для исключения кликов по нему из handleCanvasMouse.
|
||||
properties_rect_scale: ?dvui.RectScale = null,
|
||||
redraw_throttle_ms: u32 = 50,
|
||||
_visible_rect: ?ImageRect = null,
|
||||
frame_index: u64 = 0,
|
||||
|
||||
_zoom: f32 = 1,
|
||||
_rendering_quality: f32 = 100.0,
|
||||
_last_redraw_time_ms: i64 = 0, // Метка последней перерисовки чтобы ограничить частоту
|
||||
_visible_rect: ?Rect_i = null,
|
||||
_redraw_pending: bool = false,
|
||||
_last_redraw_time_ms: i64 = 0,
|
||||
|
||||
pub fn init(allocator: std.mem.Allocator, document: *Document, engine: RenderEngine) Canvas {
|
||||
return .{
|
||||
.allocator = allocator,
|
||||
.document = document,
|
||||
.render_engine = engine,
|
||||
.toolbar = Toolbar.init(&tools.default_tools),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Canvas) void {
|
||||
self.toolbar.deinit();
|
||||
if (self.texture) |texture| {
|
||||
dvui.Texture.destroyLater(texture);
|
||||
self.texture = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// Заполнить canvas градиентом
|
||||
pub fn redrawExample(self: *Canvas) !void {
|
||||
const full = self.getScaledImageSize();
|
||||
fn redraw(self: *Canvas) !void {
|
||||
const full = self.getZoomedImageSize();
|
||||
|
||||
const vis: ImageRect = self._visible_rect orelse ImageRect{ .x = 0, .y = 0, .w = 0, .h = 0 };
|
||||
const vis_full: Rect_i = self._visible_rect orelse Rect_i{ .x = 0, .y = 0, .w = 0, .h = 0 };
|
||||
|
||||
if (vis.w == 0 or vis.h == 0) {
|
||||
if (vis_full.w == 0 or vis_full.h == 0) {
|
||||
if (self.texture) |tex| {
|
||||
dvui.Texture.destroyLater(tex);
|
||||
self.texture = null;
|
||||
@@ -54,10 +70,44 @@ pub fn redrawExample(self: *Canvas) !void {
|
||||
return;
|
||||
}
|
||||
|
||||
const new_texture = self.render_engine.example(.{ .w = full.w, .h = full.h }, vis) catch null;
|
||||
// Качество рендеринга задаётся в процентах площади (1–100),
|
||||
// при этом фактически уменьшаем ширину/высоту холста на корень из этой доли.
|
||||
const quality_percent: f32 = self.getRenderingQuality();
|
||||
const quality_area: f32 = quality_percent / 100.0;
|
||||
const quality_side: f32 = std.math.sqrt(quality_area);
|
||||
const scale: f32 = std.math.clamp(quality_side, 0.01, 1.0);
|
||||
|
||||
const canvas_size: Size_i = .{
|
||||
.w = @max(@as(u32, 1), @as(u32, @intFromFloat(@as(f32, @floatFromInt(full.w)) * scale))),
|
||||
.h = @max(@as(u32, 1), @as(u32, @intFromFloat(@as(f32, @floatFromInt(full.h)) * scale))),
|
||||
};
|
||||
|
||||
var vis_scaled = Rect_i{
|
||||
.x = @as(u32, @intFromFloat(@as(f32, @floatFromInt(vis_full.x)) * scale)),
|
||||
.y = @as(u32, @intFromFloat(@as(f32, @floatFromInt(vis_full.y)) * scale)),
|
||||
.w = @max(@as(u32, 1), @as(u32, @intFromFloat(@as(f32, @floatFromInt(vis_full.w)) * scale))),
|
||||
.h = @max(@as(u32, 1), @as(u32, @intFromFloat(@as(f32, @floatFromInt(vis_full.h)) * scale))),
|
||||
};
|
||||
|
||||
if (vis_scaled.x >= canvas_size.w or vis_scaled.y >= canvas_size.h) {
|
||||
if (self.texture) |tex| {
|
||||
dvui.Texture.destroyLater(tex);
|
||||
self.texture = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const max_vis_w: u32 = canvas_size.w - vis_scaled.x;
|
||||
const max_vis_h: u32 = canvas_size.h - vis_scaled.y;
|
||||
if (vis_scaled.w > max_vis_w) vis_scaled.w = max_vis_w;
|
||||
if (vis_scaled.h > max_vis_h) vis_scaled.h = max_vis_h;
|
||||
|
||||
const new_texture = if (self.draw_document)
|
||||
self.render_engine.render(self.document, canvas_size, vis_scaled) catch null
|
||||
else
|
||||
self.render_engine.example(canvas_size, vis_scaled) catch null;
|
||||
|
||||
if (new_texture) |tex| {
|
||||
// Удалить старую текстуру
|
||||
if (self.texture) |old_tex| {
|
||||
dvui.Texture.destroyLater(old_tex);
|
||||
}
|
||||
@@ -65,12 +115,18 @@ pub fn redrawExample(self: *Canvas) !void {
|
||||
self.texture = tex;
|
||||
}
|
||||
self._last_redraw_time_ms = std.time.milliTimestamp();
|
||||
self.frame_index += 1;
|
||||
self.redraw_throttle_ms = @max(1, @as(u32, @intCast(self.render_engine.getStats().render_time_ns / std.time.ns_per_ms / 3)));
|
||||
}
|
||||
|
||||
// Ресетнуть example изображение в renderEngine
|
||||
pub fn exampleReset(self: *Canvas) !void {
|
||||
self.render_engine.exampleReset();
|
||||
try self.redrawExample();
|
||||
try self.redraw();
|
||||
}
|
||||
|
||||
pub fn addRandomShapes(self: *Canvas) !void {
|
||||
try random_document.addRandomShapes(self.document, self.allocator, std.crypto.random);
|
||||
self.requestRedraw();
|
||||
}
|
||||
|
||||
pub fn setZoom(self: *Canvas, value: f32) void {
|
||||
@@ -82,41 +138,74 @@ pub fn addZoom(self: *Canvas, value: f32) void {
|
||||
self._zoom = @max(self._zoom, 0.01);
|
||||
}
|
||||
|
||||
/// Запросить перерисовку (выполнится с учётом redraw_throttle_ms при вызове processPendingRedraw).
|
||||
pub fn multZoom(self: *Canvas, value: f32) void {
|
||||
self._zoom *= value;
|
||||
self._zoom = @max(self._zoom, 0.01);
|
||||
}
|
||||
|
||||
pub fn getZoom(self: Canvas) f32 {
|
||||
return self._zoom;
|
||||
}
|
||||
|
||||
pub fn setRenderingQuality(self: *Canvas, value: f32) void {
|
||||
self._rendering_quality = std.math.clamp(value, 1.0, 100.0);
|
||||
self.requestRedraw();
|
||||
}
|
||||
|
||||
pub fn getRenderingQuality(self: Canvas) f32 {
|
||||
return self._rendering_quality;
|
||||
}
|
||||
|
||||
pub fn requestRedraw(self: *Canvas) void {
|
||||
self._redraw_pending = true;
|
||||
}
|
||||
|
||||
/// Выполнить отложенную перерисовку, если прошло не менее redraw_throttle_ms с прошлой отрисовки.
|
||||
pub fn processPendingRedraw(self: *Canvas) !void {
|
||||
if (!self._redraw_pending) return;
|
||||
if (self.redraw_throttle_ms == 0) {
|
||||
self._redraw_pending = false;
|
||||
try self.redrawExample();
|
||||
try self.redraw();
|
||||
return;
|
||||
}
|
||||
const now_ms = std.time.milliTimestamp();
|
||||
const elapsed: i64 = if (self._last_redraw_time_ms == 0) self.redraw_throttle_ms else now_ms - self._last_redraw_time_ms;
|
||||
if (elapsed < @as(i64, @intCast(self.redraw_throttle_ms))) return;
|
||||
self._redraw_pending = false;
|
||||
try self.redrawExample();
|
||||
try self.redraw();
|
||||
}
|
||||
|
||||
pub fn getScaledImageSize(self: Canvas) ImageRect {
|
||||
pub fn getZoomedImageSize(self: Canvas) Rect_i {
|
||||
const doc = self.document;
|
||||
return .{
|
||||
.x = @intFromFloat(self.pos.x),
|
||||
.y = @intFromFloat(self.pos.y),
|
||||
.w = @intFromFloat(doc.size.width * self._zoom),
|
||||
.h = @intFromFloat(doc.size.height * self._zoom),
|
||||
.w = @intFromFloat(doc.size.w * self._zoom),
|
||||
.h = @intFromFloat(doc.size.h * self._zoom),
|
||||
};
|
||||
}
|
||||
|
||||
/// Обновить видимую часть изображения (в пикселях холста) и сохранить в `visible_rect`.
|
||||
///
|
||||
/// `viewport` и `scroll_offset` ожидаются в *physical* пикселях (т.е. уже умноженные на windowNaturalScale).
|
||||
///
|
||||
/// После обновления (или если текстуры ещё нет) перерисовывает текстуру, чтобы она содержала только видимую часть.
|
||||
/// Точка контента -> координаты документа.
|
||||
pub fn contentPointToDocument(self: Canvas, content_point: dvui.Point, natural_scale: f32) Point2_f {
|
||||
const img = self.getZoomedImageSize();
|
||||
const px_x = content_point.x * natural_scale - @as(f32, @floatFromInt(img.x));
|
||||
const px_y = content_point.y * natural_scale - @as(f32, @floatFromInt(img.y));
|
||||
return .{
|
||||
.x = px_x / self._zoom,
|
||||
.y = px_y / self._zoom,
|
||||
};
|
||||
}
|
||||
|
||||
/// Точка контента внутри холста.
|
||||
pub fn isContentPointOnDocument(self: Canvas, content_point: dvui.Point, natural_scale: f32) bool {
|
||||
const img = self.getZoomedImageSize();
|
||||
const left_n = @as(f32, @floatFromInt(img.x)) / natural_scale;
|
||||
const top_n = @as(f32, @floatFromInt(img.y)) / natural_scale;
|
||||
const right_n = @as(f32, @floatFromInt(img.x + img.w)) / natural_scale;
|
||||
const bottom_n = @as(f32, @floatFromInt(img.y + img.h)) / natural_scale;
|
||||
return content_point.x >= left_n and content_point.x < right_n and
|
||||
content_point.y >= top_n and content_point.y < bottom_n;
|
||||
}
|
||||
|
||||
pub fn updateVisibleImageRect(self: *Canvas, viewport: dvui.Rect, scroll_offset: dvui.Point) bool {
|
||||
const next = computeVisibleImageRect(self.*, viewport, scroll_offset);
|
||||
var changed = false;
|
||||
@@ -124,33 +213,28 @@ pub fn updateVisibleImageRect(self: *Canvas, viewport: dvui.Rect, scroll_offset:
|
||||
changed |= next.x != vis.x or next.y != vis.y or next.w != vis.w or next.h != vis.h;
|
||||
}
|
||||
self._visible_rect = next;
|
||||
if (changed) {
|
||||
std.debug.print("Visible Image Rect: {{ x: {}, y: {}, w: {}, h: {} }}\n", .{ next.x, next.y, next.w, next.h });
|
||||
}
|
||||
if (changed or self.texture == null) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
fn computeVisibleImageRect(self: Canvas, viewport: dvui.Rect, scroll_offset: dvui.Point) ImageRect {
|
||||
const image_rect = self.getScaledImageSize();
|
||||
fn computeVisibleImageRect(self: Canvas, viewport: dvui.Rect, scroll_offset: dvui.Point) Rect_i {
|
||||
const image_rect = self.getZoomedImageSize();
|
||||
|
||||
const img_w: u32 = image_rect.w;
|
||||
const img_h: u32 = image_rect.h;
|
||||
|
||||
// Видимый размер всегда равен размеру viewport, но не больше холста
|
||||
const vis_w: u32 = @min(@as(u32, @intFromFloat(viewport.w)), img_w);
|
||||
const vis_h: u32 = @min(@as(u32, @intFromFloat(viewport.h)), img_h);
|
||||
|
||||
// Вычисляем x и y на основе scroll_offset, clamped чтобы не выходить за границы
|
||||
const raw_x: i64 = @intFromFloat(scroll_offset.x - @as(f32, @floatFromInt(image_rect.x)));
|
||||
const raw_y: i64 = @intFromFloat(scroll_offset.y - @as(f32, @floatFromInt(image_rect.y)));
|
||||
|
||||
const vis_x: u32 = @intCast(std.math.clamp(raw_x, 0, @as(i64, img_w) - @as(i64, vis_w)));
|
||||
const vis_y: u32 = @intCast(std.math.clamp(raw_y, 0, @as(i64, img_h) - @as(i64, vis_h)));
|
||||
|
||||
return ImageRect{
|
||||
return Rect_i{
|
||||
.x = vis_x,
|
||||
.y = vis_y,
|
||||
.w = vis_w,
|
||||
|
||||
@@ -3,44 +3,51 @@ const Canvas = @import("Canvas.zig");
|
||||
const CpuRenderEngine = @import("render/CpuRenderEngine.zig");
|
||||
const RenderEngine = @import("render/RenderEngine.zig").RenderEngine;
|
||||
const Document = @import("models/Document.zig");
|
||||
const random_document = @import("random_document.zig");
|
||||
const basic_models = @import("models/basic_models.zig");
|
||||
|
||||
const WindowContext = @This();
|
||||
|
||||
/// Один открытый документ: документ + свой холст и движок рендера
|
||||
pub const OpenDocument = struct {
|
||||
document: Document,
|
||||
cpu_render: CpuRenderEngine,
|
||||
canvas: Canvas,
|
||||
/// Выбранный объект в дереве (id объекта).
|
||||
selected_object_id: ?u64 = null,
|
||||
|
||||
/// Инициализировать по месту (canvas хранит указатель на cpu_render этого же экземпляра).
|
||||
pub fn init(allocator: std.mem.Allocator, self: *OpenDocument) void {
|
||||
const default_size = basic_models.Size{ .width = 800, .height = 600 };
|
||||
self.document = Document.init(allocator, default_size);
|
||||
self.cpu_render = CpuRenderEngine.init(allocator, .Squares);
|
||||
self.canvas = Canvas.init(allocator, &self.document, (&self.cpu_render).renderEngine());
|
||||
initWithDocument(allocator, self, .init(.{
|
||||
.w = 800,
|
||||
.h = 600,
|
||||
}));
|
||||
}
|
||||
|
||||
pub fn deinit(self: *OpenDocument) void {
|
||||
self.document.deinit();
|
||||
pub fn initWithDocument(allocator: std.mem.Allocator, self: *OpenDocument, doc: Document) void {
|
||||
self.document = doc;
|
||||
self.cpu_render = CpuRenderEngine.init(allocator, .Squares);
|
||||
self.canvas = Canvas.init(
|
||||
allocator,
|
||||
&self.document,
|
||||
(&self.cpu_render).renderEngine(),
|
||||
);
|
||||
self.selected_object_id = null;
|
||||
}
|
||||
|
||||
pub fn deinit(self: *OpenDocument, allocator: std.mem.Allocator) void {
|
||||
self.document.deinit(allocator);
|
||||
self.canvas.deinit();
|
||||
}
|
||||
};
|
||||
|
||||
allocator: std.mem.Allocator,
|
||||
frame_index: u64,
|
||||
/// Список открытых документов (вкладок): указатели на документ+холст
|
||||
documents: std.ArrayList(*OpenDocument),
|
||||
/// Индекс активной вкладки; null — ни один документ не выбран
|
||||
active_document_index: ?usize,
|
||||
|
||||
pub fn init(allocator: std.mem.Allocator) !WindowContext {
|
||||
const frame_index: u64 = 0;
|
||||
const documents = std.ArrayList(*OpenDocument).empty;
|
||||
const active_document_index: ?usize = null;
|
||||
return .{
|
||||
.allocator = allocator,
|
||||
.frame_index = frame_index,
|
||||
.documents = documents,
|
||||
.active_document_index = active_document_index,
|
||||
};
|
||||
@@ -48,40 +55,47 @@ pub fn init(allocator: std.mem.Allocator) !WindowContext {
|
||||
|
||||
pub fn deinit(self: *WindowContext) void {
|
||||
for (self.documents.items) |ptr| {
|
||||
ptr.deinit();
|
||||
ptr.deinit(self.allocator);
|
||||
self.allocator.destroy(ptr);
|
||||
}
|
||||
self.documents.deinit(self.allocator);
|
||||
}
|
||||
|
||||
/// Вернуть указатель на активный открытый документ (null если нет выбранной вкладки).
|
||||
pub fn activeDocument(self: *WindowContext) ?*OpenDocument {
|
||||
const i = self.active_document_index orelse return null;
|
||||
if (i >= self.documents.items.len) return null;
|
||||
return self.documents.items[i];
|
||||
}
|
||||
|
||||
/// Добавить новый документ и сделать его активным.
|
||||
pub fn addNewDocument(self: *WindowContext) !void {
|
||||
const ptr = try self.allocator.create(OpenDocument);
|
||||
errdefer self.allocator.destroy(ptr);
|
||||
OpenDocument.init(self.allocator, ptr);
|
||||
//try random_document.addRandomShapes(&ptr.document, std.crypto.random);
|
||||
try self.documents.append(self.allocator, ptr);
|
||||
self.active_document_index = self.documents.items.len - 1;
|
||||
}
|
||||
|
||||
pub fn addDocument(self: *WindowContext, doc: Document) !void {
|
||||
const ptr = try self.allocator.create(OpenDocument);
|
||||
errdefer self.allocator.destroy(ptr);
|
||||
var doc_mut = doc;
|
||||
errdefer doc_mut.deinit(self.allocator);
|
||||
OpenDocument.initWithDocument(self.allocator, ptr, doc_mut);
|
||||
try self.documents.append(self.allocator, ptr);
|
||||
self.active_document_index = self.documents.items.len - 1;
|
||||
}
|
||||
|
||||
/// Выбрать вкладку по индексу.
|
||||
pub fn setActiveDocument(self: *WindowContext, index: usize) void {
|
||||
if (index < self.documents.items.len) {
|
||||
self.active_document_index = index;
|
||||
}
|
||||
}
|
||||
|
||||
/// Закрыть вкладку по индексу; активная вкладка сдвигается при необходимости.
|
||||
pub fn closeDocument(self: *WindowContext, index: usize) void {
|
||||
if (index >= self.documents.items.len) return;
|
||||
const open_doc = self.documents.items[index];
|
||||
open_doc.deinit();
|
||||
open_doc.deinit(self.allocator);
|
||||
self.allocator.destroy(open_doc);
|
||||
_ = self.documents.orderedRemove(index);
|
||||
|
||||
|
||||
8
src/icons.zig
Normal file
8
src/icons.zig
Normal file
@@ -0,0 +1,8 @@
|
||||
const dvui = @import("dvui");
|
||||
|
||||
pub const line = dvui.entypo.flow_line;
|
||||
pub const ellipse = dvui.entypo.circle;
|
||||
pub const broken = dvui.entypo.line_graph;
|
||||
pub const trash = dvui.entypo.trash;
|
||||
pub const cross = dvui.entypo.cross;
|
||||
pub const plus = dvui.entypo.plus;
|
||||
@@ -5,7 +5,10 @@ const WindowContext = @import("WindowContext.zig");
|
||||
const ui = @import("ui/frame.zig");
|
||||
|
||||
pub fn main() !void {
|
||||
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
|
||||
// std.heap.GeneralPurposeAllocator was renamed to DebugAllocator recently.
|
||||
var gpa: std.heap.DebugAllocator(.{}) = .init;
|
||||
defer _ = gpa.deinit();
|
||||
|
||||
const allocator = gpa.allocator();
|
||||
|
||||
var backend = try SDLBackend.initWindow(.{
|
||||
|
||||
@@ -1,134 +1,132 @@
|
||||
const std = @import("std");
|
||||
const basic_models = @import("basic_models.zig");
|
||||
const properties = @import("Property.zig");
|
||||
const Property = properties.Property;
|
||||
const Size = basic_models.Size;
|
||||
const Size_f = basic_models.Size_f;
|
||||
const Document = @This();
|
||||
|
||||
size: Size,
|
||||
allocator: std.mem.Allocator,
|
||||
/// Корневые объекты документа (вложенность через Object.children).
|
||||
objects: std.ArrayList(Object),
|
||||
pub const Object = @import("Object.zig");
|
||||
const shape = @import("shape/shape.zig");
|
||||
|
||||
pub fn init(allocator: std.mem.Allocator, size: Size) Document {
|
||||
size: Size_f,
|
||||
objects: std.ArrayList(Object),
|
||||
next_object_id: u64,
|
||||
|
||||
pub fn init(size: Size_f) Document {
|
||||
return .{
|
||||
.size = size,
|
||||
.allocator = allocator,
|
||||
.objects = std.ArrayList(Object).empty,
|
||||
.next_object_id = 1,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Document) void {
|
||||
for (self.objects.items) |*obj| obj.deinit(self.allocator);
|
||||
self.objects.deinit(self.allocator);
|
||||
pub fn deinit(self: *Document, allocator: std.mem.Allocator) void {
|
||||
for (self.objects.items) |*obj| obj.deinit(allocator);
|
||||
self.objects.deinit(allocator);
|
||||
}
|
||||
|
||||
/// Добавить корневой объект в документ (клонирует в allocator документа).
