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Author SHA1 Message Date
03ae8eccb6 какие то продвижения 2025-12-10 02:26:06 +03:00
33 changed files with 227 additions and 1864 deletions

7
.vscode/launch.json vendored
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@@ -10,12 +10,5 @@
"cwd": "${workspaceFolder}",
"preLaunchTask": "zig: build"
},
{
"name": "Zig: Debug (gdb)",
"type": "gdb",
"request": "launch",
"program": "${workspaceFolder}/zig-out/bin/Zivro",
"preLaunchTask": "zig: build"
},
]
}

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@@ -1,7 +0,0 @@
{
"zig.testArgs": [
"build",
"test",
"-Dtest-filter=${filter}"
]
}

5
.vscode/tasks.json vendored
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@@ -10,6 +10,11 @@
"isDefault": true
},
"problemMatcher": ["$gcc"],
"presentation": {
"reveal": "always",
"panel": "shared",
"showReuseMessage": true
}
}
]
}

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@@ -34,16 +34,7 @@ pub fn build(b: *std.Build) void {
}
const exe_tests = b.addTest(.{
.root_module = b.createModule(.{
.root_source_file = b.path("src/tests.zig"),
.target = target,
.optimize = optimize,
.imports = &.{
.{ .name = "dvui", .module = dvui_dep.module("dvui_sdl3") },
.{ .name = "sdl-backend", .module = dvui_dep.module("sdl3") },
},
}),
.root_module = exe.root_module,
});
const run_exe_tests = b.addRunArtifact(exe_tests);

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@@ -1,172 +0,0 @@
const std = @import("std");
const builtin = @import("builtin");
const dvui = @import("dvui");
const Document = @import("models/Document.zig");
const RenderEngine = @import("render/RenderEngine.zig").RenderEngine;
const basic_models = @import("models/basic_models.zig");
const ImageRect = basic_models.ImageRect;
const ImageSize = basic_models.ImageSize;
const Point2 = @import("models/basic_models.zig").Point2;
const Color = dvui.Color;
const Canvas = @This();
allocator: std.mem.Allocator,
document: *Document,
render_engine: RenderEngine,
texture: ?dvui.Texture = null,
pos: dvui.Point = dvui.Point{ .x = 400, .y = 400 },
scroll: dvui.ScrollInfo = .{
.vertical = .auto,
.horizontal = .auto,
},
native_scaling: bool = true,
redraw_throttle_ms: u32 = 50,
_visible_rect: ?ImageRect = null,
_zoom: f32 = 1,
_redraw_pending: bool = false,
_last_redraw_time_ms: i64 = 0,
cursor_document_point: ?Point2 = null,
/// true — рисовать документ (render), false — пример (gradient/squares).
draw_document: bool = true,
pub fn init(allocator: std.mem.Allocator, document: *Document, engine: RenderEngine) Canvas {
return .{
.allocator = allocator,
.document = document,
.render_engine = engine,
};
}
pub fn deinit(self: *Canvas) void {
if (self.texture) |texture| {
dvui.Texture.destroyLater(texture);
self.texture = null;
}
}
fn redraw(self: *Canvas) !void {
const full = self.getZoomedImageSize();
const vis: ImageRect = self._visible_rect orelse ImageRect{ .x = 0, .y = 0, .w = 0, .h = 0 };
if (vis.w == 0 or vis.h == 0) {
if (self.texture) |tex| {
dvui.Texture.destroyLater(tex);
self.texture = null;
}
return;
}
const canvas_size: ImageSize = .{ .w = full.w, .h = full.h };
const new_texture = if (self.draw_document)
self.render_engine.render(self.document, canvas_size, vis) catch null
else
self.render_engine.example(canvas_size, vis) catch null;
if (new_texture) |tex| {
if (self.texture) |old_tex| {
dvui.Texture.destroyLater(old_tex);
}
self.texture = tex;
}
self._last_redraw_time_ms = std.time.milliTimestamp();
}
pub fn exampleReset(self: *Canvas) !void {
self.render_engine.exampleReset();
try self.redraw();
}
pub fn setZoom(self: *Canvas, value: f32) void {
self._zoom = @max(value, 0.01);
}
pub fn addZoom(self: *Canvas, value: f32) void {
self._zoom += value;
self._zoom = @max(self._zoom, 0.01);
}
pub fn requestRedraw(self: *Canvas) void {
self._redraw_pending = true;
}
pub fn processPendingRedraw(self: *Canvas) !void {
if (!self._redraw_pending) return;
if (self.redraw_throttle_ms == 0) {
self._redraw_pending = false;
try self.redraw();
return;
}
const now_ms = std.time.milliTimestamp();
const elapsed: i64 = if (self._last_redraw_time_ms == 0) self.redraw_throttle_ms else now_ms - self._last_redraw_time_ms;
if (elapsed < @as(i64, @intCast(self.redraw_throttle_ms))) return;
self._redraw_pending = false;
try self.redraw();
}
pub fn getZoomedImageSize(self: Canvas) ImageRect {
const doc = self.document;
return .{
.x = @intFromFloat(self.pos.x),
.y = @intFromFloat(self.pos.y),
.w = @intFromFloat(doc.size.width * self._zoom),
.h = @intFromFloat(doc.size.height * self._zoom),
};
}
pub fn contentPointToDocument(self: Canvas, content_point: dvui.Point, natural_scale: f32) ?Point2 {
const img = self.getZoomedImageSize();
const left_n = @as(f32, @floatFromInt(img.x)) / natural_scale;
const top_n = @as(f32, @floatFromInt(img.y)) / natural_scale;
const right_n = @as(f32, @floatFromInt(img.x + img.w)) / natural_scale;
const bottom_n = @as(f32, @floatFromInt(img.y + img.h)) / natural_scale;
if (content_point.x < left_n or content_point.x >= right_n or
content_point.y < top_n or content_point.y >= bottom_n)
return null;
const px_x = content_point.x * natural_scale - @as(f32, @floatFromInt(img.x));
const px_y = content_point.y * natural_scale - @as(f32, @floatFromInt(img.y));
return Point2{
.x = px_x / self._zoom,
.y = px_y / self._zoom,
};
}
pub fn updateVisibleImageRect(self: *Canvas, viewport: dvui.Rect, scroll_offset: dvui.Point) bool {
const next = computeVisibleImageRect(self.*, viewport, scroll_offset);
var changed = false;
if (self._visible_rect) |vis| {
changed |= next.x != vis.x or next.y != vis.y or next.w != vis.w or next.h != vis.h;
}
self._visible_rect = next;
if (changed or self.texture == null) {
return true;
}
return false;
}
fn computeVisibleImageRect(self: Canvas, viewport: dvui.Rect, scroll_offset: dvui.Point) ImageRect {
const image_rect = self.getZoomedImageSize();
const img_w: u32 = image_rect.w;
const img_h: u32 = image_rect.h;
const vis_w: u32 = @min(@as(u32, @intFromFloat(viewport.w)), img_w);
const vis_h: u32 = @min(@as(u32, @intFromFloat(viewport.h)), img_h);
const raw_x: i64 = @intFromFloat(scroll_offset.x - @as(f32, @floatFromInt(image_rect.x)));
const raw_y: i64 = @intFromFloat(scroll_offset.y - @as(f32, @floatFromInt(image_rect.y)));
const vis_x: u32 = @intCast(std.math.clamp(raw_x, 0, @as(i64, img_w) - @as(i64, vis_w)));
const vis_y: u32 = @intCast(std.math.clamp(raw_y, 0, @as(i64, img_h) - @as(i64, vis_h)));
return ImageRect{
.x = vis_x,
.y = vis_y,
.w = vis_w,
.h = vis_h,
};
}

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@@ -1,92 +0,0 @@
const std = @import("std");
const Canvas = @import("Canvas.zig");
const CpuRenderEngine = @import("render/CpuRenderEngine.zig");
const RenderEngine = @import("render/RenderEngine.zig").RenderEngine;
const Document = @import("models/Document.zig");
const basic_models = @import("models/basic_models.zig");
const WindowContext = @This();
pub const OpenDocument = struct {
document: Document,
cpu_render: CpuRenderEngine,
canvas: Canvas,
pub fn init(allocator: std.mem.Allocator, self: *OpenDocument) void {
const default_size = basic_models.Size{ .width = 800, .height = 600 };
self.document = Document.init(allocator, default_size);
self.cpu_render = CpuRenderEngine.init(allocator, .Squares);
self.canvas = Canvas.init(allocator, &self.document, (&self.cpu_render).renderEngine());
}
pub fn deinit(self: *OpenDocument) void {
self.document.deinit();
self.canvas.deinit();
}
};
allocator: std.mem.Allocator,
frame_index: u64,
documents: std.ArrayList(*OpenDocument),
active_document_index: ?usize,
pub fn init(allocator: std.mem.Allocator) !WindowContext {
const frame_index: u64 = 0;
const documents = std.ArrayList(*OpenDocument).empty;
const active_document_index: ?usize = null;
return .{
.allocator = allocator,
.frame_index = frame_index,
.documents = documents,
.active_document_index = active_document_index,
};
}
pub fn deinit(self: *WindowContext) void {
for (self.documents.items) |ptr| {
ptr.deinit();
self.allocator.destroy(ptr);
}
self.documents.deinit(self.allocator);
}
pub fn activeDocument(self: *WindowContext) ?*OpenDocument {
const i = self.active_document_index orelse return null;
if (i >= self.documents.items.len) return null;
return self.documents.items[i];
}
pub fn addNewDocument(self: *WindowContext) !void {
const ptr = try self.allocator.create(OpenDocument);
errdefer self.allocator.destroy(ptr);
OpenDocument.init(self.allocator, ptr);
try ptr.document.addRandomShapes(std.crypto.random);
try self.documents.append(self.allocator, ptr);
self.active_document_index = self.documents.items.len - 1;
}
pub fn setActiveDocument(self: *WindowContext, index: usize) void {
if (index < self.documents.items.len) {
self.active_document_index = index;
}
}
pub fn closeDocument(self: *WindowContext, index: usize) void {
if (index >= self.documents.items.len) return;
const open_doc = self.documents.items[index];
open_doc.deinit();
self.allocator.destroy(open_doc);
_ = self.documents.orderedRemove(index);
if (self.active_document_index) |*active| {
if (index < active.*) {
active.* -= 1;
} else if (index == active.*) {
if (self.documents.items.len > 0) {
active.* = @min(index, self.documents.items.len - 1);
} else {
self.active_document_index = null;
}
}
}
}

11
src/WindowData.zig Normal file
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@@ -0,0 +1,11 @@
const std = @import("std");
const WindowData = @This();
frame: u64,
pub fn init() WindowData {
return WindowData{
.frame = 0,
};
}

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@@ -1,49 +1,227 @@
const std = @import("std");
const builtin = @import("builtin");
const dvui = @import("dvui");
const SDLBackend = @import("sdl-backend");
const WindowContext = @import("WindowContext.zig");
const ui = @import("ui/frame.zig");
const sdl_c = SDLBackend.c;
const WindowData = @import("WindowData.zig");
const dbprint = std.debug.print;
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
const WindowContext = struct {
backend: SDLBackend,
backend_id: u32,
window: dvui.Window,
title: [:0]u8,
id: usize,
data: WindowData,
var backend = try SDLBackend.initWindow(.{
.allocator = allocator,
.size = .{ .w = 800.0, .h = 600.0 },
.title = "My DVUI App",
.vsync = true,
});
defer backend.deinit();
fn init(allocator: std.mem.Allocator, id: usize) !*WindowContext {
var ctx = try allocator.create(WindowContext);
errdefer allocator.destroy(ctx);
var win = try dvui.Window.init(@src(), allocator, backend.backend(), .{
.theme = switch (backend.preferredColorScheme() orelse .light) {
ctx.id = id;
const title_bytes = try std.fmt.allocPrint(allocator, "My DVUI App #{d}", .{id});
defer allocator.free(title_bytes);
ctx.title = try allocator.allocSentinel(u8, title_bytes.len, 0);
@memcpy(ctx.title[0..title_bytes.len], title_bytes);
ctx.backend = try SDLBackend.initWindow(.{
.allocator = allocator,
.size = .{ .w = 800.0, .h = 600.0 },
.title = ctx.title,
.vsync = true,
});
errdefer destroyBackendKeepingSDL(&ctx.backend);
ctx.backend_id = @intCast(sdl_c.SDL_GetWindowID(ctx.backend.window));
const theme = switch (ctx.backend.preferredColorScheme() orelse .light) {
.light => dvui.Theme.builtin.adwaita_light,
.dark => dvui.Theme.builtin.adwaita_dark,
},
});
defer win.deinit();
};
var ctx = try WindowContext.init(allocator);
defer ctx.deinit();
ctx.window = try dvui.Window.init(@src(), allocator, ctx.backend.backend(), .{ .theme = theme });
errdefer ctx.window.deinit();
ctx.data = WindowData.init();
return ctx;
}
fn deinit(self: *WindowContext, allocator: std.mem.Allocator, last_backend: bool) void {
self.window.deinit();
if (last_backend) {
self.backend.deinit();
} else {
destroyBackendKeepingSDL(&self.backend);
}
allocator.free(self.title);
self.* = undefined;
}
fn destroyBackendKeepingSDL(backend: *SDLBackend) void {
sdl_c.SDL_DestroyRenderer(backend.renderer);
sdl_c.SDL_DestroyWindow(backend.window);
backend.we_own_window = false;
backend.deinit();
}
};
pub fn main() !void {
if (@import("builtin").os.tag == .windows) {
// on windows graphical apps have no console, so output goes to nowhere - attach it manually. related: https://github.com/ziglang/zig/issues/4196
dvui.Backend.Common.windowsAttachConsole() catch {};
}
SDLBackend.enableSDLLogging();
std.log.info("SDL version: {f}", .{SDLBackend.getSDLVersion()});
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
var windows = try std.ArrayList(*WindowContext).initCapacity(allocator, 0);
defer {
for (windows.items, 0..) |ctx, i| {
const last = i + 1 == windows.items.len;
ctx.deinit(allocator, last);
allocator.destroy(ctx);
}
windows.deinit(allocator);
}
var next_window_id: usize = 1;
const first_ctx = try WindowContext.init(allocator, next_window_id);
next_window_id += 1;
try windows.append(allocator, first_ctx);
var interrupted = false;
main_loop: while (true) {
const nstime = win.beginWait(interrupted);
try win.begin(nstime);
try backend.addAllEvents(&win);
if (windows.items.len == 0) break :main_loop;
_ = SDLBackend.c.SDL_SetRenderDrawColor(backend.renderer, 0, 0, 0, 255);
_ = SDLBackend.c.SDL_RenderClear(backend.renderer);
const saw_events = try pumpEvents(&windows);
if (!ui.guiFrame(&ctx)) break :main_loop;
var min_wait_event_micros: u32 = std.math.maxInt(u32);
var idx: usize = 0;
while (saw_events and idx < windows.items.len) {
const ctx = windows.items[idx];
const end_micros = try win.end(.{});
try backend.setCursor(win.cursorRequested());
try backend.textInputRect(win.textInputRequested());
try backend.renderPresent();
const flags = sdl_c.SDL_GetWindowFlags(ctx.backend.window);
const occluded = (flags & (sdl_c.SDL_WINDOW_HIDDEN | sdl_c.SDL_WINDOW_MINIMIZED | sdl_c.SDL_WINDOW_OCCLUDED)) != 0;
if (occluded) {
idx += 1;
continue;
}
const wait_event_micros = win.waitTime(end_micros);
interrupted = try backend.waitEventTimeout(wait_event_micros);
const nstime = @max(ctx.window.frame_time_ns, ctx.backend.nanoTime());
try ctx.window.begin(nstime);
_ = sdl_c.SDL_SetRenderDrawColor(ctx.backend.renderer, 0, 0, 0, 255);
_ = sdl_c.SDL_RenderClear(ctx.backend.renderer);
const keep_open = try gui_frame(ctx, allocator, &windows, &next_window_id);
if (!keep_open) {
closeWindow(&windows, allocator, idx);
continue;
}
const end = try ctx.window.end(.{});
// cursor management
try ctx.backend.setCursor(ctx.window.cursorRequested());
try ctx.backend.textInputRect(ctx.window.textInputRequested());
// render frame to OS
try ctx.backend.renderPresent();
const sleep_time = ctx.window.waitTime(end);
min_wait_event_micros = @min(min_wait_event_micros, sleep_time);
idx += 1;
}
if (min_wait_event_micros != std.math.maxInt(u32)) {
min_wait_event_micros = @max(min_wait_event_micros, 1 / 120 * std.time.us_per_s);
std.Thread.sleep(min_wait_event_micros * std.time.ns_per_us);
} else {
std.Thread.sleep(1 / 60 * std.time.ns_per_s);
}
if (windows.items.len == 0) break :main_loop;
}
}
fn closeWindow(windows: *std.ArrayList(*WindowContext), allocator: std.mem.Allocator, idx: usize) void {
const last = windows.items.len == 1;
const ctx = windows.swapRemove(idx);
ctx.deinit(allocator, last);
allocator.destroy(ctx);
}
fn eventWindowId(event: sdl_c.SDL_Event) ?u32 {
return switch (event.type) {
sdl_c.SDL_EVENT_KEY_DOWN => @intCast(event.key.windowID),
sdl_c.SDL_EVENT_KEY_UP => @intCast(event.key.windowID),
sdl_c.SDL_EVENT_TEXT_INPUT => @intCast(event.text.windowID),
sdl_c.SDL_EVENT_TEXT_EDITING => @intCast(event.edit.windowID),
sdl_c.SDL_EVENT_MOUSE_MOTION => @intCast(event.motion.windowID),
sdl_c.SDL_EVENT_MOUSE_BUTTON_DOWN => @intCast(event.button.windowID),
sdl_c.SDL_EVENT_MOUSE_BUTTON_UP => @intCast(event.button.windowID),
sdl_c.SDL_EVENT_MOUSE_WHEEL => @intCast(event.wheel.windowID),
sdl_c.SDL_EVENT_WINDOW_FIRST...sdl_c.SDL_EVENT_WINDOW_LAST => @intCast(event.window.windowID),
else => null,
};
}
fn pumpEvents(windows: *std.ArrayList(*WindowContext)) !bool {
var event: sdl_c.SDL_Event = undefined;
const poll_got_event = if (SDLBackend.sdl3) true else 1;
var saw_event = false;
while (sdl_c.SDL_PollEvent(&event) == poll_got_event) {
saw_event = true;
if (eventWindowId(event)) |wid| {
for (windows.items) |ctx| {
if (ctx.backend_id == wid) {
_ = try ctx.backend.addEvent(&ctx.window, event);
break;
}
}
} else {
//std.debug.print("null with: {any}\n", .{event.type});
// broadcast events without a window target (like SDL_QUIT)
for (windows.items) |ctx| {
_ = try ctx.backend.addEvent(&ctx.window, event);
}
}
}
return saw_event;
}
fn gui_frame(ctx: *WindowContext, allocator: std.mem.Allocator, windows: *std.ArrayList(*WindowContext), next_window_id: *usize) !bool {
for (ctx.window.events.items) |*e| {
if (e.evt == .window and e.evt.window.action == .close) return false;
}
var root = dvui.box(@src(), .{ .dir = .vertical }, .{ .expand = .both, .padding = dvui.Rect.all(12), .background = true, .style = .window });
defer root.deinit();
dvui.label(@src(), "Window #{d}", .{ctx.id}, .{ .font_style = .title_2 });
dvui.label(@src(), "Open windows: {d}", .{windows.items.len}, .{});
dvui.label(@src(), "Frame {d}, fps: {d}", .{ ctx.data.frame, dvui.FPS() }, .{});
ctx.data.frame += 1;
if (dvui.button(@src(), "New window", .{}, .{})) {
const id = next_window_id.*;
next_window_id.* += 1;
const new_ctx = try WindowContext.init(allocator, id);
try windows.append(allocator, new_ctx);
}
return true;
}