|
||||
pub fn addObject(self: *Document, template: Object) !void {
|
||||
const obj = try template.clone(self.allocator);
|
||||
try self.objects.append(self.allocator, obj);
|
||||
pub fn clone(self: *const Document, allocator: std.mem.Allocator) !Document {
|
||||
var objects_list = std.ArrayList(Object).empty;
|
||||
errdefer {
|
||||
for (objects_list.items) |*obj| obj.deinit(allocator);
|
||||
objects_list.deinit(allocator);
|
||||
}
|
||||
var next_id = self.next_object_id;
|
||||
for (self.objects.items) |obj| {
|
||||
try objects_list.append(allocator, try obj.clone(allocator, &next_id));
|
||||
}
|
||||
return .{
|
||||
.size = self.size,
|
||||
.objects = objects_list,
|
||||
.next_object_id = next_id,
|
||||
};
|
||||
}
|
||||
|
||||
/// Тип фигуры: определяет, как RenderEngine интерпретирует свойства и рисует объект.
|
||||
pub const ShapeKind = enum {
|
||||
rect,
|
||||
ellipse,
|
||||
line,
|
||||
path,
|
||||
};
|
||||
pub fn addObject(self: *Document, allocator: std.mem.Allocator, template: Object) !void {
|
||||
const obj = try template.clone(allocator, &self.next_object_id);
|
||||
try self.objects.append(allocator, obj);
|
||||
}
|
||||
|
||||
/// Объект документа: тип фигуры, свойства и вложенные дочерние объекты.
|
||||
/// Типы объектов задаются конструкторами; UI и RenderEngine работают с union Property.
|
||||
pub const Object = struct {
|
||||
shape: ShapeKind,
|
||||
properties: std.ArrayList(Property),
|
||||
/// Вложенные объекты (дерево).
|
||||
children: std.ArrayList(Object),
|
||||
|
||||
/// Найти свойство по тегу и вернуть вариант union (caller делает switch).
|
||||
pub fn getProperty(self: Object, tag: std.meta.Tag(Property)) ?Property {
|
||||
for (self.properties.items) |prop| {
|
||||
if (std.meta.activeTag(prop) == tag) return prop;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// Установить свойство: если уже есть с таким тегом — заменить, иначе добавить.
|
||||
pub fn setProperty(self: *Object, allocator: std.mem.Allocator, prop: Property) !void {
|
||||
for (self.properties.items, 0..) |*p, i| {
|
||||
if (std.meta.activeTag(p.*) == std.meta.activeTag(prop)) {
|
||||
self.properties.items[i] = prop;
|
||||
/// Добавляет объект в документ: как ребёнка родителя (если id найден), иначе в корень.
|
||||
pub fn addObjectUnderParentId(self: *Document, allocator: std.mem.Allocator, parent_id: ?u64, template: Object) !void {
|
||||
if (parent_id) |id| {
|
||||
if (self.findObjectById(id)) |parent| {
|
||||
try parent.addChild(allocator, template, &self.next_object_id);
|
||||
return;
|
||||
}
|
||||
}
|
||||
try self.properties.append(allocator, prop);
|
||||
try self.addObject(allocator, template);
|
||||
}
|
||||
|
||||
pub fn addShape(self: *Document, allocator: std.mem.Allocator, parent: ?*Object, shape_kind: Object.ShapeKind) !void {
|
||||
const obj = try shape.createObject(allocator, shape_kind);
|
||||
if (parent) |p| {
|
||||
try p.addChild(allocator, obj, &self.next_object_id);
|
||||
} else {
|
||||
try self.addObject(allocator, obj);
|
||||
}
|
||||
}
|
||||
|
||||
/// Добавить дочерний объект (клонирует в переданный allocator).
|
||||
pub fn addChild(self: *Object, allocator: std.mem.Allocator, template: Object) !void {
|
||||
const obj = try template.clone(allocator);
|
||||
try self.children.append(allocator, obj);
|
||||
/// Удаляет объект из документа (из корня или из детей родителя). Возвращает true, если объект был найден и удалён.
|
||||
pub fn removeObject(self: *Document, allocator: std.mem.Allocator, obj: *Object) bool {
|
||||
for (self.objects.items, 0..) |*item, i| {
|
||||
if (item == obj) {
|
||||
var removed = self.objects.orderedRemove(i);
|
||||
removed.deinit(allocator);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Клонировать объект рекурсивно (свойства и дети).
|
||||
pub fn clone(self: Object, allocator: std.mem.Allocator) !Object {
|
||||
var properties_list = std.ArrayList(Property).empty;
|
||||
errdefer properties_list.deinit(allocator);
|
||||
try properties_list.appendSlice(allocator, self.properties.items);
|
||||
|
||||
var children_list = std.ArrayList(Object).empty;
|
||||
errdefer children_list.deinit(allocator);
|
||||
for (self.children.items) |child| {
|
||||
try children_list.append(allocator, try child.clone(allocator));
|
||||
if (removeFromChildren(allocator, &item.children, obj)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return .{
|
||||
.shape = self.shape,
|
||||
.properties = properties_list,
|
||||
.children = children_list,
|
||||
};
|
||||
/// Удаляет объект по id. Возвращает true, если объект был найден и удалён.
|
||||
pub fn removeObjectById(self: *Document, allocator: std.mem.Allocator, obj_id: u64) bool {
|
||||
for (self.objects.items, 0..) |*item, i| {
|
||||
if (item.id == obj_id) {
|
||||
var removed = self.objects.orderedRemove(i);
|
||||
removed.deinit(allocator);
|
||||
return true;
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Object, allocator: std.mem.Allocator) void {
|
||||
for (self.children.items) |*child| child.deinit(allocator);
|
||||
self.children.deinit(allocator);
|
||||
self.properties.deinit(allocator);
|
||||
self.* = undefined;
|
||||
if (removeFromChildrenById(allocator, &item.children, obj_id)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Базовый объект с общим набором свойств (для внутреннего использования конструкторами).
|
||||
fn createWithCommon(allocator: std.mem.Allocator, shape: ShapeKind) !Object {
|
||||
const common = properties.defaultCommonProperties();
|
||||
var properties_list = std.ArrayList(Property).empty;
|
||||
errdefer properties_list.deinit(allocator);
|
||||
try properties_list.appendSlice(allocator, &common);
|
||||
return .{
|
||||
.shape = shape,
|
||||
.properties = properties_list,
|
||||
.children = std.ArrayList(Object).empty,
|
||||
};
|
||||
pub fn findObjectById(self: *Document, obj_id: u64) ?*Object {
|
||||
for (self.objects.items) |*item| {
|
||||
if (item.id == obj_id) return item;
|
||||
if (findInChildrenById(&item.children, obj_id)) |found| return found;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
// --- Публичные конструкторы: базовый объект + одно свойство фигуры ---
|
||||
|
||||
pub fn createRect(allocator: std.mem.Allocator) !Object {
|
||||
var obj = try createWithCommon(allocator, .rect);
|
||||
errdefer obj.deinit(allocator);
|
||||
try obj.properties.append(allocator, .{ .size = .{ .width = 100, .height = 100 } });
|
||||
return obj;
|
||||
fn removeFromChildren(allocator: std.mem.Allocator, children: *std.ArrayList(Object), obj: *Object) bool {
|
||||
for (children.items, 0..) |*item, i| {
|
||||
if (item == obj) {
|
||||
var removed = children.orderedRemove(i);
|
||||
removed.deinit(allocator);
|
||||
return true;
|
||||
}
|
||||
|
||||
pub fn createEllipse(allocator: std.mem.Allocator) !Object {
|
||||
var obj = try createWithCommon(allocator, .ellipse);
|
||||
errdefer obj.deinit(allocator);
|
||||
try obj.properties.append(allocator, .{ .radii = .{ .x = 50, .y = 50 } });
|
||||
return obj;
|
||||
if (removeFromChildren(allocator, &item.children, obj)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
pub fn createLine(allocator: std.mem.Allocator) !Object {
|
||||
var obj = try createWithCommon(allocator, .line);
|
||||
errdefer obj.deinit(allocator);
|
||||
try obj.properties.append(allocator, .{ .end_point = .{ .x = 100, .y = 0 } });
|
||||
return obj;
|
||||
fn removeFromChildrenById(allocator: std.mem.Allocator, children: *std.ArrayList(Object), obj_id: u64) bool {
|
||||
for (children.items, 0..) |*item, i| {
|
||||
if (item.id == obj_id) {
|
||||
var removed = children.orderedRemove(i);
|
||||
removed.deinit(allocator);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
if (removeFromChildrenById(allocator, &item.children, obj_id)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
fn findInChildrenById(children: *std.ArrayList(Object), obj_id: u64) ?*Object {
|
||||
for (children.items) |*item| {
|
||||
if (item.id == obj_id) return item;
|
||||
if (findInChildrenById(&item.children, obj_id)) |found| return found;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
93
src/models/Object.zig
Normal file
93
src/models/Object.zig
Normal file
@@ -0,0 +1,93 @@
|
||||
const std = @import("std");
|
||||
const Property = @import("Property.zig").Property;
|
||||
const PropertyData = @import("Property.zig").Data;
|
||||
const Object = @This();
|
||||
|
||||
pub const ShapeKind = enum {
|
||||
line,
|
||||
ellipse,
|
||||
broken,
|
||||
};
|
||||
|
||||
const default_common_data = [_]PropertyData{
|
||||
.{ .position = .{ .x = 0, .y = 0 } },
|
||||
.{ .angle = 0 },
|
||||
.{ .scale = .{ .scale_x = 1, .scale_y = 1 } },
|
||||
.{ .visible = true },
|
||||
.{ .opacity = 1.0 },
|
||||
.{ .locked = false },
|
||||
.{ .stroke_rgba = 0x000000FF }, // чёрный, полная непрозрачность
|
||||
.{ .thickness = 2.0 },
|
||||
};
|
||||
|
||||
pub const defaultCommonProperties: [default_common_data.len]Property = blk: {
|
||||
var result: [default_common_data.len]Property = undefined;
|
||||
for (default_common_data, &result) |d, *p| {
|
||||
p.* = .{ .data = d };
|
||||
}
|
||||
break :blk result;
|
||||
};
|
||||
|
||||
id: u64,
|
||||
shape: ShapeKind,
|
||||
properties: std.ArrayList(Property),
|
||||
children: std.ArrayList(Object),
|
||||
|
||||
pub fn getProperty(self: Object, comptime tag: std.meta.Tag(PropertyData)) ?@FieldType(PropertyData, @tagName(tag)) {
|
||||
for (self.properties.items) |*prop| {
|
||||
if (std.meta.activeTag(prop.data) == tag) return @field(prop.data, @tagName(tag));
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// Забирает владение Property
|
||||
pub fn setProperty(self: *Object, allocator: std.mem.Allocator, prop: Property) !void {
|
||||
for (self.properties.items, 0..) |*p, i| {
|
||||
if (std.meta.activeTag(p.data) == std.meta.activeTag(prop.data)) {
|
||||
if (p.data == .points) allocator.free(p.data.points);
|
||||
self.properties.items[i] = prop;
|
||||
return;
|
||||
}
|
||||
}
|
||||
return error.PropertyNotFound;
|
||||
}
|
||||
|
||||
pub fn addChild(self: *Object, allocator: std.mem.Allocator, template: Object, next_id: *u64) !void {
|
||||
const obj = try template.clone(allocator, next_id);
|
||||
try self.children.append(allocator, obj);
|
||||
}
|
||||
|
||||
pub fn clone(self: Object, allocator: std.mem.Allocator, next_id: *u64) !Object {
|
||||
var properties_list = std.ArrayList(Property).empty;
|
||||
errdefer properties_list.deinit(allocator);
|
||||
for (self.properties.items) |prop| {
|
||||
try properties_list.append(allocator, try prop.clone(allocator));
|
||||
}
|
||||
|
||||
var children_list = std.ArrayList(Object).empty;
|
||||
errdefer children_list.deinit(allocator);
|
||||
for (self.children.items) |child| {
|
||||
try children_list.append(allocator, try child.clone(allocator, next_id));
|
||||
}
|
||||
|
||||
return .{
|
||||
.id = allocId(next_id),
|
||||
.shape = self.shape,
|
||||
.properties = properties_list,
|
||||
.children = children_list,
|
||||
};
|
||||
}
|
||||
|
||||
fn allocId(next_id: *u64) u64 {
|
||||
const id = next_id.*;
|
||||
next_id.* += 1;
|
||||
return id;
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Object, allocator: std.mem.Allocator) void {
|
||||
for (self.children.items) |*child| child.deinit(allocator);
|
||||
self.children.deinit(allocator);
|
||||
for (self.properties.items) |*prop| prop.deinit(allocator);
|
||||
self.properties.deinit(allocator);
|
||||
self.* = undefined;
|
||||
}
|
||||
@@ -1,62 +1,62 @@
|
||||
// Модель свойств объекта документа.
|
||||
// Каждое свойство — отдельный тип в union; UI и RenderEngine работают с полиморфным Property.
|
||||
// Комплексные значения (размер, радиусы) — один вариант свойства, а не несколько полей.
|
||||
|
||||
const std = @import("std");
|
||||
const basic_models = @import("basic_models.zig");
|
||||
const Point2 = basic_models.Point2;
|
||||
const Scale2 = basic_models.Scale2;
|
||||
const Size = basic_models.Size;
|
||||
const Radii = basic_models.Radii;
|
||||
const Point2_f = basic_models.Point2_f;
|
||||
const Scale2_f = basic_models.Scale2_f;
|
||||
const Size_f = basic_models.Size_f;
|
||||
const Radii_f = basic_models.Radii_f;
|
||||
|
||||
/// Одно свойство объекта: полиморфный union.
|
||||
/// Варианты — целостные значения (size, radii), не разбитые на отдельные поля.
|
||||
/// UI перебирает свойства и по тегу показывает нужный редактор;
|
||||
/// RenderEngine по тегу фигуры читает нужные свойства для отрисовки.
|
||||
pub const Property = union(enum) {
|
||||
// --- Общие для всех фигур (см. defaultCommonProperties) ---
|
||||
/// Левый верхний угол bbox для rect/path; центр для ellipse; начало для line.
|
||||
position: Point2,
|
||||
scale: Scale2,
|
||||
pub const Data = union(enum) {
|
||||
position: Point2_f,
|
||||
angle: f32,
|
||||
scale: Scale2_f,
|
||||
visible: bool,
|
||||
opacity: f32,
|
||||
locked: bool,
|
||||
|
||||
// --- Прямоугольник: один вариант ---
|
||||
size: Size,
|
||||
size: Size_f,
|
||||
radii: Radii_f,
|
||||
/// Процент дуги эллипса: 100 — полный эллипс, 50 — полуэллипс (0..100).
|
||||
arc_percent: f32,
|
||||
end_point: Point2_f,
|
||||
|
||||
// --- Эллипс: один вариант ---
|
||||
radii: Radii,
|
||||
/// Владеет памятью; при deinit/clone — free/duplicate.
|
||||
points: []const Point2_f,
|
||||
/// Замкнутый контур (для ломаной: отрезок последняя–первая точка + заливка).
|
||||
closed: bool,
|
||||
|
||||
// --- Линия: конечная точка (относительно position) ---
|
||||
end_point: Point2,
|
||||
/// Включена ли заливка.
|
||||
filled: bool,
|
||||
|
||||
// --- Визуал (опционально для будущего) ---
|
||||
/// Цвет заливки, 0xRRGGBBAA.
|
||||
fill_rgba: u32,
|
||||
/// Цвет обводки, 0xRRGGBBAA.
|
||||
stroke_rgba: u32,
|
||||
|
||||
thickness: f32,
|
||||
};
|
||||
|
||||
const std = @import("std");
|
||||
pub const Property = struct {
|
||||
data: Data,
|
||||
|
||||
/// Общий набор свойств по умолчанию для любого объекта (одно место определения).
|
||||
/// Конструкторы фигур добавляют сначала его, затем специфичные свойства.
|
||||
pub fn defaultCommonProperties() []Property {
|
||||
return .{
|
||||
.{ .position = .{ .x = 0, .y = 0 } },
|
||||
.{ .scale = .{ .scale_x = 1, .scale_y = 1 } },
|
||||
.{ .visible = true },
|
||||
.{ .opacity = 1.0 },
|
||||
.{ .locked = false },
|
||||
pub fn deinit(self: *Property, allocator: std.mem.Allocator) void {
|
||||
switch (self.data) {
|
||||
.points => |slice| allocator.free(slice),
|
||||
else => {},
|
||||
}
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn clone(self: Property, allocator: std.mem.Allocator) !Property {
|
||||
return switch (self.data) {
|
||||
.points => |slice| .{
|
||||
.data = .{
|
||||
.points = blk: {
|
||||
const copy = try allocator.dupe(Point2_f, slice);
|
||||
break :blk copy;
|
||||
},
|
||||
},
|
||||
},
|
||||
else => .{ .data = self.data },
|
||||
};
|
||||
}
|
||||
|
||||
test "Property is union" {
|
||||
const p: Property = .{ .opacity = 0.5 };
|
||||
try std.testing.expect(p == .opacity);
|
||||
try std.testing.expect(p.opacity == 0.5);
|
||||
}
|
||||
|
||||
test "common properties" {
|
||||
const common = defaultCommonProperties();
|
||||
try std.testing.expect(common[0].position.x == 0);
|
||||
try std.testing.expect(common[2].visible == true);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1,34 +1,43 @@
|
||||
pub const ImageRect = struct {
|
||||
pub const Rect_i = struct {
|
||||
x: u32,
|
||||
y: u32,
|
||||
w: u32,
|
||||
h: u32,
|
||||
};
|
||||
|
||||
pub const ImageSize = struct {
|
||||
pub const Size_i = struct {
|
||||
w: u32,
|
||||
h: u32,
|
||||
};
|
||||
|
||||
pub const Size = struct {
|
||||
width: f32,
|
||||
height: f32,
|
||||
pub const Size_f = struct {
|
||||
w: f32,
|
||||
h: f32,
|
||||
};
|
||||
|
||||
/// Точка в 2D (документные единицы)
|
||||
pub const Point2 = struct {
|
||||
pub const Point2_f = struct {
|
||||
x: f32 = 0,
|
||||
y: f32 = 0,
|
||||
};
|
||||
|
||||
/// Радиусы эллипса по осям (одно свойство).
|
||||
pub const Radii = struct {
|
||||
pub const Point2_i = struct {
|
||||
x: i32 = 0,
|
||||
y: i32 = 0,
|
||||
};
|
||||
|
||||
pub const Radii_f = struct {
|
||||
x: f32,
|
||||
y: f32,
|
||||
};
|
||||
|
||||
/// Масштаб объекта
|
||||
pub const Scale2 = struct {
|
||||
pub const Scale2_f = struct {
|
||||
scale_x: f32 = 1,
|
||||
scale_y: f32 = 1,
|
||||
};
|
||||
|
||||
pub const Rect_f = struct {
|
||||
x: f32 = 0,
|
||||
y: f32 = 0,
|
||||
w: f32 = 0,
|
||||
h: f32 = 0,
|
||||
};
|
||||
|
||||
20
src/models/shape/broken.zig
Normal file
20
src/models/shape/broken.zig
Normal file
@@ -0,0 +1,20 @@
|
||||
const std = @import("std");
|
||||
const Object = @import("../Object.zig");
|
||||
const Property = @import("../Property.zig").Property;
|
||||
const PropertyData = @import("../Property.zig").Data;
|
||||
const Point2_f = @import("../basic_models.zig").Point2_f;
|
||||
const Rect_f = @import("../basic_models.zig").Rect_f;
|
||||
const shape_mod = @import("shape.zig");
|
||||
|
||||
/// Свойства фигуры по умолчанию (добавляются к общим). points — слайс на статический массив.
|
||||
pub const default_shape_properties_points = [_]Point2_f{
|
||||
.{ .x = 0, .y = 0 },
|
||||
.{ .x = 80, .y = 0 },
|
||||
.{ .x = 80, .y = 60 },
|
||||
};
|
||||
pub const default_shape_properties = [_]Property{
|
||||
.{ .data = .{ .points = &default_shape_properties_points } },
|
||||
.{ .data = .{ .closed = false } },
|
||||
.{ .data = .{ .filled = true } },
|
||||
.{ .data = .{ .fill_rgba = 0x000000FF } },
|
||||
};
|
||||
14
src/models/shape/ellipse.zig
Normal file
14
src/models/shape/ellipse.zig
Normal file
@@ -0,0 +1,14 @@
|
||||
const std = @import("std");
|
||||
const Object = @import("../Object.zig");
|
||||
const Property = @import("../Property.zig").Property;
|
||||
const Rect_f = @import("../basic_models.zig").Rect_f;
|
||||
const shape_mod = @import("shape.zig");
|
||||
|
||||
/// Свойства фигуры по умолчанию (добавляются к общим).
|
||||
pub const default_shape_properties = [_]Property{
|
||||
.{ .data = .{ .radii = .{ .x = 50, .y = 50 } } },
|
||||
.{ .data = .{ .arc_percent = 100.0 } },
|
||||
.{ .data = .{ .closed = true } },
|
||||
.{ .data = .{ .filled = false } },
|
||||
.{ .data = .{ .fill_rgba = 0x000000FF } },
|
||||
};
|
||||
10
src/models/shape/line.zig
Normal file
10
src/models/shape/line.zig
Normal file
@@ -0,0 +1,10 @@
|
||||
const std = @import("std");
|
||||
const Object = @import("../Object.zig");
|
||||
const Property = @import("../Property.zig").Property;
|
||||
const Rect_f = @import("../basic_models.zig").Rect_f;
|
||||
const shape_mod = @import("shape.zig");
|
||||
|
||||
/// Свойства фигуры по умолчанию (добавляются к общим).