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@@ -1,78 +0,0 @@
const std = @import("std");
const basic_models = @import("basic_models.zig");
const Size = basic_models.Size;
const Document = @This();
pub const Object = @import("Object.zig");
const shape = @import("shape/shape.zig");
size: Size,
allocator: std.mem.Allocator,
objects: std.ArrayList(Object),
pub fn init(allocator: std.mem.Allocator, size: Size) Document {
return .{
.size = size,
.allocator = allocator,
.objects = std.ArrayList(Object).empty,
};
}
pub fn deinit(self: *Document) void {
for (self.objects.items) |*obj| obj.deinit(self.allocator);
self.objects.deinit(self.allocator);
}
pub fn addObject(self: *Document, template: Object) !void {
const obj = try template.clone(self.allocator);
try self.objects.append(self.allocator, obj);
}
pub fn addShape(self: *Document, parent: ?*Object, shape_kind: Object.ShapeKind) !void {
const obj = try shape.createObject(self.allocator, shape_kind);
if (parent) |p| {
try p.addChild(self.allocator, obj);
} else {
try self.addObject(obj);
}
}
fn randomShapeKind(rng: std.Random) Object.ShapeKind {
const shapes_implemented = [_]Object.ShapeKind{ .line, .ellipse, .broken };
return shapes_implemented[rng.intRangeLessThan(usize, 0, shapes_implemented.len)];
}
/// Создаёт случайное количество фигур в документе (в т.ч. вложенных).
/// Используются только реализованные типы: line, ellipse, broken.
/// Ограничение max_total предотвращает экспоненциальный рост и переполнение.
pub fn addRandomShapes(self: *Document, rng: std.Random) !void {
const max_total: usize = 80;
var total_count: usize = 0;
const n_root = rng.intRangeLessThan(usize, 1, 5);
for (0..n_root) |_| {
if (total_count >= max_total) break;
try self.addShape(null, randomShapeKind(rng));
total_count += 1;
}
var stack = std.ArrayList(*Object).empty;
defer stack.deinit(self.allocator);
for (self.objects.items) |*obj| {
try stack.append(self.allocator, obj);
}
while (stack.pop()) |obj| {
if (total_count >= max_total) continue;
const n_children = rng.intRangeLessThan(usize, 0, 2);
const base_len = obj.children.items.len;
for (0..n_children) |_| {
if (total_count >= max_total) break;
try self.addShape(obj, randomShapeKind(rng));
total_count += 1;
}
// Пушим в стек только после всех append, чтобы не держать указатели при реаллокации obj.children
for (obj.children.items[base_len..]) |*child| {
try stack.append(self.allocator, child);
}
}
}

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@@ -1,66 +0,0 @@
const std = @import("std");
const Property = @import("Property.zig").Property;
const PropertyData = @import("Property.zig").Data;
const Object = @This();
pub const ShapeKind = enum {
line,
ellipse,
arc,
broken,
};
shape: ShapeKind,
properties: std.ArrayList(Property),
children: std.ArrayList(Object),
pub fn getProperty(self: Object, tag: std.meta.Tag(PropertyData)) ?*const PropertyData {
for (self.properties.items) |*prop| {
if (std.meta.activeTag(prop.data) == tag) return &prop.data;
}
return null;
}
pub fn setProperty(self: *Object, allocator: std.mem.Allocator, prop: Property) !void {
for (self.properties.items, 0..) |*p, i| {
if (std.meta.activeTag(p.data) == std.meta.activeTag(prop.data)) {
if (p.data == .points) p.data.points.deinit(allocator);
self.properties.items[i] = prop;
return;
}
}
try self.properties.append(allocator, prop);
}
pub fn addChild(self: *Object, allocator: std.mem.Allocator, template: Object) !void {
const obj = try template.clone(allocator);
try self.children.append(allocator, obj);
}
pub fn clone(self: Object, allocator: std.mem.Allocator) !Object {
var properties_list = std.ArrayList(Property).empty;
errdefer properties_list.deinit(allocator);
for (self.properties.items) |prop| {
try properties_list.append(allocator, try prop.clone(allocator));
}
var children_list = std.ArrayList(Object).empty;
errdefer children_list.deinit(allocator);
for (self.children.items) |child| {
try children_list.append(allocator, try child.clone(allocator));
}
return .{
.shape = self.shape,
.properties = properties_list,
.children = children_list,
};
}
pub fn deinit(self: *Object, allocator: std.mem.Allocator) void {
for (self.children.items) |*child| child.deinit(allocator);
self.children.deinit(allocator);
for (self.properties.items) |*prop| prop.deinit(allocator);
self.properties.deinit(allocator);
self.* = undefined;
}

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@@ -1,77 +0,0 @@
const std = @import("std");
const basic_models = @import("basic_models.zig");
const Point2 = basic_models.Point2;
const Scale2 = basic_models.Scale2;
const Size = basic_models.Size;
const Radii = basic_models.Radii;
pub const Data = union(enum) {
position: Point2,
angle: f32,
scale: Scale2,
visible: bool,
opacity: f32,
locked: bool,
size: Size,
radii: Radii,
end_point: Point2,
points: std.ArrayList(Point2),
fill_rgba: u32,
stroke_rgba: u32,
};
pub const Property = struct {
data: Data,
pub fn deinit(self: *Property, allocator: std.mem.Allocator) void {
switch (self.data) {
.points => |*list| list.deinit(allocator),
else => {},
}
self.* = undefined;
}
pub fn clone(self: Property, allocator: std.mem.Allocator) !Property {
return switch (self.data) {
.points => |list| .{
.data = .{
.points = try list.clone(allocator),
},
},
else => .{ .data = self.data },
};
}
};
const default_common_data = [_]Data{
.{ .position = .{ .x = 0, .y = 0 } },
.{ .angle = 0 },
.{ .scale = .{ .scale_x = 1, .scale_y = 1 } },
.{ .visible = true },
.{ .opacity = 1.0 },
.{ .locked = false },
};
pub const defaultCommonProperties: [default_common_data.len]Property = blk: {
var result: [default_common_data.len]Property = undefined;
for (default_common_data, &result) |d, *p| {
p.* = .{ .data = d };
}
break :blk result;
};
test "Property wrapper and Data" {
const p = Property{ .data = .{ .opacity = 0.5 } };
try std.testing.expect(p.data == .opacity);
try std.testing.expect(p.data.opacity == 0.5);
}
test "common properties" {
try std.testing.expect(defaultCommonProperties[0].data == .position);
try std.testing.expect(defaultCommonProperties[0].data.position.x == 0);
try std.testing.expect(defaultCommonProperties[3].data == .visible);
try std.testing.expect(defaultCommonProperties[3].data.visible == true);
}

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@@ -1,39 +0,0 @@
pub const ImageRect = struct {
x: u32,
y: u32,
w: u32,
h: u32,
};
pub const ImageSize = struct {
w: u32,
h: u32,
};
pub const Size = struct {
width: f32,
height: f32,
};
pub const Point2 = struct {
x: f32 = 0,
y: f32 = 0,
};
pub const Radii = struct {
x: f32,
y: f32,
};
pub const Scale2 = struct {
scale_x: f32 = 1,
scale_y: f32 = 1,
};
/// Прямоугольник в координатах документа (f32), например локальные границы объекта.
pub const Rect = struct {
x: f32 = 0,
y: f32 = 0,
w: f32 = 0,
h: f32 = 0,
};

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@@ -1,23 +0,0 @@
const std = @import("std");
const Object = @import("../Object.zig");
const PropertyData = @import("../Property.zig").Data;
const Rect = @import("../basic_models.zig").Rect;
const shape_mod = @import("shape.zig");
/// Теги обязательных свойств (заглушка: arc пока не реализован).
pub fn getRequiredTags() []const std.meta.Tag(PropertyData) {
return &[_]std.meta.Tag(PropertyData){};
}
/// Добавляет свойства по умолчанию для дуги (заглушка).
pub fn appendDefaultShapeProperties(allocator: std.mem.Allocator, obj: *Object) !void {
_ = allocator;
_ = obj;
return error.ArcNotImplemented;
}
/// Локальные границы дуги (заглушка: пока не реализовано).
pub fn getLocalBounds(obj: *const Object) !Rect {
try shape_mod.ensure(obj, .arc);
return error.ArcNotImplemented;
}