|
||||
pub const default_shape_properties = [_]Property{
|
||||
.{ .data = .{ .end_point = .{ .x = 100, .y = 200 } } },
|
||||
};
|
||||
51
src/models/shape/shape.zig
Normal file
51
src/models/shape/shape.zig
Normal file
@@ -0,0 +1,51 @@
|
||||
const std = @import("std");
|
||||
const Object = @import("../Object.zig");
|
||||
const Property = @import("../Property.zig").Property;
|
||||
const PropertyData = @import("../Property.zig").Data;
|
||||
const defaultCommonProperties = Object.defaultCommonProperties;
|
||||
const basic_models = @import("../basic_models.zig");
|
||||
const Point2_f = basic_models.Point2_f;
|
||||
const line = @import("line.zig");
|
||||
const ellipse = @import("ellipse.zig");
|
||||
const broken = @import("broken.zig");
|
||||
pub const Rect = basic_models.Rect_f;
|
||||
|
||||
/// Добавляет к объекту список свойств фигуры. Для .points дублирует слайс (объект владеет).
|
||||
fn appendShapeProperties(allocator: std.mem.Allocator, obj: *Object, props: []const Property) !void {
|
||||
for (props) |prop| {
|
||||
if (prop.data == .points) {
|
||||
const pts = prop.data.points;
|
||||
const copy = try allocator.dupe(Point2_f, pts);
|
||||
try obj.properties.append(allocator, .{ .data = .{ .points = copy } });
|
||||
} else {
|
||||
try obj.properties.append(allocator, prop);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Создаёт объект с дефолтными общими и фигурными свойствами.
|
||||
pub fn createObject(allocator: std.mem.Allocator, shape_kind: Object.ShapeKind) !Object {
|
||||
var obj = try createWithCommonProperties(allocator, shape_kind);
|
||||
errdefer obj.deinit(allocator);
|
||||
switch (shape_kind) {
|
||||
.line => try appendShapeProperties(allocator, &obj, &line.default_shape_properties),
|
||||
.ellipse => try appendShapeProperties(allocator, &obj, &ellipse.default_shape_properties),
|
||||
.broken => {
|
||||
try appendShapeProperties(allocator, &obj, &broken.default_shape_properties);
|
||||
try obj.setProperty(allocator, .{ .data = .{ .fill_rgba = obj.getProperty(.stroke_rgba).? } });
|
||||
},
|
||||
}
|
||||
return obj;
|
||||
}
|
||||
|
||||
fn createWithCommonProperties(allocator: std.mem.Allocator, shape_kind: Object.ShapeKind) !Object {
|
||||
var properties_list = std.ArrayList(Property).empty;
|
||||
errdefer properties_list.deinit(allocator);
|
||||
for (defaultCommonProperties) |prop| try properties_list.append(allocator, prop);
|
||||
return .{
|
||||
.id = 0,
|
||||
.shape = shape_kind,
|
||||
.properties = properties_list,
|
||||
.children = std.ArrayList(Object).empty,
|
||||
};
|
||||
}
|
||||
33
src/persistence/json_io.zig
Normal file
33
src/persistence/json_io.zig
Normal file
@@ -0,0 +1,33 @@
|
||||
const std = @import("std");
|
||||
const Document = @import("../models/Document.zig");
|
||||
|
||||
/// Сохраняет значение произвольного типа T в JSON-файл.
|
||||
pub fn saveToFile(comptime T: type, value: *const T, path: []const u8) !void {
|
||||
var file = try std.fs.cwd().createFile(path, .{ .truncate = true });
|
||||
defer file.close();
|
||||
|
||||
var buffer: [4096]u8 = undefined;
|
||||
var writer = file.writer(&buffer);
|
||||
|
||||
try std.json.Stringify.value(value, .{ .whitespace = .indent_2 }, &writer.interface);
|
||||
|
||||
try writer.interface.flush();
|
||||
}
|
||||
|
||||
/// Загружает значение типа T из JSON-файла.
|
||||
/// Для Document после разбора делается клон через allocator, т.к. парсер выделяет память
|
||||
/// из арены — при закрытии документа её нельзя освобождать нашим аллокатором.
|
||||
pub fn loadFromFile(comptime T: type, allocator: std.mem.Allocator, path: []const u8) !T {
|
||||
var file = try std.fs.cwd().openFile(path, .{});
|
||||
defer file.close();
|
||||
|
||||
const data = try file.readToEndAlloc(allocator, std.math.maxInt(usize));
|
||||
defer allocator.free(data);
|
||||
|
||||
var parsed = try std.json.parseFromSlice(T, allocator, data, .{ .ignore_unknown_fields = true });
|
||||
if (T == Document) {
|
||||
defer parsed.deinit();
|
||||
return try parsed.value.clone(allocator);
|
||||
}
|
||||
return parsed.value;
|
||||
}
|
||||
130
src/random_document.zig
Normal file
130
src/random_document.zig
Normal file
@@ -0,0 +1,130 @@
|
||||
const std = @import("std");
|
||||
const Document = @import("models/Document.zig");
|
||||
const Object = Document.Object;
|
||||
const shape = @import("models/shape/shape.zig");
|
||||
const basic_models = @import("models/basic_models.zig");
|
||||
const Size_f = basic_models.Size_f;
|
||||
const Point2_f = basic_models.Point2_f;
|
||||
const Scale2_f = basic_models.Scale2_f;
|
||||
const Radii_f = basic_models.Radii_f;
|
||||
|
||||
fn randFloat(rng: std.Random, min: f32, max: f32) f32 {
|
||||
return min + (max - min) * rng.float(f32);
|
||||
}
|
||||
|
||||
fn randRgba(rng: std.Random) u32 {
|
||||
const r = rng.int(u8);
|
||||
const g = rng.int(u8);
|
||||
const b = rng.int(u8);
|
||||
const a: u8 = @intCast(rng.intRangeLessThan(usize, 128, 256));
|
||||
return (@as(u32, r) << 24) | (@as(u32, g) << 16) | (@as(u32, b) << 8) | a;
|
||||
}
|
||||
|
||||
fn randomShapeKind(rng: std.Random) Object.ShapeKind {
|
||||
const shapes_implemented = [_]Object.ShapeKind{ .line, .ellipse, .broken };
|
||||
return shapes_implemented[rng.intRangeLessThan(usize, 0, shapes_implemented.len)];
|
||||
}
|
||||
|
||||
fn randomizeObjectProperties(allocator: std.mem.Allocator, doc_size: *const Size_f, obj: *Object, rng: std.Random) !void {
|
||||
const margin: f32 = 8;
|
||||
const max_x = @max(0, doc_size.w - margin);
|
||||
const max_y = @max(0, doc_size.h - margin);
|
||||
|
||||
try obj.setProperty(allocator, .{ .data = .{
|
||||
.position = .{
|
||||
.x = randFloat(rng, margin, if (max_x > margin) max_x else margin),
|
||||
.y = randFloat(rng, margin, if (max_y > margin) max_y else margin),
|
||||
},
|
||||
} });
|
||||
try obj.setProperty(allocator, .{ .data = .{ .angle = randFloat(rng, 0, 2 * std.math.pi) } });
|
||||
try obj.setProperty(allocator, .{ .data = .{
|
||||
.scale = .{
|
||||
.scale_x = randFloat(rng, 0.25, 2.0),
|
||||
.scale_y = randFloat(rng, 0.25, 2.0),
|
||||
},
|
||||
} });
|
||||
try obj.setProperty(allocator, .{ .data = .{ .visible = true } });
|
||||
try obj.setProperty(allocator, .{ .data = .{ .opacity = randFloat(rng, 0.3, 1.0) } });
|
||||
try obj.setProperty(allocator, .{ .data = .{ .locked = rng.boolean() } });
|
||||
|
||||
const stroke = randRgba(rng);
|
||||
try obj.setProperty(allocator, .{ .data = .{ .stroke_rgba = stroke } });
|
||||
obj.setProperty(allocator, .{ .data = .{ .fill_rgba = randRgba(rng) } }) catch {};
|
||||
const thickness = randFloat(rng, max_x * 0.001, max_x * 0.01);
|
||||
try obj.setProperty(allocator, .{ .data = .{ .thickness = thickness } });
|
||||
|
||||
switch (obj.shape) {
|
||||
.line => {
|
||||
const len = randFloat(rng, 20, @min(doc_size.w, doc_size.h) * 0.5);
|
||||
const angle = randFloat(rng, 0, 2 * std.math.pi);
|
||||
try obj.setProperty(allocator, .{ .data = .{
|
||||
.end_point = .{
|
||||
.x = std.math.cos(angle) * len,
|
||||
.y = std.math.sin(angle) * len,
|
||||
},
|
||||
} });
|
||||
},
|
||||
.ellipse => {
|
||||
const max_r = @min(120, @min(doc_size.w / 4, doc_size.h / 4));
|
||||
try obj.setProperty(allocator, .{ .data = .{
|
||||
.radii = .{
|
||||
.x = randFloat(rng, 8, @max(8, max_r)),
|
||||
.y = randFloat(rng, 8, @max(8, max_r)),
|
||||
},
|
||||
} });
|
||||
},
|
||||
.broken => {
|
||||
var list = std.ArrayList(Point2_f).empty;
|
||||
defer list.deinit(allocator);
|
||||
const n = rng.intRangeLessThan(usize, 2, 9);
|
||||
var x: f32 = 0;
|
||||
var y: f32 = 0;
|
||||
for (0..n) |_| {
|
||||
try list.append(allocator, .{ .x = x, .y = y });
|
||||
x += randFloat(rng, -40, 80);
|
||||
y += randFloat(rng, -30, 60);
|
||||
}
|
||||
const slice = try allocator.dupe(Point2_f, list.items);
|
||||
errdefer allocator.free(slice);
|
||||
try obj.setProperty(allocator, .{ .data = .{ .points = slice } });
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
/// Создаёт в документе случайные фигуры (line, ellipse, broken).
|
||||
pub fn addRandomShapes(doc: *Document, allocator: std.mem.Allocator, rng: std.Random) !void {
|
||||
const max_total: usize = 80;
|
||||
var total_count: usize = 0;
|
||||
|
||||
const n_root = rng.intRangeLessThan(usize, 6, 15);
|
||||
for (0..n_root) |_| {
|
||||
if (total_count >= max_total) break;
|
||||
var obj = try shape.createObject(allocator, randomShapeKind(rng));
|
||||
defer obj.deinit(allocator);
|
||||
try randomizeObjectProperties(allocator, &doc.size, &obj, rng);
|
||||
try doc.addObject(allocator, obj);
|
||||
total_count += 1;
|
||||
}
|
||||
|
||||
var stack = std.ArrayList(*Object).empty;
|
||||
defer stack.deinit(allocator);
|
||||
for (doc.objects.items) |*obj| {
|
||||
try stack.append(allocator, obj);
|
||||
}
|
||||
while (stack.pop()) |obj| {
|
||||
if (total_count >= max_total) continue;
|
||||
const n_children = rng.intRangeLessThan(usize, 0, 2);
|
||||
const base_len = obj.children.items.len;
|
||||
for (0..n_children) |_| {
|
||||
if (total_count >= max_total) break;
|
||||
var child = try shape.createObject(allocator, randomShapeKind(rng));
|
||||
defer child.deinit(allocator);
|
||||
try randomizeObjectProperties(allocator, &doc.size, &child, rng);
|
||||
try obj.addChild(allocator, child, &doc.next_object_id);
|
||||
total_count += 1;
|
||||
}
|
||||
for (obj.children.items[base_len..]) |*child| {
|
||||
try stack.append(allocator, child);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,9 +2,12 @@ const std = @import("std");
|
||||
const builtin = @import("builtin");
|
||||
const dvui = @import("dvui");
|
||||
const RenderEngine = @import("RenderEngine.zig").RenderEngine;
|
||||
const Document = @import("../models/Document.zig");
|
||||
const basic_models = @import("../models/basic_models.zig");
|
||||
const ImageSize = basic_models.ImageSize;
|
||||
const ImageRect = basic_models.ImageRect;
|
||||
const cpu_draw = @import("cpu/draw.zig");
|
||||
const RenderStats = @import("RenderStats.zig");
|
||||
const Size_i = basic_models.Size_i;
|
||||
const Rect_i = basic_models.Rect_i;
|
||||
const Allocator = std.mem.Allocator;
|
||||
const Color = dvui.Color;
|
||||
|
||||
@@ -15,26 +18,29 @@ const Type = enum {
|
||||
};
|
||||
|
||||
type: Type,
|
||||
_allocator: Allocator,
|
||||
gradient_start: Color.PMA = .{ .r = 0, .g = 0, .b = 0, .a = 255 },
|
||||
gradient_end: Color.PMA = .{ .r = 255, .g = 255, .b = 255, .a = 255 },
|
||||
_allocator: Allocator,
|
||||
_renderStats: RenderStats,
|
||||
|
||||
pub fn init(allocator: Allocator, render_type: Type) CpuRenderEngine {
|
||||
return .{
|
||||
._allocator = allocator,
|
||||
.type = render_type,
|
||||
._renderStats = .{
|
||||
.render_time_ns = 0,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
pub fn exampleReset(self: *CpuRenderEngine) void {
|
||||
// Сгенерировать случайные цвета градиента
|
||||
var prng = std.Random.DefaultPrng.init(@intCast(std.time.microTimestamp()));
|
||||
const random = prng.random();
|
||||
self.gradient_start = Color.PMA{ .r = random.int(u8), .g = random.int(u8), .b = random.int(u8), .a = 255 };
|
||||
self.gradient_end = Color.PMA{ .r = random.int(u8), .g = random.int(u8), .b = random.int(u8), .a = 255 };
|
||||
}
|
||||
|
||||
fn renderGradient(self: CpuRenderEngine, pixels: []Color.PMA, width: u32, height: u32, full_w: u32, full_h: u32, visible_rect: ImageRect) void {
|
||||
fn renderGradient(self: CpuRenderEngine, pixels: []Color.PMA, width: u32, height: u32, full_w: u32, full_h: u32, visible_rect: Rect_i) void {
|
||||
var y: u32 = 0;
|
||||
while (y < height) : (y += 1) {
|
||||
var x: u32 = 0;
|
||||
@@ -60,16 +66,14 @@ fn renderGradient(self: CpuRenderEngine, pixels: []Color.PMA, width: u32, height
|
||||
}
|
||||
}
|
||||
|
||||
fn renderSquares(self: CpuRenderEngine, pixels: []Color.PMA, canvas_size: ImageSize, visible_rect: ImageRect) void {
|
||||
_ = self;
|
||||
|
||||
fn renderSquares(pixels: []Color.PMA, canvas_size: Size_i, visible_rect: Rect_i) void {
|
||||
const colors = [_]Color.PMA{
|
||||
.{ .r = 255, .g = 0, .b = 0, .a = 255 }, // red
|
||||
.{ .r = 255, .g = 165, .b = 0, .a = 255 }, // orange
|
||||
.{ .r = 255, .g = 255, .b = 0, .a = 255 }, // yellow
|
||||
.{ .r = 0, .g = 255, .b = 0, .a = 255 }, // green
|
||||
.{ .r = 0, .g = 255, .b = 255, .a = 255 }, // cyan
|
||||
.{ .r = 0, .g = 0, .b = 255, .a = 255 }, // blue
|
||||
.{ .r = 255, .g = 0, .b = 0, .a = 255 },
|
||||
.{ .r = 255, .g = 165, .b = 0, .a = 255 },
|
||||
.{ .r = 255, .g = 255, .b = 0, .a = 255 },
|
||||
.{ .r = 0, .g = 255, .b = 0, .a = 255 },
|
||||
.{ .r = 0, .g = 255, .b = 255, .a = 255 },
|
||||
.{ .r = 0, .g = 0, .b = 255, .a = 255 },
|
||||
};
|
||||
|
||||
const squares_num = 5;
|
||||
@@ -106,7 +110,6 @@ fn renderSquares(self: CpuRenderEngine, pixels: []Color.PMA, canvas_size: ImageS
|
||||
const canvas_x = x + visible_rect.x;
|
||||
if (canvas_x >= canvas_size.w) continue;
|
||||
|
||||
// Check vertical line index
|
||||
var vertical_index: ?u32 = null;
|
||||
for (0..x_pos.len) |i| {
|
||||
if (canvas_x >= x_pos[i] and canvas_x < x_pos[i] + thikness) {
|
||||
@@ -115,7 +118,6 @@ fn renderSquares(self: CpuRenderEngine, pixels: []Color.PMA, canvas_size: ImageS
|
||||
}
|
||||
}
|
||||
|
||||
// Check horizontal line index
|
||||
var horizontal_index: ?u32 = null;
|
||||
for (0..y_pos.len) |i| {
|
||||
if (canvas_y >= y_pos[i] and canvas_y < y_pos[i] + thikness) {
|
||||
@@ -129,7 +131,6 @@ fn renderSquares(self: CpuRenderEngine, pixels: []Color.PMA, canvas_size: ImageS
|
||||
} else if (horizontal_index) |idx| {
|
||||
pixels[y * visible_rect.w + x] = colors[idx];
|
||||
} else {
|
||||
// Find square
|
||||
var square_x: u32 = 0;
|
||||
for (0..squares_num) |i| {
|
||||
if (canvas_x >= x_pos[i] + thikness and canvas_x < x_pos[i + 1]) {
|
||||
@@ -154,27 +155,43 @@ fn renderSquares(self: CpuRenderEngine, pixels: []Color.PMA, canvas_size: ImageS
|
||||
}
|
||||
}
|
||||
|
||||
pub fn example(self: CpuRenderEngine, canvas_size: ImageSize, visible_rect: ImageRect) !?dvui.Texture {
|
||||
pub fn example(self: CpuRenderEngine, canvas_size: Size_i, visible_rect: Rect_i) !?dvui.Texture {
|
||||
const full_w = canvas_size.w;
|
||||
const full_h = canvas_size.h;
|
||||
|
||||
const width = visible_rect.w;
|
||||
const height = visible_rect.h;
|
||||
|
||||
// Выделить буфер пиксельных данных
|
||||
const pixels = try self._allocator.alloc(Color.PMA, @as(usize, width) * height);
|
||||
defer self._allocator.free(pixels);
|
||||
|
||||
// std.debug.print("w={any}, fw={any};\th={any}, fh={any}\n", .{ width, full_w, height, full_h });
|
||||
|
||||
switch (self.type) {
|
||||
.Gradient => self.renderGradient(pixels, width, height, full_w, full_h, visible_rect),
|
||||
.Squares => self.renderSquares(pixels, canvas_size, visible_rect),
|
||||
.Squares => renderSquares(pixels, canvas_size, visible_rect),
|
||||
}
|
||||
|
||||
return try dvui.textureCreate(pixels, width, height, .nearest);
|
||||
return try dvui.textureCreate(pixels, width, height, .nearest, .rgba_8_8_8_8);
|
||||
}
|
||||
|
||||
pub fn renderEngine(self: *CpuRenderEngine) RenderEngine {
|
||||
return .{ .cpu = self };
|
||||
}
|
||||
|
||||
/// Растеризует документ в текстуру (фон + фигуры через конвейер).
|
||||
pub fn renderDocument(self: *CpuRenderEngine, document: *const Document, canvas_size: Size_i, visible_rect: Rect_i) !?dvui.Texture {
|
||||
const width = visible_rect.w;
|
||||
const height = visible_rect.h;
|
||||
const pixels = try self._allocator.alloc(Color.PMA, @as(usize, width) * height);
|
||||
defer self._allocator.free(pixels);
|
||||
|
||||
for (pixels) |*p| p.* = .{ .r = 255, .g = 255, .b = 255, .a = 255 };
|
||||
var t = try std.time.Timer.start();
|
||||
try cpu_draw.drawDocument(pixels, width, height, visible_rect, document, canvas_size, self._allocator);
|
||||
self._renderStats.render_time_ns = t.read();
|
||||
|
||||
return try dvui.textureCreate(pixels, width, height, .nearest, .rgba_8_8_8_8);
|
||||
}
|
||||
|
||||
pub fn getStats(self: CpuRenderEngine) RenderStats {
|
||||
return self._renderStats;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
// Интерфейс для рендеринга документа
|
||||
const dvui = @import("dvui");
|
||||
const CpuRenderEngine = @import("CpuRenderEngine.zig");
|
||||
const Document = @import("../models/Document.zig");
|
||||
const basic_models = @import("../models/basic_models.zig");
|
||||
const RenderStats = @import("RenderStats.zig");
|
||||
|
||||
pub const RenderEngine = union(enum) {
|
||||
cpu: *CpuRenderEngine,
|
||||
@@ -12,9 +13,22 @@ pub const RenderEngine = union(enum) {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn example(self: RenderEngine, canvas_size: basic_models.ImageSize, visible_rect: basic_models.ImageRect) !?dvui.Texture {
|
||||
pub fn example(self: RenderEngine, canvas_size: basic_models.Size_i, visible_rect: basic_models.Rect_i) !?dvui.Texture {
|
||||
return switch (self) {
|
||||
.cpu => |cpu_r| cpu_r.example(canvas_size, visible_rect),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn getStats(self: RenderEngine) RenderStats {
|
||||
return switch (self) {
|
||||
.cpu => |cpu_r| cpu_r.getStats(),
|
||||
};
|
||||
}
|
||||
|
||||
/// Растеризует документ в текстуру.