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@@ -1,49 +0,0 @@
const std = @import("std");
const Object = @import("../Object.zig");
const Property = @import("../Property.zig").Property;
const PropertyData = @import("../Property.zig").Data;
const Point2 = @import("../basic_models.zig").Point2;
const Rect = @import("../basic_models.zig").Rect;
const shape_mod = @import("shape.zig");
/// Точки ломаной по умолчанию (для создания).
pub const default_points = [_]Point2{
.{ .x = 0, .y = 0 },
.{ .x = 80, .y = 0 },
.{ .x = 80, .y = 60 },
};
/// Теги обязательных свойств (у ломаной нет const default_shape_properties, только default_points).
pub fn getRequiredTags() []const std.meta.Tag(PropertyData) {
return &[_]std.meta.Tag(PropertyData){.points};
}
/// Добавляет к объекту свойства по умолчанию для ломаной (points из default_points).
pub fn appendDefaultShapeProperties(allocator: std.mem.Allocator, obj: *Object) !void {
var points = std.ArrayList(Point2).empty;
try points.appendSlice(allocator, &default_points);
try obj.properties.append(allocator, .{ .data = .{ .points = points } });
}
/// Локальные границы ломаной: AABB по всем точкам.
pub fn getLocalBounds(obj: *const Object) !Rect {
try shape_mod.ensure(obj, .broken);
const p = obj.getProperty(.points).?;
if (p.points.items.len == 0) return error.EmptyPoints;
var min_x: f32 = p.points.items[0].x;
var max_x: f32 = min_x;
var min_y: f32 = p.points.items[0].y;
var max_y: f32 = min_y;
for (p.points.items[1..]) |pt| {
min_x = @min(min_x, pt.x);
max_x = @max(max_x, pt.x);
min_y = @min(min_y, pt.y);
max_y = @max(max_y, pt.y);
}
return .{
.x = min_x,
.y = min_y,
.w = max_x - min_x,
.h = max_y - min_y,
};
}

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@@ -1,33 +0,0 @@
const std = @import("std");
const Object = @import("../Object.zig");
const Property = @import("../Property.zig").Property;
const PropertyData = @import("../Property.zig").Data;
const Rect = @import("../basic_models.zig").Rect;
const shape_mod = @import("shape.zig");
/// Свойства фигуры по умолчанию (для создания и проверки типа). Теги для ensure выводятся отсюда.
pub const default_shape_properties = [_]Property{
.{ .data = .{ .radii = .{ .x = 50, .y = 50 } } },
};
/// Теги обязательных свойств (выводятся из default_shape_properties).
pub fn getRequiredTags() []const std.meta.Tag(PropertyData) {
return &([_]std.meta.Tag(PropertyData){std.meta.activeTag(default_shape_properties[0].data)});
}
/// Добавляет к объекту свойства по умолчанию для эллипса.
pub fn appendDefaultShapeProperties(allocator: std.mem.Allocator, obj: *Object) !void {
for (default_shape_properties) |prop| try obj.properties.append(allocator, prop);
}
/// Локальные границы эллипса: [-radii.x, -radii.y] .. [radii.x, radii.y].
pub fn getLocalBounds(obj: *const Object) !Rect {
try shape_mod.ensure(obj, .ellipse);
const r = obj.getProperty(.radii).?;
return .{
.x = -r.radii.x,
.y = -r.radii.y,
.w = 2 * r.radii.x,
.h = 2 * r.radii.y,
};
}

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@@ -1,37 +0,0 @@
const std = @import("std");
const Object = @import("../Object.zig");
const Property = @import("../Property.zig").Property;
const PropertyData = @import("../Property.zig").Data;
const Rect = @import("../basic_models.zig").Rect;
const shape_mod = @import("shape.zig");
/// Свойства фигуры по умолчанию (для создания и проверки типа). Теги для ensure выводятся отсюда.
pub const default_shape_properties = [_]Property{
.{ .data = .{ .end_point = .{ .x = 100, .y = 0 } } },
};
/// Теги обязательных свойств (выводятся из default_shape_properties).
pub fn getRequiredTags() []const std.meta.Tag(PropertyData) {
return &([_]std.meta.Tag(PropertyData){std.meta.activeTag(default_shape_properties[0].data)});
}
/// Добавляет к объекту свойства по умолчанию для линии.
pub fn appendDefaultShapeProperties(allocator: std.mem.Allocator, obj: *Object) !void {
for (default_shape_properties) |prop| try obj.properties.append(allocator, prop);
}
/// Локальные границы линии: от (0,0) до end_point.
pub fn getLocalBounds(obj: *const Object) !Rect {
try shape_mod.ensure(obj, .line);
const ep = obj.getProperty(.end_point).?;
const min_x = @min(0, ep.end_point.x);
const max_x = @max(0, ep.end_point.x);
const min_y = @min(0, ep.end_point.y);
const max_y = @max(0, ep.end_point.y);
return .{
.x = min_x,
.y = min_y,
.w = max_x - min_x,
.h = max_y - min_y,
};
}

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@@ -1,95 +0,0 @@
const std = @import("std");
const Object = @import("../Object.zig");
const Property = @import("../Property.zig").Property;
const PropertyData = @import("../Property.zig").Data;
const defaultCommonProperties = @import("../Property.zig").defaultCommonProperties;
const basic_models = @import("../basic_models.zig");
const line = @import("line.zig");
const ellipse = @import("ellipse.zig");
const broken = @import("broken.zig");
const arc = @import("arc.zig");
pub const Rect = basic_models.Rect;
/// Создаёт объект с общими свойствами по умолчанию и специфичными для типа фигуры.
pub fn createObject(allocator: std.mem.Allocator, shape_kind: Object.ShapeKind) !Object {
var obj = try createWithCommonProperties(allocator, shape_kind);
errdefer obj.deinit(allocator);
switch (shape_kind) {
.line => try line.appendDefaultShapeProperties(allocator, &obj),
.ellipse => try ellipse.appendDefaultShapeProperties(allocator, &obj),
.broken => try broken.appendDefaultShapeProperties(allocator, &obj),
.arc => try arc.appendDefaultShapeProperties(allocator, &obj),
}
return obj;
}
fn createWithCommonProperties(allocator: std.mem.Allocator, shape_kind: Object.ShapeKind) !Object {
var properties_list = std.ArrayList(Property).empty;
errdefer properties_list.deinit(allocator);
for (defaultCommonProperties) |prop| try properties_list.append(allocator, prop);
return .{
.shape = shape_kind,
.properties = properties_list,
.children = std.ArrayList(Object).empty,
};
}
/// Проверяет, что объект имеет ожидаемый тип и все требуемые для этого типа свойства.
pub fn ensure(obj: *const Object, expected_kind: Object.ShapeKind) !void {
if (obj.shape != expected_kind) return error.WrongShapeKind;
const tags = requiredTagsFor(expected_kind);
for (tags) |tag| {
if (obj.getProperty(tag) == null) return error.MissingRequiredProperty;
}
}
fn requiredTagsFor(kind: Object.ShapeKind) []const std.meta.Tag(PropertyData) {
return switch (kind) {
.line => line.getRequiredTags(),
.ellipse => ellipse.getRequiredTags(),
.broken => broken.getRequiredTags(),
.arc => arc.getRequiredTags(),
};
}
/// Локальные границы объекта (AABB в своих координатах).
pub fn getLocalBounds(obj: *const Object) !Rect {
return switch (obj.shape) {
.line => line.getLocalBounds(obj),
.ellipse => ellipse.getLocalBounds(obj),
.broken => broken.getLocalBounds(obj),
.arc => arc.getLocalBounds(obj),
};
}
test "getLocalBounds" {
const shape = @This();
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
var line_obj = try shape.createObject(allocator, .line);
defer line_obj.deinit(allocator);
const line_bounds = try getLocalBounds(&line_obj);
try std.testing.expect(line_bounds.x == 0);
try std.testing.expect(line_bounds.y == 0);
try std.testing.expect(line_bounds.w == 100);
try std.testing.expect(line_bounds.h == 0);
var ellipse_obj = try shape.createObject(allocator, .ellipse);
defer ellipse_obj.deinit(allocator);
const ellipse_bounds = try getLocalBounds(&ellipse_obj);
try std.testing.expect(ellipse_bounds.x == -50);
try std.testing.expect(ellipse_bounds.y == -50);
try std.testing.expect(ellipse_bounds.w == 100);
try std.testing.expect(ellipse_bounds.h == 100);
var broken_obj = try shape.createObject(allocator, .broken);
defer broken_obj.deinit(allocator);
const broken_bounds = try getLocalBounds(&broken_obj);
try std.testing.expect(broken_bounds.x == 0);
try std.testing.expect(broken_bounds.y == 0);
try std.testing.expect(broken_bounds.w == 80);
try std.testing.expect(broken_bounds.h == 60);
}

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@@ -1,188 +0,0 @@
const std = @import("std");
const builtin = @import("builtin");
const dvui = @import("dvui");
const RenderEngine = @import("RenderEngine.zig").RenderEngine;
const Document = @import("../models/Document.zig");
const basic_models = @import("../models/basic_models.zig");
const cpu_draw = @import("cpu/draw.zig");
const ImageSize = basic_models.ImageSize;
const ImageRect = basic_models.ImageRect;
const Allocator = std.mem.Allocator;
const Color = dvui.Color;
const CpuRenderEngine = @This();
const Type = enum {
Gradient,
Squares,
};
type: Type,
_allocator: Allocator,
gradient_start: Color.PMA = .{ .r = 0, .g = 0, .b = 0, .a = 255 },
gradient_end: Color.PMA = .{ .r = 255, .g = 255, .b = 255, .a = 255 },
pub fn init(allocator: Allocator, render_type: Type) CpuRenderEngine {
return .{
._allocator = allocator,
.type = render_type,
};
}
pub fn exampleReset(self: *CpuRenderEngine) void {
var prng = std.Random.DefaultPrng.init(@intCast(std.time.microTimestamp()));
const random = prng.random();
self.gradient_start = Color.PMA{ .r = random.int(u8), .g = random.int(u8), .b = random.int(u8), .a = 255 };
self.gradient_end = Color.PMA{ .r = random.int(u8), .g = random.int(u8), .b = random.int(u8), .a = 255 };
}
fn renderGradient(self: CpuRenderEngine, pixels: []Color.PMA, width: u32, height: u32, full_w: u32, full_h: u32, visible_rect: ImageRect) void {
var y: u32 = 0;
while (y < height) : (y += 1) {
var x: u32 = 0;
while (x < width) : (x += 1) {
const gx: u32 = visible_rect.x + x;
const gy: u32 = visible_rect.y + y;
const denom_x: f32 = if (full_w > 1) @as(f32, @floatFromInt(full_w - 1)) else 1;
const denom_y: f32 = if (full_h > 1) @as(f32, @floatFromInt(full_h - 1)) else 1;
const fx: f32 = @as(f32, @floatFromInt(gx)) / denom_x;
const fy: f32 = @as(f32, @floatFromInt(gy)) / denom_y;
const factor: f32 = std.math.clamp((fx + fy) / 2, 0, 1);
const r_f: f32 = @as(f32, @floatFromInt(self.gradient_start.r)) + factor * (@as(f32, @floatFromInt(self.gradient_end.r)) - @as(f32, @floatFromInt(self.gradient_start.r)));
const g_f: f32 = @as(f32, @floatFromInt(self.gradient_start.g)) + factor * (@as(f32, @floatFromInt(self.gradient_end.g)) - @as(f32, @floatFromInt(self.gradient_start.g)));
const b_f: f32 = @as(f32, @floatFromInt(self.gradient_start.b)) + factor * (@as(f32, @floatFromInt(self.gradient_end.b)) - @as(f32, @floatFromInt(self.gradient_start.b)));
const r: u8 = @intFromFloat(std.math.clamp(r_f, 0, 255));
const g: u8 = @intFromFloat(std.math.clamp(g_f, 0, 255));
const b: u8 = @intFromFloat(std.math.clamp(b_f, 0, 255));
pixels[y * width + x] = .{ .r = r, .g = g, .b = b, .a = 255 };
}
}
}
fn renderSquares(self: CpuRenderEngine, pixels: []Color.PMA, canvas_size: ImageSize, visible_rect: ImageRect) void {
_ = self;
const colors = [_]Color.PMA{
.{ .r = 255, .g = 0, .b = 0, .a = 255 },
.{ .r = 255, .g = 165, .b = 0, .a = 255 },
.{ .r = 255, .g = 255, .b = 0, .a = 255 },
.{ .r = 0, .g = 255, .b = 0, .a = 255 },
.{ .r = 0, .g = 255, .b = 255, .a = 255 },
.{ .r = 0, .g = 0, .b = 255, .a = 255 },
};
const squares_num = 5;
var thikness: u32 = @intFromFloat(@as(f32, @floatFromInt(canvas_size.w + canvas_size.h)) / 2 * 0.03);
if (thikness == 0) thikness = 1;
const squares_sum_w = canvas_size.w - thikness * (squares_num + 1);
const base_w = squares_sum_w / squares_num;
const extra_w = squares_sum_w % squares_num;
const squares_sum_h = canvas_size.h - thikness * (squares_num + 1);
const base_h = squares_sum_h / squares_num;
const extra_h = squares_sum_h % squares_num;
var x_pos: [6]u32 = undefined;
x_pos[0] = 0;
for (1..squares_num + 1) |i| {
const w = base_w + if (i - 1 < extra_w) @as(u32, 1) else 0;
x_pos[i] = x_pos[i - 1] + thikness + w;
}
var y_pos: [6]u32 = undefined;
y_pos[0] = 0;
for (1..squares_num + 1) |i| {
const h = base_h + if (i - 1 < extra_h) @as(u32, 1) else 0;
y_pos[i] = y_pos[i - 1] + thikness + h;
}
var y: u32 = 0;
while (y < visible_rect.h) : (y += 1) {
const canvas_y = y + visible_rect.y;
if (canvas_y >= canvas_size.h) continue;
var x: u32 = 0;
while (x < visible_rect.w) : (x += 1) {
const canvas_x = x + visible_rect.x;
if (canvas_x >= canvas_size.w) continue;
var vertical_index: ?u32 = null;
for (0..x_pos.len) |i| {
if (canvas_x >= x_pos[i] and canvas_x < x_pos[i] + thikness) {
vertical_index = @intCast(i);
break;
}
}
var horizontal_index: ?u32 = null;
for (0..y_pos.len) |i| {
if (canvas_y >= y_pos[i] and canvas_y < y_pos[i] + thikness) {
horizontal_index = @intCast(i);
break;
}
}
if (vertical_index) |idx| {
pixels[y * visible_rect.w + x] = colors[idx];
} else if (horizontal_index) |idx| {
pixels[y * visible_rect.w + x] = colors[idx];
} else {
var square_x: u32 = 0;
for (0..squares_num) |i| {
if (canvas_x >= x_pos[i] + thikness and canvas_x < x_pos[i + 1]) {
square_x = @intCast(i);
break;
}
}
var square_y: u32 = 0;
for (0..squares_num) |i| {
if (canvas_y >= y_pos[i] + thikness and canvas_y < y_pos[i + 1]) {
square_y = @intCast(i);
break;
}
}
if (square_x % 2 == square_y % 2) {
pixels[y * visible_rect.w + x] = .{ .r = 255, .g = 255, .b = 255, .a = 255 };
} else {
pixels[y * visible_rect.w + x] = .{ .r = 0, .g = 0, .b = 0, .a = 255 };
}
}
}
}
}
pub fn example(self: CpuRenderEngine, canvas_size: ImageSize, visible_rect: ImageRect) !?dvui.Texture {
const full_w = canvas_size.w;
const full_h = canvas_size.h;
const width = visible_rect.w;
const height = visible_rect.h;
const pixels = try self._allocator.alloc(Color.PMA, @as(usize, width) * height);
defer self._allocator.free(pixels);
switch (self.type) {
.Gradient => self.renderGradient(pixels, width, height, full_w, full_h, visible_rect),
.Squares => self.renderSquares(pixels, canvas_size, visible_rect),
}
return try dvui.textureCreate(pixels, width, height, .nearest);
}
pub fn renderEngine(self: *CpuRenderEngine) RenderEngine {
return .{ .cpu = self };
}
/// Растеризует документ: фон + рекурсивная отрисовка фигур через конвейер (трансформ, прозрачность, наложение).
pub fn renderDocument(self: *CpuRenderEngine, document: *const Document, canvas_size: ImageSize, visible_rect: ImageRect) !?dvui.Texture {
const width = visible_rect.w;
const height = visible_rect.h;
const pixels = try self._allocator.alloc(Color.PMA, @as(usize, width) * height);
defer self._allocator.free(pixels);
for (pixels) |*p| p.* = .{ .r = 255, .g = 255, .b = 255, .a = 255 };
cpu_draw.drawDocument(pixels, width, height, visible_rect, document, canvas_size);
return try dvui.textureCreate(pixels, width, height, .nearest);
}

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@@ -1,27 +0,0 @@
const dvui = @import("dvui");
const CpuRenderEngine = @import("CpuRenderEngine.zig");
const Document = @import("../models/Document.zig");
const basic_models = @import("../models/basic_models.zig");
pub const RenderEngine = union(enum) {
cpu: *CpuRenderEngine,
pub fn exampleReset(self: RenderEngine) void {
switch (self) {
.cpu => |cpu_r| cpu_r.exampleReset(),
}
}
pub fn example(self: RenderEngine, canvas_size: basic_models.ImageSize, visible_rect: basic_models.ImageRect) !?dvui.Texture {
return switch (self) {
.cpu => |cpu_r| cpu_r.example(canvas_size, visible_rect),
};
}
/// Растеризует документ в текстуру (размер и видимая область в пикселях холста).
pub fn render(self: RenderEngine, document: *const Document, canvas_size: basic_models.ImageSize, visible_rect: basic_models.ImageRect) !?dvui.Texture {
return switch (self) {
.cpu => |cpu_r| cpu_r.renderDocument(document, canvas_size, visible_rect),
};
}
};

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@@ -1,8 +0,0 @@
const Document = @import("../../models/Document.zig");
const pipeline = @import("pipeline.zig");
const DrawContext = pipeline.DrawContext;
const Object = Document.Object;
/// Рисует дугу (заглушка: пока не реализовано).
pub fn draw(_: *DrawContext, _: *const Object) void {}

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@@ -1,22 +0,0 @@
const std = @import("std");
const Document = @import("../../models/Document.zig");
const pipeline = @import("pipeline.zig");
const line = @import("line.zig");
const DrawContext = pipeline.DrawContext;
const Color = @import("dvui").Color;
const Object = Document.Object;
const default_stroke: Color.PMA = .{ .r = 0, .g = 0, .b = 0, .a = 255 };
/// Рисует ломаную по точкам в локальных координатах. Обводка по stroke_rgba.
pub fn draw(ctx: *DrawContext, obj: *const Object) void {
const p_prop = obj.getProperty(.points) orelse return;
const pts = p_prop.points.items;
if (pts.len < 2) return;
const stroke = if (obj.getProperty(.stroke_rgba)) |s| pipeline.rgbaToPma(s.stroke_rgba) else default_stroke;
var i: usize = 0;
while (i + 1 < pts.len) : (i += 1) {
line.drawLine(ctx, pts[i].x, pts[i].y, pts[i + 1].x, pts[i + 1].y, stroke);
}
}