|
||||
pub fn render(self: RenderEngine, document: *const Document, canvas_size: basic_models.Size_i, visible_rect: basic_models.Rect_i) !?dvui.Texture {
|
||||
return switch (self) {
|
||||
.cpu => |cpu_r| cpu_r.renderDocument(document, canvas_size, visible_rect),
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
3
src/render/RenderStats.zig
Normal file
3
src/render/RenderStats.zig
Normal file
@@ -0,0 +1,3 @@
|
||||
const RenderStats = @This();
|
||||
|
||||
render_time_ns: u64, // Время рендера кадра в микросекундах
|
||||
55
src/render/cpu/broken.zig
Normal file
55
src/render/cpu/broken.zig
Normal file
@@ -0,0 +1,55 @@
|
||||
const std = @import("std");
|
||||
const Document = @import("../../models/Document.zig");
|
||||
const pipeline = @import("pipeline.zig");
|
||||
const line = @import("line.zig");
|
||||
const DrawContext = pipeline.DrawContext;
|
||||
const Color = @import("dvui").Color;
|
||||
|
||||
const Object = Document.Object;
|
||||
const default_stroke: Color.PMA = .{ .r = 0, .g = 0, .b = 0, .a = 255 };
|
||||
const default_fill: Color.PMA = .{ .r = 0, .g = 0, .b = 0, .a = 0 };
|
||||
const default_thickness: f32 = 2.0;
|
||||
|
||||
/// Ломаная по точкам, обводка stroke_rgba. При closed — отрезок последняя–первая точка и заливка fill_rgba.
|
||||
pub fn draw(
|
||||
ctx: *DrawContext,
|
||||
obj: *const Object,
|
||||
allocator: std.mem.Allocator,
|
||||
) !void {
|
||||
const pts = obj.getProperty(.points) orelse return;
|
||||
if (pts.len < 2) return;
|
||||
const stroke = if (obj.getProperty(.stroke_rgba)) |stroke_rgba| pipeline.rgbaToPma(stroke_rgba) else default_stroke;
|
||||
const thickness = obj.getProperty(.thickness) orelse default_thickness;
|
||||
const closed = obj.getProperty(.closed) orelse false;
|
||||
const filled = obj.getProperty(.filled) orelse true;
|
||||
const fill_color = if (obj.getProperty(.fill_rgba)) |fill_rgba| pipeline.rgbaToPma(fill_rgba) else default_fill;
|
||||
|
||||
const buffer = try allocator.alloc(Color.PMA, ctx.buf_width * ctx.buf_height);
|
||||
@memset(buffer, .{ .r = 0, .g = 0, .b = 0, .a = 0 });
|
||||
defer allocator.free(buffer);
|
||||
|
||||
var copy_ctx = ctx.*;
|
||||
copy_ctx.pixels = buffer;
|
||||
copy_ctx.replace_mode = true;
|
||||
|
||||
const do_fill = closed and filled;
|
||||
|
||||
if (do_fill) {
|
||||
copy_ctx.startFill(allocator) catch return;
|
||||
}
|
||||
|
||||
var i: usize = 0;
|
||||
while (i + 1 < pts.len) : (i += 1) {
|
||||
line.drawLine(©_ctx, pts[i].x, pts[i].y, pts[i + 1].x, pts[i + 1].y, stroke, thickness, true);
|
||||
}
|
||||
if (closed and pts.len >= 2) {
|
||||
const last = pts.len - 1;
|
||||
line.drawLine(©_ctx, pts[last].x, pts[last].y, pts[0].x, pts[0].y, stroke, thickness, true);
|
||||
}
|
||||
|
||||
if (do_fill) {
|
||||
copy_ctx.stopFill(allocator, fill_color);
|
||||
}
|
||||
|
||||
ctx.compositeDrawerContext(©_ctx, copy_ctx.transform.opacity);
|
||||
}
|
||||
67
src/render/cpu/draw.zig
Normal file
67
src/render/cpu/draw.zig
Normal file
@@ -0,0 +1,67 @@
|
||||
const std = @import("std");
|
||||
const Document = @import("../../models/Document.zig");
|
||||
const pipeline = @import("pipeline.zig");
|
||||
const line = @import("line.zig");
|
||||
const ellipse = @import("ellipse.zig");
|
||||
const broken = @import("broken.zig");
|
||||
const basic_models = @import("../../models/basic_models.zig");
|
||||
const Rect_i = basic_models.Rect_i;
|
||||
const Size_i = basic_models.Size_i;
|
||||
|
||||
const Object = Document.Object;
|
||||
const DrawContext = pipeline.DrawContext;
|
||||
const Transform = pipeline.Transform;
|
||||
|
||||
fn isVisible(obj: *const Object) bool {
|
||||
return obj.getProperty(.visible) orelse true;
|
||||
}
|
||||
|
||||
fn drawObject(
|
||||
ctx: *DrawContext,
|
||||
obj: *const Object,
|
||||
parent_transform: Transform,
|
||||
allocator: std.mem.Allocator,
|
||||
) !void {
|
||||
if (!isVisible(obj)) return;
|
||||
const local = Transform.init(obj);
|
||||
const world = Transform.compose(parent_transform, local);
|
||||
ctx.setTransform(world);
|
||||
|
||||
switch (obj.shape) {
|
||||
.line => line.draw(ctx, obj),
|
||||
.ellipse => try ellipse.draw(ctx, obj, allocator),
|
||||
.broken => try broken.draw(ctx, obj, allocator),
|
||||
}
|
||||
|
||||
for (obj.children.items) |*child| {
|
||||
try drawObject(ctx, child, world, allocator);
|
||||
}
|
||||
}
|
||||
|
||||
/// Рекурсивно рисует документ в буфер (объекты и потомки по порядку).
|
||||
/// allocator опционален; если передан, ломаные рисуются через слой (без двойного наложения при alpha < 1).
|
||||
pub fn drawDocument(
|
||||
pixels: []@import("dvui").Color.PMA,
|
||||
buf_width: u32,
|
||||
buf_height: u32,
|
||||
visible_rect: Rect_i,
|
||||
document: *const Document,
|
||||
canvas_size: Size_i,
|
||||
allocator: std.mem.Allocator,
|
||||
) !void {
|
||||
const scale_x: f32 = if (document.size.w > 0) @as(f32, @floatFromInt(canvas_size.w)) / document.size.w else 0;
|
||||
const scale_y: f32 = if (document.size.h > 0) @as(f32, @floatFromInt(canvas_size.h)) / document.size.h else 0;
|
||||
|
||||
var ctx = DrawContext{
|
||||
.pixels = pixels,
|
||||
.buf_width = buf_width,
|
||||
.buf_height = buf_height,
|
||||
.visible_rect = visible_rect,
|
||||
.scale_x = scale_x,
|
||||
.scale_y = scale_y,
|
||||
};
|
||||
const identity = Transform{};
|
||||
for (document.objects.items) |*obj| {
|
||||
try drawObject(&ctx, obj, identity, allocator);
|
||||
}
|
||||
}
|
||||
116
src/render/cpu/ellipse.zig
Normal file
116
src/render/cpu/ellipse.zig
Normal file
@@ -0,0 +1,116 @@
|
||||
const std = @import("std");
|
||||
const std_math = std.math;
|
||||
const Document = @import("../../models/Document.zig");
|
||||
const pipeline = @import("pipeline.zig");
|
||||
const line = @import("line.zig");
|
||||
const DrawContext = pipeline.DrawContext;
|
||||
const Color = @import("dvui").Color;
|
||||
const basic_models = @import("../../models/basic_models.zig");
|
||||
const Point2_f = basic_models.Point2_f;
|
||||
|
||||
const Object = Document.Object;
|
||||
const default_stroke: Color.PMA = .{ .r = 0, .g = 0, .b = 0, .a = 255 };
|
||||
const default_fill: Color.PMA = .{ .r = 0, .g = 0, .b = 0, .a = 0 };
|
||||
const default_thickness: f32 = 2.0;
|
||||
|
||||
/// Эллипс с центром (0,0) и полуосями radii. Обводка — полоса расстояния до контура (чёткая линия, не круги).
|
||||
/// arc_percent: 100 — полный эллипс, иначе одна дуга; обход в коде от (0,ry) по квадрантам (визуально может казаться от низа против часовой из‑за экранной Y).
|
||||
/// Отрисовка в отдельный буфер и один composite, чтобы при alpha<255 пиксели не накладывались несколько раз.
|
||||
pub fn draw(ctx: *DrawContext, obj: *const Object, allocator: std.mem.Allocator) !void {
|
||||
const radii = obj.getProperty(.radii) orelse return;
|
||||
const rx = radii.x;
|
||||
const ry = radii.y;
|
||||
if (rx <= 0 or ry <= 0) return;
|
||||
|
||||
const stroke = if (obj.getProperty(.stroke_rgba)) |stroke_rgba| pipeline.rgbaToPma(stroke_rgba) else default_stroke;
|
||||
const thickness = if (obj.getProperty(.thickness)) |thickness| thickness else default_thickness;
|
||||
const arc_percent = std_math.clamp(if (obj.getProperty(.arc_percent)) |arc_percent| arc_percent else 100.0, 0.0, 100.0);
|
||||
const closed = obj.getProperty(.closed) orelse true;
|
||||
const filled = obj.getProperty(.filled) orelse false;
|
||||
const fill_color = if (obj.getProperty(.fill_rgba)) |fill_rgba| pipeline.rgbaToPma(fill_rgba) else default_fill;
|
||||
const do_fill = filled and (closed or arc_percent >= 100.0);
|
||||
|
||||
const t = &ctx.transform;
|
||||
const min_r = @min(rx, ry);
|
||||
const half_norm = thickness / (2.0 * min_r);
|
||||
const inner = @max(0.0, 1.0 - half_norm);
|
||||
const outer = 1.0 + half_norm;
|
||||
const d_inner_sq = inner * inner;
|
||||
const d_outer_sq = outer * outer;
|
||||
|
||||
const margin = 1.0 + half_norm;
|
||||
const corners = [_]Point2_f{
|
||||
.{ .x = -rx * margin, .y = -ry * margin },
|
||||
.{ .x = rx * margin, .y = -ry * margin },
|
||||
.{ .x = rx * margin, .y = ry * margin },
|
||||
.{ .x = -rx * margin, .y = ry * margin },
|
||||
};
|
||||
var min_bx: f32 = std_math.inf(f32);
|
||||
var min_by: f32 = std_math.inf(f32);
|
||||
var max_bx: f32 = -std_math.inf(f32);
|
||||
var max_by: f32 = -std_math.inf(f32);
|
||||
for (corners) |c| {
|
||||
const w = ctx.localToWorld(c.x, c.y);
|
||||
const b = ctx.worldToBufferF(w.x, w.y);
|
||||
min_bx = @min(min_bx, b.x);
|
||||
min_by = @min(min_by, b.y);
|
||||
max_bx = @max(max_bx, b.x);
|
||||
max_by = @max(max_by, b.y);
|
||||
}
|
||||
const buf_w: i32 = @intCast(ctx.buf_width);
|
||||
const buf_h: i32 = @intCast(ctx.buf_height);
|
||||
const x0: i32 = @max(0, @as(i32, @intFromFloat(std_math.floor(min_bx))));
|
||||
const y0: i32 = @max(0, @as(i32, @intFromFloat(std_math.floor(min_by))));
|
||||
const x1: i32 = @min(buf_w, @as(i32, @intFromFloat(std_math.ceil(max_bx))) + 1);
|
||||
const y1: i32 = @min(buf_h, @as(i32, @intFromFloat(std_math.ceil(max_by))) + 1);
|
||||
|
||||
const buffer = try allocator.alloc(Color.PMA, ctx.buf_width * ctx.buf_height);
|
||||
@memset(buffer, .{ .r = 0, .g = 0, .b = 0, .a = 0 });
|
||||
defer allocator.free(buffer);
|
||||
|
||||
var stroke_ctx = ctx.*;
|
||||
stroke_ctx.pixels = buffer;
|
||||
stroke_ctx.replace_mode = true;
|
||||
|
||||
if (do_fill) {
|
||||
stroke_ctx.startFill(allocator) catch return;
|
||||
}
|
||||
|
||||
const inv_rx = 1.0 / rx;
|
||||
const inv_ry = 1.0 / ry;
|
||||
const arc_len = 2.0 * std_math.pi * arc_percent / 100.0;
|
||||
|
||||
var by: i32 = y0;
|
||||
while (by < y1) : (by += 1) {
|
||||
const buf_y = @as(f32, @floatFromInt(by)) + 0.5;
|
||||
var bx: i32 = x0;
|
||||
while (bx < x1) : (bx += 1) {
|
||||
const buf_x = @as(f32, @floatFromInt(bx)) + 0.5;
|
||||
const w = stroke_ctx.bufferToWorld(buf_x, buf_y);
|
||||
const loc = stroke_ctx.worldToLocal(w.x, w.y);
|
||||
const nx = loc.x * inv_rx;
|
||||
const ny = loc.y * inv_ry;
|
||||
const d = nx * nx + ny * ny;
|
||||
if (d < d_inner_sq or d > d_outer_sq) continue;
|
||||
if (arc_percent < 100.0) {
|
||||
var diff = std_math.pi / 2.0 - std_math.atan2(ny, nx);
|
||||
if (diff < 0) diff += 2.0 * std_math.pi;
|
||||
if (diff > arc_len) continue;
|
||||
}
|
||||
stroke_ctx.blendPixelAtBuffer(bx, by, stroke);
|
||||
}
|
||||
}
|
||||
|
||||
if (closed and arc_percent < 100.0) {
|
||||
const end_x = rx * std_math.sin(arc_len);
|
||||
const end_y = ry * std_math.cos(arc_len);
|
||||
line.drawLine(&stroke_ctx, 0, 0, 0, ry, stroke, thickness, false);
|
||||
line.drawLine(&stroke_ctx, 0, 0, end_x, end_y, stroke, thickness, false);
|
||||
}
|
||||
|
||||
if (do_fill) {
|
||||
stroke_ctx.stopFill(allocator, fill_color);
|
||||
}
|
||||
|
||||
ctx.compositeDrawerContext(&stroke_ctx, t.opacity);
|
||||
}
|
||||
192
src/render/cpu/line.zig
Normal file
192
src/render/cpu/line.zig
Normal file
@@ -0,0 +1,192 @@
|
||||
const std = @import("std");
|
||||
const Document = @import("../../models/Document.zig");
|
||||
const pipeline = @import("pipeline.zig");
|
||||
const DrawContext = pipeline.DrawContext;
|
||||
const Color = @import("dvui").Color;
|
||||
const base_models = @import("../../models/basic_models.zig");
|
||||
const Point2_i = base_models.Point2_i;
|
||||
|
||||
const Object = Document.Object;
|
||||
const default_stroke: Color.PMA = .{ .r = 0, .g = 0, .b = 0, .a = 255 };
|
||||
const default_thickness: f32 = 2.0;
|
||||
|
||||
/// Линия от (0,0) до end_point.
|
||||
pub fn draw(ctx: *DrawContext, obj: *const Object) void {
|
||||
const end_point = obj.getProperty(.end_point) orelse return;
|
||||
const end_x = end_point.x;
|
||||
const end_y = end_point.y;
|
||||
const stroke = if (obj.getProperty(.stroke_rgba)) |stroke_rgba| pipeline.rgbaToPma(stroke_rgba) else default_stroke;
|
||||
const thickness = obj.getProperty(.thickness) orelse default_thickness;
|
||||
drawLine(ctx, 0, 0, end_x, end_y, stroke, thickness, false);
|
||||
}
|
||||
|
||||
/// Рисует отрезок по локальным концам (перевод в буфер внутри).
|
||||
/// draw_when_outside: если true, участки линии за экраном тоже рисуются (толщиной 1 px); в буфере — обычная толщина.
|
||||
pub fn drawLine(ctx: *DrawContext, x0: f32, y0: f32, x1: f32, y1: f32, color: Color.PMA, thickness: f32, draw_when_outside: bool) void {
|
||||
const w0 = ctx.localToWorld(x0, y0);
|
||||
const w1 = ctx.localToWorld(x1, y1);
|
||||
const b0 = ctx.worldToBuffer(w0.x, w0.y);
|
||||
const b1 = ctx.worldToBuffer(w1.x, w1.y);
|
||||
const t = &ctx.transform;
|
||||
const scale = @sqrt(t.scale.scale_x * ctx.scale_x * t.scale.scale_y * ctx.scale_y);
|
||||
const thickness_px: u32 = @as(u32, @intFromFloat(std.math.round(thickness * scale)));
|
||||
if (thickness_px > 0)
|
||||
drawLineInBuffer(ctx, b0.x, b0.y, b1.x, b1.y, color, thickness_px, draw_when_outside);
|
||||
}
|
||||
|
||||
inline fn clip(p: f32, q: f32, t0: *f32, t1: *f32) bool {
|
||||
if (p == 0) {
|
||||
return q >= 0;
|
||||
}
|
||||
const r = q / p;
|
||||
if (p < 0) {
|
||||
if (r > t1.*) return false;
|
||||
if (r > t0.*) t0.* = r;
|
||||
} else {
|
||||
if (r < t0.*) return false;
|
||||
if (r < t1.*) t1.* = r;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Liang–Barsky отсечение отрезка (x0,y0)-(x1,y1) прямоугольником [left,right]x[top,bottom].
|
||||
/// Координаты концов модифицируются по месту. Возвращает false, если отрезок целиком вне прямоугольника.
|
||||
fn liangBarskyClip(
|
||||
x0: *i32,
|
||||
y0: *i32,
|
||||
x1: *i32,
|
||||
y1: *i32,
|
||||
left: i32,
|
||||
top: i32,
|
||||
right: i32,
|
||||
bottom: i32,
|
||||
) bool {
|
||||
const fx0: f32 = @floatFromInt(x0.*);
|
||||
const fy0: f32 = @floatFromInt(y0.*);
|
||||
const fx1: f32 = @floatFromInt(x1.*);
|
||||
const fy1: f32 = @floatFromInt(y1.*);
|
||||
|
||||
const dx = fx1 - fx0;
|
||||
const dy = fy1 - fy0;
|
||||
|
||||
var t0: f32 = 0.0;
|
||||
var t1: f32 = 1.0;
|
||||
|
||||
const fl: f32 = @floatFromInt(left);
|
||||
const ft: f32 = @floatFromInt(top);
|
||||
const fr: f32 = @floatFromInt(right);
|
||||
const fb: f32 = @floatFromInt(bottom);
|
||||
|
||||
if (!clip(-dx, fx0 - fl, &t0, &t1)) return false; // x >= left
|
||||
if (!clip(dx, fr - fx0, &t0, &t1)) return false; // x <= right
|
||||
if (!clip(-dy, fy0 - ft, &t0, &t1)) return false; // y >= top
|
||||
if (!clip(dy, fb - fy0, &t0, &t1)) return false; // y <= bottom
|
||||
|
||||
const nx0 = fx0 + dx * t0;
|
||||
const ny0 = fy0 + dy * t0;
|
||||
const nx1 = fx0 + dx * t1;
|
||||
const ny1 = fy0 + dy * t1;
|
||||
|
||||
x0.* = @intFromFloat(std.math.round(nx0));
|
||||
y0.* = @intFromFloat(std.math.round(ny0));
|
||||
x1.* = @intFromFloat(std.math.round(nx1));
|
||||
y1.* = @intFromFloat(std.math.round(ny1));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Отсекает отрезок буфером ctx (0..buf_width-1, 0..buf_height-1).
|
||||
fn clipLineToBuffer(ctx: *DrawContext, a: *Point2_i, b: *Point2_i, thickness: i32) bool {
|
||||
var x0 = a.x;
|
||||
var y0 = a.y;
|
||||
var x1 = b.x;
|
||||
var y1 = b.y;
|
||||
|
||||
const left: i32 = -thickness;
|
||||
const top: i32 = -thickness;
|
||||
const right: i32 = @as(i32, @intCast(ctx.buf_width - 1)) + thickness;
|
||||
const bottom: i32 = @as(i32, @intCast(ctx.buf_height - 1)) + thickness;
|
||||
|
||||
if (!liangBarskyClip(&x0, &y0, &x1, &y1, left, top, right, bottom)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
a.* = .{ .x = x0, .y = y0 };
|
||||
b.* = .{ .x = x1, .y = y1 };
|
||||
return true;
|
||||
}
|
||||
|
||||
fn drawLineInBuffer(ctx: *DrawContext, bx0: i32, by0: i32, bx1: i32, by1: i32, color: Color.PMA, thickness_px: u32, draw_when_outside: bool) void {
|
||||
// Коррекция толщины в зависимости от угла линии.
|
||||
var thickness_corrected: u32 = thickness_px;
|
||||
var use_vertical: bool = undefined;
|
||||
const dx_f: f32 = @floatFromInt(bx1 - bx0);
|
||||
const dy_f: f32 = @floatFromInt(by1 - by0);
|
||||
const len: f32 = @sqrt(dx_f * dx_f + dy_f * dy_f);
|
||||
if (len > 0) {
|
||||
const cos_theta = @abs(dx_f) / len;
|
||||
const sin_theta = @abs(dy_f) / len;
|
||||
const desired: f32 = @floatFromInt(thickness_px);
|
||||
const eps: f32 = 1e-3;
|
||||
|
||||
const vertical_based = desired / @max(sin_theta, eps);
|
||||
const horizontal_based = desired / @max(cos_theta, eps);
|
||||
|
||||
use_vertical = sin_theta >= cos_theta;
|
||||
const corrected_f = if (use_vertical) vertical_based else horizontal_based;
|
||||
|
||||
thickness_corrected = @max(@as(u32, 1), @as(u32, @intFromFloat(std.math.round(corrected_f))));
|
||||
}
|
||||
const half_thickness: i32 = @intCast(thickness_corrected / 2);
|
||||
const thickness_corrected_i: i32 = @as(i32, @intCast(thickness_corrected));
|
||||
|
||||
var p0 = Point2_i{ .x = bx0, .y = by0 };
|
||||
var p1 = Point2_i{ .x = bx1, .y = by1 };
|
||||
|
||||
// Отсечение только когда не рисуем вне viewport: иначе линия идёт целиком, толщина 1 px снаружи.