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@@ -1,76 +0,0 @@
const std = @import("std");
const Document = @import("../../models/Document.zig");
const pipeline = @import("pipeline.zig");
const line = @import("line.zig");
const ellipse = @import("ellipse.zig");
const broken = @import("broken.zig");
const arc = @import("arc.zig");
const basic_models = @import("../../models/basic_models.zig");
const ImageRect = basic_models.ImageRect;
const ImageSize = basic_models.ImageSize;
const Object = Document.Object;
const DrawContext = pipeline.DrawContext;
const Transform = pipeline.Transform;
fn getLocalTransform(obj: *const Object) Transform {
const pos = if (obj.getProperty(.position)) |p| p.position else basic_models.Point2{ .x = 0, .y = 0 };
const angle = if (obj.getProperty(.angle)) |p| p.angle else 0;
const scale = if (obj.getProperty(.scale)) |p| p.scale else basic_models.Scale2{ .scale_x = 1, .scale_y = 1 };
const opacity = if (obj.getProperty(.opacity)) |p| p.opacity else 1.0;
return .{
.position = pos,
.angle = angle,
.scale = scale,
.opacity = opacity,
};
}
fn isVisible(obj: *const Object) bool {
return if (obj.getProperty(.visible)) |p| p.visible else true;
}
fn drawObject(ctx: *DrawContext, obj: *const Object, parent_transform: Transform) void {
if (!isVisible(obj)) return;
const local = getLocalTransform(obj);
const world = Transform.compose(parent_transform, local);
ctx.setTransform(world);
switch (obj.shape) {
.line => line.draw(ctx, obj),
.ellipse => ellipse.draw(ctx, obj),
.broken => broken.draw(ctx, obj),
.arc => arc.draw(ctx, obj),
}
for (obj.children.items) |*child| {
drawObject(ctx, child, world);
}
}
/// Рекурсивно рисует документ в буфер: сначала корневые объекты по порядку, затем их потомков (каждый следующий поверх предыдущего).
pub fn drawDocument(
pixels: []@import("dvui").Color.PMA,
buf_width: u32,
buf_height: u32,
visible_rect: ImageRect,
document: *const Document,
canvas_size: ImageSize,
) void {
const scale_x: f32 = if (document.size.width > 0) @as(f32, @floatFromInt(canvas_size.w)) / document.size.width else 0;
const scale_y: f32 = if (document.size.height > 0) @as(f32, @floatFromInt(canvas_size.h)) / document.size.height else 0;
var ctx = DrawContext{
.pixels = pixels,
.buf_width = buf_width,
.buf_height = buf_height,
.visible_rect = visible_rect,
.scale_x = scale_x,
.scale_y = scale_y,
};
const identity = Transform{};
for (document.objects.items) |*obj| {
drawObject(&ctx, obj, identity);
}
}

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@@ -1,59 +0,0 @@
const std = @import("std");
const Document = @import("../../models/Document.zig");
const pipeline = @import("pipeline.zig");
const DrawContext = pipeline.DrawContext;
const Color = @import("dvui").Color;
const Object = Document.Object;
const default_stroke: Color.PMA = .{ .r = 0, .g = 0, .b = 0, .a = 255 };
/// Рисует эллипс: центр (0,0), полуоси radii. Растеризация в координатах буфера (обводка кольцом).
pub fn draw(ctx: *DrawContext, obj: *const Object) void {
const r_prop = obj.getProperty(.radii) orelse return;
const rx = r_prop.radii.x;
const ry = r_prop.radii.y;
if (rx <= 0 or ry <= 0) return;
const stroke = if (obj.getProperty(.stroke_rgba)) |s| pipeline.rgbaToPma(s.stroke_rgba) else default_stroke;
const corners = [_]struct { x: f32, y: f32 }{
.{ .x = -rx, .y = -ry },
.{ .x = rx, .y = -ry },
.{ .x = rx, .y = ry },
.{ .x = -rx, .y = ry },
};
const w0 = ctx.localToWorld(corners[0].x, corners[0].y);
const b0 = ctx.worldToBufferF(w0.x, w0.y);
var min_bx: f32 = b0.x;
var min_by: f32 = b0.y;
var max_bx: f32 = b0.x;
var max_by: f32 = b0.y;
for (corners[1..]) |c| {
const w = ctx.localToWorld(c.x, c.y);
const b = ctx.worldToBufferF(w.x, w.y);
min_bx = @min(min_bx, b.x);
min_by = @min(min_by, b.y);
max_bx = @max(max_bx, b.x);
max_by = @max(max_by, b.y);
}
const buf_w: i32 = @intCast(ctx.buf_width);
const buf_h: i32 = @intCast(ctx.buf_height);
const x0: i32 = @max(0, @as(i32, @intFromFloat(std.math.floor(min_bx))));
const y0: i32 = @max(0, @as(i32, @intFromFloat(std.math.floor(min_by))));
const x1: i32 = @min(buf_w, @as(i32, @intFromFloat(std.math.ceil(max_bx))) + 1);
const y1: i32 = @min(buf_h, @as(i32, @intFromFloat(std.math.ceil(max_by))) + 1);
var by: i32 = y0;
while (by < y1) : (by += 1) {
var bx: i32 = x0;
while (bx < x1) : (bx += 1) {
const w = ctx.bufferToWorld(@as(f32, @floatFromInt(bx)) + 0.5, @as(f32, @floatFromInt(by)) + 0.5);
const loc = ctx.worldToLocal(w.x, w.y);
const nx = loc.x / rx;
const ny = loc.y / ry;
const d = nx * nx + ny * ny;
if (d >= 0.9 and d <= 1.1) {
ctx.blendPixelAtBuffer(@intCast(bx), @intCast(by), stroke);
}
}
}
}

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@@ -1,60 +0,0 @@
const std = @import("std");
const Document = @import("../../models/Document.zig");
const pipeline = @import("pipeline.zig");
const DrawContext = pipeline.DrawContext;
const Color = @import("dvui").Color;
const Object = Document.Object;
const default_stroke: Color.PMA = .{ .r = 0, .g = 0, .b = 0, .a = 255 };
/// Рисует линию в локальных координатах: от (0,0) до end_point. Растеризация в координатах буфера (без пробелов при зуме).
pub fn draw(ctx: *DrawContext, obj: *const Object) void {
const ep_prop = obj.getProperty(.end_point) orelse return;
const end_x = ep_prop.end_point.x;
const end_y = ep_prop.end_point.y;
const stroke = if (obj.getProperty(.stroke_rgba)) |s| pipeline.rgbaToPma(s.stroke_rgba) else default_stroke;
drawLine(ctx, 0, 0, end_x, end_y, stroke);
}
/// Линия по локальным координатам фигуры: переводит концы в буфер и рисует в пикселях буфера.
pub fn drawLine(ctx: *DrawContext, x0: f32, y0: f32, x1: f32, y1: f32, color: Color.PMA) void {
const w0 = ctx.localToWorld(x0, y0);
const w1 = ctx.localToWorld(x1, y1);
const b0 = ctx.worldToBufferF(w0.x, w0.y);
const b1 = ctx.worldToBufferF(w1.x, w1.y);
const bx0: i32 = @intFromFloat(std.math.round(b0.x));
const by0: i32 = @intFromFloat(std.math.round(b0.y));
const bx1: i32 = @intFromFloat(std.math.round(b1.x));
const by1: i32 = @intFromFloat(std.math.round(b1.y));
drawLineInBuffer(ctx, bx0, by0, bx1, by1, color);
}
/// Брезенхем в координатах буфера; пиксели вне [0, buf_width) x [0, buf_height) пропускаются.
pub fn drawLineInBuffer(ctx: *DrawContext, bx0: i32, by0: i32, bx1: i32, by1: i32, color: Color.PMA) void {
const bw: i32 = @intCast(ctx.buf_width);
const bh: i32 = @intCast(ctx.buf_height);
const dx: i32 = @intCast(@abs(bx1 - bx0));
const dy: i32 = -@as(i32, @intCast(@abs(by1 - by0)));
const sx: i32 = if (bx0 < bx1) 1 else -1;
const sy: i32 = if (by0 < by1) 1 else -1;
var err = dx + dy;
var x = bx0;
var y = by0;
while (true) {
if (x >= 0 and x < bw and y >= 0 and y < bh) {
ctx.blendPixelAtBuffer(@intCast(x), @intCast(y), color);
}
if (x == bx1 and y == by1) break;
const e2 = 2 * err;
if (e2 >= dy) {
err += dy;
x += sx;
}
if (e2 <= dx) {
err += dx;
y += sy;
}
}
}