|
||||
if (!draw_when_outside) {
|
||||
if (!clipLineToBuffer(ctx, &p0, &p1, @as(i32, @intCast(thickness_corrected)))) return;
|
||||
}
|
||||
|
||||
var x0 = p0.x;
|
||||
var y0 = p0.y;
|
||||
const ex = p1.x;
|
||||
const ey = p1.y;
|
||||
|
||||
const dx: i32 = @intCast(@abs(ex - x0));
|
||||
const sx: i32 = if (x0 < ex) 1 else -1;
|
||||
const dy_abs: i32 = @intCast(@abs(ey - y0));
|
||||
const dy: i32 = -dy_abs;
|
||||
const sy: i32 = if (y0 < ey) 1 else -1;
|
||||
|
||||
var err: i32 = dx + dy;
|
||||
const buf_w_i: i32 = @intCast(ctx.buf_width);
|
||||
const buf_h_i: i32 = @intCast(ctx.buf_height);
|
||||
|
||||
while (true) {
|
||||
// Внутри viewport — полная толщина; снаружи при draw_when_outside — только 1 пиксель.
|
||||
const in_viewport = x0 >= -thickness_corrected_i and x0 < buf_w_i + thickness_corrected_i and y0 >= -thickness_corrected_i and y0 < buf_h_i + thickness_corrected_i;
|
||||
const effective_half: i32 = if (draw_when_outside and !in_viewport) 0 else half_thickness;
|
||||
|
||||
var thick: i32 = -effective_half;
|
||||
while (thick <= effective_half) {
|
||||
const x = if (use_vertical) x0 + thick else x0;
|
||||
const y = if (use_vertical) y0 else y0 + thick;
|
||||
ctx.blendPixelAtBuffer(x, y, color);
|
||||
|
||||
thick += 1;
|
||||
}
|
||||
|
||||
if (x0 == ex and y0 == ey) break;
|
||||
|
||||
const e2: i32 = 2 * err;
|
||||
if (e2 >= dy) {
|
||||
err += dy;
|
||||
x0 += sx;
|
||||
}
|
||||
if (e2 <= dx) {
|
||||
err += dx;
|
||||
y0 += sy;
|
||||
}
|
||||
}
|
||||
}
|
||||
349
src/render/cpu/pipeline.zig
Normal file
349
src/render/cpu/pipeline.zig
Normal file
@@ -0,0 +1,349 @@
|
||||
const std = @import("std");
|
||||
const dvui = @import("dvui");
|
||||
const basic_models = @import("../../models/basic_models.zig");
|
||||
const Document = @import("../../models/Document.zig");
|
||||
const Point2_f = basic_models.Point2_f;
|
||||
const Point2_i = basic_models.Point2_i;
|
||||
const Scale2_f = basic_models.Scale2_f;
|
||||
const Rect_i = basic_models.Rect_i;
|
||||
const Color = dvui.Color;
|
||||
|
||||
/// Трансформ объекта: позиция, угол, масштаб, непрозрачность.
|
||||
pub const Transform = struct {
|
||||
position: Point2_f = .{},
|
||||
angle: f32 = 0,
|
||||
scale: Scale2_f = .{},
|
||||
opacity: f32 = 1.0,
|
||||
|
||||
pub fn init(obj: *const Document.Object) Transform {
|
||||
const pos = obj.getProperty(.position) orelse Point2_f{ .x = 0, .y = 0 };
|
||||
const angle = obj.getProperty(.angle) orelse 0;
|
||||
const scale = obj.getProperty(.scale) orelse Scale2_f{ .scale_x = 1, .scale_y = 1 };
|
||||
const opacity = obj.getProperty(.opacity) orelse 1.0;
|
||||
return .{
|
||||
.position = pos,
|
||||
.angle = angle,
|
||||
.scale = scale,
|
||||
.opacity = opacity,
|
||||
};
|
||||
}
|
||||
|
||||
/// Композиция: world = parent * local.
|
||||
pub fn compose(parent: Transform, local: Transform) Transform {
|
||||
const cos_a = std.math.cos(parent.angle);
|
||||
const sin_a = std.math.sin(parent.angle);
|
||||
const sx = parent.scale.scale_x * local.scale.scale_x;
|
||||
const sy = parent.scale.scale_y * local.scale.scale_y;
|
||||
const local_px = local.position.x * parent.scale.scale_x;
|
||||
const local_py = local.position.y * parent.scale.scale_y;
|
||||
const rx = cos_a * local_px - sin_a * local_py;
|
||||
const ry = sin_a * local_px + cos_a * local_py;
|
||||
return .{
|
||||
.position = .{
|
||||
.x = parent.position.x + rx,
|
||||
.y = parent.position.y + ry,
|
||||
},
|
||||
.angle = parent.angle + local.angle,
|
||||
.scale = .{ .scale_x = sx, .scale_y = sy },
|
||||
.opacity = parent.opacity * local.opacity,
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
/// Мировые -> локальные для заданного трансформа.
|
||||
pub fn worldToLocalTransform(t: Transform, wx: f32, wy: f32) Point2_f {
|
||||
const dx = wx - t.position.x;
|
||||
const dy = wy - t.position.y;
|
||||
const cos_a = std.math.cos(-t.angle);
|
||||
const sin_a = std.math.sin(-t.angle);
|
||||
const sx = if (t.scale.scale_x != 0) t.scale.scale_x else 1.0;
|
||||
const sy = if (t.scale.scale_y != 0) t.scale.scale_y else 1.0;
|
||||
return .{
|
||||
.x = (dx * cos_a - dy * sin_a) / sx,
|
||||
.y = (dx * sin_a + dy * cos_a) / sy,
|
||||
};
|
||||
}
|
||||
|
||||
/// Конвейер отрисовки: локальные координаты -> трансформ -> буфер.
|
||||
pub const DrawContext = struct {
|
||||
pixels: []Color.PMA,
|
||||
buf_width: u32,
|
||||
buf_height: u32,
|
||||
visible_rect: Rect_i,
|
||||
scale_x: f32,
|
||||
scale_y: f32,
|
||||
transform: Transform = .{},
|
||||
/// Если true, blendPixelAtBuffer перезаписывает пиксель без бленда
|
||||
replace_mode: bool = false,
|
||||
_fill_canvas: ?*FillCanvas = null,
|
||||
|
||||
pub fn setTransform(self: *DrawContext, t: Transform) void {
|
||||
self.transform = t;
|
||||
}
|
||||
|
||||
/// Локальные -> мировые.
|
||||
pub fn localToWorld(self: *const DrawContext, local_x: f32, local_y: f32) Point2_f {
|
||||
const t = &self.transform;
|
||||
const cos_a = std.math.cos(t.angle);
|
||||
const sin_a = std.math.sin(t.angle);
|
||||
return .{
|
||||
.x = t.position.x + (local_x * t.scale.scale_x) * cos_a - (local_y * t.scale.scale_y) * sin_a,
|
||||
.y = t.position.y + (local_x * t.scale.scale_x) * sin_a + (local_y * t.scale.scale_y) * cos_a,
|
||||
};
|
||||
}
|
||||
|
||||
/// Мировые -> буфер (float).
|
||||
pub fn worldToBufferF(self: *const DrawContext, wx: f32, wy: f32) Point2_f {
|
||||
const canvas_x = wx * self.scale_x;
|
||||
const canvas_y = wy * self.scale_y;
|
||||
const vx = @as(f32, @floatFromInt(self.visible_rect.x));
|
||||
const vy = @as(f32, @floatFromInt(self.visible_rect.y));
|
||||
return .{
|
||||
.x = canvas_x - vx,
|
||||
.y = canvas_y - vy,
|
||||
};
|
||||
}
|
||||
|
||||
/// Мировые -> буфер (целые).
|
||||
pub fn worldToBuffer(self: *const DrawContext, wx: f32, wy: f32) Point2_i {
|
||||
const b = self.worldToBufferF(wx, wy);
|
||||
return .{
|
||||
.x = @intFromFloat(std.math.round(b.x)),
|
||||
.y = @intFromFloat(std.math.round(b.y)),
|
||||
};
|
||||
}
|
||||
|
||||
/// Буфер -> мировые.
|
||||
pub fn bufferToWorld(self: *const DrawContext, buf_x: f32, buf_y: f32) Point2_f {
|
||||
const vx = @as(f32, @floatFromInt(self.visible_rect.x));
|
||||
const vy = @as(f32, @floatFromInt(self.visible_rect.y));
|
||||
const canvas_x = buf_x + vx;
|
||||
const canvas_y = buf_y + vy;
|
||||
const sx = if (self.scale_x != 0) self.scale_x else 1.0;
|
||||
const sy = if (self.scale_y != 0) self.scale_y else 1.0;
|
||||
return .{
|
||||
.x = canvas_x / sx,
|
||||
.y = canvas_y / sy,
|
||||
};
|
||||
}
|
||||
|
||||
/// Мировые -> локальные.
|
||||
pub fn worldToLocal(self: *const DrawContext, wx: f32, wy: f32) Point2_f {
|
||||
return worldToLocalTransform(self.transform, wx, wy);
|
||||
}
|
||||
|
||||
/// Смешивает цвет в пикселе буфера с учётом opacity трансформа. В replace_mode просто перезаписывает пиксель.
|
||||
/// Если активен fill canvas, каждый записанный пиксель помечается как граница для заливки.
|
||||
pub fn blendPixelAtBuffer(self: *DrawContext, bx_i32: i32, by_i32: i32, color: Color.PMA) void {
|
||||
if (self._fill_canvas) |fc| fc.setBorder(bx_i32, by_i32);
|
||||
|
||||
if (bx_i32 < 0 or by_i32 < 0 or bx_i32 >= self.buf_width or by_i32 >= self.buf_height) return;
|
||||
const bx: u32 = @intCast(bx_i32);
|
||||
const by: u32 = @intCast(by_i32);
|
||||
const idx = by * self.buf_width + bx;
|
||||
const dst = &self.pixels[idx];
|
||||
if (self.replace_mode) {
|
||||
dst.* = color;
|
||||
return;
|
||||
}
|
||||
const t = &self.transform;
|
||||
const a = @as(f32, @floatFromInt(color.a)) / 255.0 * t.opacity;
|
||||
const src_r = @as(f32, @floatFromInt(color.r)) * t.opacity;
|
||||
const src_g = @as(f32, @floatFromInt(color.g)) * t.opacity;
|
||||
const src_b = @as(f32, @floatFromInt(color.b)) * t.opacity;
|
||||
const inv_a = 1.0 - a;
|
||||
dst.r = @intFromFloat(std.math.clamp(src_r + inv_a * @as(f32, @floatFromInt(dst.r)), 0, 255));
|
||||
dst.g = @intFromFloat(std.math.clamp(src_g + inv_a * @as(f32, @floatFromInt(dst.g)), 0, 255));
|
||||
dst.b = @intFromFloat(std.math.clamp(src_b + inv_a * @as(f32, @floatFromInt(dst.b)), 0, 255));
|
||||
dst.a = @intFromFloat(std.math.clamp(a * 255 + inv_a * @as(f32, @floatFromInt(dst.a)), 0, 255));
|
||||
}
|
||||
|
||||
/// Накладывает буфер другого контекста на этот с заданной прозрачностью (один бленд на пиксель). Размеры буферов должны совпадать.
|
||||
pub fn compositeDrawerContext(self: *DrawContext, other: *const DrawContext, opacity: f32) void {
|
||||
if (self.buf_width != other.buf_width or self.buf_height != other.buf_height) return;
|
||||
const n = self.buf_width * self.buf_height;
|
||||
for (0..n) |i| {
|
||||
const src = other.pixels[i];
|
||||
if (src.a == 0) continue;
|
||||
const dst = &self.pixels[i];
|
||||
const a = @as(f32, @floatFromInt(src.a)) / 255.0 * opacity;
|
||||
const src_r = @as(f32, @floatFromInt(src.r)) * opacity;
|
||||
const src_g = @as(f32, @floatFromInt(src.g)) * opacity;
|
||||
const src_b = @as(f32, @floatFromInt(src.b)) * opacity;
|
||||
const inv_a = 1.0 - a;
|
||||
dst.r = @intFromFloat(std.math.clamp(src_r + inv_a * @as(f32, @floatFromInt(dst.r)), 0, 255));
|
||||
dst.g = @intFromFloat(std.math.clamp(src_g + inv_a * @as(f32, @floatFromInt(dst.g)), 0, 255));
|
||||
dst.b = @intFromFloat(std.math.clamp(src_b + inv_a * @as(f32, @floatFromInt(dst.b)), 0, 255));
|
||||
dst.a = @intFromFloat(std.math.clamp(a * 255 + inv_a * @as(f32, @floatFromInt(dst.a)), 0, 255));
|
||||
}
|
||||
}
|
||||
|
||||
/// Пиксель в локальных координатах (трансформ + PMA).
|
||||
pub fn blendPixelLocal(self: *DrawContext, local_x: f32, local_y: f32, color: Color.PMA) void {
|
||||
const w = self.localToWorld(local_x, local_y);
|
||||
const b = self.worldToBufferF(w.x, w.y);
|
||||
const bx: i32 = @intFromFloat(b.x);
|
||||
const by: i32 = @intFromFloat(b.y);
|
||||
const vw = @as(i32, @intCast(self.visible_rect.w));
|
||||
const vh = @as(i32, @intCast(self.visible_rect.h));
|
||||
if (bx < 0 or bx >= vw or by < 0 or by >= vh) return;
|
||||
self.blendPixelAtBuffer(bx, by, color);
|
||||
}
|
||||
|
||||
/// Начинает сбор границ для заливки: создаёт FillCanvas и при последующих вызовах blendPixelAtBuffer помечает пиксели как границу.
|
||||
pub fn startFill(self: *DrawContext, allocator: std.mem.Allocator) !void {
|
||||
const fc = try FillCanvas.init(allocator, self.buf_width, self.buf_height);
|
||||
const ptr = try allocator.create(FillCanvas);
|
||||
ptr.* = fc;
|
||||
self._fill_canvas = ptr;
|
||||
}
|
||||
|
||||
/// Рисует заливку по собранным границам цветом color, освобождает FillCanvas и сбрасывает режим.
|
||||
pub fn stopFill(self: *DrawContext, allocator: std.mem.Allocator, color: Color.PMA) void {
|
||||
const fc = self._fill_canvas orelse return;
|
||||
self._fill_canvas = null;
|
||||
fc.fillColor(self, allocator, color);
|
||||
fc.deinit();
|
||||
allocator.destroy(fc);
|
||||
}
|
||||
};
|
||||
|
||||
/// Конвертирует u32 0xRRGGBBAA в Color.PMA.
|
||||
pub fn rgbaToPma(rgba: u32) Color.PMA {
|
||||
const r: u8 = @intCast((rgba >> 24) & 0xFF);
|
||||
const g: u8 = @intCast((rgba >> 16) & 0xFF);
|
||||
const b: u8 = @intCast((rgba >> 8) & 0xFF);
|
||||
const a: u8 = @intCast((rgba >> 0) & 0xFF);
|
||||
if (a == 0) return .{ .r = 0, .g = 0, .b = 0, .a = 0 };
|
||||
const af: f32 = @as(f32, @floatFromInt(a)) / 255.0;
|
||||
return .{
|
||||
.r = @intFromFloat(@as(f32, @floatFromInt(r)) * af),
|
||||
.g = @intFromFloat(@as(f32, @floatFromInt(g)) * af),
|
||||
.b = @intFromFloat(@as(f32, @floatFromInt(b)) * af),
|
||||
.a = a,
|
||||
};
|
||||
}
|
||||
|
||||
/// Контекст для заполнения фигур цветом. Границы хранятся в set — по x и y можно добавлять произвольные точки.
|
||||
const FillCanvas = struct {
|
||||
/// Множество пикселей границы (x, y) — без ограничения по размеру буфера.
|
||||
border_set: std.AutoHashMap(Point2_i, void),
|
||||
buf_width: u32,
|
||||
buf_height: u32,
|
||||
|
||||
pub fn init(allocator: std.mem.Allocator, width: u32, height: u32) !FillCanvas {
|
||||
const border_set = std.AutoHashMap(Point2_i, void).init(allocator);
|
||||
return .{
|
||||
.border_set = border_set,
|
||||
.buf_width = width,
|
||||
.buf_height = height,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(self: *FillCanvas) void {
|
||||
self.border_set.deinit();
|
||||
}
|
||||
|
||||
/// Добавляет точку границы; координаты x, y могут быть любыми (условно бесконечное поле).
|
||||
pub fn setBorder(self: *FillCanvas, x: i32, y: i32) void {
|
||||
self.border_set.put(.{ .x = x, .y = y }, {}) catch {};
|
||||
}
|
||||
|
||||
/// Заливка четырёхсвязным стековым алгоритмом от первой найденной внутренней точки.
|
||||
pub fn fillColor(self: *FillCanvas, draw_ctx: *DrawContext, allocator: std.mem.Allocator, color: Color.PMA) void {
|
||||
const n = self.border_set.count();
|
||||
if (n == 0) return;
|
||||
|
||||
const buf_w_i: i32 = @intCast(self.buf_width);
|
||||
const buf_h_i: i32 = @intCast(self.buf_height);
|
||||
|
||||
// Ключи один раз по (y, x) — по строкам x уже будут отсортированы.
|
||||
var keys_buf = std.ArrayList(Point2_i).empty;
|
||||
defer keys_buf.deinit(allocator);
|
||||
keys_buf.ensureTotalCapacity(allocator, n) catch return;
|
||||
var iter = self.border_set.keyIterator();
|
||||
while (iter.next()) |k| {
|
||||
keys_buf.appendAssumeCapacity(k.*);
|
||||
}
|
||||
std.mem.sort(Point2_i, keys_buf.items, {}, struct {
|
||||
fn lessThan(_: void, a: Point2_i, b: Point2_i) bool {
|
||||
if (a.y != b.y) return a.y < b.y;
|
||||
return a.x < b.x;
|
||||
}
|
||||
}.lessThan);
|
||||
|
||||
// Семена: по строкам находим сегменты (пары x), пересекаем с окном буфера, берём середину сегмента.
|
||||
var seeds = findFillSeeds(keys_buf.items, buf_w_i, buf_h_i, allocator) catch return;
|
||||
defer seeds.deinit(allocator);
|
||||
|
||||
var stack = std.ArrayList(Point2_i).empty;
|
||||
defer stack.deinit(allocator);
|
||||
var filled = std.AutoHashMap(Point2_i, void).init(allocator);
|
||||
defer filled.deinit();
|
||||
|
||||
for (seeds.items) |s| {
|
||||
if (self.border_set.contains(s)) continue;
|
||||
if (filled.contains(s)) continue;
|
||||
stack.clearRetainingCapacity();
|
||||
stack.append(allocator, s) catch return;
|
||||
while (stack.pop()) |cell| {
|
||||
if (self.border_set.contains(cell)) continue;
|
||||
const gop = filled.getOrPut(cell) catch return;
|
||||
if (gop.found_existing) continue;
|
||||
|
||||
if (cell.x >= 0 and cell.x < buf_w_i and cell.y >= 0 and cell.y < buf_h_i) {
|
||||
draw_ctx.blendPixelAtBuffer(cell.x, cell.y, color);
|
||||
}
|
||||
if (cell.x > 0) stack.append(allocator, .{ .x = cell.x - 1, .y = cell.y }) catch return;
|
||||
if (cell.x < buf_w_i - 1) stack.append(allocator, .{ .x = cell.x + 1, .y = cell.y }) catch return;
|
||||
if (cell.y > 0) stack.append(allocator, .{ .x = cell.x, .y = cell.y - 1 }) catch return;
|
||||
if (cell.y < buf_h_i - 1) stack.append(allocator, .{ .x = cell.x, .y = cell.y + 1 }) catch return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// По строкам: рёбра (подряд идущие x) → сегменты между ними. Семена — середины чётных сегментов (при чётном числе границ).
|
||||
fn findFillSeeds(
|
||||
keys: []const Point2_i,
|
||||
buf_w_i: i32,
|
||||
buf_h_i: i32,
|
||||
allocator: std.mem.Allocator,
|
||||
) !std.ArrayList(Point2_i) {
|
||||
var list = std.ArrayList(Point2_i).empty;
|
||||
errdefer list.deinit(allocator);
|
||||
var segments = std.ArrayList(struct { left: i32, right: i32 }).empty;
|
||||
defer segments.deinit(allocator);
|
||||
|
||||
var i: usize = 0;
|
||||
while (i < keys.len) {
|
||||
const y = keys[i].y;
|
||||
const row_start = i;
|
||||
while (i < keys.len and keys[i].y == y) : (i += 1) {}
|
||||
const row = keys[row_start..i];
|
||||
if (row.len < 2 or y < 0 or y >= buf_h_i) continue;
|
||||
|
||||
segments.clearRetainingCapacity();
|
||||
var run_end_x: i32 = row[0].x;
|
||||
for (row[1..]) |p| {
|
||||
if (p.x != run_end_x + 1) {
|
||||
try segments.append(allocator, .{ .left = run_end_x + 1, .right = p.x - 1 });
|
||||
run_end_x = p.x;
|
||||
} else {
|
||||
run_end_x = p.x;
|
||||
}
|
||||
}
|
||||
// Семена только при чётном числе границ
|
||||
if ((segments.items.len + 1) % 2 != 0) continue;
|
||||
|
||||
for (segments.items, 0..) |seg, gi| {
|
||||
if (gi % 2 != 0 or seg.left > seg.right) continue;
|
||||
const left = @max(seg.left, 0);
|
||||
const right = @min(seg.right, buf_w_i - 1);
|
||||
if (left <= right) {
|
||||
try list.append(allocator, .{ .x = left + @divTrunc(right - left, 2), .y = y });
|
||||
}
|
||||
}
|
||||
}
|
||||
return list;
|
||||
}
|
||||
};
|
||||
@@ -1,6 +1,14 @@
|
||||
// Test root for `zig build test`.