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@@ -1,148 +0,0 @@
const std = @import("std");
const dvui = @import("dvui");
const basic_models = @import("../../models/basic_models.zig");
const Point2 = basic_models.Point2;
const Scale2 = basic_models.Scale2;
const ImageRect = basic_models.ImageRect;
const Color = dvui.Color;
/// Трансформ объекта в мировых координатах документа (позиция, угол, масштаб, непрозрачность).
pub const Transform = struct {
position: Point2 = .{},
angle: f32 = 0,
scale: Scale2 = .{},
opacity: f32 = 1.0,
/// Композиция: мировой трансформ = parent * local (local в пространстве родителя).
pub fn compose(parent: Transform, local: Transform) Transform {
const cos_a = std.math.cos(parent.angle);
const sin_a = std.math.sin(parent.angle);
const sx = parent.scale.scale_x * local.scale.scale_x;
const sy = parent.scale.scale_y * local.scale.scale_y;
const local_px = local.position.x * parent.scale.scale_x;
const local_py = local.position.y * parent.scale.scale_y;
const rx = cos_a * local_px - sin_a * local_py;
const ry = sin_a * local_px + cos_a * local_py;
return .{
.position = .{
.x = parent.position.x + rx,
.y = parent.position.y + ry,
},
.angle = parent.angle + local.angle,
.scale = .{ .scale_x = sx, .scale_y = sy },
.opacity = parent.opacity * local.opacity,
};
}
};
/// Единый конвейер: принимает позицию в локальных координатах фигуры и цвет пикселя,
/// применяет трансформ (вращение, масштаб, перенос) и непрозрачность, накладывает на буфер.
pub const DrawContext = struct {
pixels: []Color.PMA,
buf_width: u32,
buf_height: u32,
visible_rect: ImageRect,
scale_x: f32,
scale_y: f32,
transform: Transform = .{},
pub fn setTransform(self: *DrawContext, t: Transform) void {
self.transform = t;
}
/// Локальные координаты фигуры -> мировые (документ).
pub fn localToWorld(self: *const DrawContext, local_x: f32, local_y: f32) Point2 {
const t = &self.transform;
const cos_a = std.math.cos(t.angle);
const sin_a = std.math.sin(t.angle);
return .{
.x = t.position.x + (local_x * t.scale.scale_x) * cos_a - (local_y * t.scale.scale_y) * sin_a,
.y = t.position.y + (local_x * t.scale.scale_x) * sin_a + (local_y * t.scale.scale_y) * cos_a,
};
}
/// Мировые координаты документа -> координаты в буфере (могут быть вне [0, buf_w] x [0, buf_h]).
pub fn worldToBufferF(self: *const DrawContext, wx: f32, wy: f32) Point2 {
const canvas_x = wx * self.scale_x;
const canvas_y = wy * self.scale_y;
const vx = @as(f32, @floatFromInt(self.visible_rect.x));
const vy = @as(f32, @floatFromInt(self.visible_rect.y));
return .{
.x = canvas_x - vx,
.y = canvas_y - vy,
};
}
/// Координаты буфера -> мировые (документ). scale_x/scale_y не должны быть 0.
pub fn bufferToWorld(self: *const DrawContext, buf_x: f32, buf_y: f32) Point2 {
const vx = @as(f32, @floatFromInt(self.visible_rect.x));
const vy = @as(f32, @floatFromInt(self.visible_rect.y));
const canvas_x = buf_x + vx;
const canvas_y = buf_y + vy;
const sx = if (self.scale_x != 0) self.scale_x else 1.0;
const sy = if (self.scale_y != 0) self.scale_y else 1.0;
return .{
.x = canvas_x / sx,
.y = canvas_y / sy,
};
}
/// Мировые координаты -> локальные фигуры (обратное к localToWorld).
pub fn worldToLocal(self: *const DrawContext, wx: f32, wy: f32) Point2 {
const t = &self.transform;
const dx = wx - t.position.x;
const dy = wy - t.position.y;
const cos_a = std.math.cos(-t.angle);
const sin_a = std.math.sin(-t.angle);
const sx = if (t.scale.scale_x != 0) t.scale.scale_x else 1.0;
const sy = if (t.scale.scale_y != 0) t.scale.scale_y else 1.0;
return .{
.x = (dx * cos_a - dy * sin_a) / sx,
.y = (dx * sin_a + dy * cos_a) / sy,
};
}
/// Смешивает цвет в пикселе буфера (bx, by) с учётом opacity текущего трансформа. Bounds не проверяются.
pub fn blendPixelAtBuffer(self: *DrawContext, bx: u32, by: u32, color: Color.PMA) void {
if (bx >= self.buf_width or by >= self.buf_height) return;
const t = &self.transform;
const idx = by * self.buf_width + bx;
const dst = &self.pixels[idx];
const a = @as(f32, @floatFromInt(color.a)) / 255.0 * t.opacity;
const src_r = @as(f32, @floatFromInt(color.r)) * a;
const src_g = @as(f32, @floatFromInt(color.g)) * a;
const src_b = @as(f32, @floatFromInt(color.b)) * a;
const inv_a = 1.0 - a;
dst.r = @intFromFloat(std.math.clamp(src_r + inv_a * @as(f32, @floatFromInt(dst.r)), 0, 255));
dst.g = @intFromFloat(std.math.clamp(src_g + inv_a * @as(f32, @floatFromInt(dst.g)), 0, 255));
dst.b = @intFromFloat(std.math.clamp(src_b + inv_a * @as(f32, @floatFromInt(dst.b)), 0, 255));
dst.a = @intFromFloat(std.math.clamp(a * 255 + inv_a * @as(f32, @floatFromInt(dst.a)), 0, 255));
}
/// Записывает пиксель в локальных координатах фигуры с учётом трансформа и прозрачности (PMA blend).
pub fn blendPixelLocal(self: *DrawContext, local_x: f32, local_y: f32, color: Color.PMA) void {
const w = self.localToWorld(local_x, local_y);
const b = self.worldToBufferF(w.x, w.y);
const bx: i32 = @intFromFloat(b.x);
const by: i32 = @intFromFloat(b.y);
const vw = @as(i32, @intCast(self.visible_rect.w));
const vh = @as(i32, @intCast(self.visible_rect.h));
if (bx < 0 or bx >= vw or by < 0 or by >= vh) return;
self.blendPixelAtBuffer(@intCast(bx), @intCast(by), color);
}
};
pub fn rgbaToPma(rgba: u32) Color.PMA {
const r: u8 = @intCast((rgba >> 0) & 0xFF);
const g: u8 = @intCast((rgba >> 8) & 0xFF);
const b: u8 = @intCast((rgba >> 16) & 0xFF);
const a: u8 = @intCast((rgba >> 24) & 0xFF);
if (a == 0) return .{ .r = 0, .g = 0, .b = 0, .a = 0 };
const af: f32 = @as(f32, @floatFromInt(a)) / 255.0;
return .{
.r = @intFromFloat(@as(f32, @floatFromInt(r)) * af),
.g = @intFromFloat(@as(f32, @floatFromInt(g)) * af),
.b = @intFromFloat(@as(f32, @floatFromInt(b)) * af),
.a = a,
};
}

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@@ -1,14 +0,0 @@
// Корень для `zig build test`. Тесты из импортированных здесь модулей выполняются (в Zig не подтягиваются из транзитивных импортов).
// Добавляй сюда _ = @import("path/to/module.zig"); для каждого модуля с test-блоками.
// Чтобы увидеть список всех тестов: после `zig build test` выполни `./zig-out/bin/test`.
test "discover tests" {
_ = @import("main.zig");
_ = @import("models/Property.zig");
_ = @import("models/shape/shape.zig");
}
// Убедиться, что выполнились все ожидаемые тесты: этот тест пройдёт только если до него дошли (т.е. все предыдущие прошли).
test "all module tests completed" {
const std = @import("std");
std.debug.print("\n (все тесты модулей выполнены)\n", .{});
}

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@@ -1,143 +0,0 @@
const std = @import("std");
const dvui = @import("dvui");
const dvui_ext = @import("dvui_ext.zig");
const Canvas = @import("../Canvas.zig");
const ImageRect = @import("../models/basic_models.zig").ImageRect;
pub fn canvasView(canvas: *Canvas, content_rect_scale: dvui.RectScale) void {
var textured = dvui_ext.texturedBox(content_rect_scale, dvui.Rect.all(20));
{
var overlay = dvui.overlay(@src(), .{ .expand = .both });
{
var scroll = dvui.scrollArea(
@src(),
.{
.scroll_info = &canvas.scroll,
.vertical_bar = .auto,
.horizontal_bar = .auto,
},
.{ .expand = .both, .background = false },
);
{
drawCanvasContent(canvas, scroll);
handleCanvasZoom(canvas, scroll);
handleCanvasMouse(canvas, scroll);
}
scroll.deinit();
dvui.label(@src(), "Canvas", .{}, .{ .gravity_x = 0.5, .gravity_y = 0.0 });
}
overlay.deinit();
}
textured.deinit();
}
fn drawCanvasContent(canvas: *Canvas, scroll: anytype) void {
const natural_scale = if (canvas.native_scaling) 1 else dvui.windowNaturalScale();
const img_size = canvas.getZoomedImageSize();
const viewport_rect = scroll.data().contentRect();
const scroll_current = dvui.Point{ .x = canvas.scroll.viewport.x, .y = canvas.scroll.viewport.y };
const viewport_px = dvui.Rect{
.x = viewport_rect.x * natural_scale,
.y = viewport_rect.y * natural_scale,
.w = viewport_rect.w * natural_scale,
.h = viewport_rect.h * natural_scale,
};
const scroll_px = dvui.Point{
.x = scroll_current.x * natural_scale,
.y = scroll_current.y * natural_scale,
};
const changed = canvas.updateVisibleImageRect(viewport_px, scroll_px);
if (changed)
canvas.requestRedraw();
canvas.processPendingRedraw() catch |err| {
std.debug.print("processPendingRedraw error: {}\n", .{err});
};
const content_w_px: u32 = img_size.x + img_size.w;
const content_h_px: u32 = img_size.y + img_size.h;
const content_w = @as(f32, @floatFromInt(content_w_px)) / natural_scale;
const content_h = @as(f32, @floatFromInt(content_h_px)) / natural_scale;
var canvas_layer = dvui.overlay(
@src(),
.{ .min_size_content = .{ .w = content_w, .h = content_h }, .background = false },
);
{
if (canvas.texture) |tex| {
const vis = canvas._visible_rect orelse ImageRect{ .x = 0, .y = 0, .w = 0, .h = 0 };
const left = @as(f32, @floatFromInt(img_size.x + vis.x)) / natural_scale;
const top = @as(f32, @floatFromInt(img_size.y + vis.y)) / natural_scale;
_ = dvui.image(
@src(),
.{ .source = .{ .texture = tex } },
.{
.background = false,
.expand = .none,
.gravity_x = 0.0,
.gravity_y = 0.0,
.margin = .{ .x = left, .y = top, .w = canvas.pos.x, .h = canvas.pos.y },
.min_size_content = .{
.w = @as(f32, @floatFromInt(vis.w)) / natural_scale,
.h = @as(f32, @floatFromInt(vis.h)) / natural_scale,
},
.max_size_content = .{
.w = @as(f32, @floatFromInt(vis.w)) / natural_scale,
.h = @as(f32, @floatFromInt(vis.h)) / natural_scale,
},
},
);
}
}
canvas_layer.deinit();
}
fn handleCanvasZoom(canvas: *Canvas, scroll: anytype) void {
const ctrl = dvui.currentWindow().modifiers.control();
if (!ctrl) return;
for (dvui.events()) |*e| {
switch (e.evt) {
.mouse => |mouse| {
const action = mouse.action;
if (dvui.eventMatchSimple(e, scroll.data()) and (action == .wheel_x or action == .wheel_y)) {
switch (action) {
.wheel_y => |y| {
canvas.addZoom(y / 1000);
canvas.requestRedraw();
},
else => {},
}
e.handled = true;
}
},
else => {},
}
}
}
fn handleCanvasMouse(canvas: *Canvas, scroll: anytype) void {
const natural_scale = if (canvas.native_scaling) 1 else dvui.windowNaturalScale();
for (dvui.events()) |*e| {
switch (e.evt) {
.mouse => |*mouse| {
if (mouse.action != .press or mouse.button != .left) continue;
if (!dvui.eventMatchSimple(e, scroll.data())) continue;
const viewport_pt = scroll.data().contentRectScale().pointFromPhysical(mouse.p);
const content_pt = dvui.Point{
.x = viewport_pt.x + canvas.scroll.viewport.x,
.y = viewport_pt.y + canvas.scroll.viewport.y,
};
canvas.cursor_document_point = canvas.contentPointToDocument(content_pt, natural_scale);
if (canvas.cursor_document_point) |point|
std.debug.print("cursor_document_point: {}\n", .{point});
},
else => {},
}
}
}