|
||||
// Import modules here to ensure their `test` blocks are discovered.
|
||||
|
||||
test "module test discovery" {
|
||||
_ = @import("render/CpuRenderEngine.zig");
|
||||
// Корень для `zig build test`. Тесты из импортированных здесь модулей выполняются (в Zig не подтягиваются из транзитивных импортов).
|
||||
// Добавляй сюда _ = @import("path/to/module.zig"); для каждого модуля с test-блоками.
|
||||
// Чтобы увидеть список всех тестов: после `zig build test` выполни `./zig-out/bin/test`.
|
||||
test "discover tests" {
|
||||
_ = @import("main.zig");
|
||||
_ = @import("models/Property.zig");
|
||||
_ = @import("models/shape/shape.zig");
|
||||
}
|
||||
|
||||
// Убедиться, что выполнились все ожидаемые тесты: этот тест пройдёт только если до него дошли (т.е. все предыдущие прошли).
|
||||
test "all module tests completed" {
|
||||
const std = @import("std");
|
||||
std.debug.print("\n (все тесты модулей выполнены)\n", .{});
|
||||
}
|
||||
|
||||
51
src/toolbar/Tool.zig
Normal file
51
src/toolbar/Tool.zig
Normal file
@@ -0,0 +1,51 @@
|
||||
const basic_models = @import("../models/basic_models.zig");
|
||||
const Point2_f = basic_models.Point2_f;
|
||||
const Canvas = @import("../Canvas.zig");
|
||||
const Document = @import("../models/Document.zig");
|
||||
const pipeline = @import("../render/cpu/pipeline.zig");
|
||||
const Transform = pipeline.Transform;
|
||||
|
||||
pub const ToolContext = struct {
|
||||
canvas: *Canvas,
|
||||
document_point: Point2_f,
|
||||
selected_object_id: ?u64,
|
||||
|
||||
pub fn addObject(self: *const ToolContext, template: Document.Object) !void {
|
||||
var obj = template;
|
||||
const local_pos = self.computeLocalPosition();
|
||||
try obj.setProperty(self.canvas.allocator, .{ .data = .{ .position = local_pos } });
|
||||
try self.canvas.document.addObjectUnderParentId(self.canvas.allocator, self.selected_object_id, obj);
|
||||
self.canvas.requestRedraw();
|
||||
}
|
||||
|
||||
fn computeLocalPosition(self: *const ToolContext) Point2_f {
|
||||
if (self.selected_object_id) |parent_id| {
|
||||
if (findWorldTransformById(self.canvas.document, parent_id)) |parent_world| {
|
||||
return pipeline.worldToLocalTransform(parent_world, self.document_point.x, self.document_point.y);
|
||||
}
|
||||
}
|
||||
return self.document_point;
|
||||
}
|
||||
};
|
||||
|
||||
fn findWorldTransformById(doc: *Document, target_id: u64) ?Transform {
|
||||
const identity = Transform{};
|
||||
for (doc.objects.items) |*obj| {
|
||||
if (findWorldTransformInTree(obj, identity, target_id)) |t| return t;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
fn findWorldTransformInTree(obj: *const Document.Object, parent: Transform, target_id: u64) ?Transform {
|
||||
const local = Transform.init(obj);
|
||||
const world = Transform.compose(parent, local);
|
||||
if (obj.id == target_id) return world;
|
||||
for (obj.children.items) |*child| {
|
||||
if (findWorldTransformInTree(child, world, target_id)) |t| return t;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
pub const Tool = struct {
|
||||
onCanvasClick: *const fn (*const ToolContext) anyerror!void,
|
||||
};
|
||||
43
src/toolbar/Toolbar.zig
Normal file
43
src/toolbar/Toolbar.zig
Normal file
@@ -0,0 +1,43 @@
|
||||
const Tool = @import("Tool.zig");
|
||||
|
||||
const Toolbar = @This();
|
||||
|
||||
pub const ToolDescriptor = struct {
|
||||
name: []const u8,
|
||||
icon_tvg: []const u8,
|
||||
implementation: *const Tool.Tool,
|
||||
};
|
||||
|
||||
tools: []const ToolDescriptor,
|
||||
selected_index: ?usize,
|
||||
|
||||
pub fn init(tools_list: []const ToolDescriptor) Toolbar {
|
||||
return .{
|
||||
.tools = tools_list,
|
||||
.selected_index = null,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(_: *Toolbar) void {}
|
||||
|
||||
pub fn currentDescriptor(self: *const Toolbar) ?*const ToolDescriptor {
|
||||
if (self.tools.len == 0) return null;
|
||||
if (self.selected_index) |index| {
|
||||
return &self.tools[index];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
pub fn select(self: *Toolbar, index: ?usize) void {
|
||||
if (index == self.selected_index) {
|
||||
self.selected_index = null;
|
||||
return;
|
||||
}
|
||||
if (index) |i| {
|
||||
if (i < self.tools.len) {
|
||||
self.selected_index = i;
|
||||
}
|
||||
} else {
|
||||
self.selected_index = null;
|
||||
}
|
||||
}
|
||||
23
src/toolbar/tools.zig
Normal file
23
src/toolbar/tools.zig
Normal file
@@ -0,0 +1,23 @@
|
||||
const Toolbar = @import("Toolbar.zig");
|
||||
const line = @import("tools/line.zig");
|
||||
const ellipse = @import("tools/ellipse.zig");
|
||||
const broken = @import("tools/broken.zig");
|
||||
const icons = @import("../icons.zig");
|
||||
|
||||
pub const default_tools = [_]Toolbar.ToolDescriptor{
|
||||
.{
|
||||
.name = "Line",
|
||||
.icon_tvg = icons.line,
|
||||
.implementation = &line.tool,
|
||||
},
|
||||
.{
|
||||
.name = "Ellipse",
|
||||
.icon_tvg = icons.ellipse,
|
||||
.implementation = &ellipse.tool,
|
||||
},
|
||||
.{
|
||||
.name = "Broken line",
|
||||
.icon_tvg = icons.broken,
|
||||
.implementation = &broken.tool,
|
||||
},
|
||||
};
|
||||
10
src/toolbar/tools/broken.zig
Normal file
10
src/toolbar/tools/broken.zig
Normal file
@@ -0,0 +1,10 @@
|
||||
const Tool = @import("../Tool.zig");
|
||||
const shape = @import("../../models/shape/shape.zig");
|
||||
|
||||
fn onCanvasClick(ctx: *const Tool.ToolContext) !void {
|
||||
const canvas = ctx.canvas;
|
||||
var obj = shape.createObject(canvas.allocator, .broken) catch return;
|
||||
defer obj.deinit(canvas.allocator);
|
||||
try ctx.addObject(obj);
|
||||
}
|
||||
pub const tool = Tool.Tool{ .onCanvasClick = onCanvasClick };
|
||||
10
src/toolbar/tools/ellipse.zig
Normal file
10
src/toolbar/tools/ellipse.zig
Normal file
@@ -0,0 +1,10 @@
|
||||
const Tool = @import("../Tool.zig");
|
||||
const shape = @import("../../models/shape/shape.zig");
|
||||
|
||||
fn onCanvasClick(ctx: *const Tool.ToolContext) !void {
|
||||
const canvas = ctx.canvas;
|
||||
var obj = shape.createObject(canvas.allocator, .ellipse) catch return;
|
||||
defer obj.deinit(canvas.allocator);
|
||||
try ctx.addObject(obj);
|
||||
}
|
||||
pub const tool = Tool.Tool{ .onCanvasClick = onCanvasClick };
|
||||
12
src/toolbar/tools/line.zig
Normal file
12
src/toolbar/tools/line.zig
Normal file
@@ -0,0 +1,12 @@
|
||||
const std = @import("std");
|
||||
const Canvas = @import("../../Canvas.zig");
|
||||
const Tool = @import("../Tool.zig");
|
||||
const shape = @import("../../models/shape/shape.zig");
|
||||
|
||||
fn onCanvasClick(ctx: *const Tool.ToolContext) !void {
|
||||
const canvas = ctx.canvas;
|
||||
var obj = shape.createObject(canvas.allocator, .line) catch return;
|
||||
defer obj.deinit(canvas.allocator);
|
||||
try ctx.addObject(obj);
|
||||
}
|
||||
pub const tool = Tool.Tool{ .onCanvasClick = onCanvasClick };
|
||||
@@ -1,31 +1,115 @@
|
||||
// Виджет холста: скролл, текстура, зум по Ctrl+колёсико.
|
||||
const std = @import("std");
|
||||
const dvui = @import("dvui");
|
||||
const dvui_ext = @import("dvui_ext.zig");
|
||||
const Canvas = @import("../Canvas.zig");
|
||||
const ImageRect = @import("../models/basic_models.zig").ImageRect;
|
||||
const Document = @import("../models/Document.zig");
|
||||
const Property = @import("../models/Property.zig").Property;
|
||||
const PropertyData = @import("../models/Property.zig").Data;
|
||||
const Rect_i = @import("../models/basic_models.zig").Rect_i;
|
||||
const Point2_f = @import("../models/basic_models.zig").Point2_f;
|
||||
const Tool = @import("../toolbar/Tool.zig");
|
||||
const RenderStats = @import("../render/RenderStats.zig");
|
||||
const icons = @import("../icons.zig");
|
||||
|
||||
pub fn canvasView(canvas: *Canvas, content_rect_scale: dvui.RectScale) void {
|
||||
pub fn canvasView(canvas: *Canvas, selected_object_id: ?u64, content_rect_scale: dvui.RectScale) void {
|
||||
var textured = dvui_ext.texturedBox(content_rect_scale, dvui.Rect.all(20));
|
||||
{
|
||||
var overlay = dvui.overlay(@src(), .{ .expand = .both });
|
||||
{
|
||||
var scroll = dvui.scrollArea(
|
||||
@src(),
|
||||
.{
|
||||
const overlay_parent = dvui.parentGet();
|
||||
const init_options: dvui.ScrollAreaWidget.InitOpts = .{
|
||||
.scroll_info = &canvas.scroll,
|
||||
.vertical_bar = .auto,
|
||||
.horizontal_bar = .auto,
|
||||
.process_events_after = false,
|
||||
};
|
||||
var scroll = dvui.scrollArea(
|
||||
@src(),
|
||||
init_options,
|
||||
.{
|
||||
.expand = .both,
|
||||
.background = false,
|
||||
},
|
||||
.{ .expand = .both, .background = false },
|
||||
);
|
||||
{
|
||||
drawCanvasContent(canvas, scroll);
|
||||
handleCanvasZoom(canvas, scroll);
|
||||
handleCanvasMouse(canvas, scroll, selected_object_id);
|
||||
}
|
||||
scroll.deinit();
|
||||
|
||||
dvui.label(@src(), "Canvas", .{}, .{ .gravity_x = 0.5, .gravity_y = 0.0 });
|
||||
const scroll_parent = dvui.parentGet();
|
||||
dvui.parentSet(overlay_parent);
|
||||
|
||||
const vbar = scroll.vbar;
|
||||
const hbar = scroll.hbar;
|
||||
if (vbar != null) {
|
||||
|
||||
// std.debug.print("{any}", .{vbar.?.data()});
|
||||
}
|
||||
if (hbar != null) {
|
||||
// std.debug.print("{any}", .{hbar.?.data()});
|
||||
}
|
||||
|
||||
// Тулбар поверх scroll
|
||||
var toolbar_box = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .horizontal },
|
||||
.{},
|
||||
);
|
||||
{
|
||||
drawToolbar(canvas);
|
||||
// Сохраняем rect тулбара для следующего кадра — в handleCanvasMouse исключаем из него клики
|
||||
canvas.toolbar_rect_scale = toolbar_box.data().contentRectScale();
|
||||
}
|
||||
toolbar_box.deinit();
|
||||
|
||||
// Панель свойств поверх scroll (правый верхний угол)
|
||||
if (selected_object_id) |obj_id| {
|
||||
if (canvas.document.findObjectById(obj_id)) |obj| {
|
||||
var properties_box = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .horizontal },
|
||||
.{
|
||||
.gravity_x = 1.0,
|
||||
.gravity_y = 0.0,
|
||||
},
|
||||
);
|
||||
{
|
||||
drawPropertiesPanel(canvas, obj);
|
||||
// Сохраняем rect панели свойств для следующего кадра — в handleCanvasMouse исключаем из него клики
|
||||
canvas.properties_rect_scale = properties_box.data().contentRectScale();
|
||||
}
|
||||
properties_box.deinit();
|
||||
}
|
||||
}
|
||||
|
||||
drawCanvasLabelPanel();
|
||||
if (canvas.show_render_stats)
|
||||
drawStatsPanel(canvas.render_engine.getStats(), canvas.frame_index);
|
||||
|
||||
if (canvas.properties_rect_scale) |prs| {
|
||||
for (dvui.events()) |*e| {
|
||||
if (e.handled) continue;
|
||||
if (e.evt != .mouse) continue;
|
||||
const mouse = &e.evt.mouse;
|
||||
if (mouse.action != .wheel_x and mouse.action != .wheel_y) continue;
|
||||
const pt = prs.pointFromPhysical(mouse.p);
|
||||
const r = prs.r;
|
||||
if (pt.x >= 0 and pt.x * prs.s < r.w and pt.y >= 0 and pt.y * prs.s < r.h) {
|
||||
e.handled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!init_options.process_events_after) {
|
||||
if (scroll.scroll) |*sc| {
|
||||
dvui.clipSet(sc.prevClip);
|
||||
sc.processEventsAfter();
|
||||
}
|
||||
}
|
||||
|
||||
dvui.parentSet(scroll_parent);
|
||||
scroll.deinit();
|
||||
}
|
||||
overlay.deinit();
|
||||
}
|
||||
@@ -34,7 +118,7 @@ pub fn canvasView(canvas: *Canvas, content_rect_scale: dvui.RectScale) void {
|
||||
|
||||
fn drawCanvasContent(canvas: *Canvas, scroll: anytype) void {
|
||||
const natural_scale = if (canvas.native_scaling) 1 else dvui.windowNaturalScale();
|
||||
const img_size = canvas.getScaledImageSize();
|
||||
const img_size = canvas.getZoomedImageSize();
|
||||
const viewport_rect = scroll.data().contentRect();
|
||||
const scroll_current = dvui.Point{ .x = canvas.scroll.viewport.x, .y = canvas.scroll.viewport.y };
|
||||
|
||||
@@ -67,7 +151,7 @@ fn drawCanvasContent(canvas: *Canvas, scroll: anytype) void {
|
||||
);
|
||||
{
|
||||
if (canvas.texture) |tex| {
|
||||
const vis = canvas._visible_rect orelse ImageRect{ .x = 0, .y = 0, .w = 0, .h = 0 };
|
||||
const vis = canvas._visible_rect orelse Rect_i{ .x = 0, .y = 0, .w = 0, .h = 0 };
|
||||
const left = @as(f32, @floatFromInt(img_size.x + vis.x)) / natural_scale;
|
||||
const top = @as(f32, @floatFromInt(img_size.y + vis.y)) / natural_scale;
|
||||
|
||||
@@ -99,15 +183,34 @@ fn handleCanvasZoom(canvas: *Canvas, scroll: anytype) void {
|
||||
const ctrl = dvui.currentWindow().modifiers.control();
|
||||
if (!ctrl) return;
|
||||
|
||||
const natural_scale = if (canvas.native_scaling) 1 else dvui.windowNaturalScale();
|
||||
|
||||
for (dvui.events()) |*e| {
|
||||
switch (e.evt) {
|
||||
.mouse => |mouse| {
|
||||
.mouse => |*mouse| {
|
||||
const action = mouse.action;
|
||||
if (dvui.eventMatchSimple(e, scroll.data()) and (action == .wheel_x or action == .wheel_y)) {
|
||||
switch (action) {
|
||||
.wheel_y => |y| {
|
||||
canvas.addZoom(y / 1000);
|
||||
const viewport_pt = scroll.data().contentRectScale().pointFromPhysical(mouse.p);
|
||||
const content_pt = dvui.Point{
|
||||
.x = viewport_pt.x + canvas.scroll.viewport.x,
|
||||
.y = viewport_pt.y + canvas.scroll.viewport.y,
|
||||
};
|
||||
const doc_pt = canvas.contentPointToDocument(content_pt, natural_scale);
|
||||
|
||||
// canvas.addZoom(y / 1000);
|
||||
canvas.multZoom(1 + y / 2000);
|
||||
canvas.requestRedraw();
|
||||
|
||||
const doc_pt_after = canvas.contentPointToDocument(content_pt, natural_scale);
|
||||
|
||||
const zoom = canvas.getZoom();
|
||||
const dx = (doc_pt_after.x - doc_pt.x) * zoom / natural_scale;
|
||||
const dy = (doc_pt_after.y - doc_pt.y) * zoom / natural_scale;
|
||||
|
||||
canvas.scroll.viewport.x -= dx;
|
||||
canvas.scroll.viewport.y -= dy;
|
||||
},
|
||||
else => {},
|
||||
}
|
||||
@@ -118,3 +221,554 @@ fn handleCanvasZoom(canvas: *Canvas, scroll: anytype) void {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn handleCanvasMouse(canvas: *Canvas, scroll: *dvui.ScrollAreaWidget, selected_object_id: ?u64) void {
|
||||
const natural_scale = if (canvas.native_scaling) 1 else dvui.windowNaturalScale();
|
||||
const scroll_data = scroll.data();
|
||||
|
||||
for (dvui.events()) |*e| {
|
||||
switch (e.evt) {
|
||||
.mouse => |*mouse| {
|
||||
if (mouse.action != .press or mouse.button != .left) continue;
|
||||
if (e.handled) continue;
|
||||
if (!dvui.eventMatchSimple(e, scroll_data)) continue;
|
||||
|
||||
// Не обрабатывать клик, если он попал в область тулбара (rect с предыдущего кадра).
|
||||
if (canvas.toolbar_rect_scale) |trs| {
|
||||
const pt = trs.pointFromPhysical(mouse.p);
|
||||
const r = trs.r;
|
||||
if (pt.x >= 0 and pt.x * trs.s < r.w and pt.y >= 0 and pt.y * trs.s < r.h) continue;
|
||||
}
|
||||
// Не обрабатывать клик, если он попал в область панели свойств (rect с предыдущего кадра).
|
||||
if (canvas.properties_rect_scale) |prs| {
|
||||
const pt = prs.pointFromPhysical(mouse.p);
|
||||
const r = prs.r;
|
||||
if (pt.x >= 0 and pt.x * prs.s < r.w and pt.y >= 0 and pt.y * prs.s < r.h) continue;
|
||||
}
|
||||
|
||||
const viewport_pt = scroll_data.contentRectScale().pointFromPhysical(mouse.p);
|
||||
const content_pt = dvui.Point{
|
||||
.x = viewport_pt.x + canvas.scroll.viewport.x,
|
||||
.y = viewport_pt.y + canvas.scroll.viewport.y,
|
||||
};
|
||||
const doc_pt = canvas.contentPointToDocument(content_pt, natural_scale);
|
||||
canvas.cursor_document_point = if (canvas.isContentPointOnDocument(content_pt, natural_scale)) doc_pt else null;
|
||||
if (canvas.cursor_document_point) |point| {
|
||||
if (canvas.toolbar.currentDescriptor()) |desc| {
|
||||
var ctx = Tool.ToolContext{
|
||||
.canvas = canvas,
|
||||
.document_point = point,
|
||||
.selected_object_id = selected_object_id,
|
||||
};
|
||||
desc.implementation.onCanvasClick(&ctx) catch |err| {
|
||||
std.debug.print("onCanvasClick error: {}\n", .{err});
|
||||
};
|
||||
}
|
||||
}
|
||||
},
|
||||
else => {},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn drawToolbar(canvas: *Canvas) void {
|
||||
const tools_list = canvas.toolbar.tools;
|
||||
if (tools_list.len == 0) return;
|
||||
|
||||
var bar = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .vertical },
|
||||
.{
|
||||
.gravity_x = 0.0,
|
||||
.gravity_y = 0.0,
|
||||
.padding = dvui.Rect.all(6),
|
||||
.corner_radius = dvui.Rect.all(8),
|
||||
.background = true,
|
||||
.color_fill = dvui.Color.black.opacity(0.2),
|
||||
.margin = dvui.Rect{ .x = 16, .y = 16 },
|
||||
},
|
||||
);
|
||||
{
|
||||
var to_select: ?usize = null;
|
||||
for (tools_list, 0..) |*tool_desc, i| {
|
||||
const is_selected = canvas.toolbar.selected_index == i;
|
||||
const selected_fill = dvui.themeGet().focus;
|
||||
const opts: dvui.Options = .{
|
||||
.id_extra = i,
|
||||
.color_fill = if (is_selected) selected_fill else null,
|
||||
};
|
||||
if (dvui.buttonIcon(@src(), tool_desc.name, tool_desc.icon_tvg, .{}, .{}, opts)) {
|
||||
to_select = i;
|
||||
}
|
||||
}
|
||||
if (to_select) |index| {
|
||||
canvas.toolbar.select(index);
|
||||
}
|
||||
}
|
||||
bar.deinit();
|
||||
}
|
||||
|
||||
fn drawPropertiesPanel(canvas: *Canvas, selected_object: *Document.Object) void {
|
||||
var panel = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .vertical },
|
||||
.{
|
||||
.padding = dvui.Rect.all(8),
|
||||
.corner_radius = dvui.Rect.all(8),
|
||||
.background = true,
|
||||
.color_fill = dvui.Color.black.opacity(0.2),
|
||||
.min_size_content = .width(300),
|
||||
.max_size_content = .width(300),
|
||||
.margin = dvui.Rect{ .w = 32, .y = 16, .h = 100 },
|
||||
},
|
||||
);
|
||||
{
|
||||
dvui.label(@src(), "Properties", .{}, .{});
|
||||
var scroll = dvui.scrollArea(@src(), .{
|
||||
.horizontal = .none,
|
||||
.vertical = .auto,
|
||||
}, .{
|
||||
.expand = .both,
|
||||
});
|
||||
{
|
||||
for (selected_object.properties.items, 0..) |*prop, i| {
|
||||
drawPropertyEditor(canvas, selected_object, prop, i);
|
||||
}
|
||||
}
|
||||
scroll.deinit();
|
||||
}
|
||||
panel.deinit();
|
||||
}
|
||||
|
||||
fn drawCanvasLabelPanel() void {
|
||||
var panel = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .vertical },
|
||||
.{
|
||||
.gravity_x = 0.5,
|
||||
.gravity_y = 0.0,
|
||||
.padding = dvui.Rect.all(8),
|
||||
.corner_radius = dvui.Rect.all(8),
|
||||
.background = true,
|
||||
.color_fill = dvui.Color.black.opacity(0.2),
|
||||
.margin = dvui.Rect{ .x = 16, .y = 16 },
|
||||
},
|
||||
);
|
||||
{
|
||||
dvui.label(@src(), "Canvas", .{}, .{});
|
||||
}
|
||||
panel.deinit();
|
||||
}
|
||||
|
||||
fn drawStatsPanel(stats: RenderStats, frame_index: u64) void {
|
||||
var panel = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .vertical },
|
||||
.{
|
||||
.gravity_x = 0.0,
|
||||
.gravity_y = 1.0,
|
||||
.padding = dvui.Rect.all(8),
|
||||
.corner_radius = dvui.Rect.all(8),
|
||||
.background = true,
|
||||
.color_fill = dvui.Color.black.opacity(0.2),
|
||||
.margin = dvui.Rect{ .x = 16, .h = 16 },
|
||||
},
|
||||
);
|
||||
{
|
||||
dvui.label(@src(), "Frame time: {d:.2}ms", .{@as(f32, @floatFromInt(stats.render_time_ns)) / std.time.ns_per_ms}, .{});
|
||||
dvui.label(@src(), "Frame index: {}", .{frame_index}, .{});
|
||||
}
|
||||
panel.deinit();
|
||||
}
|
||||
|
||||
fn applyPropertyPatch(canvas: *Canvas, obj: *Document.Object, patch: Property) void {
|
||||
obj.setProperty(canvas.allocator, patch) catch {};
|
||||
canvas.requestRedraw();
|
||||
}
|
||||
|
||||
fn drawPropertyEditor(canvas: *Canvas, obj: *Document.Object, prop: *const Property, row_index: usize) void {
|
||||
const row_id: usize = row_index * 16;
|
||||
const is_even = row_index % 2 == 0;
|
||||
var row = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .vertical },
|
||||
.{
|
||||
.id_extra = row_id,
|
||||
.expand = .horizontal,
|
||||
.padding = dvui.Rect{ .y = 2, .x = 4 },
|
||||
.corner_radius = dvui.Rect.all(4),
|
||||
.background = is_even,
|
||||
.color_fill = if (is_even) dvui.Color.black.opacity(0.4) else .{},
|
||||
},
|
||||
);
|
||||
{
|
||||
const tag = std.meta.activeTag(prop.data);
|
||||
|
||||
dvui.labelNoFmt(@src(), propertyLabel(tag), .{}, .{});
|
||||
|
||||
switch (prop.data) {
|
||||
.position => |pos| {
|
||||
var next = pos;
|
||||
var changed = false;
|
||||
{
|
||||
var subrow = dvui.box(@src(), .{ .dir = .horizontal }, .{ .expand = .horizontal });
|
||||
dvui.labelNoFmt(@src(), "x:", .{}, .{});
|
||||
const T = @TypeOf(next.x);
|
||||
const res = dvui.textEntryNumber(@src(), T, .{ .value = &next.x }, .{ .expand = .horizontal });
|
||||
subrow.deinit();
|
||||
changed = res.changed or changed;
|
||||
}
|
||||
{
|
||||
var subrow = dvui.box(@src(), .{ .dir = .horizontal }, .{ .expand = .horizontal });
|
||||
dvui.labelNoFmt(@src(), "y:", .{}, .{});
|
||||
const T = @TypeOf(next.y);
|
||||
const res = dvui.textEntryNumber(@src(), T, .{ .value = &next.y }, .{ .expand = .horizontal });
|
||||
subrow.deinit();
|
||||
changed = res.changed or changed;
|
||||
}
|
||||
if (changed) {
|
||||
applyPropertyPatch(canvas, obj, .{ .data = .{ .position = next } });
|
||||
}
|
||||
},
|
||||
.angle => |angle| {
|
||||
var next = angle;
|
||||
{
|
||||
var subrow = dvui.box(@src(), .{ .dir = .horizontal }, .{ .expand = .horizontal });
|
||||
dvui.labelNoFmt(@src(), "deg:", .{}, .{});
|
||||
var degrees: f32 = next * 180.0 / std.math.pi;
|
||||
const res = dvui.textEntryNumber(@src(), f32, .{ .value = °rees }, .{ .expand = .horizontal });
|
||||
subrow.deinit();
|
||||
if (res.changed) {
|
||||
next = degrees * std.math.pi / 180.0;
|
||||
applyPropertyPatch(canvas, obj, .{ .data = .{ .angle = next } });
|
||||
}
|
||||
}
|
||||
},
|
||||
.scale => |scale| {
|
||||
var next = scale;
|
||||
var changed = false;
|
||||
{
|
||||
var subrow = dvui.box(@src(), .{ .dir = .horizontal }, .{ .expand = .horizontal });
|
||||
dvui.labelNoFmt(@src(), "x:", .{}, .{});
|
||||
const T = @TypeOf(next.scale_x);
|
||||
const res = dvui.textEntryNumber(@src(), T, .{ .value = &next.scale_x, .min = @as(T, 0.0), .max = @as(T, 10.0) }, .{ .expand = .horizontal });
|
||||
subrow.deinit();
|
||||
changed = res.changed or changed;
|
||||
}
|
||||
{
|
||||
var subrow = dvui.box(@src(), .{ .dir = .horizontal }, .{ .expand = .horizontal });
|
||||
dvui.labelNoFmt(@src(), "y:", .{}, .{});
|
||||
const T = @TypeOf(next.scale_y);
|
||||
const res = dvui.textEntryNumber(@src(), T, .{ .value = &next.scale_y, .min = @as(T, 0.0), .max = @as(T, 10.0) }, .{ .expand = .horizontal });
|
||||
subrow.deinit();
|
||||
changed = res.changed or changed;
|
||||
}
|
||||
if (changed) {
|
||||
applyPropertyPatch(canvas, obj, .{ .data = .{ .scale = next } });
|
||||
}
|
||||
},
|
||||
.visible => |v| {
|
||||
var next = v;
|
||||
if (dvui.checkbox(@src(), &next, "Visible", .{})) {
|
||||
applyPropertyPatch(canvas, obj, .{ .data = .{ .visible = next } });
|
||||
}
|
||||
},
|
||||
.opacity => |opacity| {
|
||||
var next = opacity;
|
||||
if (dvui.sliderEntry(@src(), "{d:0.2}", .{ .value = &next, .min = 0.0, .max = 1.0, .interval = 0.01 }, .{ .expand = .horizontal })) {
|
||||
applyPropertyPatch(canvas, obj, .{ .data = .{ .opacity = next } });
|
||||
}
|
||||
},
|
||||
.locked => |v| {
|
||||
var next = v;
|
||||
if (dvui.checkbox(@src(), &next, "Locked", .{})) {
|
||||
applyPropertyPatch(canvas, obj, .{ .data = .{ .locked = next } });
|
||||
}
|
||||
},
|
||||
.size => |size| {
|
||||
var next = size;
|
||||
var changed = false;
|
||||
{
|
||||
var subrow = dvui.box(@src(), .{ .dir = .horizontal }, .{ .expand = .horizontal });
|
||||
dvui.labelNoFmt(@src(), "w:", .{}, .{});
|
||||
const T = @TypeOf(next.w);
|
||||
const res = dvui.textEntryNumber(@src(), T, .{ .value = &next.w, .min = @as(T, 0.0) }, .{ .expand = .horizontal });
|
||||
subrow.deinit();
|
||||
changed = res.changed or changed;
|
||||
}
|
||||
{
|
||||
var subrow = dvui.box(@src(), .{ .dir = .horizontal }, .{ .expand = .horizontal });
|
||||
dvui.labelNoFmt(@src(), "h:", .{}, .{});
|
||||
const T = @TypeOf(next.h);
|
||||
const res = dvui.textEntryNumber(@src(), T, .{ .value = &next.h, .min = @as(T, 0.0) }, .{ .expand = .horizontal });
|
||||
subrow.deinit();
|
||||
changed = res.changed or changed;
|
||||
}
|
||||
if (changed) {
|
||||
applyPropertyPatch(canvas, obj, .{ .data = .{ .size = next } });
|
||||
}
|
||||
},
|
||||
.radii => |radii| {
|
||||
var next = radii;
|
||||
var changed = false;
|
||||
{
|
||||
var subrow = dvui.box(@src(), .{ .dir = .horizontal }, .{ .expand = .horizontal });
|
||||
dvui.labelNoFmt(@src(), "x:", .{}, .{});
|
||||
const T = @TypeOf(next.x);
|
||||
const res = dvui.textEntryNumber(@src(), T, .{ .value = &next.x, .min = @as(T, 0.0) }, .{ .expand = .horizontal });
|
||||
subrow.deinit();
|
||||
changed = res.changed or changed;
|
||||
}
|
||||
{
|
||||
var subrow = dvui.box(@src(), .{ .dir = .horizontal }, .{ .expand = .horizontal });
|
||||
dvui.labelNoFmt(@src(), "y:", .{}, .{});
|
||||
const T = @TypeOf(next.y);
|
||||
const res = dvui.textEntryNumber(@src(), T, .{ .value = &next.y, .min = @as(T, 0.0) }, .{ .expand = .horizontal });
|
||||
subrow.deinit();
|
||||
changed = res.changed or changed;
|
||||
}
|
||||
if (changed) {
|
||||
applyPropertyPatch(canvas, obj, .{ .data = .{ .radii = next } });
|
||||
}
|
||||
},
|
||||
.arc_percent => |pct| {
|
||||
var next = pct;
|
||||
if (dvui.sliderEntry(@src(), "{d:0.0}%", .{ .value = &next, .min = 0.0, .max = 100.0, .interval = 1.0 }, .{ .expand = .horizontal })) {
|
||||
applyPropertyPatch(canvas, obj, .{ .data = .{ .arc_percent = next } });
|
||||
}
|
||||
},
|
||||
.end_point => |pt| {
|
||||
var next = pt;
|
||||
var changed = false;
|
||||
{
|
||||
var subrow = dvui.box(@src(), .{ .dir = .horizontal }, .{ .expand = .horizontal });
|
||||
dvui.labelNoFmt(@src(), "x:", .{}, .{});
|
||||
const T = @TypeOf(next.x);
|
||||
const res = dvui.textEntryNumber(@src(), T, .{ .value = &next.x }, .{ .expand = .horizontal });
|
||||
subrow.deinit();
|
||||
changed = res.changed or changed;
|
||||
}
|
||||
{
|
||||
var subrow = dvui.box(@src(), .{ .dir = .horizontal }, .{ .expand = .horizontal });
|
||||
dvui.labelNoFmt(@src(), "y:", .{}, .{});
|
||||
const T = @TypeOf(next.y);
|
||||
const res = dvui.textEntryNumber(@src(), T, .{ .value = &next.y }, .{ .expand = .horizontal });
|
||||
subrow.deinit();
|
||||
changed = res.changed or changed;
|
||||
}
|
||||
if (changed) {
|
||||
applyPropertyPatch(canvas, obj, .{ .data = .{ .end_point = next } });
|
||||
}
|
||||
},
|
||||
.points => |points| {
|
||||
var list = std.ArrayList(Point2_f).empty;
|
||||
list.appendSlice(canvas.allocator, points) catch {
|
||||
dvui.label(@src(), "Points: {d}", .{points.len}, .{});
|
||||
return;
|
||||
};
|
||||
defer list.deinit(canvas.allocator);
|
||||
dvui.label(@src(), "Points: {d}", .{list.items.len}, .{});
|
||||
|
||||
var changed = false;
|
||||
var to_delete: ?usize = null;
|
||||
|
||||
for (list.items, 0..) |*pt, i| {
|
||||
// Одна строка: крестик удаления + paned с X/Y пополам
|
||||
var subrow = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .horizontal },
|
||||
.{
|
||||
.expand = .horizontal,
|
||||
.id_extra = i,
|
||||
},
|
||||
);
|
||||
{
|
||||
// Крестик удаления
|
||||
if (dvui.buttonIcon(@src(), "Delete", icons.cross, .{}, .{}, .{
|
||||
.id_extra = i,
|
||||
.gravity_y = 0.5,
|
||||
.margin = .{
|
||||
.x = 8,
|
||||
},
|
||||
})) {
|
||||
to_delete = i;
|
||||
}
|
||||
|
||||
// Панель с X и Y, разделёнными пополам
|
||||
var split_ratio: f32 = 0.5;
|
||||
var paned = dvui.paned(
|
||||
@src(),
|
||||
.{
|
||||
.direction = .horizontal,
|
||||
.collapsed_size = 0.0,
|
||||
.split_ratio = &split_ratio,
|
||||
.handle_size = 0,
|
||||
},
|
||||
.{
|
||||
.expand = .horizontal,
|
||||
},
|
||||
);
|
||||
{
|
||||
if (paned.showFirst()) {
|
||||
var x_box = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .horizontal },
|
||||
.{ .expand = .both },
|
||||
);
|
||||
{
|
||||
dvui.labelNoFmt(@src(), "x:", .{}, .{
|
||||
.gravity_y = 0.5,
|
||||
});
|
||||
const Tx = @TypeOf(pt.x);
|
||||
const res_x = dvui.textEntryNumber(
|
||||
@src(),
|
||||
Tx,
|
||||
.{ .value = &pt.x },
|
||||
.{ .expand = .horizontal },
|
||||
);
|
||||
changed = res_x.changed or changed;
|
||||
}
|
||||
x_box.deinit();
|
||||
}
|
||||
|
||||
if (paned.showSecond()) {
|
||||
var y_box = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .horizontal },
|
||||
.{ .expand = .both },
|
||||
);
|
||||
{
|
||||
dvui.labelNoFmt(@src(), "y:", .{}, .{
|
||||
.gravity_y = 0.5,
|
||||
});
|
||||
const Ty = @TypeOf(pt.y);
|
||||
const res_y = dvui.textEntryNumber(
|
||||
@src(),
|
||||
Ty,
|
||||
.{ .value = &pt.y },
|
||||
.{ .expand = .horizontal },
|
||||
);
|
||||
changed = res_y.changed or changed;
|
||||
}
|
||||
y_box.deinit();
|
||||
}
|
||||
}
|
||||
paned.deinit();
|
||||
}
|
||||
subrow.deinit();
|
||||
}
|
||||
|
||||
// Удаление выбранной точки
|
||||
if (to_delete) |idx| {
|
||||
_ = list.orderedRemove(idx);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
// Кнопка добавления новой точки (одна на весь список)
|
||||
if (dvui.button(@src(), "Add point", .{}, .{})) {
|
||||
const T = @TypeOf(list.items[0]);
|
||||
const new_point: T = if (list.items.len > 0)
|
||||
list.items[list.items.len - 1]
|
||||
else
|
||||
.{ .x = 0, .y = 0 };
|
||||
list.append(canvas.allocator, new_point) catch {};
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
const slice = canvas.allocator.dupe(Point2_f, list.items) catch return;
|
||||
obj.setProperty(canvas.allocator, .{ .data = .{ .points = slice } }) catch {
|
||||
canvas.allocator.free(slice);
|
||||
return;
|
||||
};
|
||||
canvas.requestRedraw();
|
||||
}
|
||||
},
|
||||
.fill_rgba => |rgba| {
|
||||
drawColorEditor(canvas, obj, rgba, true);
|
||||
},
|
||||
.stroke_rgba => |rgba| {
|
||||
drawColorEditor(canvas, obj, rgba, false);
|
||||
},
|
||||
.thickness => |t| {
|
||||
var next = t;
|
||||
{
|
||||
var subrow = dvui.box(@src(), .{ .dir = .horizontal }, .{ .expand = .horizontal });
|
||||
dvui.labelNoFmt(@src(), "thickness:", .{}, .{});
|
||||
const T = @TypeOf(next);
|
||||
const res = dvui.textEntryNumber(@src(), T, .{ .value = &next, .min = @as(T, 0.0), .max = @as(T, 100.0) }, .{ .expand = .horizontal });
|
||||
subrow.deinit();
|
||||
if (res.changed) {
|
||||
applyPropertyPatch(canvas, obj, .{ .data = .{ .thickness = next } });
|
||||
}
|
||||
}
|
||||
},
|
||||
.closed => |v| {
|
||||
var next = v;
|
||||
if (dvui.checkbox(@src(), &next, "Closed", .{})) {
|
||||
applyPropertyPatch(canvas, obj, .{ .data = .{ .closed = next } });
|
||||
}
|
||||
},
|
||||
.filled => |v| {
|
||||
var next = v;
|
||||
if (dvui.checkbox(@src(), &next, "Filled", .{})) {
|
||||
applyPropertyPatch(canvas, obj, .{ .data = .{ .filled = next } });
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
row.deinit();
|
||||
}
|
||||
|
||||
fn drawColorEditor(canvas: *Canvas, obj: *Document.Object, rgba: u32, is_fill: bool) void {
|
||||
var hsv = dvui.Color.HSV.fromColor(rgbaToColor(rgba));
|
||||
if (dvui.colorPicker(
|
||||
@src(),
|
||||
.{ .hsv = &hsv, .dir = .horizontal, .sliders = .rgb, .alpha = true, .hex_text_entry = true },
|
||||
.{ .expand = .horizontal },
|
||||
)) {
|
||||
const next = colorToRgba(hsv.toColor());
|
||||
const patch: Property = if (is_fill)
|
||||
.{ .data = .{ .fill_rgba = next } }
|
||||
else
|
||||
.{ .data = .{ .stroke_rgba = next } };
|
||||
applyPropertyPatch(canvas, obj, patch);
|
||||
}
|
||||
}
|
||||
|
||||
fn propertyLabel(tag: std.meta.Tag(PropertyData)) []const u8 {
|
||||
return switch (tag) {
|
||||
.position => "Position",
|
||||
.angle => "Angle",
|
||||
.scale => "Scale",
|
||||
.visible => "Visible",
|
||||
.opacity => "Opacity",
|
||||
.locked => "Locked",
|
||||
.size => "Size",
|
||||
.radii => "Radii",
|
||||
.arc_percent => "Arc %",
|
||||
.end_point => "End point",
|
||||
.points => "Points",
|
||||
.fill_rgba => "Fill color",
|
||||
.stroke_rgba => "Stroke color",
|
||||
.thickness => "Thickness",
|
||||
.closed => "Closed",
|
||||
.filled => "Filled",
|
||||
};
|
||||
}
|
||||
|
||||
fn rgbaToColor(rgba: u32) dvui.Color {
|
||||
return .{
|
||||
.r = @intCast((rgba >> 24) & 0xFF),
|
||||
.g = @intCast((rgba >> 16) & 0xFF),
|
||||
.b = @intCast((rgba >> 8) & 0xFF),
|
||||
.a = @intCast((rgba >> 0) & 0xFF),
|
||||
};
|
||||
}
|
||||
|
||||
fn colorToRgba(color: dvui.Color) u32 {
|
||||
return (@as(u32, color.r) << 24) |
|
||||
(@as(u32, color.g) << 16) |
|
||||
(@as(u32, color.b) << 8) |
|
||||
(@as(u32, color.a) << 0);
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Расширения для dvui
|
||||
const std = @import("std");
|
||||
const dvui = @import("dvui");
|
||||
const TexturedBox = @import("./types/TexturedBox.zig");
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
// Корневой кадр UI: разметка и сборка панелей.
|
||||
const dvui = @import("dvui");
|
||||
const WindowContext = @import("../WindowContext.zig");
|
||||
const menu_bar = @import("menu_bar.zig");
|
||||
const tab_bar = @import("tab_bar.zig");
|
||||
const left_panel = @import("left_panel.zig");
|
||||
const right_panel = @import("right_panel.zig");
|
||||
|
||||
/// Отрисовать один кадр GUI. Возвращает false при закрытии окна/выходе.