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const std = @import("std");
const dvui = @import("dvui");
const TexturedBox = @import("./types/TexturedBox.zig");
pub fn texturedBox(rs: dvui.RectScale, corner_radius: dvui.Rect) TexturedBox {
return TexturedBox.init(rs, corner_radius);
}

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@@ -1,33 +0,0 @@
const dvui = @import("dvui");
const WindowContext = @import("../WindowContext.zig");
const tab_bar = @import("tab_bar.zig");
const left_panel = @import("left_panel.zig");
const right_panel = @import("right_panel.zig");
pub fn guiFrame(ctx: *WindowContext) bool {
for (dvui.events()) |*e| {
if (e.evt == .window and e.evt.window.action == .close) return false;
if (e.evt == .app and e.evt.app.action == .quit) return false;
}
var root = dvui.box(
@src(),
.{ .dir = .vertical },
.{ .expand = .both, .background = true, .style = .window },
);
{
tab_bar.tabBar(ctx);
var content_row = dvui.box(@src(), .{ .dir = .horizontal }, .{ .expand = .both });
{
left_panel.leftPanel(ctx);
right_panel.rightPanel(ctx);
}
content_row.deinit();
}
root.deinit();
ctx.frame_index += 1;
return true;
}

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@@ -1,135 +0,0 @@
const dvui = @import("dvui");
const WindowContext = @import("../WindowContext.zig");
const Document = @import("../models/Document.zig");
const Object = Document.Object;
const panel_gap: f32 = 12;
const panel_padding: f32 = 5;
const panel_radius: f32 = 24;
const fill_color = dvui.Color.black.opacity(0.2);
fn shapeLabel(shape: Object.ShapeKind) []const u8 {
return switch (shape) {
.line => "Line",
.ellipse => "Ellipse",
.arc => "Arc",
.broken => "Broken line",
};
}
fn objectTreeRow(obj: *const Object, depth: u32, row_id: *usize) void {
const id = row_id.*;
row_id.* += 1;
const indent_px = depth * 18;
var row = dvui.box(
@src(),
.{ .dir = .horizontal },
.{ .padding = dvui.Rect{ .x = @floatFromInt(indent_px) }, .id_extra = id },
);
{
dvui.labelNoFmt(@src(), shapeLabel(obj.shape), .{}, .{ .id_extra = id });
}
row.deinit();
for (obj.children.items) |*child| {
objectTreeRow(child, depth + 1, row_id);
}
}
fn objectTree(ctx: *WindowContext) void {
const active_doc = ctx.activeDocument();
if (active_doc) |open_doc| {
const doc = &open_doc.document;
if (doc.objects.items.len == 0) {
dvui.label(@src(), "No objects", .{}, .{});
} else {
var row_id: usize = 0;
for (doc.objects.items) |*obj| {
objectTreeRow(obj, 0, &row_id);
}
}
} else {
dvui.label(@src(), "No document", .{}, .{});
}
}
pub fn leftPanel(ctx: *WindowContext) void {
var padding = dvui.Rect.all(panel_gap);
padding.w = 0;
var panel = dvui.box(
@src(),
.{ .dir = .vertical },
.{
.expand = .vertical,
.min_size_content = .{ .w = 220 },
.background = true,
.padding = padding,
},
);
{
// Верхняя часть: дерево объектов
var tree_section = dvui.box(
@src(),
.{ .dir = .vertical },
.{
.expand = .both,
.padding = dvui.Rect.all(panel_padding),
.corner_radius = dvui.Rect.all(panel_radius),
.color_fill = fill_color,
.background = true,
},
);
{
dvui.label(@src(), "Objects", .{}, .{});
var scroll = dvui.scrollArea(
@src(),
.{ .vertical = .auto },
.{ .expand = .vertical, .background = false },
);
{
objectTree(ctx);
}
scroll.deinit();
}
tree_section.deinit();
// Нижняя часть: настройки
var settings_section = dvui.box(
@src(),
.{ .dir = .vertical },
.{
.expand = .horizontal,
.margin = .{ .y = 5 },
.padding = dvui.Rect.all(panel_padding),
.corner_radius = dvui.Rect.all(panel_radius),
.color_fill = fill_color,
.background = true,
},
);
{
dvui.label(@src(), "Settings", .{}, .{});
const active_doc = ctx.activeDocument();
if (active_doc) |doc| {
const canvas = &doc.canvas;
if (dvui.checkbox(@src(), &canvas.native_scaling, "Scaling", .{})) {}
if (dvui.checkbox(@src(), &canvas.draw_document, "Draw document", .{})) {
canvas.requestRedraw();
}
if (!canvas.draw_document) {
if (dvui.button(@src(), if (doc.cpu_render.type == .Gradient) "Gradient" else "Squares", .{}, .{})) {
if (doc.cpu_render.type == .Gradient) {
doc.cpu_render.type = .Squares;
} else {
doc.cpu_render.type = .Gradient;
}
canvas.requestRedraw();
}
}
} else {
dvui.label(@src(), "No document", .{}, .{});
}
}
settings_section.deinit();
}
panel.deinit();
}

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@@ -1,68 +0,0 @@
const std = @import("std");
const dvui = @import("dvui");
const WindowContext = @import("../WindowContext.zig");
const canvas_view = @import("canvas_view.zig");
pub fn rightPanel(ctx: *WindowContext) void {
const fill_color = dvui.Color.black.opacity(0.25);
var back = dvui.box(
@src(),
.{ .dir = .horizontal },
.{ .expand = .both, .padding = dvui.Rect.all(12), .background = true },
);
{
var panel = dvui.box(
@src(),
.{ .dir = .vertical },
.{
.expand = .both,
.background = true,
.padding = dvui.Rect.all(5),
.corner_radius = dvui.Rect.all(24),
.color_fill = fill_color,
},
);
{
const active_doc = ctx.activeDocument();
if (active_doc) |doc| {
const content_rect_scale = panel.data().contentRectScale();
canvas_view.canvasView(&doc.canvas, content_rect_scale);
} else {
noDocView(ctx);
}
}
panel.deinit();
}
back.deinit();
}
fn noDocView(ctx: *WindowContext) void {
var center = dvui.box(
@src(),
.{ .dir = .vertical },
.{
.expand = .both,
.padding = dvui.Rect.all(20),
},
);
{
var box = dvui.box(
@src(),
.{ .dir = .vertical },
.{
.gravity_x = 0.5,
.gravity_y = 0.5,
},
);
{
dvui.label(@src(), "No document open", .{}, .{});
if (dvui.button(@src(), "New document", .{}, .{})) {
ctx.addNewDocument() catch |err| {
std.debug.print("addNewDocument error: {}\n", .{err});
};
}
}
box.deinit();
}
center.deinit();
}

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@@ -1,26 +0,0 @@
const std = @import("std");
const dvui = @import("dvui");
const WindowContext = @import("../WindowContext.zig");
pub fn tabBar(ctx: *WindowContext) void {
var bar = dvui.box(
@src(),
.{ .dir = .horizontal },
.{ .expand = .horizontal, .min_size_content = .{ .h = 32 }, .background = true, .padding = dvui.Rect.all(4) },
);
{
for (ctx.documents.items, 0..) |_, i| {
var buf: [32]u8 = undefined;
const label = std.fmt.bufPrint(&buf, "Doc {d}", .{i + 1}) catch "Doc";
if (dvui.button(@src(), label, .{}, .{ .id_extra = i })) {
ctx.setActiveDocument(i);
}
}
if (dvui.button(@src(), "+", .{}, .{})) {
ctx.addNewDocument() catch |err| {
std.debug.print("addNewDocument error: {}\n", .{err});
};
}
}
bar.deinit();
}

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@@ -1,33 +0,0 @@
const std = @import("std");
const dvui = @import("dvui");
const TexturedBox = @This();
parent: dvui.Widget,
rs: dvui.RectScale,
pic: ?dvui.Picture,
corner_radius: dvui.Rect,
pub fn init(rs: dvui.RectScale, corner_radius: dvui.Rect) TexturedBox {
const parent = dvui.parentGet();
const pic = dvui.Picture.start(rs.r);
return .{
.parent = parent,
.corner_radius = corner_radius,
.rs = rs,
.pic = pic,
};
}
pub fn deinit(self: *TexturedBox) void {
if (self.pic) |*picture| {
picture.stop();
const tex = dvui.textureFromTarget(picture.texture) catch null;
if (tex) |t| {
dvui.Texture.destroyLater(t);
dvui.renderTexture(t, self.rs, .{
.corner_radius = self.corner_radius,
}) catch {};
}
}
}