|
||||
pub fn guiFrame(ctx: *WindowContext) bool {
|
||||
for (dvui.events()) |*e| {
|
||||
if (e.evt == .window and e.evt.window.action == .close) return false;
|
||||
@@ -18,26 +17,18 @@ pub fn guiFrame(ctx: *WindowContext) bool {
|
||||
.{ .expand = .both, .background = true, .style = .window },
|
||||
);
|
||||
{
|
||||
menu_bar.menuBar(ctx);
|
||||
tab_bar.tabBar(ctx);
|
||||
|
||||
var content_row = dvui.box(@src(), .{ .dir = .horizontal }, .{ .expand = .both });
|
||||
{
|
||||
left_panel.leftPanel(ctx);
|
||||
|
||||
var back = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .horizontal },
|
||||
.{ .expand = .both, .padding = dvui.Rect.all(12), .background = true },
|
||||
);
|
||||
{
|
||||
right_panel.rightPanel(ctx);
|
||||
}
|
||||
back.deinit();
|
||||
}
|
||||
content_row.deinit();
|
||||
}
|
||||
root.deinit();
|
||||
|
||||
ctx.frame_index += 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,31 +1,245 @@
|
||||
// Левая панель: инструменты для активного документа (scaling, тип рендера).
|
||||
const std = @import("std");
|
||||
const dvui = @import("dvui");
|
||||
const WindowContext = @import("../WindowContext.zig");
|
||||
const Document = @import("../models/Document.zig");
|
||||
const icons = @import("../icons.zig");
|
||||
const Object = Document.Object;
|
||||
|
||||
const panel_gap: f32 = 12;
|
||||
const panel_padding: f32 = 5;
|
||||
const panel_radius: f32 = 24;
|
||||
const fill_color = dvui.Color.black.opacity(0.2);
|
||||
|
||||
const ObjectTreeCallback = union(enum) {
|
||||
select: u64,
|
||||
delete: u64,
|
||||
};
|
||||
|
||||
fn shapeLabel(shape: Object.ShapeKind) []const u8 {
|
||||
return switch (shape) {
|
||||
.line => "Line",
|
||||
.ellipse => "Ellipse",
|
||||
.broken => "Broken line",
|
||||
};
|
||||
}
|
||||
|
||||
fn objectTreeRow(open_doc: *WindowContext.OpenDocument, obj: *Object, depth: u32, object_callback: *?ObjectTreeCallback) void {
|
||||
const indent_px = depth * 18;
|
||||
const is_selected: bool = open_doc.selected_object_id == obj.id;
|
||||
const row_id: usize = @intCast(obj.id);
|
||||
|
||||
const focus_color = dvui.themeGet().focus;
|
||||
|
||||
var row = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .horizontal },
|
||||
.{
|
||||
.id_extra = row_id,
|
||||
.expand = .horizontal,
|
||||
},
|
||||
);
|
||||
{
|
||||
var hovered: bool = false;
|
||||
const row_data = row.data();
|
||||
var select_row: bool = false;
|
||||
|
||||
// Ручная обработка hover/click по строке без пометки события как handled,
|
||||
// чтобы кнопка удаления могла нормально получать свои события.
|
||||
for (dvui.events()) |*e| {
|
||||
switch (e.evt) {
|
||||
.mouse => |*mouse| {
|
||||
if (!dvui.eventMatchSimple(e, row_data)) continue;
|
||||
hovered = true;
|
||||
if (mouse.action == .release and mouse.button == .left) {
|
||||
select_row = true;
|
||||
}
|
||||
},
|
||||
else => {},
|
||||
}
|
||||
}
|
||||
|
||||
const background = is_selected or hovered;
|
||||
var content = dvui.box(@src(), .{ .dir = .horizontal }, .{
|
||||
.expand = .horizontal,
|
||||
.margin = dvui.Rect{ .x = @floatFromInt(indent_px) },
|
||||
.background = background,
|
||||
.color_fill = if (is_selected) focus_color.opacity(0.35) else if (hovered) focus_color.opacity(0.18) else null,
|
||||
});
|
||||
{
|
||||
dvui.labelNoFmt(
|
||||
@src(),
|
||||
shapeLabel(obj.shape),
|
||||
.{},
|
||||
.{ .id_extra = row_id, .expand = .horizontal },
|
||||
);
|
||||
|
||||
if (hovered) {
|
||||
const delete_opts: dvui.Options = .{
|
||||
.id_extra = row_id +% 1,
|
||||
.margin = dvui.Rect{ .x = 4, .w = 6 },
|
||||
.padding = dvui.Rect.all(2),
|
||||
.gravity_y = 0.5,
|
||||
.gravity_x = 1.0,
|
||||
};
|
||||
if (dvui.buttonIcon(@src(), "Delete object", icons.trash, .{}, .{}, delete_opts)) {
|
||||
object_callback.* = .{ .delete = obj.id };
|
||||
select_row = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
content.deinit();
|
||||
|
||||
if (select_row) {
|
||||
object_callback.* = .{ .select = obj.id };
|
||||
}
|
||||
}
|
||||
row.deinit();
|
||||
for (obj.children.items) |*child| {
|
||||
objectTreeRow(open_doc, child, depth + 1, object_callback);
|
||||
}
|
||||
}
|
||||
|
||||
fn objectTree(ctx: *WindowContext) void {
|
||||
const active_doc = ctx.activeDocument();
|
||||
var object_callback: ?ObjectTreeCallback = null;
|
||||
if (active_doc) |open_doc| {
|
||||
const doc = &open_doc.document;
|
||||
if (doc.objects.items.len == 0) {
|
||||
dvui.label(@src(), "No objects", .{}, .{});
|
||||
} else {
|
||||
for (doc.objects.items) |*obj| {
|
||||
objectTreeRow(open_doc, obj, 0, &object_callback);
|
||||
}
|
||||
}
|
||||
if (object_callback) |callback| {
|
||||
switch (callback) {
|
||||
.select => |obj_id| {
|
||||
if (open_doc.selected_object_id == obj_id) {
|
||||
open_doc.selected_object_id = null;
|
||||
} else {
|
||||
open_doc.selected_object_id = obj_id;
|
||||
}
|
||||
},
|
||||
.delete => |obj_id| {
|
||||
_ = doc.removeObjectById(ctx.allocator, obj_id);
|
||||
if (open_doc.selected_object_id == obj_id)
|
||||
open_doc.selected_object_id = null;
|
||||
open_doc.canvas.requestRedraw();
|
||||
},
|
||||
}
|
||||
}
|
||||
} else {
|
||||
dvui.label(@src(), "No document", .{}, .{});
|
||||
}
|
||||
}
|
||||
|
||||
pub fn leftPanel(ctx: *WindowContext) void {
|
||||
var padding = dvui.Rect.all(panel_gap);
|
||||
padding.w = 0;
|
||||
var panel = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .vertical },
|
||||
.{ .expand = .vertical, .min_size_content = .{ .w = 200 }, .background = true },
|
||||
.{
|
||||
.expand = .vertical,
|
||||
// Фиксированная ширина левой панели
|
||||
.min_size_content = .{ .w = 220 },
|
||||
.max_size_content = .{ .h = undefined, .w = 220 },
|
||||
.background = true,
|
||||
.padding = padding,
|
||||
},
|
||||
);
|
||||
{
|
||||
dvui.label(@src(), "Tools", .{}, .{});
|
||||
|
||||
// Нижняя часть: настройки
|
||||
var settings_section = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .vertical },
|
||||
.{
|
||||
.expand = .horizontal,
|
||||
.gravity_y = 1.0,
|
||||
.margin = .{ .y = 5 },
|
||||
.padding = dvui.Rect.all(panel_padding),
|
||||
.corner_radius = dvui.Rect.all(panel_radius),
|
||||
.color_fill = fill_color,
|
||||
.background = true,
|
||||
},
|
||||
);
|
||||
{
|
||||
dvui.label(@src(), "Settings", .{}, .{});
|
||||
|
||||
const active_doc = ctx.activeDocument();
|
||||
if (active_doc) |doc| {
|
||||
const canvas = &doc.canvas;
|
||||
if (dvui.checkbox(@src(), &canvas.native_scaling, "Scaling", .{})) {}
|
||||
if (dvui.checkbox(@src(), &canvas.draw_document, "Draw document", .{})) {
|
||||
canvas.requestRedraw();
|
||||
}
|
||||
if (dvui.checkbox(@src(), &canvas.show_render_stats, "Show stats", .{})) {}
|
||||
{
|
||||
dvui.label(@src(), "Rendering quality", .{}, .{});
|
||||
var quality = canvas.getRenderingQuality();
|
||||
if (dvui.sliderEntry(
|
||||
@src(),
|
||||
"{d:0.0}%",
|
||||
.{ .value = &quality, .min = 1.0, .max = 100.0, .interval = 1.0 },
|
||||
.{ .expand = .horizontal },
|
||||
)) {
|
||||
canvas.setRenderingQuality(quality);
|
||||
}
|
||||
}
|
||||
if (!canvas.draw_document) {
|
||||
if (dvui.button(@src(), if (doc.cpu_render.type == .Gradient) "Gradient" else "Squares", .{}, .{})) {
|
||||
if (doc.cpu_render.type == .Gradient) {
|
||||
doc.cpu_render.type = .Squares;
|
||||
} else {
|
||||
doc.cpu_render.type = .Gradient;
|
||||
}
|
||||
canvas.redrawExample() catch {};
|
||||
canvas.requestRedraw();
|
||||
}
|
||||
}
|
||||
if (dvui.button(@src(), "Add random shapes", .{}, .{})) {
|
||||
canvas.addRandomShapes() catch {};
|
||||
}
|
||||
if (dvui.button(@src(), "Request redraw", .{}, .{})) {
|
||||
canvas.requestRedraw();
|
||||
}
|
||||
} else {
|
||||
dvui.label(@src(), "No document", .{}, .{});
|
||||
}
|
||||
}
|
||||
settings_section.deinit();
|
||||
|
||||
// Верхняя часть: дерево объектов
|
||||
var tree_section = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .vertical },
|
||||
.{
|
||||
.expand = .both,
|
||||
.padding = dvui.Rect.all(panel_padding),
|
||||
.corner_radius = dvui.Rect.all(panel_radius),
|
||||
.color_fill = fill_color,
|
||||
.background = true,
|
||||
},
|
||||
);
|
||||
{
|
||||
dvui.label(@src(), "Objects", .{}, .{
|
||||
.font = .{
|
||||
.line_height_factor = dvui.themeGet().font_heading.line_height_factor,
|
||||
.size = dvui.themeGet().font_heading.size + 8,
|
||||
},
|
||||
.gravity_x = 0.5,
|
||||
});
|
||||
var scroll = dvui.scrollArea(
|
||||
@src(),
|
||||
.{ .vertical = .auto, .horizontal = .auto },
|
||||
.{ .expand = .both, .background = false },
|
||||
);
|
||||
{
|
||||
objectTree(ctx);
|
||||
}
|
||||
scroll.deinit();
|
||||
}
|
||||
tree_section.deinit();
|
||||
}
|
||||
panel.deinit();
|
||||
}
|
||||
|
||||
66
src/ui/menu_bar.zig
Normal file
66
src/ui/menu_bar.zig
Normal file
@@ -0,0 +1,66 @@
|
||||
const std = @import("std");
|
||||
const dvui = @import("dvui");
|
||||
const WindowContext = @import("../WindowContext.zig");
|
||||
const Document = @import("../models/Document.zig");
|
||||
const json_io = @import("../persistence/json_io.zig");
|
||||
|
||||
pub fn menuBar(ctx: *WindowContext) void {
|
||||
var m = dvui.menu(@src(), .horizontal, .{ .background = true, .expand = .horizontal });
|
||||
defer m.deinit();
|
||||
|
||||
if (dvui.menuItemLabel(@src(), "File", .{ .submenu = true }, .{ .expand = .none })) |r| {
|
||||
var fm = dvui.floatingMenu(@src(), .{ .from = r }, .{});
|
||||
defer fm.deinit();
|
||||
|
||||
if (dvui.menuItemLabel(@src(), "Open", .{}, .{ .expand = .horizontal }) != null) {
|
||||
m.close();
|
||||
openDocumentDialog(ctx);
|
||||
}
|
||||
|
||||
if (dvui.menuItemLabel(@src(), "Save As", .{}, .{ .expand = .horizontal }) != null) {
|
||||
m.close();
|
||||
saveAsDialog(ctx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn openDocumentDialog(ctx: *WindowContext) void {
|
||||
const path_z = dvui.dialogNativeFileOpen(ctx.allocator, .{
|
||||
.title = "Open",
|
||||
.filters = &.{ "*.json" },
|
||||
.filter_description = "JSON files",
|
||||
}) catch |err| {
|
||||
std.debug.print("Open dialog error: {}\n", .{err});
|
||||
return;
|
||||
} orelse return;
|
||||
defer ctx.allocator.free(path_z);
|
||||
|
||||
const path = path_z[0..path_z.len];
|
||||
const doc = json_io.loadFromFile(Document, ctx.allocator, path) catch |err| {
|
||||
std.debug.print("Open file error: {}\n", .{err});
|
||||
return;
|
||||
};
|
||||
ctx.addDocument(doc) catch |err| {
|
||||
std.debug.print("Add document error: {}\n", .{err});
|
||||
return;
|
||||
};
|
||||
}
|
||||
|
||||
fn saveAsDialog(ctx: *WindowContext) void {
|
||||
const open_doc = ctx.activeDocument() orelse return;
|
||||
const path_z = dvui.dialogNativeFileSave(ctx.allocator, .{
|
||||
.title = "Save As",
|
||||
.filters = &.{ "*.json" },
|
||||
.filter_description = "JSON files",
|
||||
}) catch |err| {
|
||||
std.debug.print("Save dialog error: {}\n", .{err});
|
||||
return;
|
||||
} orelse return;
|
||||
defer ctx.allocator.free(path_z);
|
||||
|
||||
const path_raw = path_z[0..path_z.len];
|
||||
json_io.saveToFile(Document, &open_doc.document, path_raw) catch |err| {
|
||||
std.debug.print("Save file error: {}\n", .{err});
|
||||
return;
|
||||
};
|
||||
}
|
||||
@@ -1,4 +1,3 @@
|
||||
// Правая панель: контент документа (холст) или заглушка «Нет документа».
|
||||
const std = @import("std");
|
||||
const dvui = @import("dvui");
|
||||
const WindowContext = @import("../WindowContext.zig");
|
||||
@@ -6,6 +5,12 @@ const canvas_view = @import("canvas_view.zig");
|
||||
|
||||
pub fn rightPanel(ctx: *WindowContext) void {
|
||||
const fill_color = dvui.Color.black.opacity(0.25);
|
||||
var back = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .horizontal },
|
||||
.{ .expand = .both, .padding = dvui.Rect.all(12), .background = true },
|
||||
);
|
||||
{
|
||||
var panel = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .vertical },
|
||||
@@ -21,19 +26,33 @@ pub fn rightPanel(ctx: *WindowContext) void {
|
||||
const active_doc = ctx.activeDocument();
|
||||
if (active_doc) |doc| {
|
||||
const content_rect_scale = panel.data().contentRectScale();
|
||||
canvas_view.canvasView(&doc.canvas, content_rect_scale);
|
||||
canvas_view.canvasView(&doc.canvas, doc.selected_object_id, content_rect_scale);
|
||||
} else {
|
||||
noDocView(ctx);
|
||||
}
|
||||
}
|
||||
panel.deinit();
|
||||
}
|
||||
back.deinit();
|
||||
}
|
||||
|
||||
fn noDocView(ctx: *WindowContext) void {
|
||||
var center = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .vertical },
|
||||
.{ .expand = .both, .padding = dvui.Rect.all(20) },
|
||||
.{
|
||||
.expand = .both,
|
||||
.padding = dvui.Rect.all(20),
|
||||
},
|
||||
);
|
||||
{
|
||||
var box = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .vertical },
|
||||
.{
|
||||
.gravity_x = 0.5,
|
||||
.gravity_y = 0.5,
|
||||
},
|
||||
);
|
||||
{
|
||||
dvui.label(@src(), "No document open", .{}, .{});
|
||||
@@ -43,5 +62,7 @@ fn noDocView(ctx: *WindowContext) void {
|
||||
};
|
||||
}
|
||||
}
|
||||
box.deinit();
|
||||
}
|
||||
center.deinit();
|
||||
}
|
||||
|
||||
@@ -1,23 +1,113 @@
|
||||
// Верхняя строка: вкладки документов + кнопка «Новый».
|
||||
const std = @import("std");
|
||||
const dvui = @import("dvui");
|
||||
const icons = @import("../icons.zig");
|
||||
const WindowContext = @import("../WindowContext.zig");
|
||||
|
||||
const DocCallback = union(enum) {
|
||||
select: usize,
|
||||
close: usize,
|
||||
};
|
||||
|
||||
fn documentTab(ctx: *WindowContext, index: usize, callback: *?DocCallback) void {
|
||||
const row_id: usize = index;
|
||||
const is_selected = if (ctx.active_document_index) |active| active == index else false;
|
||||
const focus_color = dvui.themeGet().focus;
|
||||
|
||||
var row = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .horizontal },
|
||||
.{
|
||||
.id_extra = row_id,
|
||||
.expand = .none,
|
||||
.gravity_y = 0.5,
|
||||
},
|
||||
);
|
||||
{
|
||||
var hovered: bool = false;
|
||||
var select_row: bool = false;
|
||||
const row_data = row.data();
|
||||
|
||||
// Ручная обработка hover/click по строке без пометки события как handled,
|
||||
// чтобы кнопка закрытия могла нормально получать свои события.
|
||||
for (dvui.events()) |*e| {
|
||||
switch (e.evt) {
|
||||
.mouse => |*mouse| {
|
||||
if (!dvui.eventMatchSimple(e, row_data)) continue;
|
||||
hovered = true;
|
||||
if (mouse.action == .release and mouse.button == .left) {
|
||||
select_row = true;
|
||||
}
|
||||
},
|
||||
else => {},
|
||||
}
|
||||
}
|
||||
|
||||
var overlay = dvui.overlay(@src(), .{
|
||||
.margin = dvui.Rect{ .x = 4, .w = 4 },
|
||||
.padding = dvui.Rect{ .x = 12, .y = 0, .w = 0, .h = 0 },
|
||||
.background = is_selected or hovered,
|
||||
.color_fill = if (is_selected) focus_color.opacity(0.35) else if (hovered) focus_color.opacity(0.18) else null,
|
||||
.corner_radius = dvui.Rect.all(4),
|
||||
});
|
||||
{
|
||||
var buf: [32]u8 = undefined;
|
||||
const label = std.fmt.bufPrint(&buf, "Doc {d}", .{index + 1}) catch "Doc";
|
||||
dvui.labelNoFmt(@src(), label, .{}, .{
|
||||
.gravity_x = 0.5,
|
||||
.gravity_y = 0.5,
|
||||
.margin = .{ .w = 24 },
|
||||
});
|
||||
|
||||
if (hovered) {
|
||||
if (dvui.buttonIcon(@src(), "Close", icons.cross, .{}, .{}, .{
|
||||
.id_extra = row_id +% 1,
|
||||
.margin = dvui.Rect{ .x = 8, .w = 6 },
|
||||
.padding = dvui.Rect.all(2),
|
||||
.gravity_x = 1,
|
||||
.gravity_y = 0.5,
|
||||
})) {
|
||||
callback.* = .{ .close = index };
|
||||
select_row = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
overlay.deinit();
|
||||
|
||||
if (select_row) {
|
||||
callback.* = .{ .select = index };
|
||||
}
|
||||
}
|
||||
row.deinit();
|
||||
}
|
||||
|
||||
pub fn tabBar(ctx: *WindowContext) void {
|
||||
var bar = dvui.box(
|
||||
@src(),
|
||||
.{ .dir = .horizontal },
|
||||
.{ .expand = .horizontal, .min_size_content = .{ .h = 32 }, .background = true, .padding = dvui.Rect.all(4) },
|
||||
.{
|
||||
.expand = .horizontal,
|
||||
.background = true,
|
||||
.padding = .{
|
||||
.x = 12,
|
||||
.w = 12,
|
||||
},
|
||||
},
|
||||
);
|
||||
{
|
||||
var callback: ?DocCallback = null;
|
||||
for (ctx.documents.items, 0..) |_, i| {
|
||||
var buf: [32]u8 = undefined;
|
||||
const label = std.fmt.bufPrint(&buf, "Doc {d}", .{i + 1}) catch "Doc";
|
||||
if (dvui.button(@src(), label, .{}, .{ .id_extra = i })) {
|
||||
ctx.setActiveDocument(i);
|
||||
documentTab(ctx, i, &callback);
|
||||
}
|
||||
if (callback) |action| {
|
||||
switch (action) {
|
||||
.select => |index| ctx.setActiveDocument(index),
|
||||
.close => |index| ctx.closeDocument(index),
|
||||
}
|
||||
}
|
||||
if (dvui.button(@src(), "+", .{}, .{})) {
|
||||
|
||||
if (dvui.buttonIcon(@src(), "Create", icons.plus, .{}, .{}, .{
|
||||
.gravity_y = 0,
|
||||
})) {
|
||||
ctx.addNewDocument() catch |err| {
|
||||
std.debug.print("addNewDocument error: {}\n", .{err});
|
||||
};
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Отрисовка дочернего контента как текстуры с параметрами скругления
|
||||
const std = @import("std");
|
||||
const dvui = @import("dvui");
|
||||
const TexturedBox = @This();
|
||||
@@ -26,10 +25,6 @@ pub fn deinit(self: *TexturedBox) void {
|
||||
const tex = dvui.textureFromTarget(picture.texture) catch null;
|
||||
if (tex) |t| {
|
||||
dvui.Texture.destroyLater(t);
|
||||
// self.rs.r.y -= 2;
|
||||
// self.rs.r.x -= 2;
|
||||
// self.rs.r.h += 2;
|
||||
// self.rs.r.w += 2;
|
||||
dvui.renderTexture(t, self.rs, .{
|
||||
.corner_radius = self.corner_radius,
|
||||
}) catch {};
|
||||
|
||||
Reference in New Issue
Block a user